View Full Version : Motion Mines...
BahamutZ3RO
01-02-2007, 04:23 AM
...Why five? That's an odd number to give us. That's like, 1 and 2/3rds of a vehicle worth of kills. X_X;;
Raidyr
01-02-2007, 04:33 AM
Same reason they gave Recon 5 RDX, so they can only kill 1 strategic point/tank.
...and I dont really know that reason. Would anyone really be against 1 more RDX/Motion mine :X
Vikaman
01-02-2007, 04:40 AM
It can actually take out 5 cars (5x3 = 15 max)
2 mines + 1 pilum will take out an APC, even so, the rocket launchers also work.
there are other possibilities.
2 RDX + grenades for commander assests
2RDX + weapons for consoles.
thats what i do most of the time.
Raidyr
01-02-2007, 04:41 AM
It can actually take out 5 cars (5x3 = 15 max)
2 mines + 1 pilum will take out an APC, even so, the rocket launchers also work.
there are other possibilities.
2 RDX + grenades for commander assests
2RDX + weapons for consoles.
thats what i do most of the time.
Whoa, you saying that 2 RDX and 2 grenades will kill assets?
Vikaman
01-02-2007, 04:47 AM
Did work in BF2, dunno in 2142.
Will try and tell you.
BahamutZ3RO
01-02-2007, 07:07 AM
I've emptied entire clips into assets, wasted all my nades, placed APMs and shot them with my Zeller... nothing. Might just be bad luck or something, I've noticed that sometimes it takes two RDX to take out an asset, sometimes it takes three.
But regardless, I put down Motion Mines so I don't -have- to be there to get the kill. What's the point in that if I have to sit around waiting? T_T;; I'm an on-the-go kinda guy. ;_;
Vikaman
01-02-2007, 07:11 AM
Ah, Assault Engineer, I have nothing to say, I am more of a trap laying Engi.
BahamutZ3RO
01-02-2007, 07:14 AM
Just more efficient to shoot everything until I'm out of ammo, is all. =P
Vyshus
01-02-2007, 07:59 AM
Personally, 5 motion mines is just right. You can lay them around near a choke point and leave them unsupervised to get one kill, but you have to baby sit to get more use out of them. If you had 6 you could lay them, walk off, and get quite a few kills without even seeing an armor. They give you 5 to make them less of a free kill machine and more of a "if you use it right" kind of weapon.
Raidyr
01-02-2007, 08:00 AM
Personally, 5 motion mines is just right. You can lay them around near a choke point and leave them unsupervised to get one kill, but you have to baby sit to get more use out of them. If you had 6 you could lay them, walk off, and get quite a few kills without even seeing an armor. They give you 5 to make them less of a free kill machine and more of a "if you use it right" kind of weapon.
Just like APMs against infantry huh?
oh wait
:|:
Vikaman
01-02-2007, 08:15 AM
Just like APMs against infantry huh?
oh wait
:|:
AHAHAHAHA good one.
Corbine
01-02-2007, 08:29 AM
Just like APMs against infantry huh?
oh wait
:|:
You, sir, win. Five times even. ;)
Mind you guys, whenever a non-engi in a vehicle gets mine warnings, most don't hesitate to bail out of the vehicle and hoof it on foot. What most also don't do is check to see if it's just a singular mine or a field of pwndizzle, which does mean a difference in living in a vehicle or becoming swiss cheese on foot.
Raidyr
01-02-2007, 08:35 AM
I hate it when you see a single mine float towards you, and then 2 more behind that, and then 2 more behind that, and then...boom.
RYKUU
01-02-2007, 08:46 AM
i reckon MM are the bomb place... wait.... observe... go get a coffee... and... BOOM!!
Raidyr
01-02-2007, 08:50 AM
i reckon MM are the bomb place... wait.... observe... go get a coffee... and... BOOM!!
Yeah, Motion Mines are insane, but not nerf-worthy, just regular insane :D
EMP Mines suck though...I mean, I dont even have them, but I have driven over them with APCs, Tanks, and Buggies, and half the time they dont activate :\
Buttoneer
01-02-2007, 10:10 AM
Motion mines are no good against those who know how to get around or avoid them, and that's the problem with just laying them and running away.
If you lay a trap well outside normal mined areas most people won't be able to avoid them. For example, along main road routes rather than near to a flag. But for the most part a good tank/walker driver will hear the alarms and either stop or slow down, in which case they become useless. It's important for the engie to stay around in the right place to poke a pilum up the tanies butt.
Vikaman
01-02-2007, 10:13 AM
Place mines, and then place EMP mines AFTER them, so when the vehicles goes past, he gets stuck, then f**ked
It didn't work anymoe like that for me, lately.
It seems that people understood that they can jump out of the vehicle to avoid being blown before unattended mines can do their job.
Unattended mines became much less useful for me, now.
Personally, 5 motion mines is just right. You can lay them around near a choke point and leave them unsupervised to get one kill, but you have to baby sit to get more use out of them. If you had 6 you could lay them, walk off, and get quite a few kills without even seeing an armor. They give you 5 to make them less of a free kill machine and more of a "if you use it right" kind of weapon.
Excatly what I think.
Motion mines are no good against those who know how to get around or avoid them, and that's the problem with just laying them and running away.
If you lay a trap well outside normal mined areas most people won't be able to avoid them. For example, along main road routes rather than near to a flag. But for the most part a good tank/walker driver will hear the alarms and either stop or slow down, in which case they become useless. It's important for the engie to stay around in the right place to poke a pilum up the tanies butt.
Kraxis
01-02-2007, 10:26 AM
Well, just spamming mines on a road is pretty useless anyway. The enemy will mostly see them long before they become a factor.
I usually hide my mines. Placing them on black or very dark soil, behind objects (something as small as a pole can hide them effectively) or around corners. That way the enemy vehicles often don't have a chance to react. Even good drivers can get caught in the explosion. I don't care if he is inside the vehicle or outside when it blows, as long as he is killed.
And like this the mines tend to kill when used in pairs. So I generally lay down two pairs, then a single mine further up te road to pop any sneaky FAV.
Raidyr
01-02-2007, 10:34 AM
What exactly is the radius for mines to approach a tank? Like if I am driving around, how close do I need to be to one for it to track?
Vikaman
01-02-2007, 10:38 AM
10 meters i guess..
jameslcfc
01-02-2007, 10:49 AM
i dont get motion mines, on gibraltar i sneaked/snook (watever the word is) under a walker and dropped all my motion mines and legged it...no kill, i looked back round the corner and they were just sitting there. i didnt want to grab it attention by firing rockets (i didnt have the pilum at the time) so i waited then i think i got killed...
Vikaman
01-02-2007, 11:15 AM
It takes time for them to activate, i think 5 - 10 seconds ( I THINK)
directx10
01-02-2007, 11:22 AM
none even uses emp mines when they activate, one time on gibraltar, i stole the EU's teams walker, and walked over 5, thats right 5 emp mines, and n one got on the rail gun and shot me
Buttoneer
01-02-2007, 11:44 AM
The motion mines have an active radius that's a lot larger than you might think - 10-15 metres.
That means on a map like camp gibraltar, you don't need to mine Toll Station in order to get the kills. Get further towards harbour and the unsuspecting FAV will have used up the sprint for the ramp and it will still be charging when he runs past your mines hidden by the pipes and rolling stock...
jameslcfc
01-02-2007, 12:28 PM
It takes time for them to activate, i think 5 - 10 seconds ( I THINK)
i waited at least 20secs.
Vikaman
01-02-2007, 01:37 PM
i waited at least 20secs.
cr@p, then i dunno. BUg maybe.
Kraxis
01-02-2007, 03:58 PM
Actually if the walker stayed still the mines might not have noticed him. When they activate I get the feeling they make a 'background' check so when a vehicle upsets that they will begin to move.
Also, you can often halt a tank when the mines have just jumped up. Then they will just hang there and eventually drop down again. Of course as soon as you drive away they will notice once again. I have used that many times to cover a mined base. No need to bail when you can just stay still and help the infantry capping the base. Of course at some point you need to do something and that is usually bailing, for me at least since I carry mines and PDS.
Knocking out FAVs is tricky, and I only try to do it with mines right in their path. If they come sprinting in they will not notice until it is too late, and many won't even notice when going normal.
But I have learned that mines off to the sides are a waste against FAVs. They mgiht very well chase off after it, but when all four-five chases it it is a great waste. And when they catch up the driver might just have left the FAV.
Maj.Damage
01-02-2007, 04:07 PM
...Why five? That's an odd number to give us. That's like, 1 and 2/3rds of a vehicle worth of kills. X_X;;
Unless you're serious this sounds like a rant to me. You're asking us why they put 5 motion mines in the kit? :confused:
Razzor7
01-02-2007, 04:11 PM
I disagree that Motion Mines are useless if you drop and forget. Often times on Titan or even vehicle heavy conquest maps I'll put them in creative spots along the road and be running around hunting tanks when suddenly I get a free Christmas present of a half full (half empty?) APC.
Kraxis
01-02-2007, 04:21 PM
Agreed, I often let my mines cover one approach then take care of the other with my trusty Pilum. If I see a hit indicator but get no kill, I better double back and deal with it.
Buttoneer
01-02-2007, 05:07 PM
I disagree that Motion Mines are useless if you drop and forget. Often times on Titan or even vehicle heavy conquest maps I'll put them in creative spots along the road and be running around hunting tanks when suddenly I get a free Christmas present of a half full (half empty?) APC.
Oh nobody is saying that it won't happen. Especially since a lot of kiddies will have bought a copy for Christmas... But it doesn't happen often anymore.
Mine the highway randomly in Belgrade and you are likely to get a taker. Mine a silo, even sneakily, and you find most armour stays back today and is wise to the mine warnings anyway. Mine out in the open and everyone knows to avoid them.
Mining randomly also requires that you stay alive long enough for someone to trip over them.
Wizrdwarts
01-02-2007, 05:13 PM
Actually if the walker stayed still the mines might not have noticed him. When they activate I get the feeling they make a 'background' check so when a vehicle upsets that they will begin to move.
Also, you can often halt a tank when the mines have just jumped up. Then they will just hang there and eventually drop down again. Of course as soon as you drive away they will notice once again. I have used that many times to cover a mined base. No need to bail when you can just stay still and help the infantry capping the base. Of course at some point you need to do something and that is usually bailing, for me at least since I carry mines and PDS.
Knocking out FAVs is tricky, and I only try to do it with mines right in their path. If they come sprinting in they will not notice until it is too late, and many won't even notice when going normal.
But I have learned that mines off to the sides are a waste against FAVs. They mgiht very well chase off after it, but when all four-five chases it it is a great waste. And when they catch up the driver might just have left the FAV.
Motion mines won't notice you if you stay still. They'll just float there in midair until you move.
It can actually take out 5 cars (5x3 = 15 max)
2 mines + 1 pilum will take out an APC, even so, the rocket launchers also work.
there are other possibilities.
2 RDX + grenades for commander assests
2RDX + weapons for consoles.
thats what i do most of the time.
Only RDX works on assets, sadly. :(
Maj.Damage
01-02-2007, 06:38 PM
I don't usually leak industry secrets, but motion mines are used to steal tanks. :D
Raidyr
01-02-2007, 07:59 PM
Unless you're serious this sounds like a rant to me. You're asking us why they put 5 motion mines in the kit? :confused:
I really, really doubt this is a serious thread to change the game.
Otherwise, he does have a point :P
Kraxis
01-02-2007, 11:46 PM
I don't usually leak industry secrets, but motion mines are used to steal tanks. :D
Yeah, which engy with MMs haven't done that at some point. Which is exactly my point of not leaving a tank if I can get the mines to just hover. I might get killed, but at the very least I don't offer my enemy a free tank to pwn my non-engy squadmates.
BahamutZ3RO
01-02-2007, 11:56 PM
Motion mines are no good against those who know how to get around or avoid them
LMAO, this reminds me of last night on Fall of Berlin. I get stuck behind a trail of mines just after the first EU flag... so I head north, walk up a ledge, and sorta skip my *** along a crevice between a building and the snowy north wall thing... pop out just north of the 2nd flag and get shot up by that Rorsch and the enemy walker. Still, I found a new route. : O
I'm no slouch when it comes to the motion mines. I'm the only person I've seen in any of the servers I play to get it right. I get tons of kills with 'em, but that's usually because I can track down a support player quickly or get a supply drop. Or die fast enough to replenish my ammo every time a new vehicle comes.
I just think it's kinda sucky that Recon can have two APMs that'll kill at -least- one person each, but we only really get one guaranteed kill. PLUS, they get RDX. And a wicked sniper rifle. ...Hax. : (
Vikaman
01-03-2007, 01:10 AM
The only way i avoid motion mines is using the FAV, Nitrous FTW!
BahamutZ3RO
01-03-2007, 01:37 AM
I've done that before. I had a buddy in the back of the jeep on VOIP and I was peeling through Tunis Harbour. He's like, "LOOK OUT, MINES!" and I hit the nitro and I'm all, "VROOOOOOM!" and take the corner just before going into the water and he was screaming like a girl the whole way. It was awesome.
Vikaman
01-03-2007, 01:39 AM
yeap, the FAV can easiliy avoid the mines, due to hit boxes and speed.
APC's the most prone due to a more box like shape and LARGE and slow motion.
gotta love using MM on gunships and transports though!
Zarious
01-03-2007, 05:57 PM
I think alot of ppl put out motion mines expecting free kills "like the apms give you" but their not really designed for that. It's all in how you use them.
I sometimes use them to deny vehicle access to certain areas. I'm not looking to kill the vehicle, just keep it out, make them walk in. I usually do this when I'm in a hurry to cap a silo, and intend to come back to it soon after capping another.
Other times if I'm trying to hold a silo, I'll hide them and try for the kill. At the very least they'll become a stationary target, or even better they'll get out and I can tank jack them. The best tho are the ppl that charge right in, certain that one lonely guy couldn't possibly stand between their mighty tank and that silo.
I always try and keep one on me just in case I run into a walker I wanna freeze. Drop the mine near him, pilum and make him move. If it doesn't kill him, I can usually get another shot on him and bring him down while he's trying to dodge the motion mine.
Just don't think there gonna get you a ton of free kills. That happens occasionally with noob vehicle drivers, but mostly their there to support you and deny vehicles access to areas.
Maj.Damage
01-03-2007, 09:33 PM
yeap, the FAV can easiliy avoid the mines, due to hit boxes and speed.
APC's the most prone due to a more box like shape and LARGE and slow motion.
gotta love using MM on gunships and transports though!
I like to toss a pair of MM's in the back of those. Go ahead and start it up, but when you hit the gas you can say goodnight. :D
Revenge to you speed junkies moving my MM's out of place! :evil:
jameslcfc
01-03-2007, 09:51 PM
I like to toss a pair of MM's in the back of those. Go ahead and start it up, but when you hit the gas you can say goodnight. :D
Revenge to you speed junkies moving my MM's out of place! :evil:
lol, i hide MM's under the FAV's but it doesn't usually blow the FAV up :( oh well, ill try your way.
Also, earlier today i was on suez titan and at silo 2 (nearest EU uncappable) and i saw a FAV speeding off towards silo 4 so i pulled my trusty pilum out my back pocket and aimed...fired....waited....waited more....BOOM! ............. You killed [FnG] Windy101. I owned my brother hehe :) and from the bridge near EU base i saw a APC half under the bridge at silo 5 (middle silo) and i fired my pilum and waited a long time...then BOOM! owned.
I never liked engy so much until i got the pilum.
(Sorry for being a bit off-topic)
Corbine
01-03-2007, 10:17 PM
Hm, anyone know how FAR motion mines will track? So far I've seen one chase a transport from the titan all the way to the middle of the map on Suez before getting blown.
BahamutZ3RO
01-03-2007, 10:19 PM
I think it depends. Clear, open fields and a slow vehicle, it'll probably chase you half a map.
I know I've dragged MMs from one flag to another with a Transport in Sidi.
Phenomenomenon
01-03-2007, 10:44 PM
...Why five? That's an odd number to give us. That's like, 1 and 2/3rds of a vehicle worth of kills. X_X;;
Because this game does things to encourage teamwork. IF you're using it you might be able to get a resupply. If you aren't you might as questions like "Why don't the game makers give me more ammo.".
Don't ask the game makers, ask you team. And why do you have an Final Fantasy sig in an FPS forum?
Vikaman
01-04-2007, 12:39 AM
According to the description of the mines, they track the target it till it contacts... (dont think so DICE)
vBulletin® v3.7.3, Copyright ©2000-2008, Jelsoft Enterprises Ltd.