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View Full Version : Help Engineers: More Repair Points


Maj.Damage
01-02-2007, 07:23 PM
I'm not going to stress this enough, we Engineers should be getting more repair points. Healing people and healing vehicles are very different, and both are very important. Engineers simply do not get the same rewards as support and assault in terms of repair points.

The exception here is repairing your own vehicle, that is a reward in itself as is healing yourself as assault. I just feel like when I'm constantly repairing in the 5th position of the air transport, or helping the APC stay alive at the risk of my life while people fly up to the enemy titan, I should get a bit more rewards and it should be just as easy to get the badges as the other classes.

More:
After a long discussion here, it has been pointed out that Engineers should get points for defusing enemy APMs and perhaps Motion Mines as well. Friendly explosives should be detectable so as not to defuse friendly APMs by accident.

A poll done recently (http://www.totalbf2142.com/forums/showthread.php?t=7662) indicates that the Engineer class may, in fact, be the current underdog class that could use some fine tuning in the distribution of points for support actions. Only 7.65% of people voting as of 7 January 2007, thought Engineers were overpowered, the lowest by far to all other classes.

JASONX.DK
01-02-2007, 07:25 PM
I'm not going to stress this enough, we Engineers should be getting more repair points. Healing people and healing vehicles are very different, and both are very important. Engineers simply do not get the same rewards as support and assault in terms of repair points.

The exception here is repairing your own vehicle, that is a reward in itself as is healing yourself as assault. I just feel like when I'm in the 5th position of the air transport, or helping the APC stay alive at the risk of my life while people fly up to the titan, I should get a bit more rewards and it should be just as easy to get the badges as the other classes.
im 100% with you there
they should double up the repair-points

KBH33
01-02-2007, 07:26 PM
Agreed as an engy myself. But remember, its all about whether Dice and EA appriciate the engy's work or not.

Also I used to be Assult (before I unlocked Pilum) and for assult it is hard to actually keep ppl alive and fight at the same time.

Deesies
01-02-2007, 07:26 PM
untrue, engineers get easy repair points on titans.

The guns will usually always need repairing and if people are sitting in them while you repair, you get even more.

Heal points are the hardest to get from what I've seen :)

ShadowX8001
01-02-2007, 07:32 PM
The titan guns got me 10pts easy. LOL but it was kinda hard cause I didnt know they had to be in it and I kept reparing anyway! But I dont even have the 8 heal pts though I have honesty never tried to get it

onehitah
01-02-2007, 07:32 PM
untrue, engineers get easy repair points on titans.

The guns will usually always need repairing and if people are sitting in them while you repair, you get even more.

Heal points are the hardest to get from what I've seen :)

True, but it should'nt be the only place to get rapair points. What if I don't wanna be on the titan? What if I don't wanna play titan mode?

I'd rather be rewarded for actually repairing somthing in the field than the same ole, repairing the titan guns... Gets old. Just seems like you get rewarded for the easy work and not for truely, grinding to help your team. jmo

Wizrdwarts
01-02-2007, 07:37 PM
Titan guns shouldn't be the only place you can get repair points. They need to be once every 50% or something.

BIFF EXPLODER
01-02-2007, 08:09 PM
we should be able to place hovering repair bots with limited lifetime on vehicles or something...

Its the future damn it!

Firestorm
01-02-2007, 08:11 PM
we should be able to place hovering repair bots with limited lifetime on vehicles or something...

Its the future damn it!

It's not that advanced. Many of the sentry drones and bots appear to be "a work in progress"

PastaManiac
01-02-2007, 08:18 PM
I wonder how those droens tell friendly from fo and what about civilians lol will bots gun down anyone who isn't like on thier team

I'm thinking out of hand now

yeah engy titan guns are lots of points. I got like 30 points when the titans were close to each other.

Wizrdwarts
01-02-2007, 08:55 PM
The medics and supports can drop boxes to do thier job, so why can't engies?

(personally I like the current way of repairing, but give them more points!)

The_Eliminator
01-02-2007, 08:58 PM
I do think that this is the future and we should not be using little spanners or guns anymore to repair our vehicles. We should be allowed to leave a little drone that will repair vehicles within a certain vicinity and so us engineers can concentrate on staying alive whilst the vehicles are being repaired.

Wizrdwarts
01-02-2007, 09:04 PM
And the sparks when repairing.... gah, is there anyway to get rid of those? I liked it better with a magic wrench and no sparks the signal "HAY ENEMIES LOOK HERE N SHOOT ME!"

Fakkamajakka
01-02-2007, 09:55 PM
Agreed as an engy myself. But remember, its all about whether Dice and EA appreciate the engy's work or not.

Also I used to be Assault (before I unlocked Pilum) and for assault it is hard to actually keep people alive and fight at the same time.

If you look at the various rewards for Recon vs. every other class, it's obvious that Dice has a soft spot in their heart for the Recon class, for some stupid reason. That, and they love the idea of collecting dog tags. Makes you wonder what goes through their heads sometimes.

Recon is always listed first, both in-game and on their website. Why is that, I wonder?

Anyhoo...yes, it's rather disheartening to do the lowly jobs of repairing stuff and repairing people without much benefit. If it weren't for the titan guns getting constantly shot up, I'd never get repair badges (only 1 so far). I've tried to get the heal badge, but I haven't managed it yet.

Oh well. Perhaps Dice will hire someone who finds some value in these lowly professions and changes the point allocation for us.

Maj.Damage
01-02-2007, 10:06 PM
Recon characters can feel the pain too. They are almost entirely left out, and I feel that spotting enemies should give them "support" points as well. Every enemy they spot out could give them half a score, it definately helps to know where guys are and I would reward that play style. Recon isn't as much support class, it is definitely a covert ops class that is specifically important for dropping enemy titans and using stealth or range for defense.

Back to Engineers, we are sort of the underdog to every other class, even Recon, because our Motion mines need more attention than the APM mines, and they make beeping noises that will alert the enemy, therefore we get less kills overall.

Our job is to focus on the vehicles, and I believe the motion mines work best in a tight group of three or four, saving one or two to try and hijack an enemy tank. When enemies hear the beeping they will jump out a lot of the time and then you can jump in and smoke them. I think its a great class but we need a bit more points for our good service. By offering rewards we encourage Engineers to use their kits as a support action.

mekender
01-02-2007, 10:20 PM
first engineers are one of the only classes that can get multiple kills with one shot, and as such they can get major points if played right...

secondly, the SMG is one of the best close quarters weapons in the game, i know of no other weapon with as much ammo and that is as accurate.


there are tons of ways to get points as an engineer, and repairing is only one of them

Saundie
01-02-2007, 10:30 PM
there are tons of ways to get points as an engineer, and repairing is only one of themRight, that's true and is fair enough, but as an assault or support, I can throw down my hub and run off to get kills whilst my hub racks up the points whilst I'm nowhere near the healing point. Engineers have to stand there and repair, which leaves them sitting ducks and only getting repair points. I cannot imagine how you can get a gold engineer excellence badge, it was a son of a ***** getting the medic one and I can hold an advanced hub in my hands with one on the floor, healing at 4x the normal rate and it's still really hard to get. 15 repair points in a round... wow.

I've never played as an Engineer and have no interest in ever playing one, but even I can see how hard it would be to get those points up as one...

Fakkamajakka
01-02-2007, 10:39 PM
first engineers are one of the only classes that can get multiple kills with one shot, and as such they can get major points if played right...

secondly, the SMG is one of the best close quarters weapons in the game, i know of no other weapon with as much ammo and that is as accurate.


there are tons of ways to get points as an engineer, and repairing is only one of them

Well, that's not really true. Anybody can hop in an AA or AG and rack up the multi-kills. Recon can demo the crap out of vehicles.

The SMG is a good close-quarters weapon, no argument there.

Motion-mining in a round yields few kills. APMs typically provide much much more. I play Engineer almost all the time but had to go to Recon to get my explosives badge. Getting big points through repairing is a cruel joke.

I vote to remove the early-warning system against motion mines. Would Dice ever implement an early-warning system against APM's? Hell no.

onehitah
01-02-2007, 10:45 PM
Motion-mining in a round yields few kills. APMs typically provide much much more. I play Engineer almost all the time but had to go to Recon to get my explosives badge. Getting big points through repairing is a cruel joke.

No dought.

BIFF EXPLODER
01-02-2007, 11:14 PM
at least we should be able to solder enemies heads with the repairing tool...

[dwg]MrFuri0us
01-02-2007, 11:39 PM
Diga Bicho!

Maj.Damage
01-02-2007, 11:41 PM
MrFuri0us;213661']Diga Bicho!

In English: "It says animal!"

Is that a saying or something? I don't get it. Hahaha! :laugh:

I'm glad some people agree that Engineers might benefit from a small increase in points while repairing to compensate for the risks we take. I also like some of the suggestions already mentioned, some were really great. As for sitting in the Titan's repairing the guns and getting score, that is a great way to get the badges but I don't really like that style of play. I like being out in the battle and I think it should be a bit more balanced in that way.

BahamutZ3RO
01-03-2007, 12:04 AM
Repair points, and/or points for destroying occupied vehicles and points for disarming explosives. DO IT NOW.

mondo66
01-03-2007, 12:21 AM
Yeah, was always nice firing all your missiles at different vehicles only to have someone put the kill on it or they jump out leaving you nothing. AT should get a 1/2 point or point for each AT weapon hit and +1 for killing the armor.

Wizrdwarts
01-03-2007, 12:31 AM
Yeah, was always nice firing all your missiles at different vehicles only to have someone put the kill on it or they jump out leaving you nothing. AT should get a 1/2 point or point for each AT weapon hit and +1 for killing the armor.

Nah on 1/2 pt. for hitting. But vehicles should be considered the enemies' until a good guy goes in it, just like on APCs/transport jets in titan mode.

So maybe a half point (or maybe just 1) for destroying an "enemy" vehicle? That would get rid of "GAAAHHH I ALMOST HAD HIM BUT HE JUMPED OUT!!!!!!!!!111"

onehitah
01-03-2007, 12:32 AM
AT should get a 1/2 point or point for each AT weapon hit....

Haha. That's pushing it a bit. At least you get an assist... If you got 1/2 a point for every hit, you could technically get more points for an assist than an actual kill...if there was one person in the vehicle. Right? Hard to explain. I'm tired

namvet70
01-03-2007, 12:52 AM
Besides reparing the Titan guns for quick repair points, repairing blown up Commander assets always result in a repair point, per item..

Larry

Kraxis
01-03-2007, 01:17 AM
Haha. That's pushing it a bit. At least you get an assist... If you got 1/2 a point for every hit, you could technically get more points for an assist than an actual kill...if there was one person in the vehicle. Right? Hard to explain. I'm tired

You don't get an assit if he bails and gets away with more than 50%, but you have still taken out a very dangerous enemy, and all the Assault and Support guys out there should cheer you for that when they kill the driver...
Vehicles are far fewer than infantry, so the potential for kills as an Engy is a bit lower. You need to be pretty good to get a lot of kills and Engy on foot, fortunately the SMGs help out a fair deal.

But I would never have gotten my Repair Gold if I hadn't actively sought out Titans for several servers, before I found a guy who stuck to his gun, while getting shot at. Before I got on that Titan I had tried to 'help myself along' by repairing everything I came near. Before the shields went I had about 3-4 points for that (there wasn't a single shot fired on the Titan prior tothe shields went down). Then I repaired the Titan gun constantly and just barely got the badge that round... I mean, I repaired as much as my tool allowed me (draining it is pretty fast btw) and still I ended up with 16 points.
The funny thing is that the next server I managed to get more than 20 points in no time. I joined a bit in and went directly to repair as I saw the guns were being used an being blown. A few minutes later I was leading my team and I hadn't even died or killed anyone.

In combat situations you stick your neck out, you are extremely visible (sparks going all over the place, or dust in case you repair wheels or other soft areas), you can't go about killing at the same time and your tool runs out of juice horribly fast if the vehicle is under constant fire. In fact you can keep it alive long enough to defeat one enemy vehicle, but then you run out and the other enemy should get it... Nice, but not nice enough.
The repair in a vehicle is good, but not that good. You will only rarely get more than 1-2 points for that as vehicles are somewhat fewer and often a lot more spread out. However the famous 'Armoured Division' is still possible.
Meanwhile being a Medic or Support you rack up heals and supports at a comparably staggering rate because infantry always lacks health and ammo, and they like to use APCs as cover or even enter them a lot.

And I must also admit to turning to the Recon class for the Explosives badges. I can get the pin with the MMs, but seldomly more than that. People do jump tanks a lot when they hear them...
While I agree that APMs would never have a sound, I think it is unfair if MMs were silent. That would make all armoured vehicles useless. But the fact remains that tanks, APCs and walkers are huge assets and they don't always generate any points for destruction... That is teamplay in the extreme as often the engy is the only guy that can handle those vehicle (RDX'ing them is a last ditch effort and highly risky), but you don't get much in terms of rewards for it.

I still love being engy though. It just feels that much better to kill a tank by setting up a good ambush, or having a walker soak up the mines you have hidden. I feel better than when I mow down hordes of enemies as Support.

Kraxis
01-03-2007, 01:19 AM
Besides reparing the Titan guns for quick repair points, repairing blown up Commander assets always result in a repair point, per item..

Larry
And it removes you from the combatzone for a rather substantial while... But it isn't that often that the assets gets blown anyway.

[EDIT]
Damn... sorry for the double post.

BahamutZ3RO
01-03-2007, 01:35 AM
Do what I do and kill everything in melee. :O

http://img.photobucket.com/albums/v203/Avanga/engiscore.jpg

Deesies
01-03-2007, 01:38 AM
True, but it should'nt be the only place to get rapair points. What if I don't wanna be on the titan? What if I don't wanna play titan mode?

I'd rather be rewarded for actually repairing somthing in the field than the same ole, repairing the titan guns... Gets old. Just seems like you get rewarded for the easy work and not for truely, grinding to help your team. jmo

Isn't the whole point of this thread to make repair points easier? :P

Raidyr
01-03-2007, 01:40 AM
I'm not going to stress this enough, we Engineers should be getting more repair points. Healing people and healing vehicles are very different, and both are very important. Engineers simply do not get the same rewards as support and assault in terms of repair points.

The exception here is repairing your own vehicle, that is a reward in itself as is healing yourself as assault. I just feel like when I'm constantly repairing in the 5th position of the air transport, or helping the APC stay alive at the risk of my life while people fly up to the enemy titan, I should get a bit more rewards and it should be just as easy to get the badges as the other classes.

Totally agree. I almost never play engineer, but I am sure its harder than the other classes :)

BahamutZ3RO
01-03-2007, 01:42 AM
Semi-related question. Can you repair the squad leader hover thingies or support drones? And, if so, can you get points for it? > : D I need to test this theory!

Wizrdwarts
01-03-2007, 01:42 AM
Semi-related question. Can you repair the squad leader hover thingies or support drones? And, if so, can you get points for it? > : D

Yes and yes. :)

Maj.Damage
01-03-2007, 04:41 AM
Well I was repairing all the Titan guns that were broken and I got no repair points. I've gotten 88 repair points in over 50 hours, mostly using Engineer, and I occasionally use Support, maybe an hour in total, and I have 15 re-supplies already. That is broken. I think they should address this at DICE and give it some more thought, anyone else notice this?

Add more repair points for repair actions. It is nowhere near as easy as re-supplying and healing, and we're not getting the same reward for it. Does this seem unfair to anyone?

SYNTRUSION
01-03-2007, 04:56 AM
If someone says "Thanks" or "Cheers" after I repair, Im happy.

Maj.Damage
01-03-2007, 08:15 AM
Me too. Me too but still, man. The other classes accumulate more points with support actions, you have to admit. I think people have made a point, that using Engineer on Conquest is borderline useless.

You want to hear another joke? If I repair the SAT Track, UAV, EMP, etc, I only need to repair them from completely destroyed to 1hp. Not 100hp accumulated over time either, just when I "fix" them from broken (sounds like a software way of rewarding programmers.) I didn't even get points for fixing the Titan guns last round, is that a bug or is that normal? We need to fix all the bugs, I just want to make sure they address this issue at a meeting sometime in the future.

"Cheers!"

Vreki
01-03-2007, 08:26 AM
Me too. Me too but still, man. The other classes accumulate more points with support actions, you have to admit. I think people have made a point, that using Engineer on Conquest is borderline useless.

You want to hear another joke? If I repair the SAT Track, UAV, EMP, etc, I only need to repair them from completely destroyed to 1hp. Not 100hp accumulated over time either, just when I "fix" them from broken (sounds like a software way of rewarding programmers.) I didn't even get points for fixing the Titan guns last round, is that a bug or is that normal? We need to fix all the bugs, I just want to make sure they address this issue at a meeting sometime in the future.

"Cheers!"

Unmanned Titan guns work just like assets, you get points for bringing them online. But you are not notified, and there is a cap at 8 Titan guns brought online.
But manned guns works like any damaged vehicle.

(Undecided)
01-03-2007, 08:40 AM
I vote for more repair points.

And a new voice command: "Sit still dumb***! I'm trying to fix your tank!"

I usually play engie as commander and I almost always come up as the #1 engie no matter how bad the round was for my team.

farmergiles
01-03-2007, 01:29 PM
I'm definitely up for recommending the following additions to the Engineer class:

(1) More repair points, give them in the same abundance as heal/resupply points as I don't have trouble obtaining them for the same amount of work - although the medic badge is well bugged coz I can easily get 10 heals but I dont get the silver badge!

(2) Radio chat for repairing vehicles - its so annoying been teamkilled when you are trying to do something helpful or when tanks drive away even AFTER you start repairing (what dont you want to be healed??)

(3) Fix the aiming reticule on the Pilum gun!!! Whats the point of having a central targetting scope if the pilum doesnt shoot it?

jodoanyore
01-03-2007, 01:59 PM
They should change teh repairing wrench for a depployable box.

rebel444
01-03-2007, 02:13 PM
I'm not going to stress this enough, we Engineers should be getting more repair points. Healing people and healing vehicles are very different, and both are very important. Engineers simply do not get the same rewards as support and assault in terms of repair points.

The exception here is repairing your own vehicle, that is a reward in itself as is healing yourself as assault. I just feel like when I'm constantly repairing in the 5th position of the air transport, or helping the APC stay alive at the risk of my life while people fly up to the enemy titan, I should get a bit more rewards and it should be just as easy to get the badges as the other classes.

Amen to that brother!!!!!!

Armada
01-03-2007, 02:32 PM
It's not that advanced. Many of the sentry drones and bots appear to be "a work in progress"

what a subtle way of saying that they are useless for now :laugh: :laugh: :laugh:


And I agree 100% with the topic, engineers should get A LOT more repair points.

Kraxis
01-03-2007, 03:27 PM
I vote for more repair points.

And a new voice command: "Sit still dumb***! I'm trying to fix your tank!"

I usually play engie as commander and I almost always come up as #1 no matter how bad the round was for my team.

AMEN!!!!
Replace the "Negative" (we already have the PgDn for that) with "Stay still, I am repairing you" for Engies.
Not only it is frustrating to hunt down that tank that runs away (and thus you don't get points and are out of the fight for a considerable amount of time) but suddenly you are also highly exposed. Generally tanks sit in the open, so when they drive away they leave you stranded, and an easy target.

Bloody stay still!

But as to you being Engy and winning, I have a feeling it has more to do with your abilities as Commander than your capability to repair stuff.

mekender
01-03-2007, 04:31 PM
Well, that's not really true. Anybody can hop in an AA or AG and rack up the multi-kills. Recon can demo the crap out of vehicles.

The SMG is a good close-quarters weapon, no argument there.

Motion-mining in a round yields few kills. APMs typically provide much much more. I play Engineer almost all the time but had to go to Recon to get my explosives badge. Getting big points through repairing is a cruel joke.

I vote to remove the early-warning system against motion mines. Would Dice ever implement an early-warning system against APM's? Hell no.

read what i wrote please, i said that no other class can get as many multiple kills with one shot. your pilum can get you 6+ kills per shot if the shot is right

Kraxis
01-03-2007, 04:43 PM
read what i wrote please, i said that no other class can get as many multiple kills with one shot. your pilum can get you 6+ kills per shot if the shot is right

Since neither the Transport nor the APC can be killed with one shot they would have to be quite damaged at first. This in turn lets the good old Rorsch have an equal chance at the same one-shot 6-kills as the Pilum.

So no, all other classes can get that. However the Engy can get it all over the place. But then again a good nade or a well placed RDX can easily kill 6 enemies with one shot.

onehitah
01-03-2007, 05:13 PM
Isn't the whole point of this thread to make repair points easier? :P

Hehe, no. From what I gathered, the point of this thread was to get more rapair points for successfully doing the job of an engineer.;)

And Kraxis. I'm pretty sure if you tag the lower, rear, vents of an APC(PAC) with your Pilum, he'll blow in one shot. I've only managed to do this to a the PAC version though.

mekender
01-03-2007, 05:16 PM
Since neither the Transport nor the APC can be killed with one shot they would have to be quite damaged at first. This in turn lets the good old Rorsch have an equal chance at the same one-shot 6-kills as the Pilum.

So no, all other classes can get that. However the Engy can get it all over the place. But then again a good nade or a well placed RDX can easily kill 6 enemies with one shot.

ummm, i know ive killed APCs and tanks with one shot, you just gotta hit the rear, as for transports yeah you gotta hit em 2 times...

Kraxis
01-03-2007, 05:37 PM
Yeah tanks are 1 shotable, but not APCs. If you hit the little inclined area in the rear of the EU APC and the vent on the PAC you get around 55 points worth of damage. Hardly 1 shot. Add 15 points to that and you have a lethal range of 70%, and that is pretty good.

In any case the Rorsch can match that... So it isn't as if the Engy is the only one able to do it, he is just better suited at it. Just like Assault isn't the only one that can attack infantry, he is just better suited at it.

Sir. Tasty
01-03-2007, 05:41 PM
Yer i love the kit , but im sick of getting no points for the vital jobs..

GIJLowe
01-03-2007, 05:48 PM
I second that:

You Engineers should be getting more Repair Points,

And us Medics should be getting more Healing Points!

The BF2142 point system is FAR too stingy with both repair and healing points.

MrChris_CJ
01-03-2007, 06:25 PM
ill agree that engis should get more repair points, and perhaps a small increase in heal points but other than that no, titan mode certainly aint stingy for stats

BahamutZ3RO
01-03-2007, 06:27 PM
I also agree with the idea of a deployable repair-bot type thing to do the job for you. Every other kit has it, why don't we? : (

mondo66
01-03-2007, 06:42 PM
Haha. That's pushing it a bit. At least you get an assist... If you got 1/2 a point for every hit, you could technically get more points for an assist than an actual kill...if there was one person in the vehicle. Right? Hard to explain. I'm tired

I think it would kinda of even out when compared to repair/hit bonus to revive/med hub and support hub points.

If I'm isolated holding a silo with no support to resupply I would get 5-6 points, for each armor hit, if I had motion mines with a pilum and everything hit.

Doesn't seem to unfair to me.

onehitah
01-03-2007, 06:50 PM
I think it would kinda of even out when compared to repair/hit bonus to revive/med hub and support hub points.

If I'm isolated holding a silo with no support to resupply I would get 5-6 points, for each armor hit, if I had motion mines with a pilum and everything hit.

Doesn't seem to unfair to me.

Yeah the more I think about it...makes since.

Maj.Damage
01-03-2007, 07:11 PM
I think it would kinda of even out when compared to repair/hit bonus to revive/med hub and support hub points.

If I'm isolated holding a silo with no support to resupply I would get 5-6 points, for each armor hit, if I had motion mines with a pilum and everything hit.

Doesn't seem to unfair to me.

Well think of this. The Sentry Guns and advanced ammo hubs on the Titan are insane point grabbers. Those sentry guns get more kills when placed correctly than motion mines typically do. I know this for fact because I die way more from those Sentry Guns than from MM's. Assault is able to heal themselves and drop a hub on the ground to heal their teammates, they can go up and bring a character back to life! Recon can blow up any tank, APC, transport with one button press if they setup RDX on the ground or on the silo in a strategic way.

Engineers are just the underdogs in every respect, and I'm not asking them to fix the kit, it is spectacular. Just give us points while repairing something that a teammate has been in recently so I get points even if they bail out for safe measure. Make a scale like every other class has where if I repair 100hp of damage over time I get another point. It feels like I'm working for free with that wrench half the time. :rolleyes: :) :laugh:

mondo66
01-03-2007, 07:37 PM
I'm all for balance and like others have said the engy kit seems balanced as far as what it can deliver. Its just that the pay off isn't in the same ball park.

TurdFerguson15
01-03-2007, 09:19 PM
I'm not going to stress this enough, we Engineers should be getting more repair points. Healing people and healing vehicles are very different, and both are very important. Engineers simply do not get the same rewards as support and assault in terms of repair points.

The exception here is repairing your own vehicle, that is a reward in itself as is healing yourself as assault. I just feel like when I'm constantly repairing in the 5th position of the air transport, or helping the APC stay alive at the risk of my life while people fly up to the enemy titan, I should get a bit more rewards and it should be just as easy to get the badges as the other classes.

i cant agree enough...to help out engys should be immune to vehicle damage while repairing (like getting backed over)...and repairing should "lock out" the drivers seat, so someone else cannot jump in the driver seat while repairing. i would love to play as engy more, but assault is the ticket to mass mayhem :)

Maj.Damage
01-03-2007, 11:11 PM
I challenge anyone who hasn't used the Advanced Wrench much to play an Engineer for the day and come here and tell me repairing vehicles, guns, and strategic objects is more fun than being able to drop a repair hub by it and run off to get some kills!

I manage to get plenty of kills and have a great time, but others getting 100+ score during a game, that is still only a dream for an Engineer on the average day.

farmergiles
01-04-2007, 12:05 AM
Hang on those who said they want more healing points........well you cant!! That would make your class dirty sick and ideal for point padders.

Think about it, engineers have only repairing to get bonus points and its rubbish so they need help.

Support get a reasonable about of ammo points but not that many and so they have to make this up by lots of kills.

Medic get bonus heals points which arent that rare really as people exaggerate them to be and they get a good gun to kill with AND revive poitns a plenty! Give them plentiful heal points and it will be sick, its too easy as it was to get high points as a medic on conquest and titan through just reviving!!

The only class more annoying and overpowered than that is Recon as it spawned a whole race of RDX / APM / NADE spammers that make titan attack pointless unless you feel good about giving the noobs freebie points by running into grenades...........which believe me i see too often!!!

Kraxis
01-04-2007, 01:43 AM
Even worse... the two hubs have a nice little area of effect, so if you drop them the right place they will generate points rom the 10 people stationed around them.

When you have you seen 10 vehicles together and been in the center one? Or been able to repair 10 vehicles in a row? And done that in ca 15 secs?

PeyoteRider
01-04-2007, 03:43 AM
untrue, engineers get easy repair points on titans.

The guns will usually always need repairing and if people are sitting in them while you repair, you get even more.

Heal points are the hardest to get from what I've seen :)

Thats all fine and dandy, but how many hours of titan dos one need to play to get a badge? becuase I dont like titan mode and never play it. I play enginner alot in conquest and repair anyone that sits still long enough. And I get mabie 1 point a round from that.

Maj.Damage
01-04-2007, 04:46 AM
Conquest mode really doesn't need Engineers much unless they need to go fix something. I love when someone yells at me: Greasemonkey!

Oh is that what I am to you? Some wrench jockey? :wall:

di di MAU
01-04-2007, 04:56 AM
Repair points, and/or points for destroying occupied vehicles and points for disarming explosives. DO IT NOW.

couldn't agree more. the medic gets healing/reviving points so why can't the engineer have repair/disarm points? There should be some sort of incentive to want to disarm explosives for teammates, as I only really do it for myself or squadmates. Basically if you want your mine disarmed, join my squad. And I like the idea of being able to kill ppl with the Hoff-3000. It can repair armor but not kill a man? Again, medic/defibs... etc. I'll stop.

Maj.Damage
01-04-2007, 05:51 PM
Yea we don't get points for disarming explosives do we?? That is a rip off... :cry:

Fakkamajakka
01-04-2007, 05:54 PM
Indeed. If engies were able to kill people with the repair thingamajig...and if the kill came up as "Fakkamajakka (soldered nuts of) PlayerX" that would make it even better.

And a blood-curdling girlish scream. Yesss...

Maj.Damage
01-04-2007, 08:09 PM
Hahaha, that comment's goin' in my sig. So true!

I mean repairing is almost like bending over to pick up the soap in a community shower. You're just asking for trouble when you do it.

Wizrdwarts
01-04-2007, 10:51 PM
Instead of disarming mines, I just let a squadmate go down first, then run over to revive him. :D

Now if engi's got points for disarming mines, we wouldn't have stuff like this happen, would we?

Buttoneer
01-05-2007, 10:24 AM
And I like the idea of being able to kill ppl with the Hoff-3000. It can repair armor but not kill a man? Again, medic/defibs... etc. I'll stop.

The repair tool is akin to the medical or supply hub, not the defrib. The defuser is akin to the pulse meter. Nevertheless the basic premise that a defuser should earn points is spot on. I've not actually defused that many anyway, and the opportunity to do so is rare, so it's not like it will create a whole lot of stats padding.

Having said that of course we all know that somewhere in a distant corner of Suez will be two engies from opposite teams dropping their mines and defusing the others indefinitely for a whle round...

Maybe that's a good enough reason why not.

Maj.Damage
01-05-2007, 12:16 PM
Having said that of course we all know that somewhere in a distant corner of Suez will be two engies from opposite teams dropping their mines and defusing the others indefinitely for a whle round...

Dude if that's what floats those guy's boats, to sit in a corner hiding from normal people who play the game to get score, let them ruin their fun. They will probably get erased for stat padding when the official 2142 ROE are out.

It would help all Engineers... all 79% of the non-stat padding Engineers out there, if they would give us points for our actions more often! :hmm:

Elementalist
01-05-2007, 01:02 PM
Yup engis need some love.
- I can't count the times I've destroyed a vehicle after a long 'duel' and got zip because my opponent jumped out. Perhaps points for destroying a still-moving enemy vehicle even if empty?
- You can kill with the resuss tool but not the Hoff? C'mon!
- How come support and assault boxes don't come with "shoot-me" fireworks?
- Repair points are a joke in 'meaningful' play (i.e. not parked next to titan gunners)
- We need to be able to 'drop' a repair kit like the support and assault kits (and even the supply drops)

As far as cross-kit balance is concerned, I think the Engi is underpowered. I only pull out my engi for certain situations, else I'm playing one of the other three for fun.

Leemus
01-05-2007, 01:10 PM
first engineers are one of the only classes that can get multiple kills with one shot


Grenades?

Maj.Damage
01-05-2007, 01:11 PM
Grenades?

Why is it the most obvious is always the least thought of...? ;)

Elementalist
01-05-2007, 01:26 PM
Well, engis are the only ones that get additional weapons of 'mass destruction'. Everyone gets grenades, including engis, and everyone can use AA and AT guns, but engis have more ways to do it.

IMHO this does not balance the kit agaist the others, though.

Buttoneer
01-05-2007, 01:32 PM
...and APMs and RDX and anyone nadespamming from seat 2 of the APC...

@ Maj.Damage - I appreciate that the needs of the many genuine engies outweighs the needs of the few engie stat-padders but I do think there is a real risk that defuse points could be heavily exploited. If you think about the rate at which two engies could gather points out in a corner of a foreign field, with five motion mines and a few EMP mines, which they alternately drop and defuse, there is a pretty hefty exploit to be had. No need for revives or squad beacons like for knife fights etc. Just straight forward points harvest. It could even be pretty well hidden if they coordinated properly at well contested silos on an otherwise quiet server.

How would you nerf that because you know fo' sho that there will be people complaining loud and long about that quickly enough?

I like engie, and I agree 100% that I would like to get more points playing it, and I agree 100% that many of the engies efforts go unrewarded, but I can't agree to the defuse points unless a suitable limitation could be added.

Possibly, the limit could be for motion mines which are floating? Or is that too much of a limit?

I-Kodiak-I
01-05-2007, 01:34 PM
repairs are fine with me, repair titan gun terminals, get loads of repiar points.. only **** thing i hate is that u get about 18 repiar points (or a number close to it) and then u can no longer get any more repair points

mondo66
01-05-2007, 01:41 PM
The repair tool is akin to the medical or supply hub, not the defrib. The defuser is akin to the pulse meter. Nevertheless the basic premise that a defuser should earn points is spot on. I've not actually defused that many anyway, and the opportunity to do so is rare, so it's not like it will create a whole lot of stats padding.

Having said that of course we all know that somewhere in a distant corner of Suez will be two engies from opposite teams dropping their mines and defusing the others indefinitely for a whle round...

Maybe that's a good enough reason why not.

They stat padded repair long before 2142 came out so what are going to do stop repairs. Flags will always go up when you see a engy with unbalanced numbers, thats how you stop it.

mondo66
01-05-2007, 01:43 PM
...and APMs and RDX and anyone nadespamming from seat 2 of the APC...

@ Maj.Damage - I appreciate that the needs of the many genuine engies outweighs the needs of the few engie stat-padders but I do think there is a real risk that defuse points could be heavily exploited. If you think about the rate at which two engies could gather points out in a corner of a foreign field, with five motion mines and a few EMP mines, which they alternately drop and defuse, there is a pretty hefty exploit to be had. No need for revives or squad beacons like for knife fights etc. Just straight forward points harvest. It could even be pretty well hidden if they coordinated properly at well contested silos on an otherwise quiet server.

How would you nerf that because you know fo' sho that there will be people complaining loud and long about that quickly enough?

I like engie, and I agree 100% that I would like to get more points playing it, and I agree 100% that many of the engies efforts go unrewarded, but I can't agree to the repair points unless a suitable limitation could be added.

Possibly, the limit could be for motion mines which are floating? Or is that too much of a limit?

No, is there a limit for the number of times you can heal/revive someone or resupply.

Eagoyle
01-05-2007, 01:54 PM
There is a limit to how quickly you get points for reviving somebody. You can't revive the same person a bunch of times in a row, and keep earning points (I think). After the knife/revive padding of BF2, they changed this. I am not sure what the time is between points, but something like this could be implemented for disarming, to prevent this possible engineer statpadding.

If they did this though, they should also give points to Recon for destroying mines (with the Zellar or RDX). That would only make it fair.

Eagoyle

Sneaky Assassin
01-05-2007, 02:03 PM
No, is there a limit for the number of times you can heal/revive someone or resupply.

Correct, but your heal/resupply boxes will only give out a certain number of points before disappearing and you have to lay another down, also defib needs recharging after a while, so there is a sort of a limit on them.

But I have done 15 hours with repair tool for 300 repairs, I didn't find it hard to get these just run around repairing like crazy.

Kraxis
01-05-2007, 02:09 PM
If they did this though, they should also give points to Recon for destroying mines (with the Zellar or RDX). That would only make it fair.

Eagoyle

You want the TK-inducing Zeller to give points as well? Isn't it enough that it can cause serious TKing on the other team and has a vastly superior range? You need to get into danger with the Defuser, hardly so with the Zeller. There needs to be a benefit from the more dangerous action.

But I have done 15 hours with repair tool for 300 repairs
And I have around 400 points of supply for about 10 hours of not actively supplying people.
And don't forget the tool runs out of juice pretty fast as well. It isn't some kind of eternal well of repairs.

Come on, the Engineer needs to be exposed to do his teamworking while the others don't have to (the medic doesn't have to revive to get the teampoints, and he also gets a pin).

Maj.Damage
01-05-2007, 02:20 PM
Correct, but your heal/resupply boxes will only give out a certain number of points before disappearing and you have to lay another down, also defib needs recharging after a while, so there is a sort of a limit on them.

But I have done 15 hours with repair tool for 300 repairs, I didn't find it hard to get these just run around repairing like crazy.

You might get 300 repair points if you only use the Engineer to repair. I'm repairing everything broken whenever I can and I only have 90 so far in over 50 hours. Do you just use Engineer when its needed or something? I use it as a primary character.

I know you recon get 2 kills minimum every round as long as you lay your APM's because Engineers don't defuse them, they don't get points to. Support just put up the Sentry guns and drop a couple ammo boxes on a Titan, that's not a tough one. Engineers actually have to do work, and they don't get to use a cloak.

Right now I use support as secondary, so points won't be an issue for me, but I was recon before with 125 best round score and that is something the dedicated Engineer will never see with the current system.

Eagoyle
01-05-2007, 02:35 PM
You want the TK-inducing Zeller to give points as well? Isn't it enough that it can cause serious TKing on the other team and has a vastly superior range? You need to get into danger with the Defuser, hardly so with the Zeller. There needs to be a benefit from the more dangerous action.

I forgot about that. It does suck when you crouch in to defuse an APM only to have an idiot run past you and get you killed.


And I have around 400 points of supply for about 10 hours of not actively supplying people.
And don't forget the tool runs out of juice pretty fast as well. It isn't some kind of eternal well of repairs.

Ditto on that.

Another problem with repairing (and healing) is that people don't care fi they get fixed. They use the machine until it explodes, another respawns, and they do it again. If people understood the importance of the vehicles, and that there are people who want to keep them going, repair points would be much easier.

Eagoyle

Sneaky Assassin
01-05-2007, 02:44 PM
[QUOTE=Maj.Damage;217114]You might get 300 repair points if you only use the Engineer to repair. I'm repairing everything broken whenever I can and I only have 90 so far in over 50 hours. Do you just use Engineer when its needed or something? I use it as a primary character.


After getting gold badges in support both resupply/kills same with recon with kills/explosives I thought I try engineer for a few hours to get silver badge in repair and kills, so I used it as primary for those hours, it's tough going, but allot of those are from running around in vehicle with the 2.0 wrench and gettting them without noticing, to be honest.

mondo66
01-05-2007, 02:52 PM
Correct, but your heal/resupply boxes will only give out a certain number of points before disappearing and you have to lay another down, also defib needs recharging after a while, so there is a sort of a limit on them.

But I have done 15 hours with repair tool for 300 repairs, I didn't find it hard to get these just run around repairing like crazy.

Exactly, you just throw another box down and go. All passive, repair points, and if you got them for disarming explosives, are active. You have to be there up close and personal.

As for points for taking out apm with zeller, call me when you have to be within a give radius to do that.

Kraxis
01-05-2007, 09:01 PM
repair points, and if you got them for disarming explosives,

Hey, that is a great idea! Repair points for disarming. It isn't as if you get a whole lot of chances for it, but it would go a long towards making the Defuser valuable to the Engineer himself.

Maj.Damage
01-06-2007, 06:47 PM
Exactly, you just throw another box down and go. All passive, repair points, and if you got them for disarming explosives, are active. You have to be there up close and personal.

As for points for taking out apm with zeller, call me when you have to be within a give radius to do that.

I think half a point for disarming explosives is more than fair enough, at least for the APM mines. I rarely disarm more than 10 explosives in a given game.

Roger Smith
01-06-2007, 08:27 PM
-engineers should get points for defusing "ENEMY" explosives.

-the emp grenade should temporarily disable explosives just like the sentry guns.

-the engineers anti-tank weapons should destroy explosives

-high damage weapons like grenades, the baur, the ganz, the ar-rocket, and shotguns should all detonate explosives.

-when not moving, motion mines should show up as cloaked to enemy

-when there is a friendly engineer near enemy explosives, it should have a flashing red icon above it

-all friendly deployables should have a blue icon always on, clearly showing its side

so you are probobly gonna ask, "why should explosives be so easy to destroy", very simple really, explosives are booby traps, any player no matter what kit, if properly equipt, should be able to deal with enemy explosives that they see.

BahamutZ3RO
01-06-2007, 09:06 PM
-the emp grenade should temporarily disable explosives just like the sentry guns.

It does.

-the engineers anti-tank weapons should destroy explosives

No thanks, waste of ammo.

-high damage weapons like grenades, the baur, the ganz, the ar-rocket, and shotguns should all detonate explosives.

Again, no thanks. Waste of ammo and the possibility of suiciding from the explosion or taking out teammates.

-when not moving, motion mines should show up as cloaked to enemy

Aaand, once again, no thanks. That just breeds newb-ism in the engineer class. Learn to place your mines in the right spots and it's not an issue.

It's my humble opinion that only enemy mines should be disable-able. I agree that all deployed thingies should be icon'd on the 3d map at all times.

Kraxis
01-07-2007, 01:05 AM
Perhaps the engy should get the blue/red icons, while other classes will only get the red one (that doesn't tell if it is friendly or not, currently not intended but fine if the Engy can make it out). Perhaps the Engy should have Netbat... He should actually.

Definately no cloaking MMs. It is an art to use them well, they shouldn't be some kind of Engy version of the APM (which would be nerfed somewhat if these changes were made).

RYKUU
01-07-2007, 04:05 AM
untrue, engineers get easy repair points on titans.

The guns will usually always need repairing and if people are sitting in them while you repair, you get even more.

Heal points are the hardest to get from what I've seen :)

i know i saw this engineer once just stay there for the whole match just repairing the guns i say too bad if engineer is hard they can take down tanks in 3 hits

its just another kit with its strengths and weaknesses but i do
see where you are coming from Maj.Damage

Kraxis
01-07-2007, 05:08 AM
i know i saw this engineer once just stay there for the whole match just repairing the guns i say too bad if engineer is hard they can take down tanks in 3 hits

its just another kit with its strengths and weaknesses but i do
see where you are coming from Maj.Damage

Ok, how much have you played Engy?
You have to stalk tanks, you don't just kill them effectively unless you are in a squad of tankhunters who shoot at it in unison (chances of that is around 0). You have to lay down mines, find a nice spot, camp around for a few minutes and then you have to be patient for teh tank to position itself for you to kill. If you pop up you end up like all those Assaults... Paint on some nearby wall. But lets say you kill it... What do you get for taking out this valuable asset? 1-2 points... Nice! Especially compared to the Assault types who have been busy killing infantry and healing buddies halfway across the map. If I stalk tanks I can't repair, and if I repair I can't stalk tanks.
The effort needed to kill with Engy (in his primary function) is downright silly for the gains.

I'll agree however that the feeling inside when you bag teh third tank in a row with a single shot is pretty damn nice. I love to do it. And on certain maps a single Engineer can paralyze the enemy. I have done that on Sidi Power Plant and Shuhia Taiba. But then I was lucky enough to have a Support back me up with ammo and point defense (and a nice beacon to spawn on when I did get killed).
Guess who got the most points. Was it me who killed APCs, Walkers, tanks and even FAVs in rather substantial numbers, and who ended up being such a nuisance that the enemy simply didn't move out with armour. Or was it the Support guy who just stayed there with me, occationally killing the infantry sent to take me out?
Also, who was the greatest benefit for the team?

Well, let me help you by telling you that the winner had more Teampoints than the loser had points in all.

RYKUU
01-07-2007, 08:06 AM
Ok, how much have you played Engy?
You have to stalk tanks, you don't just kill them effectively unless you are in a squad of tankhunters who shoot at it in unison (chances of that is around 0). You have to lay down mines, find a nice spot, camp around for a few minutes and then you have to be patient for teh tank to position itself for you to kill. If you pop up you end up like all those Assaults... Paint on some nearby wall. But lets say you kill it... What do you get for taking out this valuable asset? 1-2 points... Nice! Especially compared to the Assault types who have been busy killing infantry and healing buddies halfway across the map. If I stalk tanks I can't repair, and if I repair I can't stalk tanks.
The effort needed to kill with Engy (in his primary function) is downright silly for the gains.

I'll agree however that the feeling inside when you bag teh third tank in a row with a single shot is pretty damn nice. I love to do it. And on certain maps a single Engineer can paralyze the enemy. I have done that on Sidi Power Plant and Shuhia Taiba. But then I was lucky enough to have a Support back me up with ammo and point defense (and a nice beacon to spawn on when I did get killed).
Guess who got the most points. Was it me who killed APCs, Walkers, tanks and even FAVs in rather substantial numbers, and who ended up being such a nuisance that the enemy simply didn't move out with armour. Or was it the Support guy who just stayed there with me, occationally killing the infantry sent to take me out?
Also, who was the greatest benefit for the team?

Well, let me help you by telling you that the winner had more Teampoints than the loser had points in all.


you are right mate i have only used engy a bit im mostly Assault and i know when im assault i keep away from tanks/walkers/Apc's

Maj.Damage
01-07-2007, 06:33 PM
I was just running conquest as support with the heavy ammo box. LOL @ anyone using Support saying Engineers are fine. GTFO! I just played support for 20 minutes, got maybe 10 kills because I was getting blown to bits, yet I was still 3rd best in the server with 40+ support points. I didn't even have the sentry gun unlock yet.... like c'mon!

I'm not :cry:ing here, I'm serious. Engineers are just very difficult to use efficiently and get Gold or Silver badges/medals, and I have never got over 100 score yet. I bet using Support when defending my Titan for a while I will be getting much higher scores.

If we could ask DICE for anything, I think just adding a few more repair points for the jobs we're doing would make us all very happy. I don't think it would be unbalancing the scoreboards or the class usages.

EDIT: I wanted to add, we should get the ability to see friendly APM's and MM's. Perhaps defusing enemy explosives could be rewarded evenly. That would be a great idea as well.

WanderingZephyr
01-07-2007, 06:48 PM
One of my best rounds ever (100 even, after one TK and two Team Vehicle Damages as a result of a friendly aircraft landing on my Walker) was with the Engineer.

Using the kit on foot usually isn't too effective. The SMG has a great rate of fire and can tear through Supports and Assaults at very close range, but it chews through it's ammunition quickly, and is difficult to dispatch multiple enemies on a single clip. On foot, the lie in wait type tactics often work well, stay off main roads and pick off vehicles or stray infantry.

But that conservative approach doesn't get you even near the top of your team most rounds. The Engineer though becomes best at using Vehicles and being able to constantly do maintanance--and the Pilum is a wonderful trump card in vehicle fights (nothing like losing your tank in a Tank vs Tank fight by just a hair, but bailing before your tank explodes and dispatching of your would be dispatcher). The ability to just constantly keep a vehicle in tip-top shape and cover multiple flags, in my view, is the real role of the Engineer. Having Motion Mines equiped and dropping a few at high traffic areas to aid in defense (or to run to if you're outnumbered or outclassed by enemy armour, and allow them to run into them) also works well.

Aside from the capturing and defending flag points, teamwork scores with Engineers aren't easy. If you have a gunner, you get driver ability assists, but repair points are very rare, since most people in vehicles will either be destroyed before repairs, run away before you repair them, or are engineers themselves and will handle their own repairs. The only sure-fire way of getting a repair point is repairing Commander Assets, each one that is destroyed guarantees one repair point, but that depends on a Recon coming into your main and causing trouble, which doesn't always happen. All of the other classes have relativly easy ways to get Teamwork points--Assaults have the Revive scores (much easier than heal points), Supports have extremely easy Supply Points, and Recons can knock out Commander Assets.

Engineer is my second used kit, and my favourite. But it is a niche kit, and in some maps, particularly Close Combat type maps, you don't have too much to do.

Maj.Damage
01-07-2007, 09:06 PM
I appreciate the feedback that a lot of people have contributed here, from both sides of the discussion. Hopefully someone at DICE will consider some of our requests and take them into a future meeting. I have added information into the OP (http://www.totalbf2142.com/forums/showpost.php?p=213385&postcount=1) so that new readers will get the most pertinent information.

Mek^bvser
01-07-2007, 11:09 PM
True, but it should'nt be the only place to get rapair points. What if I don't wanna be on the titan? What if I don't wanna play titan mode?

I'd rather be rewarded for actually repairing somthing in the field than the same ole, repairing the titan guns... Gets old. Just seems like you get rewarded for the easy work and not for truely, grinding to help your team. jmo

yeah,, I cant even play titan if i wanted to,, my comp cant handle it, Titan has plenty of points, repair opps , its CONQUEST where the engi gets screwed on repairs.
NOt to mention its an active repair, supply and *** can both receive passive points, theres no Engi hub.
Not that I really mind, im gonna repair no matter what, but it could use a tweak.

RYKUU
01-07-2007, 11:17 PM
maybe they'l rise the repair points in the next patch
and maybe killing some one you will get 2 points instead of only 1 point

EDIT: I know as being Assault alot i get alot of points on the titan, i mainly get all of them just placing a medic hud on the ground in the reactor

Kraxis
01-09-2007, 08:31 PM
These last days I haven't been online but I have been thinking.

We would like more repairpoints and we would like to get a benefit from defusing (thus also making the defuser more viable compared to other unlocks), but we fear statpadding (two engies throwing mines and cleaning them up). Half a repairpoint for each explosive removed, enough to make it feel right for engies. I would certainly love it and feel I was of use and being pointwise padded on the back for it, while making the badges somewhat easier (if not terribly). Also, there couldn't really be much statpadding in it unless the commander or a Support was in on it (giving ammo), but there we already have a much better candidate in Assault. And getting three people to do this is a bit harder to do and much easier to spot.
So half a repairpoint for defusing.

But since the engy does the best by killing vehicles and they don't really give many points, sometimes nothing. I would like to expand on the idea that killing a recently occupied vehicle should give points.
Yes, but it should give points to all.
Introduce a new lines of points, Armour Assault Points. Killing an occupied vehicle, you get a single AAP. Be it an APC, tank or walker (FAVs not included). Recently occupied would give half a point. If you happen to damage a vehicle 50% you get half a point too (plus any kill assists as usual), if another kills a recently occupied vehicle (and thus gets half an AAP) I have not decided if you get one half as well or nothing, but half a point seems most logical.

So I could be Support in a Rorsch and get Armour Assault Points, but since the Engineer is more specialized he would arguable benefit more from this, while not making it an exclusive club for him alone.

farmergiles
01-09-2007, 10:05 PM
Raise the points that Engineer get but at the same time, decrease the amount that the Assault get. You look at the vast majority of stars awarded, they are mostly to assault who go around healing and reviving and killing!

Maj.Damage
01-10-2007, 06:17 AM
I saw DICE guys posting here today, hopefully they caught a glance of this little thread.

I'm hoping for the best in the future for our Engineers.:D

Stinger911
01-10-2007, 08:59 AM
Dear DICE,

Requested Engineer balance tweaks:

-Faster attainment of repair points

-Give more points for repairing commander assets back to full health, rather than only giving points for repairing the assets back to being "non-destroyed"

-Give a point for defusing an enemy explosive device

-Either make Pilum more accurate or make the projectile shoot faster or both. It is generally not a good replacement for the standard AT weapons.

Everything else is fine I think. Defib is a kill because it's a "one shot" device. Meaning, if you miss with it, you are vulnerable for a couple seconds. The HOFF is a "constant" device. Turning it into a weapon would make it into a sort of melee chainsaw. Not sure DICE is comfortable doing that. It would make Engineer knife kills pointless other than for dogtags/pins/badges.

Myself
01-10-2007, 09:20 AM
i hear a lot of fustration on scoring points with engineer.
i personally think engineer is a great role to be in titan mode.
on average, i score 30+ just doing repairs
then there is also the points you get from destroying titan guns.
add some captures and a few motion mines and some vehicular kills, it is basically a scoring machine!
i don't see what's wrong with engineer unless you're playing it wrong.

i do have a admit that engineer is not so fun in conquest mode tho.

-RDX-ACHILLES
01-10-2007, 11:14 AM
I seem to always get popped by a sniper when repairing so what if you went cloaked while repairing. Whenever you use the repair tool you would be cloaked or even cloak what you are repairing also. It could even disable the vehicle while you are repairing. Not sure if that would be a good idea really if some knuckle head tried to heal you in a battle though.

DirrtiestSanchez
01-10-2007, 11:56 AM
Anyone have any tips on how to get the 10 repairs for the silver badge.

I thought I had it last week when I was repairing the titan guns, I counted 11 times when the repair point message came up on screen but no badge...or are repair points on the titan guns capped like the titan gun attack points?

BonyTones
01-10-2007, 12:23 PM
Anyone have any tips on how to get the 10 repairs for the silver badge.

I thought I had it last week when I was repairing the titan guns, I counted 11 times when the repair point message came up on screen but no badge...or are repair points on the titan guns capped like the titan gun attack points?


you can definitely get Engi badges repairing the titan guns. have you ever noticed that sometimes in a server you show up as a recruit and it gives you badges you already have again (such as bronze badges)? when that happens to me it won't give me awards that require hours as it seems to have forgotten I have done the hours. that happened for me going for my titan defense gold - 7 defender pins and no titan defense gold badge! rubbish.

I play all kits so maybe that is why this doesn't bother me but I have no problems with the Engi kit, it's my second favourite kit to play after Assault and on the right map it can own. if you're EU on Fall of Berlin spawn as Engi on the frontline with motion mines and watch the kills roll in as the walker/APC/FAVs try to get past you (the FAVs and APC are almost guarenteed multikills!). it is pretty useless on maps like Cerbere tho except for when that walker is giving you a hard time.

DirrtiestSanchez
01-10-2007, 01:29 PM
you can definitely get Engi badges repairing the titan guns. have you ever noticed that sometimes in a server you show up as a recruit and it gives you badges you already have again (such as bronze badges)? when that happens to me it won't give me awards that require hours as it seems to have forgotten I have done the hours. that happened for me going for my titan defense gold - 7 defender pins and no titan defense gold badge! rubbish.

I play all kits so maybe that is why this doesn't bother me but I have no problems with the Engi kit, it's my second favourite kit to play after Assault and on the right map it can own. if you're EU on Fall of Berlin spawn as Engi on the frontline with motion mines and watch the kills roll in as the walker/APC/FAVs try to get past you (the FAVs and APC are almost guarenteed multikills!). it is pretty useless on maps like Cerbere tho except for when that walker is giving you a hard time.


Thanks for the tip, buggy servers suck.

On a related note, I would like to say thank you to the EU apc driver last night on FMJ City maps for his awesome driving and getting me a 40 kills and 0 death as well as my silver engy badge and a couple of medals:D .

I was gonna return the favour by driving but while waiting for the apc, the round ended.

Thanks once again dude, I don't even remember the name:confused:

Kraxis
01-10-2007, 01:45 PM
i hear a lot of fustration on scoring points with engineer.
i personally think engineer is a great role to be in titan mode.
on average, i score 30+ just doing repairs
then there is also the points you get from destroying titan guns.
add some captures and a few motion mines and some vehicular kills, it is basically a scoring machine!
i don't see what's wrong with engineer unless you're playing it wrong.

i do have a admit that engineer is not so fun in conquest mode tho.

And there you have it... The engineer is far too specialized. All classs should be pretty useful. Now of course Cerbere and Tunis are special maps, meant for heavy duty infantry combat, so it is fair enoguh that the Engineer isn't too great. But Berlin and Belgrade should be good Engineer maps. However I have seen that on Berlin the PAC side has become reluctant to push out lately. And being Engineer you really need them to come to you. And repairpoints? Forget about it...

Why is it that the Engineer is forced to stay onboard the Titan, repairing guns if he wants repairpoints in any important amount? Both Assault and Support can get their badges from basically any map. Also if you are Engineer on a Titan server that restricts the Titan's movement then you are not getting much.

Engineer is by far my most played kit (80 hours or so), but unless I dedicate myself to repairwhore the Titanguns I hardly ever end up in the top-5 area on Titans. And it feels sort of hollow that I have 3 kill and 1 death but I still rank up there with people who have 35 kills to their credit. I should have been repairing tanks, APC and walkers, not guns that the gunners themselves could repair (generally it is the Engineer that uses the guns). But the way te game is constructed the Engineer is being pulled out of combat.

mondo66
01-10-2007, 02:12 PM
i hear a lot of fustration on scoring points with engineer.
i personally think engineer is a great role to be in titan mode.
on average, i score 30+ just doing repairs
then there is also the points you get from destroying titan guns.
add some captures and a few motion mines and some vehicular kills, it is basically a scoring machine!
i don't see what's wrong with engineer unless you're playing it wrong.

i do have a admit that engineer is not so fun in conquest mode tho.

If vehicles don't stop or wait for repair I can't fix, so I'm not playing it wrong. The rate of gaining points for repair is to slow compared to the other kits.

tonks950
01-11-2007, 09:50 AM
I just thought of something kool.

The new gameplay mode coming out is supply line right? And from what I can gather around the boards is that it involves transportation of vehicle(s) x from point a to point b.

Now let's hypothetically say these vehicles take damage. Who better to repair them and earn points than the engineer.

This is just some major speculation on my part.

Ized
01-11-2007, 12:50 PM
I agree: Engineers repair points are really hard to get. I say this as a person who doesn't play engi a lot.

I think the best option would be to change the whole repair tool thingy with a "repair kit" that you can drop on the ground, just like medkits and ammoboxes: ability to drop a repair kit (alt fire) that fixes vehicles/assets that are close to it and to use a repair tool (fire). Repair kit should not fix assets, only the tool would.

This droppable repair kit would function in sameway as a supply drop from commander, but only repair. It would then disintegrate/dissappear after it has fixed X amount of points (this should take care of titan gun repair point abusing).

I see no problem in this as additional "nerfs" could be applied to it to make it balanced.

What do you think?

mondo66
01-11-2007, 01:52 PM
I agree: Engineers repair points are really hard to get. I say this as a person who doesn't play engi a lot.

I think the best option would be to change the whole repair tool thingy with a "repair kit" that you can drop on the ground, just like medkits and ammoboxes: ability to drop a repair kit (alt fire) that fixes vehicles/assets that are close to it and to use a repair tool (fire). Repair kit should not fix assets, only the tool would.

This droppable repair kit would function in sameway as a supply drop from commander, but only repair. It would then disintegrate/dissappear after it has fixed X amount of points (this should take care of titan gun repair point abusing).

I see no problem in this as additional "nerfs" could be applied to it to make it balanced.

What do you think?


I would think you could not allow it to fix titan turrets also, I mean you are standing right there with them.

If dice is reading please do something for the engy, love hunting tanks for my team but would like to beable to score in line with other kits.

Supply line game mode might mean more vechicles so more to repair, but I don't thing the engineers should have to wait on a game mode type while the other 2 big kits will score the same regardless.

Buttoneer
01-11-2007, 02:51 PM
I see the engie role as a vocation. As do a lot of people. Many people have said 'I like engie and play engie DESPITE not getting many points'. So why bother giving them points? If points suddenly became available everyone would want to go engie and it would ruin the fun.

I think DICE nerfed the points just because otherwise everyone would want to play the fun role.

mondo66
01-11-2007, 02:54 PM
I play for fun but want points for rank and unlocks. Reward for your effort is always nice.

Buttoneer
01-11-2007, 03:06 PM
It is, but if you ask a Nurse or a teacher why they do their job they will tell you it is because they enjoy it. It certainly isn't the pay.

Axelay
01-11-2007, 03:50 PM
Sorry, I don't have a fancy stat sig yet, but you can check out my stats here:

http://battlefield.ea.com/battlefield/bf2142/PlayerSummary.aspx?Lang=us&SrchName=&Profiles=&PID=82791660

As a dedicated Engineer, I have accumulated 1d 22h 5m worth of play time (which is about half of my total play time). I'd say I'm fairly familiar with the class, and I enjoy playing it tremendously. About 90% of the games I play are Titan mode, and I do a ton of silo capping and defense. In my opinion, BF2142 Engineer is VASTLY superior to BF2 Engineer. I definitely get more kills thanks largely to the Pilum and the Motion Mines, and I do so revel in hunting armor. Engineer tends to shine as far as multi-kills, and nothing makes me cackle with glee any more than destroying a fully-loaded APC or Transport. Armor is the single biggest threat to infantry, so it's my job to protect my teammates.

One very important thing I have noticed is that repair points are HARD to come by. I run around repairing vehicles all the time - particularly when I hear someone call for a "greasemonkey." I realize that you don't get points for a repair unless another team member is in the vehicle and unless it is seriously damaged, but even then I find that I don't get credit for the repair.

As far as Titan gun repair work goes, one of the biggest problems I see with this is the fact that most servers discourage the moving of the Titans because it causes excessive lag. I wholeheartedly agree with this. However, if the Titans aren't moved into combat, then the Titan guns really don't wind up drawing much fire. This prevents me from earning what most others consider to be easy points. Seems like the play mechanic to change here would be to encourage more active Titan involvement in a battle, but that won't happen until the awful Titan lag problems are fixed.

I also really wish that I could be credited for disarming explosives. I am constantly carrying around the Defuser simply because I despise seeing my team's armor killed by Motion Mines. (Say, why does the Defuser sound effect seem to work only 10% of the time?) Heck, the few times I ever assault the enemy Titan, I find myself disarming APM's right and left.

Despite all of this, I still wish that Engineers could get more credit for helping their teammates... :(

Kraxis
01-11-2007, 03:59 PM
I see the engie role as a vocation. As do a lot of people. Many people have said 'I like engie and play engie DESPITE not getting many points'. So why bother giving them points? If points suddenly became available everyone would want to go engie and it would ruin the fun.

I think DICE nerfed the points just because otherwise everyone would want to play the fun role.

Yes a lot of people say that, but what about the hundreds that think the Assault is the most fun, or Recon? Should those classes get nerfed 'because they are fun'?
Come on...

The games is based around the whole pointsystem, and it should be fairly balanced for each class. Otherwise, why have the pointsystem?

Buttoneer
01-11-2007, 04:29 PM
Yes a lot of people say that, but what about the hundreds that think the Assault is the most fun, or Recon? Should those classes get nerfed 'because they are fun'?
Come on...

The games is based around the whole pointsystem, and it should be fairly balanced for each class. Otherwise, why have the pointsystem?

Don't get me wrong I'm not arguing for that point of view, I merely mention it as a point of view. Surely my other posts in the thread make that clear enough already?

Begood
01-11-2007, 05:35 PM
Well i'm having the harded time on getting my 15 repair points 4 the gold in one round. This is the only kit, that is not complet yet.

Kraxis
01-11-2007, 05:39 PM
no no... I know what your position is. I just pointed out the folly of such a stance.

The funfactor is the most important part. That is why I often do strange things. Such as playing with the Clark when I can. I sure don't get as many kills but I just love it to death (ingame litterally). Nothing beats killing a guy with one shot, you just feel better than if you had killed him with the Voss or whatever.

But fun shouldn't be exclusive and neither should points. The people that say they play the Engineer 'despite the lack of points', do so because the benefits of the fun outweighs the penalty of the points. They would certainly play Engineer as well if it was balanced. But the comments just goes to show that the Engineer is a sort of overlooked class because it is 'weaker' in points.