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PatrioticWhale51
01-18-2007, 11:56 PM
They can be a genuine, plausable one or plain stupid.

Sorry if this has been done before.

- Jump-Jet pack. Maybe for one use or it has a limited amount of fuel.
- Flash bang. I know the EMP does the job but still.
- A Team Tagger Dagger or something to that effect so I can nab the tags of those annoying and stupid team mates.
- A flare. Often I have though I need to signal a team-mate or the rest of my squad. I try using the rockets but people just think it's a firefight.
- Remote Control Robot. A small, deployable, remote control robot on treads to scout ahead. Either I can see through it's cam or it send a reading back of the detected enemies.
- Ability to share ammo. Not really an unlock but often there is no support and I need to supply my squad mate with ammo. It would be nice to share it.
- A Red-Dot Sight for the EU Pistol.
- Ghillie Suit maybe it could just make all your back white so when you lie in the snow you're hard to spot.
- A Spike Strip for immobilising FAVs
- Lasso to grab and real back the n00b who just took the transport for himself.

Your go.

Leemus
01-19-2007, 12:10 AM
by the looks of things they will be adding 1 unlock to the top of each tree.
I dont rekon they wil be weapons..or will they? they did it in SF?
Anyway. the new squad leader unlock might be some remote controlled drone of some sort?
Or something that gives a bonus to people in your squad that stand close to it. like faster regenning stamina while it still hovers over SL head.

Some sort of silenced tagging/camera for recon?
I dunno im just throwing random stuff at u.

While on the topic of. stamina regen. I wouldent mind seeing the recon kit get some sort of. tool to help refill/give short boost of stamina to team mates. As recon is the only class that doesnt have a decent income of team points.
eg. Heal/revive, re-supply, repair.
I can see all sorts of padding arise from this though.

Erhardt
01-19-2007, 12:14 AM
Interesting ideas....

Jump-Jet pack. Maybe for one use or it has a limited amount of fuel.
Too Tribes-y, I think.

- Flash bang. I know the EMP does the job but still.
Flash Bangs for Assaults sounds good to me. Definitely cut down on the 'nade rain in the Titans.

A Team Tagger Dagger or something to that effect so I can nab the tags of those annoying and stupid team mates.
:p

A flare. Often I have though I need to signal a team-mate or the rest of my squad. I try using the rockets but people just think it's a firefight.
Why not use the squad channel? I'd rather an unlock was something with a little more utility, to be honest, unless we get a night map and the flare lights up a significant area.

Remote Control Robot. A small, deployable, remote control robot on treads to scout ahead. Either I can see through it's cam or it send a reading back of the detected enemies.
Ugh, don't like this idea at all... it'd slow down the game too much. Maybe for something like Rainbow Six, but not this game.

Ability to share ammo. Not really an unlock but often there is no support and I need to supply my squad mate with ammo. It would be nice to share it.
Not a bad idea, but probably more trouble to code than it's worth. Most folks are respawned long before they run dry on ammo anyway.

A Red-Dot Sight for the EU Pistol.
But not for the PAC Pistol? I don't see that going over very favorably with the masses. ;)

Ghillie Suit. maybe it could just make all your back white so when you lie in the snow you're hard to spot.
Be an interesting suit option for recon. Harder to spot when laying down, but even less armor than light, perhaps?

A Spike Strip for immobilising FAVs
Motion mines'll do the same job, and might get you an outright kill, too.

Lasso to grab and real back the n00b who just took the transport for himself.
LOL

Dibbly
01-19-2007, 02:13 AM
Will prob guess 3
1 Underslung nade launcher aka M203 delay on nade for bouncing down Titan corridors
2 Semi Auto Sniper aka SVD or Type 88 reduced scope but a medium range Pwner

3 gas powered Shotty aka Dao12 i think thats what it was called but nice up close Engee weapon

Just my oppinion ;)

ShotgunSoul
01-19-2007, 03:06 AM
Some ideas:

1. Engineer flak gun with two modes. Shoots a shell that hovers at a set altitude (think assault rockets here). Settings are 1. EMP blast followed by release of three small homing aerial mines; 2. Flak bomb that, when detecting aircraft, droids or spawn pod drops, can take out nearby aircraft ... or campers on buildings. (Honestly, I just want something to clear out the roofers. Bad.) Weak against ground armor.

2. Engineer shotgun. Prefer double barrel over auto. Slower to reload, fewer shots, massive recoil but MUCH more stronger.

3. Squad Leader droid that can burrow into vehicles and totally disable them until a.) engineer cleans off the thing; b.) leader's teammates steal the ride; c. SL dies.

4. not an unlock, but how about some freaking stationary anti-infantry guns spread among the maps?

5. Mortar sentry for support. Detects infantry in radius (OTUS size range), launches explosives. Does not work in roofed areas. Just a tad under a single orbital strike blast, fires every few seconds.

6. Here's a controversial one. Suit defib (1-use special ability) ... gives you ONE extra chance if you've unlocked everything before it. Can only be used within range of the squad leader radius however. Player activates own revival as not to be quickly put down again by attacker(s). Not usable by SL and CMDRs. Encourage the teamwork, stay alive.

7. Heavy sniper rifle. Able to KILL infantry (no revive); possible to shoot vehicle glass. Has less ammo than the Zeller, slower reload and clumsier aim, does not take out explosives (give the zell some usefulness)

GIJLowe
01-19-2007, 03:20 AM
-a REAL, Worth-the-unlock sniper rifle for the sniper tree,
-a more powerful or accurate spec-ops recon unlock, like a new carbine, to replace the weak Lambert,
-A manly rapid fire shotgun for either the engi or support,
-better machine gun somewhere,
-big-***-clip, little gun, something like the P90 was?
-active camo upgrade: even MORE invisible, like really hard to see, but much shorter lasting.
-new player ability unlocks, like an additional clip upgrade, or faster reload, or less zoomed swaying,

Kalo
01-19-2007, 03:41 AM
The zeller was worth it, you must really suck =P.

jnick
01-19-2007, 03:58 AM
Zeller + Stabilizer + Zoom = SWEET :)

/thread jack

RYKUU
01-19-2007, 04:04 AM
thats so like starwars

Snooze
01-19-2007, 04:23 AM
Recon
Sniper Tree; An EMP or Radar tag for sniper rifles so they can shoot EMP at range or can mark Targets for an strike

Specop Tree: Silencer pistol

Engineer Tree
AT Tree; Vehicle Webbing which stops people from getting out or launching from a vehicle for a few seconds

AA Tree; sensor dampener When deployed makes all sat track and netbat useless against everything in the bubble for a minute

Assault
Attack Tree; Throwing knife which is a one hit kill but if miss you don't have a knife anymore

Medic Tree; painter nade to create smoke where enemy or vehicle that pass through are in netbat system till dead.

Support
Suppression Tree; sticky flashbang that can be tossed on vehicles and when triggered will flash bang the vehicle and anything else in the area

Urban Tree; Snare which can be layed on the ground and cause damage while people stand on it.

General unlock Better pod control that let's you pod at double the height when not under a titan.

Squad unlock can airdrop a pod launcher that your squad can use for 30 seconds to pod titan height or to drop a FAV in certain maps

di di MAU
01-19-2007, 04:38 AM
1. BFG-9000
2. Hulk hands
3. Pungi Sticks
4. Richard Nixon's head in a jar
5. Broken kaluha bottles
6. Packs of badgers
7. VEHICLE DROPS
8. Dual Pistols
9. Capes
10. Crepes

muhahahhhahaha

Stinger911
01-19-2007, 05:01 AM
Support: Barrel stabilizer- passive, but takes a slot. Allows MGs to fire more without overheating.

I like the idea of a sticky flashbang.

Engineer: Some sort of pump action shotgun to replace the submachine gun.

The ability to booby trap vehicles so that they blow up when enemies get in them (the engineer in Battlefield: Vietnam could do this). Other engineers would be able to defuse the trap.

Give the engineer the ability to upgrade team items and weapons for his team. For example, an engineer would be able to select the device (different looking HOFF device?) and upgrade a support player's sentry drone so that it had greater range and accuracy. He could upgrade supply drop boxes so that they replenished health and ammo faster, etc.

Recon: Sound suppressor kit. This kit would take up a slot and also act as a passive ability. With this kit equipped, the pistol would be silenced, the active camo wouldn't make any noise, and footsteps would be softer.

Advanced binoculars. Allow recon class to get kill assists by spotting enemies with binoculars. Red triangle would track one enemy for about 40 seconds. If a teammate kills the enemy in the allotted time, the recon player gets a kill assist. There would be a limit on this so it couldn't be spammed. The binoculars would become unselectable, like the medic/ammo hubs are if its spammed.

Assault: Bounce grenades. New grenade type that bounces sort of like a rubber bouncey ball. The player could theoretically throw one of these against the ground and have it bounce up and over cover. The player could also bounce these grenades through titan corridors to flush out grenade spamming support players.

Automatic pistol. Think Robocop.

Vreki
01-19-2007, 09:55 AM
I will just steal my own ideas from another thread, I am sure I dont mind.

Recon: A shaped charge that only damages what it is placed upon.

Engineer: A deployable repair hub

Support: A deployable HMG

Assault: Armour plates, extra armour but reduces available sprint.

Personal: Larger clip for primary weapon

SL: Support drone, works like a mobile supply drop

Buttoneer
01-19-2007, 10:29 AM
A deployable repair hub for the engineer so he can get points like the medic and support withoiut being volnerable to enemy fire.

Sound perfect for manning a Titan gun, right stat padders?

Deadeye313
01-19-2007, 10:33 AM
you know what I always wanted? I always wanted an indirect fire support option, like a portable mortal. I think it would be a great unlock for the support tree, since it could have limited ammo but be negated by the hub. Or give it to engineers as a limited anti-infantry weapon.

You could use the mortal's sight to get the range (using a range finder like all the guns), then set it like the assault rockets and release a few mortar rounds at the enemy. It would be great for squads because they'll have a limited form of artillery when they take a point and during big assaults, when you don't have a titan nearby, a few engineers with mortars could soften the place up for a rush.

I think it's about time we had a mortar system in a game again. It was such a fun weapon in Tribes 2.

looqas
01-19-2007, 10:53 AM
The weapons we have are ok in my mind. But it seems that people want to be like a walking arsenals nowadays.

But since the thread insists:

Flamethrower for assault
lunch-box for recon for long camps
shotgun for engineer
bipod for support
thermal binocs for SL

It's quite hard to imagine 10 new weapons. Prolly they gonna reskin the current ones and change attributes a bit, but that's it.

Buttoneer
01-19-2007, 10:54 AM
How about a handheld mortar weapon like the 2nd seat APC? Maybe two rounds not three, but good for clearing out campers and silos before an infantry assault.

Deesies
01-19-2007, 11:31 AM
G362142E please

KBH33
01-19-2007, 11:41 AM
Health improvement on top of Player abil

Wasp
01-19-2007, 12:14 PM
I would like a small bomb that looks like a support kit.. j/k. :D

Master Shake
01-19-2007, 12:26 PM
Im going to list either a new weapon or item for each class....Im not going to enclude the Zip Line or Grappling Hook no matter how much I want them.

Some of these are just a pipe dream, but who knows...



Recon- Clone---a holographic dummy player you can drop to draw fire from and enemy (no bloom)

Anti-Material Sniper Weapon-- Low ammo clips, High speed projectile (mini Rail gun)


Assault- Riot Shield Genorator--- A devise that generates an energy shield (much like the one support gets)in front of the player but it moves with the player until it is destroyed, and the player can fire through it.

Lambert A-class- The original design for the Lambert, built for higher accuracy at longer range for shoot first oppertunities for the general infantry (more effective medium to long range, not as accurate as the Spec op rifle up close)


Engineer- Jump Jet pack- has enough power to get you on low buildings but a limited fuel supply, you must compensate when coming down.

Fixed EMP/Material Mortar- Spash damage to vehicles, but less to personel designed to punch a hole in the front lines where stalemates often happen. (See the first 10 minutes of any Berlin map)


Support- Anti-Material Centry Pod- Tracks armor/walkers, 3 rounds.


Flame Thrower- Close quarter fighting option for support class and clearing flags/missle silos.


Player abilities-- Paratrooper- Allow paracutes to be controlable

or

X-Item-- Allows you one more slot to carry another item into battle


Squad Leader-- Comandere Vehicle- Give the Squad leader the ability to comandere any vehicle position that is being piloted or occupied by one of his squad members. (avoids the idiot in your squad that wont get with the program)

Heavy Acceptor- Anti-Material Acceptor.....(blah,blah, attacts vehicles and such)



Commander-- Full Cloak- Commander remains hidden from view, but cannot use any combat weapon. (Only way he can be spotted is by an combination of net-bat helmets looking at him at the same time.


FUll EMP STRIKE-- Renders all vehicles and equipment useless for 15 seconds.........can only fight with your knife for this time.

zer4tul
01-19-2007, 12:29 PM
Some ideas:

1. Engineer flak gun with two modes. Shoots a shell that hovers at a set altitude (think assault rockets here). Settings are 1. EMP blast followed by release of three small homing aerial mines; 2. Flak bomb that, when detecting aircraft, droids or spawn pod drops, can take out nearby aircraft ... or campers on buildings. (Honestly, I just want something to clear out the roofers. Bad.) Weak against ground armor.

2. Engineer shotgun. Prefer double barrel over auto. Slower to reload, fewer shots, massive recoil but MUCH more stronger.


You my friend have a streak of genius. The flak gun would actually be pretty cool. It would be the pilum of anti-air.

FURRY BIRD
01-19-2007, 02:01 PM
A Ghillie Suit that makes you absolutely invisible to UAV detection.

ernestlaw
01-19-2007, 03:57 PM
long knife

zer4tul
01-19-2007, 03:58 PM
long knife

Katana ;)

Rick Astley
01-19-2007, 04:07 PM
The only unlock i want is a Engineer P90! The P90 was my fav weapon!

Vreki
01-19-2007, 04:07 PM
Katana ;)

Scythe :p

Dextrous
01-19-2007, 04:08 PM
S

Recon: Sound suppressor kit. This kit would take up a slot and also act as a passive ability. With this kit equipped, the pistol would be silenced, the active camo wouldn't make any noise, and footsteps would be softer.

Advanced binoculars. Allow recon class to get kill assists by spotting enemies with binoculars. Red triangle would track one enemy for about 40 seconds. If a teammate kills the enemy in the allotted time, the recon player gets a kill assist. There would be a limit on this so it couldn't be spammed. The binoculars would become unselectable, like the medic/ammo hubs are if its spammed.


Automatic pistol. Think Robocop.


These are great ideas for recon. Now if only EA could get their *******es out of the gutter and do something good like this...

Whiteplague
01-19-2007, 04:11 PM
well since i know they have what they have already i hope the weapons at least LOOK really cool


id like to see an anti material sniper rifle which i thought the zeller would be, like the M95 from bf2

a really cool uber stealth zomfg rofl bbq pwnt technology thing that adapts to certain situations and asses your chances of survival according to your stats stuff like that for spec ops

a shotgun for engineer

a vehicle hacking thingy for engineers

a one use only player upgrade that allows you to regain 50 health

a drone for squad leader like someone said before, that is something like a vehicle that you can press E to see its camera yets its super quiet and has a range of a couple hundred meters
this would be like the controllable mini-tanks and mini-helicopters from 007 nightfire

a cool new assault gun add-on thats something different than the rockets and the shotgun

a more-than-just-personal shield that can cover a few players rather than just one for support

a... umm i cant think of any more

Deesies
01-19-2007, 04:25 PM
a shield drone that protects the squad leader from handheld weapons (like the ips) The shield will take 100-200 hp of damage before failing and will take 30-60 seconds before it can recharge.

Alternatively, destroying the drone will deactivate the shield until he is resupplied with another drone.

Vreki
01-19-2007, 04:30 PM
a shield drone that protects the squad leader from handheld weapons (like the ips) The shield will take 100-200 hp of damage before failing and will take 30-60 seconds before it can recharge.

Alternatively, destroying the drone will deactivate the shield until he is resupplied with another drone.

I don't really like the ideas that mostly benefit the SL, like the SD-8 Accipiter.
The we get people creating squads just to run around alone with their toys.

I my opinion the SL tools should benefit the whole squad, like the SLSB and the Otus.

Moose
01-19-2007, 04:33 PM
Corner-shooters. Like a pistol in a holder that you can bend round a corner and fire from cover.

Cazzy
01-19-2007, 04:47 PM
I would like to have a soft furry bunny unlock for all soldiers. That way you can throw it out in the open and then hide. Then when the enemy comes by and sees the bunny and says, "Awwww.." you can knife him in the back! Genius!

Vreki
01-19-2007, 04:52 PM
I would like to have a soft furry bunny unlock for all soldiers. That way you can throw it out in the open and then hide. Then when the enemy comes by and sees the bunny and says, "Awwww.." you can knife him in the back! Genius!

Just a harmless little bunny (http://www.youtube.com/watch?v=6ktB7qHezFs) :D

The_Eliminator
01-19-2007, 05:00 PM
A jep pack would be great along with a sniper rifle with a built in permanent stablizer so it doesnt sway and maybe bolt action, or auto.

Fakkamajakka
01-19-2007, 05:03 PM
1) A defibber that shoots 20-foot lightning bolts. Heals / kills 5 people at a time.
2) A repair tool that can weld through enemy vehicles.
3) A repair box with a self-destruct function that will kill enemies that try to use it.
4) A medic box that poisons enemies.
5) A light saber that lets me cut people in half.
6) A super-sticky web that I can shoot in narrow corridors that freezes them on the spot and electrocudes them to death.
7) A special electronic bracelet that lets me deliver shocks to squad leaders who disobey my commands. Not in game, either. Real life.
8) A harmonica. War isn't really war without someone playing a harmonica.
9) Some kind of music to listen to in the vehicles.
10) A special "Angel of Death" exoskeleton suit that activates when I've died 20 times in a single round, allowing me to fly around, impervious to damage, killing people with my laser vision, just to make me feel better about sucking so bad. KA-ZAP! KA-ZAP! HAHAHAHA! TAKE THAT, YOU JERKS WHO ARE BETTER THAN ME! KA-ZAP! KA-ZAP! KILL ME TWENTY TIMES IN A ROUND, WILL YOU? SEE HOW YOU LIKE IT! HAHAHAHA!

The_Eliminator
01-19-2007, 05:04 PM
OMG a lightsaber FTW!

Zarious
01-19-2007, 08:00 PM
My guesses are that they will be too scared to introduce any new/more powerful weaponry because of balance issues, and if they do, they will be very similar to what is already there, just available to different classes "IE shotgun for engineers", here's my guesses "probably very similar to those already suggested since I didn't read the entire thread"

Upgrade to the Defuser that will let it "scan" for explosives like the dystek pulse meter scans for heartbeats.

Give the engineer a deployable repair bot or some such. Probably would have to be remotely controlled or would blow up "like the ammo/health packs" after one full repair, to prevent padding.

Give the assault a more effective smoke/flash grenade.

Give the recon and or squad leader binoculars

Give support a tripod, that when deployed makes you have to go prone, limits your field of fire, makes you slow to get up "have to fold it up before you become un-prone but allows you to be more accurate faster

Generally I see them only making stuff that will allow good players to take a little more time, and get a little more information about the battle field. I doubt that new guns will be introduced. But then again, I'm usually flat wrong when I try this stuff, so who knows.

jameslcfc
01-19-2007, 08:04 PM
ZIP LINES!!!!11!
GRAPPLE HOOKS!!!!11!!
no one said that!? jeeeez

zer4tul
01-19-2007, 09:53 PM
I would like to have a soft furry bunny unlock for all soldiers. That way you can throw it out in the open and then hide. Then when the enemy comes by and sees the bunny and says, "Awwww.." you can knife him in the back! Genius!

No... a mechanized bunny that has a knife mechanizm inside of it. When the soldier reaches a certain proximity of it, it knifes the poor chap. Then the bunny will be programmed to automatically tea-bag the player.

geubes
01-19-2007, 10:14 PM
a massive sword would be SO good! with the camo its metal-gear-solid ninja style soilders that could do like a sprinting slice....... like a drive by slashing but on foot.

in the future dont forget the assassins!

silencer would be usefull.

assault should have a flash bang grenade that when thrown would sit there until remote explosion....so instead of wasting u could set it in a choke point and use it to some effectiveness

support...dont really play with it. but a tracer shot with the ability for homing bullets..but they only get one tracer bullet per re-spawn or until supplied, so only really one kill with it, to track down the randomer trying to capture random spawn point on his own

engineer should have one of those rabbits...but it would be mind-controlled with rdx attached to its back....so the engineer could remotely control rabbit to run up to enemy vehicle or group of people and detonate. otherwise you could just replace the rabbit with a rc mini tank type thing that moves fast but easily taken out by fire to make it even....so its like the mad suicide people of bf2 just smaller and at a safer distance

Chasepwner
01-19-2007, 10:27 PM
Won't list all 10 because I lack a broad imagination.

-pistol unlock that has 20 bullets in clip and is as powerful as the EU pistol

-a sniper rifle with explosive bullets

-flashbang

-grenade launcher

-assault rifle scope stabilizer (constant effect)

-silencer attachment for Lambert

Joe1141
01-19-2007, 10:44 PM
Personal First Aid kit - restores health at a quarter of the rate or a regular (not advanced) medic hub, but works all of the time. Won't help in a single firefight, but will get you back up to full health between firefights.

cc//Ollie90
01-19-2007, 10:46 PM
How about landmines for engineers, like in BF2. Or an alternate sidearm for engineer like a shotgun.

zer4tul
01-19-2007, 10:54 PM
How about landmines for engineers, like in BF2. Or an alternate sidearm for engineer like a shotgun.

Oooo, that sounds nice. To balance it out they would have to only be activated when directly stepped on

PassTheChips
01-20-2007, 12:13 AM
Well since I love engy 4/4 unlocks in it and I love squad leading those are two
types of unlocks I can hardly wait for.

For engy no nosense of a new sidearm the SMG is good as one already.

For the SAAW tree I was thinking of having a SAAW upgrade. It would be passive and would mask over the current weapon and have a new actual original skin... and the added affects would be maybe 3 rounds 30 dmg each to a transport so it would leave it critical but 2 shots would instakill a gunship like it does now. As a plus it should give it should give a 2 second emp burst like an emp grenade for each missle. Also it can stun vehicles with its EMP affect but ammo only does 10 damage to armor.

-I personally would love this and play the SAAW even more then i do now:)


Now for the Pilum tree. Since this actually seems as a more supportive side of the enginner I think I wil have a supportive unlock. Im not sure if it is good or not but here it goes.

There will be a new defuser attachment that will mask over the defuser. The defuser will now defuse anything in a 10 yard radius around you when activated. But here is the good part this defuser if your 5 meters or less form an enemy vehicle will allow you hijack his vehicle dumping him out. He will not be alerted but this process takes 5 seconds.



Now for squad leader ideas

An SD-8 Accipiter Enhancment Pack.

This will make the accipiter have a greater accuracy plus increased power ber bullet. Also as a plus it will get a little rocket etachtment on top of it (like the assualts rocket launcher) which will shoot at an enemy if he was spotted above the range of 25 yards (I think this would be cheap so maybe give it a slow rate of fire. Also as an added affect whenever the Accipiter kills something the person who helped spot the enemy (or maybe the whole squad) will get a kill damage assist making this a tool everyone in the squad will wanna use.

What do you think of my ideas? I like em :)

Deadeye313
01-20-2007, 12:59 AM
mortar:cussing: ....mortar....mortar....:guns:....mortar :banana:....mortar :banana:....mortar...

Didn't anyone else have fun with the mortar from tribes 2? I love the little pieces it left behind after a hit.

M*A*S*H
01-20-2007, 03:04 AM
I made a post on this a while back, here are some of the things i suggested -

Recon class:

1. Grapple gun. Basically a bf2 grappling hook with a winch.

2. Taser gun. Pistol modification that paralyses players for a few seconds (complete with a twitching/spasming animation ala splinter cell). Silenced, unequipabble with standard pistol and with a recharge system instead of ammo.

Assault:

1. Riot shield. Provides full frontal protection from all infantry weapons, but prohibits sprinting, leaves feet vulnerable if not crouched and restricts field of view.
Can be used in conjunction with pistol, though only 1 clip as reload requires putting the shield away.
Also enables shield bash attack which stuns players for a few seconds leaving them unable to move or fire.

2. Combat Enhancer. An injector which provides potent combination doses of adrenalin and nootropics. Upon injection this grants the player with infinite stamina, a 100% increase in normal speed and sprinting speed and minor health regeneration for a limited time.
Only carries three shots and must be resupplied using medic hub.
Can be injected on self and others.


Squad Leader:

1. Shield projector. When thrown on the ground this emits a large shield bubble for approximately one minute. Players can walk in and out of the bubble, but vehicles and weapon fire is blocked. Can only be resupplied after shield has dissipated.


Miscelleanous:

1. Markerlight. Laser targetting device capable of calling in off screen support. Could be mortar strikes, small bombing runs or tankbuster aircraft. Would require constant aiming at target.

2. Flamethrower. Does exactly what is says on the tin. Could be a rifle attachment for assault or stand alone weapon for engineer or support. Stand alone version would have the ability to throw reserve canisters, which would explode on contact like incendiary grenades.

3. Grenade Launcher.

and my pièce de résistance...

The Foam Gun. Firing a foam that sets on contact, this device is capable of immobilising players and vehicles, building disposable cover, sealing doorways and even disabling explosives.
On people, you would have to hit their feet to trap them ( foam could be destroyed by shooting it, and a trapped player could still fire in front of themselves). Once a player is completely coated in foam, they would quickly asphyxiate.
On vehicles, it would temporarily immobilise tracks/wheels/joints and block hover emitter thingys.
Disposeable cover would be built by aiming at the ground and firing til the foam created a small wall (IPS shield size). Continuous firing would eventually block doorways.
Though capable of being destroyed by small arms fire, the foam used in the cover would have more health.
This would probably be best suited for the engineer, and would give him alot more utility.

Ok, that's all I can think of for now, maybe this'll get stickied so DICE can get a good look at it; I really want my foam gun :D

SilverDragon
01-20-2007, 05:33 AM
...The ability to booby trap vehicles so that they blow up when enemies get in them (the engineer in Battlefield: Vietnam could do this). Other engineers would be able to defuse the trap...

I cut out what I'm not commenting on.

You can already booby trap vehicles as an engineer. You just crawl under the APC or tank (not sure about tank) and drop the appropriate # of motion mines. They move the tank an inch and they instantly explode.

Snickety B
01-20-2007, 06:10 AM
As long as they don't destroy the current game balance whatever they do I don't mind.

Did anything they introduced in Spc Forces for BF2 really enhance anything? The weapons were cool but the zip lines, grapple hooks and flash bangs were pretty gimmicky.

Leemus
01-20-2007, 06:23 AM
I would love the grapple hooks to come back.
But im not so sure the maps were made with a grapple hook in mind.

extremer
01-20-2007, 11:24 AM
Invincibility for the recon. Hey, it's already overpowered, let's make it invulnerable!

Badboris_uk
01-20-2007, 02:46 PM
I like the riot shield Idea - a personal, man sized IPF field that can be carried by the assault, that protects him completely from bullets and light explosions from the front when crouching, and almost completely when standing.

He cannot shoot while using it. this would be good for titan corridors because you could have 2 guys with shields and a third spamming nades back. The defenders would have to arch thier nades over the shields - do-able, but difficult under return fire.

Badboris_uk
01-20-2007, 02:48 PM
Did anything they introduced in Spc Forces for BF2 really enhance anything? The weapons were cool but the zip lines, grapple hooks and flash bangs were pretty gimmicky.

Yeah, i loved the grapple hooks and zip lines. me and my brothers spent a fair number of hours online ninja-ing across rooftops in a squad of 3. These unlocks were awesome, I'd love to see them back.

M*A*S*H
01-20-2007, 03:03 PM
What do think of my other ideas? Admittedly the foam gun is a bit odd, but I think it would be kick ***. I think the combat enhancer would be interesting too: a short duration buff like that would really come in handy when you caught by a walker. A flamethrower of some kind is a definite must imo, it would be great for clearing titan corridors.

Badboris_uk
01-20-2007, 03:28 PM
My perfect unlock would be the "corridor cleaner"

It would be a belt-fed fully automatic rotary-barrelled shotgun that can be deployed on a tripod so it has no recoil, a built in IPF field and a secondary fire that is similar top the PK74 rifle rockets, but with no minimum range.

It would not overheat, have unlimited ammo and fire about 10 shotgun shots per second, and a rifle rocket as well about every once per second (perhaps every second and a half to make it fair?)

I think its too difficult to defend titan corridors, so we need a minor tweak such as this to make it fair again.

Oh, and even though it has unlimited ammo, you should still be able to get resupply points from it, of course.

Shellsh0cker
01-20-2007, 06:56 PM
What do think of my other ideas? Admittedly the foam gun is a bit odd, but I think it would be kick ***. I think the combat enhancer would be interesting too: a short duration buff like that would really come in handy when you caught by a walker. A flamethrower of some kind is a definite must imo, it would be great for clearing titan corridors.

I think the foam gun actually sounds pretty cool. The combat enhancer is a GREAT idea, too.

h0rn3t_0n3
01-20-2007, 07:01 PM
I'd like to see a high power pistol unlock, like a 2142 style Desert Eagle/Beretta Nighthawk.

angelofdeath3131
01-20-2007, 07:16 PM
You guys are getting non of what you ask for. Itll be nothing but a small few new maps, same graphics, same gameplay, a different looking uniform and apc. and thats it. itll suck.

RDST
01-20-2007, 08:41 PM
And no one likes a negative nelly. Now shut up. The negative talk brings all of the 2142 forums down. If you don't like it and you don't have anything good to post... don't post it.

Cazzy
01-20-2007, 09:08 PM
I thought of another crazy idea- how about a BFG type gun that you fire into the titan vent and it vaporizes everyone inside the titan at that time! Think of the kills! Think of the carnage! Think of the teamkill possibilities!

Strike1.Tango
01-20-2007, 09:09 PM
My perfect unlock would be the "corridor cleaner"

It would be a belt-fed fully automatic rotary-barrelled shotgun that can be deployed on a tripod so it has no recoil, a built in IPF field and a secondary fire that is similar top the PK74 rifle rockets, but with no minimum range.

It would not overheat, have unlimited ammo and fire about 10 shotgun shots per second, and a rifle rocket as well about every once per second (perhaps every second and a half to make it fair?)

I think its too difficult to defend titan corridors, so we need a minor tweak such as this to make it fair again.

Oh, and even though it has unlimited ammo, you should still be able to get resupply points from it, of course.

totally :p

h0rn3t_0n3
01-20-2007, 09:22 PM
M16 Mk.2 (M17?), complete with n00b tube!

Kalo
01-20-2007, 09:31 PM
Sigh...

M*A*S*H
01-20-2007, 10:59 PM
I think the foam gun actually sounds pretty cool. The combat enhancer is a GREAT idea, too.

Thanks , :D. I think the combat enhancer would really add another layer to the assault class. As an example, you could inject yourself, dash over to a squad pinned down by enemy fire, put down a med hub, revive the poor guy that got blasted and dose the rest as they get ready to escape. It would foister alot more teamwork, and would let medics really help their team.



On another note, what happened to posting sensible suggestions? If DICE have to wade through thinly veiled attacks on the current game's balance, they might not bother at all. Then they'd miss out on proper ideas which could really add something worthwhile to the game like riot shields, combat drugs, foam guns and shield grenades. A little jibe here and there is all well and good, but asking for the Mk7 'Pwnerer' Anti-everything pistol, doesn't help the cause.

PastaManiac
01-20-2007, 11:14 PM
Pilum L-AVR?

RDST
01-21-2007, 01:58 AM
I would defiantly go for some cool tech gadgets. Its in the future, so... anti-missile lasers, adv. scanners, drones.

The Gatekeeper
01-21-2007, 10:06 PM
What I posted in another thread:

I would like to see:

Assault:
Right: Stamina injection (provides 10 second infinite stamina (bunnyhoppers delight)
Left: Baur and Voss upgrade in clip size (or extra clip(s) 1 for voss, extra 2 for Baur)

Support:
Right: Upgrade to Dystek pulse meter (can scan through thicker walls)
Left: Armour plates (reduce damage by 75%, half stamina, speed (while sprinting) and regeneration for stamina)

Recon:
Right: Upgrade to Active Camo (creates less noise, lasts longer (they must be using Duracell))
Left: Grapple Hook (or Zip Line)

Engineer:
Right: More rounds to Anti-air launcher (2 rounds EMP, 2 rounds explosive, one clip)
Left: Hover board (allows fast (faster than sprinting, but not as fast as normal vehicles. Can also travel on water with no penalty. Cannot use weapons)

Abilities: Pistol upgrade. Taser shocker for normal pistols (lasts about three to four seconds). More powerful Sub-machine gun with smoke grenade under barrel for Engineer (for sneaky engineers).

Squad Leader: (5 people needed (inc. SL)) Mini Orbital strike. Requires 5 min recharge (does not reset after dying, nor insta recharge after dying) Ten shells reign down in 5 seconds on red smoke grenade. Can be prevented by throwing grenade away (press "e" to pick up, and throw like grenade. Automaticly called off if thrown in water) Ten second delay between throwing the grenade and the shells striking. Small area of effect.

This is intended to be as balanced as possible, and, yes, I did borrow ideas from others, so no complaining. n00bs who feel this is S***, just feic off (no, that wasn't passing by censorship, because this is a genuine word (in Irish)

EDIT: (might replace pistol upgrade) A pistol that can peek around corners safely, and shoot with scope (range would be crap)

Raidyr
01-22-2007, 05:17 AM
Ok, so I have seen some threads that are less than serious, listing unlocks that wont work and/or seem idiotic. So, lets see if we can make a possible list of unlocks. There are 10 total, but I dont know how they are distributed, so I will just name some:

1) Heat/Night Vision: Possibly combo, sees heat signatures at great distances and AC users

2) Grappling Hoook: Loved these things in SF

3) Zipline: See above

4) Silencer: Silences sniper rifles, not applicable to unlocked guns

5) Medic drone: Heals nearby players automatically

6) Ammo drone: Above

7) Repair drone: Yup

8) Semi-Auto Sniper Rifle: Not much explanation needed

9) Full-Auto Shotgun: The clark is nice, but theres always room for more :)

10) Tagger: Fires barely-damaging rounds that trace the enemy and allows your allies to home in on him.

vbl
01-22-2007, 06:21 AM
I just hope they add an alternative to the Engineer SMG. I'm bored with em.

Ized
01-22-2007, 07:15 AM
So this is just a list you made up?

CrazyKnifeBoy
01-22-2007, 07:32 AM
"Tagger" idea is quite good but i don't think it would be fair to have grapple hooks since it would give a huge unfair advantage. Zipline would be alright though.

Raidyr
01-22-2007, 08:24 AM
"Tagger" idea is quite good but i don't think it would be fair to have grapple hooks since it would give a huge unfair advantage. Zipline would be alright though.

Not really. In SF they werent that much of an issue.

And Ized, this thread is to discuss what unlocks should belong in NS. I created it because I have yet to see one serious discussion, every other thread is like "lol jetpax".

RYKUU
01-22-2007, 08:26 AM
i dontknow how these upgrades would go

SuperHawkNJ
01-22-2007, 08:57 AM
I just hope they add an alternative to the Engineer SMG. I'm bored with em.

I hear ya the SMG Sux

MachineMadness
01-22-2007, 09:36 AM
I hear ya the SMG Sux

Hmmm, the old DOA 8, or watever its called ( the anti tank unlcok gun from Bf20)

Vikaman
01-22-2007, 10:24 AM
the top 4 unlocks all fall under the player abilities category unless you specify.

My list.

Player Ability: Some sort of Pistol upgrade (Duals?)
Squad Leader:
Recon Left side: Silencer (like you said, only applicable to the basic rifles) Or the semi auto sniper rifle.
Recon Right: Zipline
Assault Left:
Assault Right:
Engineer Left: Motionless Mines (so that FAV's cant run away) (can carry either the Motionless or Motion (not both!))
Engineer Right: ShotGun... (not as good as the clark)
Support Left:
Support Right:

Cant think rite now... imagination is at 0... add if you want...

Razzor7
01-22-2007, 11:01 AM
I was laying in bed trying to go to sleep last night and started thinking about possible new unlocks:

Baur Side: HAIR (Heavy anti infantry rifle). Semi automatic, firing about once every second. Extremely accurate with very low deviation. High powered. Balanced by the fire rate.

SAAW Side: LOAP (Large ordinance air package). Much like an advanced Stinger missile, this weapon fires a large rocket instead of steel projectiles. They will set off an alarm for the pilot, but not until they are within about .8 seconds of hitting. The detectability of this weapon is in the large, visible smoke trail it leaves.

Clark Shotgun Side: Either flechette (razors instead of shot) rounds or slug ammo (for increased range).

The_KELRaTH
01-22-2007, 01:14 PM
Grappling hook and zipline would be great, I really enjoyed using them in SF :)

and for anybody that played C&C....

Tesla rifle and towers .. bzzzzzz sooty pile on ground lol

DeadCRAP_
01-22-2007, 06:25 PM
does anybody know what the new guns are?

ChapmanUK
01-22-2007, 07:35 PM
flame proof suit on =D

tho 2 answer your question, no1 noes yet!

Whiteplague
01-22-2007, 07:36 PM
nobody knows yet

Deesies
01-22-2007, 08:12 PM
Pick a letter and put "G36" in front of it.

Whiteplague
01-22-2007, 08:13 PM
G36R sounds cool doesnt it

nutcrackr
01-22-2007, 08:21 PM
We don't even know if there is going to be new guns, could be two new items per class.

AgentOfDiscord
01-22-2007, 08:21 PM
I vote G36M

The_Eliminator
01-22-2007, 08:58 PM
I say they will add the G36E+1

Thats my guess.

Chasepwner
01-22-2007, 09:09 PM
G36eleet :)

Hypnotic_Killer
01-22-2007, 11:32 PM
thermal binocs or digital binocs for all

Lt. Durden
01-23-2007, 02:54 AM
Gun with knife attack. A bayo, so I can tag you without switching weapons. It would have decreased speed, but increased range.

Crossbow....no other explanation needed.

Thermal/night/movement goggles would be good, like a net-bat upgrade.

High jump boots

Armor piercing bullets for support. So if you aim at the driver in a vehicle you can kill him

PSG sniper rifle, (auto sniper)

Maybe a gun that has a 1 hit KO, anywhere on the body...for the sniper. I mean 90 dmg with the zeller is good, but come on, lets get a bit more.

Assault pod with gun.

Up the smoke nade

Air mines,

WATER VEHICLES

Space battle maybe?

BFG 9000

Scythe

Lawn Mower

Soul Cube.

mutantpoo
01-23-2007, 02:58 AM
I've pretty much convinced myself there will be no new guns in this BP. @ reg. unlocks per class, I squad leader and 1 universal unlock is my guess. I think they'll save the weapons for BP 2 or an expansion pack since people will be desperate for new stuff by then.

whitehunter
01-23-2007, 02:59 AM
i want an atom bomb that would be cool with FF off

bman427
01-23-2007, 04:01 AM
I want their to be a patrooper pod plane

DANK
01-23-2007, 04:05 AM
an EMP Crossbow for support would be even sicker.

maybe gravity boots that can walk up the sides of buildings instead of grappling hooks.
"Gogo gadget boots!!"

kamikaze cow
01-23-2007, 04:08 AM
i want an atom bomb that would be cool with FF off

http://www.totalbf2142.com/forums/showthread.php?t=16048
Done!

KBH33
01-23-2007, 05:01 AM
G36a2 Ftw!!

MaTth1as
01-23-2007, 06:46 AM
G36z???

RavenRealms
01-23-2007, 07:37 AM
G3666 Ftw!

Leemus
01-23-2007, 10:24 AM
G36nothanks

uniqTARGET
01-23-2007, 10:31 AM
G$36 for EA

Cryptik
01-23-2007, 10:51 AM
Recon: I would say another Lambert carbine gun cause you can choose from 2 snipers.

Assault: well I guess another assault gun.

Engi: I would say maybe a new Engi gun not a rocket launcher.

Support:I would say another shotgun just to even out the fact you can already choose 2 kind of machine guns.

Player Ability:: extra frags or health/armour regenration.

Squad Leader: Hmmm.... I dunno.

Cryptik
01-23-2007, 11:13 AM
Recon: I would say another Lambert carbine gun cause you can choose from 2 snipers.

Assault: well I guess another assault gun.

Engi: I would say maybe a new Engi gun not a rocket launcher.

Support:I would say another shotgun just to even out the fact you can already choose 2 kind of machine guns.

Player Ability: extra frag nades or health/armour regenration.

Squad Leader: Hmmm.... I dunno.

That is all I could think of.

l2edl2azor
01-23-2007, 03:29 PM
A silencer for a sniper rifle would be great!!! along with the decreased ability to tell what direction (hud) you are being fired at from. I say this for the reason I think it would raise people's awareness and slow them down a little. It would also cause an interaction between squad members, squad leader and the commander on several levels. If you've never seen a platoon or squad of real life soldiers work together. The threat of sniper fire is a good way to see it.

I notice that a lot of people just want to get more kills and want weapons that assist in doing this. New unlocks that change the way the game is approached and played gives me more satisfaction on a personal level.

Did you know that most weapons of war are not designed to kill so to speak. No one wants to kill. The thought behind war is if I can wound you critically, It takes more resources to tend to you. Death is and will always be a part of war but there are reasons why we don't use hollowpoints and .50 caliber weapons on humans.

Vikaman
01-23-2007, 03:41 PM
RedRazor's idea about the direction of fire for the snipers being reduced is a good idea, really annoying being a sniper and they find out ure position when you hit them. (I know it can be agrued that I should get headshots, but come on, there has to be some level of understanding)

ToxicVega
01-23-2007, 04:42 PM
A silencer for a sniper rifle would be great!!! along with the decreased ability to tell what direction (hud) you are being fired at from. I say this for the reason I think it would raise people's awareness and slow them down a little. It would also cause an interaction between squad members, squad leader and the commander on several levels. If you've never seen a platoon or squad of real life soldiers work together. The threat of sniper fire is a good way to see it.

I notice that a lot of people just want to get more kills and want weapons that assist in doing this. New unlocks that change the way the game is approached and played gives me more satisfaction on a personal level.

Did you know that most weapons of war are not designed to kill so to speak. No one wants to kill. The thought behind war is if I can wound you critically, It takes more resources to tend to you. Death is and will always be a part of war but there are reasons why we don't use hollowpoints and .50 caliber weapons on humans.


I like the way you think, I too would like to have abilities/upgrades as opposed to new guns.

As for the hollow points, the Geneva convention barred them from war (along with flame throwers, fangable shells, and such) because they cause undo suffering

Chasepwner
01-23-2007, 05:04 PM
1. a powerful pistol as a player ability
2. flashbang nades for attacking titan corridors
3. grenade launcher (simlar to a M32 - google it)
4. assault rifle stabilizer (constant effect)
5. silencer for Lambert
6. infantry only uav (similar to PDS-1 for engineer)
7. booby traps! (from Vietnam)

The_Eliminator
01-23-2007, 05:06 PM
I do like the idea of having an upgraded pistol for an ability unlock, would be much better, may a futuristic deagle? :D

Drevor
01-23-2007, 05:39 PM
1. a powerful pistol as a player ability
2. flashbang nades for attacking titan corridors
3. grenade launcher (simlar to a M32 - google it)
4. assault rifle stabilizer (constant effect)
5. silencer for Lambert
6. infantry only uav (similar to PDS-1 for engineer)
7. booby traps! (from Vietnam)

... say .. did you ever play BF2142?
1. why?
2. thats what EMP nades are for
3. assault already has a rocket launcher
4. go play recon
5. doubt it helps - most people just run by a *shooting* sniper anyways ...
6. DysTek Pulse Meter and RD-4 Otus do that
7. APM


.. anyways .. my "must-have"
DAO 12 like shotty for engineers
repair drone (once deployed will walk up to the nearest vehicle and start fixing it)
hook/zip line (or something that could perform a similar task)
remote sensors - like enforcer w/o gun (as SL or recon unlock maybe)
infra-red / night vision / em vision (see devices/vehicles through walls)
first aid kit for non-assault (only one shot - 50% HP or something)

Vreki
01-23-2007, 05:51 PM
Serious ideas, hmm that's a tough question :)

For Recon, A shaped charge that only damages what it is placed upon. No more TK on the Titans.

For Engineer, a mortar that replaces the main gun. Must be indirect fire, to avoid it being a CQB super-gun.

For assault, A harpoon gun that allows you to retrieve friendly causalities. I know this idea sounds silly, but haven't you often wished that you could pull someone out of the crossfire before reviving them? Or that you weren't revived in the middle of the crossfire?

bonerfest420
01-23-2007, 08:33 PM
Serious

For assault, A harpoon gun that allows you to retrieve friendly causalities. I know this idea sounds silly, but haven't you often wished that you could pull someone out of the crossfire before reviving them? Or that you weren't revived in the middle of the crossfire?

I actually like that idea, as I like reviving people, and I hate dying all the time while I try to do it.

But I think they should give support an upgrade for the pulse meter, so it becomes more like a Heart Beat Senor from Rainbow 6, so you could continuously see where people are in a certain radius. This isn't unbalanced since your completely vulnerable while its out, but it would be better suited for squad based assaults. The old pulse meter is the most useless item in the game, besides the stabilizer for recon, and it desperately needs an upgrade. I mean, what's the point? You go through the trouble of pulling the thing out and scanning, only to find out it gives the starting locations of infantry, not where they move. So if you scan down a titan corridor before you drop down, the person could easily have relocated by the time you even attack. The Otus is ten times better and it's continuous, but it's terrible to drag around in titan corridors because it's stupid and destroys itself scraping on the ceiling.

But in all likelihood this wont happen...they'll give support a super ammo box that refills your ammo instantaneously and allows nade spammers to throw infinite grenades without even a second ammo box.

RedDot
01-23-2007, 08:52 PM
Ak2147

RedDot
01-23-2007, 08:57 PM
1. Infantry only option!

2. RedDot's for EU-handguns

3. More assault vehicles (most nubs drive alone)

4. An RPG-7! (:p)

5. A future type of Cross-com could make a fine unlock :D

l2edl2azor
01-23-2007, 09:33 PM
I like the way you think, I too would like to have abilities/upgrades as opposed to new guns.

As for the hollow points, the Geneva convention barred them from war (along with flame throwers, fangable shells, and such) because they cause undo suffering Correct,and it only applies to the countries that follow the rules. Undo suffering and critically wounded are different just incase someone is wondering. Critically wounded could mean unable to complete your mission. Undo suffering could mean unable to complete your mission and the rest of your life due to the unbearable non- reversable pain or condition to which you were subjected.

And on the silencer note. I really have a lot of fun playing these FPS games. Some are faster than others and are far from ever being realistic and some require teamwork and some cognitive thinking skills to complete missions. I would really like to see a teamwork to death ratio on my stats....The silencer/ability upgrades could also only be available to those who purchase the BP. ( That's my marketing mind working there.)

Erhardt
01-23-2007, 10:01 PM
2. thats what EMP nades are for
M'eh... EMP grenades serve the flashbang role as well as they can for the sheer lack of them, but they don't really do a proper flashbang job. Figure a proper flashbang grenade will render the victim(s) insensate for 5-10 seconds... that's a LOT different from the frazzled screen effect of an EMP grenade.

Being EMPed sucks, but you can still point your weapons or, more to the point, toss a grenade in the proper direction. Being blind and deaf for the same amount of time, you'll be a LONG way from that level of functionality. So EMP is just a poor man's flashbang. A true flashbang would be a very welcome unlock, I'd say.

Firestorm
01-23-2007, 10:17 PM
Flash-Bangs have been replaced by EMP. IMO using the EMP aganist infantry works every single time.

Erhardt
01-24-2007, 12:19 AM
Well, again, lacking a real FB grenade, the EMP serves. But it doesn't work anywhere near as well as a genuine FB would.

Just think.. you get hit by an EMP and your screen gets frazzled, your reticle is gone, but you can still point yourself in the general direction you want, shoot or toss a grenade, and even move around without kissing the walls.

Now, lets say you get hit by an actual Flashbang; you can't see anything but white and hear nothing but a dull ring. Anything you do, you do with no situational awareness whatsoever. If you think getting hit by an EMP grenade is anywhere NEAR as debilitating as THAT, well... you're just wrong. :p

FlamingPenguin
01-24-2007, 12:20 AM
G36G or G36F

Razzor7
01-24-2007, 12:22 AM
I don't understand the use of flashbangs in games like this at ALL. In real life SWAT teams use them in either hostage situations or to capture the baddies alive.

My point is this: If you can get a flashbang on them to blind them so you can shoot them, why not just throw a frag? Takes a step out of that equation.

EDIT: I can understand the deafening effect, that would have a larger range. But all they have to do is duck behind the wall (I'm assuming we're talking titan here) and they wont be blind.

Shellsh0cker
01-24-2007, 12:54 AM
For Engineer, a mortar that replaces the main gun. Must be indirect fire, to avoid it being a CQB super-gun.

I like that one. It should be multi-barreled, so you can lay down a short mini-artillery strike before your squad goes in to finish the job.

Erhardt
01-24-2007, 01:04 AM
Well, we want a flashbang to help end the deadlock in the titan corridors.

Defenders usually set up with at least one support with his ammo hub out, constantly supply himself and anybody else with him, and they just toss grenades, one after the other, endlessly.

Can you step in there and get a grenade of your own off at them? Not very often, and it's hard to get it where it needs to be to kill all of them, giving your team enough of a window to get down the hall without eating a grenade themselves.

Put a flashbang in there instead... it doesn't have to land in their laps, just get down the hallway a bit, and they're blind... NOW your team can get in there and get some business done instead of just padding their score and painting the entrance to the hallway with your guts because there's a grenade coming your way every half second.

Ducking behind a wall to avoid the effect, TRUE, but the same holds for a regular frag as well, and I doubt the "ribs" of the hallways would work for a trick like that. They'd have to jump into the console rooms to avoid it (and even then, if you got the grenade to land in front of the room, probably wouldn't save them) and defenders are usually too far from it to make it before a FB would go off.

Kasei
01-24-2007, 01:18 AM
Gimme a silencer for my pistol, ARs, or my sniper rifles and I will be happy D:

RADIOACTIVEBUNY
01-24-2007, 01:32 AM
g36q or g36abcdefghijklmnopqrstuvwxyz

kilroy357
01-24-2007, 01:38 AM
G36N-we know what the N stands for :laugh:

Vikaman
01-24-2007, 01:52 AM
Lol, spam thread eh? Let me join.

G36LOD - Lock onto diamond.

SilverDragon
01-24-2007, 02:38 AM
The Recons are going to get a one-shot drone that flies straight up and lets them get a commander-zoom style overhead view by pressing M. Only lasts for 15 seconds. Only works outside. They have to manually scan, so if you're hidden under something you might as well be invisible. Spec-Ops get silencers for their Lambert, it's less accurate unzoomed, but much quieter.

DeadCRAP_
01-24-2007, 02:56 AM
since theres more unlocks, does that mean we get like 2 unlocks per rank now !?!??!

StealthClobber
01-24-2007, 05:34 AM
since theres more unlocks, does that mean we get like 2 unlocks per rank now !?!??!

No...

G36S sounds like yor saying success!:laugh:

Alaz
01-24-2007, 08:31 AM
since theres more unlocks, does that mean we get like 2 unlocks per rank now !?!??!

Nope you get 1 unlock for earning each of the new NS badges (there are 10 of them), you can spend the unlock point on a vanilla 2142 unlock aswell if you want.

[DICE]CKMC
01-24-2007, 08:59 AM
Now why would you guys think we would make another G36? I do believe that if we did something like that to ruin the weapon balance that Demize spent so much time on that he would likely do terrible things to me...........terrible things.

And if we did it would have to be named G36CKMC just for added cool factor.

Vikaman
01-24-2007, 09:32 AM
CKMC;242302']Now why would you guys think we would make another G36? I do believe that if we did something like that to ruin the weapon balance that Demize spent so much time on that he would likely do terrible things to me...........terrible things.

And if we did it would have to be named G36CKMC just for added cool factor.

Lol, good one..

Feel Special?

:D

[DICE]CKMC
01-24-2007, 09:40 AM
Some one needs to make a comment concerning a medium sized yellow educational establishment transport vehicle or cranial protection device quickly or else an oportunity will have been lost.

Vikaman
01-24-2007, 09:46 AM
School bus?

Sir. bzb
01-24-2007, 09:49 AM
CKMC;242302']Demize spent so much time on that he would likely do terrible things to me...........terrible things.

it would have to be named G36CKMC just for added cool factor.

You mean Demize would make the G36CKMC fire blanks?

[DICE]CKMC
01-24-2007, 09:51 AM
hrm not great but delivered within the appropriate "quip" window. I give it a 6:)

Nemesis2006
01-24-2007, 09:53 AM
That is actually a great ideea..Let's say, for the 2-4 hrs of gameplay, you will go in an yellow bus, passing your fighting teammates to a noob education school.There you will learn about basic gameplay of bf2142, how to LAND a transport, why you should go to cover when you see black bricks on consoles/cores, why you should avoid those small interesting things called apms, and so on and so forth.At the end you will take an exam, and if you pass it, then you can go to killing.That would at least get right of noobs in the game :D Crazy ideea, i know, but still...

I dont want a cranial protection device, i wouldn't want to hurt my balls when i'm teabaggin the poor guy :D

[DICE]CKMC
01-24-2007, 09:57 AM
For some reason Nemesis's description reminded me of the old EA attack helicopter game....think it was called 'Desert Strike'. There was one mission where you escorted a school bus to safety....Did anyone else ever shoot the school bus?


Regardless - back on point. We are working to maintain overall game balance. :)

Vikaman
01-24-2007, 10:06 AM
Wasnt Desert Strike a tank game?

tactic356
01-24-2007, 12:33 PM
flame thrower plz

I-Kodiak-I
01-24-2007, 12:51 PM
Ak2147

YAY the power of the Baur with the accuracy of the Voss and the overall ownage of the Krylov combined :D

or they could just straight import the AK47 into BF2142.. but then people would winge about how powerful it is :cool:

Deesies
01-24-2007, 01:08 PM
CKMC;242327']For some reason Nemesis's description reminded me of the old EA attack helicopter game....think it was called 'Desert Strike'. There was one mission where you escorted a school bus to safety....Did anyone else ever shoot the school bus?


Regardless - back on point. We are working to maintain overall game balance. :)

Desert strike was an awesome game.

THey should bring those back (while leaving out all the stupid stuff they had in later games)

[DICE]CKMC
01-24-2007, 01:20 PM
Soviet strike was fun as well......though I swore that one of the voice overs said "Dont worry partner I'm the $h*t".......I asked the Dev director for that series and it turns out he was actually saying "Dont worry patner I'm in the shed"........odd stuff.

Right up there with the Baseball game where the announcer would scream "OH BUCK he crushed that one!" every time you hit a home run.

Anyone ever use the "enemy spotted" animation to slap team mates? :)

Rogue Warrior
01-24-2007, 01:32 PM
CKMC;242496']Soviet strike was fun as well......though I swore that one of the voice overs said "Dont worry partner I'm the $h*t".......I asked the Dev director for that series and it turns out he was actually saying "Dont worry patner I'm in the shed"........odd stuff.

Right up there with the Baseball game where the announcer would scream "OH BUCK he crushed that one!" every time you hit a home run.

Anyone ever use the "enemy spotted" animation to slap team mates? :)


ROFLMAO

Where have you dice guys been?

Please say" ON A WELL DESERVED VACATION, ROGUE! "

We have all been working hard on the new Patch and the Booster Pack.

WetPatch
01-24-2007, 01:35 PM
Lets Discusse. If we take all the good unlock suggestions from the other 900 and 20 million topics on this page about it and add them to this super serious thread about it, then take these suggestions and make another thread about them, then we can ................................................

;)

Sneaky Assassin
01-24-2007, 01:38 PM
CKMC;242496']

Anyone ever use the "enemy spotted" animation to slap team mates? :)

I saw a couple of people doing this the other day, found it highly amusing.

Same as when people wave at me, I like to wave back, until I realized that they were asking for ammo/health

Deesies
01-24-2007, 02:37 PM
Lambert rifle for assault class

AgentOfDiscord
01-24-2007, 03:01 PM
Akimbo pistols.
Anti-tank grenades for Assault Rifles.
Anti tank grenades for Support.

DunNa
01-24-2007, 03:48 PM
Silencer for recon (affects any recon weapons including pistols)... I would buy the booster for that alone.

Maverick23
01-24-2007, 04:50 PM
ohh yeah i never even thought of a silencer!! that would be AWESOME!

Maybe they could throw in a cheeseburger unlock for when you get hungry on the battlefield.

MandoAdenn
01-24-2007, 04:50 PM
But is it an official really really super serious discussion?

jodoanyore
01-24-2007, 05:36 PM
For Engineer, a mortar that replaces the main gun. Must be indirect fire, to avoid it being a CQB super-gun.

Thats a too much many very great idea to become TRUE !!!!!!

I don't wait too much creativeness from EA... If you think, many of the things we have in BF2142 are almost the same of BF2 ones. So, my bet:

- Sniper: Extra APM + (yes) silencer.
- Assault: Healing drone + something completely usefulness.
- Engi: Repair box + shotgun.
- Support: i don't care.

- Player: a second pistol so you can fire with two pistol at ones, great !!!
- Squad leader: something that sounds great but it won't work at all.

vbl
01-24-2007, 05:39 PM
This thread isn't serious enough.

Raidyr
01-24-2007, 06:16 PM
Too late, ones already up

Fail :)

Chasepwner
01-24-2007, 06:39 PM
The EMP barley does anything to infantry... ok so it makes their hud look a bit blurry, so what? I can still kill easily and see when someone steps near my RDX. With a flashbang, you could acutally counter the stupid nade spam from the defenders at the titan corridors.

forshizzzle
01-24-2007, 06:54 PM
A flashbang would most definitely not break up a titan defense where they are spamming grenades at the corridor entrance. So they're blind and deaf? They'll just keep chucking grenades down the hall.

Erhardt
01-24-2007, 08:51 PM
The EMP barley does anything to infantry... ok so it makes their hud look a bit blurry, so what? I can still kill easily and see when someone steps near my RDX. With a flashbang, you could acutally counter the stupid nade spam from the defenders at the titan corridors.
Give this young man a gold star! You are precisely right, sir! :)

so1id sn@ke
01-24-2007, 10:51 PM
The name of this thread made it sound like a joke lol.

Then I looked at who started it, and though "Oh it actually is serious".

Two ideas. Silenced Lambert and pistol.

Something for assault so that they can at least irritate vehicles.

Also, how about a "traditional" LMG? One that gets less accurate over time but doesn't overheat?

Whiteplague
01-25-2007, 12:24 AM
omg this tread is an official super duper serious unlock discussion

QUICK make a new one

Sir. reckless7
01-25-2007, 02:35 AM
hurm...I doubt that any of those except the mortar idea will come true...and not a true mortar...maybe a mini mortar of some sort...the tagger idea is good, but then, I still doubt it will be one of the unlocks....most ideas here are not major enough to be the unlocks...

jnick
01-25-2007, 04:09 AM
The unlocks will be at the TOP of the trees. This mean they will be GUNS for each kit. Stop all this nonsense about zip-lines, flashbangs, etc. Those belong somewhere in the middle; not at the TOP.

Think in terms of the SF expansion and EF booster. GUNS.

As far as the player ability; I'm HOPING it's a better pistol.

For the SL; would be nice if it was one drone which could perform all the actions as the 3 current unlocks. Or at least the actions of the accipiter and otus.

Vreki
01-25-2007, 05:32 AM
The unlocks will be at the TOP of the trees. This mean they will be GUNS for each kit. Stop all this nonsense about zip-lines, flashbangs, etc. Those belong somewhere in the middle; not at the TOP.

Think in terms of the SF expansion and EF booster. GUNS.

As far as the player ability; I'm HOPING it's a better pistol.

For the SL; would be nice if it was one drone which could perform all the actions as the 3 current unlocks. Or at least the actions of the accipiter and otus.

The unlocks will be at the TOP of the trees. This mean they will be HEAVY ARTILLERY for each kit. Stop all this nonsense about Guns, zip-lines, flashbangs, etc. Those belong somewhere in the middle; not at the TOP.:rolleyes:

For the first, DICE can do whatever they feel like, so please don't confuse your opinion with facts.

Second, You are forgetting that we already have 2 Gun unlocks for each class. There is not much room for new weapons designs when we consider that it usually is a trade off between rate of fire, stopping power and accuracy. If they just made a bigger and better gun it would ruin the balance.
That is my opinion.

And I don't really see new Guns adding much to the gameplay anyway, I hope this doesn't just become an excuse to sell more powerful weapons.
Instead I hope for new tools that will make the classes even more varied and entertaining.

maniacmattie
01-25-2007, 07:10 AM
once you get 100 dogtags you get a chainsaw.

i like the idea of having a year2142 version M95, which shoots through glass (take out those damned gunship pilots)

maybe a grenade where you choose how long the fuse is (eg: 2-10 seconds)

and anti-infantry guns set around the maps for if you have limited or no ammo left in a firefight

and silencers for the pistols.


all i can think of for the moment, there will most likely be more to come.

Leemus
01-25-2007, 12:06 PM
Lambert rifle for assault class

Why god why?
Why do you want a shameless rehash of an already here weapon?

Master Shake
01-25-2007, 12:41 PM
For Assault- How a bout a small mini-gun?

Functions almost like the old style Tommy Gun, high rate of fire, short range, reasonably high ammo, high damage, but the less accurate the longer you fire?

For Engineer- Grenade launcher

Gives the engineer some combat ability on ground pounding maps such as Berlin and Cerebe landing. Not too much ammo though...

For Recon- Lambert auto-sniper

A light silenced sniper rifle that fires a three round semi-auto burst. If all three hit the targets torso its a kill. Good range weapon that does not leave you out to dry so much in tighter quarters. Fair ammount of ammo

For Support- Flame Thrower

The support class can finally get up close and personal clearing out hallways and supporting the advancement of the ground troops with clearing ability in tight quarters.

A5ko
01-25-2007, 12:47 PM
How about an unlockable sniper rifle that is more effective than a tramp pissing on his own shoes.

Master Shake
01-25-2007, 12:48 PM
Here were some other ideas I had a a "un-serious" thread about unlocks....

Recon- Clone---a holographic dummy player you can drop to draw fire from and enemy (no bloom)

Anti-Material Sniper Weapon-- Low ammo clips, High speed projectile (mini Rail gun)


Assault- Riot Shield Genorator--- A devise that generates an energy shield (much like the one support gets)in front of the player but it moves with the player until it is destroyed, and the player can fire through it.

Lambert A-class- The original design for the Lambert, built for higher accuracy at longer range for shoot first oppertunities for the general infantry (more effective medium to long range, not as accurate as the Spec op rifle up close)


Engineer- Jump Jet pack- has enough power to get you on low buildings but a limited fuel supply, you must compensate when coming down.

Fixed EMP/Material Mortar- Spash damage to vehicles, but less to personel designed to punch a hole in the front lines where stalemates often happen. (See the first 10 minutes of any Berlin map)


Support- Anti-Material Centry Pod- Tracks armor/walkers, 3 rounds.


Flame Thrower- Close quarter fighting option for support class and clearing flags/missle silos.


Player abilities-- Paratrooper- Allow paracutes to be controlable

or

X-Item-- Allows you one more slot to carry another item into battle


Squad Leader-- Comandere Vehicle- Give the Squad leader the ability to comandere any vehicle position that is being piloted or occupied by one of his squad members. (avoids the idiot in your squad that wont get with the program)

Heavy Acceptor- Anti-Material Acceptor.....(blah,blah, attacts vehicles and such)



Commander-- Full Cloak- Commander remains hidden from view, but cannot use any combat weapon. (Only way he can be spotted is by an combination of net-bat helmets looking at him at the same time.


FUll EMP STRIKE-- Renders all vehicles and equipment useless for 15 seconds.........can only fight with your knife for this time.

Erhardt
01-25-2007, 01:23 PM
The unlocks will be at the TOP of the trees. This mean they will be GUNS for each kit. Stop all this nonsense about zip-lines, flashbangs, etc. Those belong somewhere in the middle; not at the TOP.
I doubt it. Just because the new unlocks will be at the top, doesn't mean they are somehow mandated to be guns.

Think in terms of the SF expansion and EF booster. GUNS.
Well, those certainly set a precedent, but I just don't get the feeling at all that they are following that precedent much with 2142, considering the unlock aspect for 2142 in general is fantastically more robust and varied than it ever was for BF2. They chucked the BF2 scheme out the window and never looked back.

A5ko
01-25-2007, 01:41 PM
The unlocks will be at the TOP of the trees. This mean they will be GUNS for each kit. Stop all this nonsense about zip-lines, flashbangs, etc. Those belong somewhere in the middle; not at the TOP.

Let me guess, you're the same guy that knows the meaning of life right?

Master Shake
01-25-2007, 01:49 PM
Ok,...so now Ive covered all the threads that ask for serious unlock disscusion.....I think...


For Assault- How a bout a small mini-gun?

Functions almost like the old style Tommy Gun, high rate of fire, short range, reasonably high ammo, high damage, but the less accurate the longer you fire?

For Engineer- Grenade launcher

Gives the engineer some combat ability on ground pounding maps such as Berlin and Cerebe landing. Not too much ammo though...

For Recon- Lambert auto-sniper

A light silenced sniper rifle that fires a three round semi-auto burst. If all three hit the targets torso its a kill. Good range weapon that does not leave you out to dry so much in tighter quarters. Fair ammount of ammo

For Support- Flame Thrower

The support class can finally get up close and personal clearing out hallways and supporting the advancement of the ground troops with clearing ability in tight quarters.


Here were some other ideas I had a a "un-serious" thread about unlocks....

Recon- Clone---a holographic dummy player you can drop to draw fire from and enemy (no bloom)

Anti-Material Sniper Weapon-- Low ammo clips, High speed projectile (mini Rail gun)


Assault- Riot Shield Genorator--- A devise that generates an energy shield (much like the one support gets)in front of the player but it moves with the player until it is destroyed, and the player can fire through it.

Lambert A-class- The original design for the Lambert, built for higher accuracy at longer range for shoot first oppertunities for the general infantry (more effective medium to long range, not as accurate as the Spec op rifle up close)


Engineer- Jump Jet pack- has enough power to get you on low buildings but a limited fuel supply, you must compensate when coming down.

Fixed EMP/Material Mortar- Spash damage to vehicles, but less to personel designed to punch a hole in the front lines where stalemates often happen. (See the first 10 minutes of any Berlin map)


Support- Anti-Material Centry Pod- Tracks armor/walkers, 3 rounds.


Flame Thrower- Close quarter fighting option for support class and clearing flags/missle silos.


Player abilities-- Paratrooper- Allow paracutes to be controlable

or

X-Item-- Allows you one more slot to carry another item into battle


Squad Leader-- Comandere Vehicle- Give the Squad leader the ability to comandere any vehicle position that is being piloted or occupied by one of his squad members. (avoids the idiot in your squad that wont get with the program)

Heavy Acceptor- Anti-Material Acceptor.....(blah,blah, attacts vehicles and such)



Commander-- Full Cloak- Commander remains hidden from view, but cannot use any combat weapon. (Only way he can be spotted is by an combination of net-bat helmets looking at him at the same time.


FUll EMP STRIKE-- Renders all vehicles and equipment useless for 15 seconds.........can only fight with your knife for this time.

A5ko
01-25-2007, 01:52 PM
FUll EMP STRIKE-- Renders all vehicles and equipment useless for 15 seconds.........can only fight with your knife for this time.

Really not liking that idea to be honest, something annoyingly tacky about it.
I just pray i unlocked the Zeller for a reason... if it takes a booster pack to show me the point of it then so be it.

Erhardt
01-25-2007, 02:00 PM
How about an unlockable sniper rifle that is more effective than a tramp pissing on his own shoes.
Either Sniper rifle is already a one-shot kill on a head hit (and I think the Zeller will one-shot-kill to the body if the target only has light armor... not 100% sure on that, though)? What else do you want?

If we had a sniper rifle that kills in one-shot no matter where it hits the body, then all you'll see in the game are snipers. Not very fun. Insta-gib matches in 2142 just don't seem like a great idea. ;)

A5ko
01-25-2007, 02:08 PM
Either Sniper rifle is already a one-shot kill on a head hit (and I think the Zeller will one-shot-kill to the body if the target only has light armor... not 100% sure on that, though)? What else do you want?

If we had a sniper rifle that kills in one-shot no matter where it hits the body, then all you'll see in the game are snipers. Not very fun. Insta-gib matches in 2142 just don't seem like a great idea. ;)


It is a one shot to light armour yes, i'm not sure where you got 'I want a one hit kill doom cannon' from. Clearly you have not used the Zeller otherwise you might have a clue why i'm so pissed at it.

Cons:

Lower ammo count
Restricted scope
Loud
Slow to reload


Pros:

It blows up RDX and APM mines... (wow ¬_¬)

That on top of the dodgy bullet deviations the sniper rifles go through at times. No you're not imagining it... your bullet did go through them and do ZERO damage ^_^

I seriously can't be the only one that thinks stock weapons are far better than their unlocked counter parts.

ohsosharp
01-25-2007, 02:12 PM
bayonet shoot stab that way i might get some dog tags im cr*p

A5ko
01-25-2007, 02:12 PM
bayonet shoot stab that way i might get some dog tags im cr*p

What about aimbot for the high pingers?

Don't want to discriminate now do we.

or maybe a crossbow..

ohsosharp
01-25-2007, 02:19 PM
What about aimbot for the high pingers?

Don't want to discriminate now do we.

or maybe a crossbow..

crossbow sounds good silent and deadly

Nitrophelps
01-25-2007, 02:22 PM
player ability-armor with jump jets but that gives you less sprint and protection
SL ability-anti-armor accipter

recon
sniper- drone that alerts you to enemies within a 5 meter radius to keep you from being knifed, only works when stationary for 10 or more seconds.
spec ops- weapon that poisons your enemy, but takes awhile too kill, needs to be fullly healed 5 times to be gotten rid of.

assualt
medic- defib that has a longer range
attack- flamethrower attachment

support
close combat- vibroblade (http://starwars.wikia.com/wiki/Vibroblade) thrower
ganz- laser weapon with three un-reloadable shots that can shoot through walls, perfect for killing grenade spammers on the titan

engineer
aa- deployable AA laser emplacement, also effective against infantry at medium range
anti armor- charric (http://starwars.wikia.com/wiki/Charric) cannon

A5ko
01-25-2007, 02:23 PM
crossbow sounds good silent and deadly

Silent and deadly... hmm, well i guess you could use tactical CTD's.

EliteRazgriz666
01-25-2007, 03:05 PM
Ugghhh firstly who ever said a stronger pistol is dumb..the pistol is fine, I always pwn with it.
Whoever said extra APM is dumb too....we already have enough APM spamming noobs playing.
Silencer for sniper rifles is fine...
Flashbangs are not really needed.
Repair hub is stupid, we already have supply drops.
I like the sound of the different purpose drones however.
If I had to decide on new player ability unlocks, I would say maybe...run faster ?
For new class unlocks:
Recon: I like the sound of the triggers, like leaving them in an area which sets off if there's an enemy running through. I think they should be given smoke grenades. Silencer aswell for sniper.

Support: Tripod for gun maybe which can be deployed and improves accuracy. Ice pack or something similar to slow down heat build-up.

Assault: Different ammo can be used eg. Armour piercing ammo or anti-vehicle ammo etc.

Engineer: New SMG and maybe remote control drone which can be controlled.

Just a few ideas...

A5ko
01-25-2007, 03:09 PM
Pistol can't be that good, i sure as hell don't get owned by it..

EliteRazgriz666
01-25-2007, 03:13 PM
Yes it is..since the patch which made it a faster shooter it is a very versatile weapon.

Erhardt
01-25-2007, 04:22 PM
It is a one shot to light armour yes, i'm not sure where you got 'I want a one hit kill doom cannon' from. Clearly you have not used the Zeller otherwise you might have a clue why i'm so pissed at it.

Cons:

Lower ammo count
Restricted scope
Loud
Slow to reload


Pros:

It blows up RDX and APM mines... (wow ¬_¬)

That on top of the dodgy bullet deviations the sniper rifles go through at times. No you're not imagining it... your bullet did go through them and do ZERO damage ^_^

I seriously can't be the only one that thinks stock weapons are far better than their unlocked counter parts.
Ah, gotcha. My apologies... I'm so used to hearing people squeal about the lack of a one-shot-kill to the body sniper rifle, I assumed that was the source of your discontent as well since the initial detail you had in your post wasn't specific at all.

I've played around with the Zeller, but only a very little bit... I'm not equipped with the kind of patience a sniper requires, heh heh. I do agree, though, the 3-shot clip and the reload time sucks. If they would increase the clip size, or reduce the reload time, it wouldn't be as bad for either issue, IMO.

WetPatch
01-25-2007, 04:55 PM
The name of this thread made it sound like a joke lol.

Then I looked at who started it, and though "Oh it actually is serious".

Two ideas. Silenced Lambert and pistol.

Something for assault so that they can at least irritate vehicles.

Also, how about a "traditional" LMG? One that gets less accurate over time but doesn't overheat?

lol it was a joke but people started posting in it with real suggestions :cry: lol

Alaz
01-25-2007, 05:00 PM
Either Sniper rifle is already a one-shot kill on a head hit (and I think the Zeller will one-shot-kill to the body if the target only has light armor... not 100% sure on that, though)?

Zeller shot to no body armour leaves you with like 10hp, there is no one shot kill to anything but the head with a sniper rifle in this game.

Erhardt
01-25-2007, 05:02 PM
Flashbangs are not really needed.
Yeah they are. We need to break the unceasing grenade spam in the Titan hallways to make that avenue of attack more viable again. Getting kind of boring that most (not all, but most) Titan matches end up playing like typical conquest matches because nobody feels like wading through a constant stream of grenades to blow up a console. I'm not knocking the grenade stream defense, but right now it's just too tough and costly to break.

Support: Tripod for gun maybe which can be deployed and improves accuracy. Ice pack or something similar to slow down heat build-up.
I dunno about the tripod, but the Ice pack idea is a good one, good call. 'Course, I imagine it'd be more in the form of a mini-airconditioner attachment than a bag of ice. Funny visual, though. :laugh:

Assault: Different ammo can be used eg. Armour piercing ammo or anti-vehicle ammo etc.
Not in love with this one... armor piercing rounds would just needlessly re-level the playing field... we die quick enough as it is, IMO. Anti-vehicle ammo would steal too much of the Engineer's thunder, I'd think.

Engineer: New SMG and maybe remote control drone which can be controlled.
What did you have in mind for them to do with it? I'd think a remote controlled drone would probably slow the gameplay down too much for the engineer using it.

Flt. Sgt. Powderhound
01-25-2007, 05:11 PM
X-Item-- Allows you one more slot to carry another item into battle


I agree, but there would have to be less ammo for that weapon and the sprint distance would be reduced to balance it out.

Chasepwner
01-25-2007, 06:10 PM
Give this young man a gold star! You are precisely right, sir! :)

http://images.google.com/images?q=tbn:TpSiFcdo7KXETM:http://www.companycatalog.com/kenberma/images/shaped%2520gold%2520star%2520pin%2520sm.jpg

HORRAY ME!!



A lot of these ideas will slow the game down tremendously or they are far to minor and out of place to be an unlock. My guess is since there will be 2 unlocks per kit, there will be some sort of upgrade to the existing kit and the other unlock will be an actual weapon.

firecreak
01-25-2007, 06:12 PM
My list.


Engineer Right: ShotGun... (not as good as the clark)


Why 'not as good as clark' ?

Engineer really sucks so i suggest it should be better..

Rick Astley
01-25-2007, 06:16 PM
I sayed this numerous of times: P90 for Engineers!

jnick
01-26-2007, 01:04 AM
The unlocks will be at the TOP of the trees. This mean they will be HEAVY ARTILLERY for each kit. Stop all this nonsense about Guns, zip-lines, flashbangs, etc. Those belong somewhere in the middle; not at the TOP.:rolleyes:

For the first, DICE can do whatever they feel like, so please don't confuse your opinion with facts.

Second, You are forgetting that we already have 2 Gun unlocks for each class. There is not much room for new weapons designs when we consider that it usually is a trade off between rate of fire, stopping power and accuracy. If they just made a bigger and better gun it would ruin the balance.
That is my opinion.

And I don't really see new Guns adding much to the gameplay anyway, I hope this doesn't just become an excuse to sell more powerful weapons.
Instead I hope for new tools that will make the classes even more varied and entertaining.

:Sigh:

Right now the unlock structure is set where the more rewarding unlocks are at the top. Now lets think about this. Why would I go all the way up the tree, to receive the Voss, which is then followed by a zipline or flashbang?

Take a second - think about it. If you still think otherwise; that's fine. You're entitled to your opinion.

mattscout007
01-26-2007, 01:45 AM
Since when is a zipline not rewarding? I'd go all the way to the top of a tree for that. Equipment can be just as good as a new gun.

LordZypher
01-26-2007, 02:15 AM
Ideas I don't agree with: (there's plenty I won't bother listing):shakehead:
New Sidearms. They're already good enough, and they're sidearms, deal with it.
Stun Grenades. They WON'T stop 'nade spamming Titan Defenders. How hard is it to throw the next grenade the same direction as the last 500 just because you're suddenly blind and deaf? I mean really?
Different Ammo. You have a defined role, learn to get a squad! Unless they're EMP rounds for sniper rifles, because it sucks to sit in a tower watching your team get obliterated by vehicles and being unable to help.
Extra AP Mine. Want another AP Mine? FIND A SUPPORT TROOPER!
Jet Pack. Go play Tribes.

Ideas I think would really add something to the game::nod:
Flamethrower for the Support's "Clark Tree". Now THIS is a way to break through Titan defense! Plus it makes sense being alongside the DysTek Pulse Meter. "Oh look, enemies in the corridor! Good thing precision doesn't matter!" It would need a rather long reload time to balance it out(no endless fire spamming unless you have ONLY Support Troops, but good luck destroying that Titan with fire).
Power Armor for the Support's "Ganz Tree". Gives more protection than heavy armor, you're movement is reduced as with heavy Armor, but your fire is stabilized as if Stationary while Walking, Crouching while Stationary, Prone while Crouching, Prone AND Scoping while Prone, and UBER SPECTACULAR when Prone AND Scoping. It should probably make a lot of noise too, just to make you less stealthy(I feel the "human tank" would be pretty obvious).
3-Shot Burst Lambert Sniper Rifle for the Recon's "Lambert Tree". Would provide the middle ground between the Recon guns. We don't REALLY need another gun, but unless they make nighttime maps where Night/Infra/EM vision would actually be USEFULL, this is the best thing I can come up with.
Silencer for the Recon's "Zeller Tree". It would not only Almost nullify the gunshot entirely(kind of useless when it's masked by the sounds of war), but it would also cancel the little red triangle that indicates where enemy fire is coming from. Don't ask me to explain that logically, but it would be a usefull mechanic.
Taser/Tagger AR Attachment for the Assault's "Baur Tree". It would have the effect of EMP against targets with Active Camo(blinks pretty colors), and ANYONE shot by it will be marked on your team's NetBat for about 30 seconds (prehaps less).
Some sort of Sprint Speed Augmentation Device for the Assault's "Voss Tree". It would help Medics get to downed team mates faster, and also let them get back OUT of enemy fire after reviving someone. It also seems relatively befitting of an Assault trooper to move a bit faster than everyone else since they ARE more or less the shock troops and should be leading the way with supressive fire coming from behind them.
Auto-Anti-Aircraft Turret for the Engineer's "SAAW Tree". Finally another way to give hell to those pesky aircraft. Would work like a bigger version of the Enforcer Sentry Gun but it only targets aircraft. Prehaps with the effect of a single-barreled version of the AA turrets we already have.
Mortar for the Engineer's "Pilum Tree". It would OBVIOUSLY be indirect fire only. You set it up like the Enforcer Sentry Gun and then hit "E" to use it like a vehicle. Same rate of fire as a Sniper Rifle, 5 launches before reloading. AWESOME range (leaving accuracy mostly to guesswork or good teamwork), explodes like a tank shell(area AND damage-wise).
Zip/Grapple Combo Gun for the "Player Ability Tree". It would work as a combo between the 2 items. Simply fire one end at your destination, and the other at your feet. So if you shot at the ground from a tower it would effectivly be a zipline, and if you shot at a roof and then at your feet it would wench you up the side of the building. (Think Batman) Prehaps as a bonus you could fire it at downed allies and it would bring them to you (I rather liked the idea, even if it was a bit odd).
Area Force Field Generator for the "Squad Leader Tree". Dropped like an IPS Shield, and comes with one of those clicky remotes (Pulse Meter/Detonator/Active Camo). The Squad Leader can activate it remotely for 10 seconds at a time. when activated it is essentially the same type of shield you get in a vehicle by hitting "X". You could jam about 8 people inside it without any elbow room and they could fire out of it but are protected from incoming fire (same as the vehicles) It would need a relatively long recharge time...say...15 seconds.

Those are the things I'd love to see added.
Sorry if I'm a bit long winded.:p

Erhardt
01-26-2007, 01:27 PM
Ideas I don't agree with: (there's plenty I won't bother listing):shakehead:[LIST]

Stun Grenades. They WON'T stop 'nade spamming Titan Defenders. How hard is it to throw the next grenade the same direction as the last 500 just because you're suddenly blind and deaf? I mean really?
The proof will be in the pudding, of course, but in any other game I've ever played with flashbangs, just being pointed in the general direction was anything BUT a guarantee of continuned accuracy after being rendered insensate. Sure, if they're facing down the hallway, they can still hit their mouse and chuck a grenade, but I really doubt it'll be as bad as it is now.

And with defenders being blind, no matter WHAT, that'll give the attacker just that much more chance to break in and take them out. Right now, the odds are so long it's practically worthless to even waste time trying, which just turns titan into Conquest with missiles and maybe one squad dying repeatedly hoping for a hail-mary breakthrough in a hallway.

This is just for the hallway situation, too... let's not forget there are any number of other scenarios they could be used in while playing the game.

Erhardt
01-26-2007, 01:54 PM
Ideas I think would really add something to the game::nod:
Flamethrower for the Support's "Clark Tree". Now THIS is a way to break through Titan defense! Plus it makes sense being alongside the DysTek Pulse Meter. "Oh look, enemies in the corridor! Good thing precision doesn't matter!" It would need a rather long reload time to balance it out(no endless fire spamming unless you have ONLY Support Troops, but good luck destroying that Titan with fire).
I like the idea of a flamethrower. Maybe give it 30 seconds of firing time before you need to reload the fuel bottle, and defintely a long reload time for that.

Power Armor for the Support's "Ganz Tree". Gives more protection than heavy armor, you're movement is reduced as with heavy Armor, but your fire is stabilized as if Stationary while Walking, Crouching while Stationary, Prone while Crouching, Prone AND Scoping while Prone, and UBER SPECTACULAR when Prone AND Scoping. It should probably make a lot of noise too, just to make you less stealthy(I feel the "human tank" would be pretty obvious).
I like this idea too, though rather thant the step-up in accuracy you're describing, I'd maybe go a little simpler and just have the reticle shrink faster. Maybe give the Ganz a bigger sight too... that narrow thing it has now seems like it must be really irritating to work with.

Silencer for the Recon's "Zeller Tree". It would not only Almost nullify the gunshot entirely(kind of useless when it's masked by the sounds of war), but it would also cancel the little red triangle that indicates where enemy fire is coming from. Don't ask me to explain that logically, but it would be a usefull mechanic.
Not awfully crazy about this one. I mean, it makes sense, but gameplay balance-wise, it's tough enough to find or "get back" at a decent sniper already, because they're presumably firing on you from a good distance away. Looking in their direction is rarely enough to actually spot them and retaliate before they put another round into you (assuming they didn't already displace after the first shot). Not even getting the "they shot came from over there" indicator is just a bit much.

Some sort of Sprint Speed Augmentation Device for the Assault's "Voss Tree". It would help Medics get to downed team mates faster, and also let them get back OUT of enemy fire after reviving someone. It also seems relatively befitting of an Assault trooper to move a bit faster than everyone else since they ARE more or less the shock troops and should be leading the way with supressive fire coming from behind them.
I think I'd rather see this as an ability unlock. A fast guy should be a fast guy, not determined by class.

Mortar for the Engineer's &quo