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MDawg77
01-22-2007, 02:19 PM
Has anyone else noticed that the Clark's rate of fire is not consistant? Sometimes I can fire rounds very rapidly back to back, and other times it takes almost a second before I can fire my next shot. Is this a bug, or is it just the timing of my mouse clicks?

angelofdeath3131
01-22-2007, 02:24 PM
Yes, but almost all fps games that I have played with shotguns do this. I do not know why. Lol, I can click like hell sometimes and blow 2 to 3 guys away others ill shoot once and by the next shot itll lock up or something and illget killed. sucks. I think its lag that causes this by the way.

Deesies
01-22-2007, 02:34 PM
Yes, the clark suffers from the same problem the pistols did a few patches back. It will sometimes jam.

However, dice's official position is that it's our fault.
http://www.totalbf2142.com/forums/showthread.php?t=13958

Dr_Zyklon
01-22-2007, 02:37 PM
if you look closer the clark seems to have what it looks like a barrel, if so it should be able to quickly reload the next round, if you have played CSS and used the auto shotgun you will know that the clack with the same rof would pwn so much a$$

XM03
01-22-2007, 03:26 PM
Yes, the clark suffers from the same problem the pistols did a few patches back. It will sometimes jam.

However, dice's official position is that it's our fault.
http://www.totalbf2142.com/forums/showthread.php?t=13958

thx to that redirect, that was chuckle to read, dice can take position and stick it up there arses

AlphaNut
01-22-2007, 04:32 PM
Its not a jam, nor is it a bug. You are pressing the mouse more quickly than the gun is allowed to fire, so at some point a mouse click does not fire a round. If you learn the rhythm of the Clark you will not have this problem.

qft.

Sorry guys but I have to agree with the dev on this one.

Rouglead
01-22-2007, 04:47 PM
same for me but i have 90-100fps on the internet

Deesies
01-22-2007, 04:54 PM
qft.

Sorry guys but I have to agree with the dev on this one.

It's not an opinion. It's simple fact. There's nothing to agree or disagree with.

AlphaNut
01-22-2007, 05:15 PM
It's not an opinion. It's simple fact. There's nothing to agree or disagree with.

ok, I agree with your opinion that it is a simple fact :D

D-Zone
01-22-2007, 05:21 PM
I have all kinds of problems with the Clark. I find it as hard to use as a knife or a pistol. These items and there use just elude me...:cry: I miss with the first shot (lag I tell you!) then the reload is as if I have to take a round out of my pocket, open the breach and load and then I'm dead.

Of course you can tell which badges and pins I'm missing.

AlphaNut
01-22-2007, 05:30 PM
hehe it can be tricky at first, and the first shot is the most important so make it count.
It is the first shot that has to be dead-on preferebly in the upper chest area or in the face if he's close enough. Else you are as good as meat.

God I love this weapon. I just unlocked it and I want to use it on every map. It is an absolute sick assault weapon, and coupled with the pulse meter, and unlimited grenades it turns me into Rambo :D

I have always loved shotguns in games, and in BF2 I regretted unlocking the DAO12 so late.

Kraxis
01-22-2007, 05:39 PM
I have always felt odd too about the ROF.

At times you can pump out shots like nothing else, then suddenly it is as if the pumps are slower. I'm not much of a 'clicker' to be honest, I might even be a bit slow as I prefer to line the target up (strafing him into the sights). But I have indeed experienced something like this. And worse at time I shoot and get no hits at all... Feels pretty stupid when the guy is perfectly in my sights.

But whatever it lacks in the stability department is made up in the fun department. When you go on a rampage (and it happens) the Clark is just that much more fun than any other eapon (save perhaps the Pilum).

Btw, I feel the Clark is for each life either a God-mode or a pwning of the player. I either kill like I'm Achilles or I get shot down like a greenhorn on his first mission.

m7kf83sf92
01-22-2007, 06:12 PM
Roffles. Just read the dICE account. Yeah, I get that. I can get up close and finish off a whole squad, and sometimes my gun locks down after one shot and I get owned by one guy with a SMG...

jackal22
01-22-2007, 07:18 PM
happens to me too i just think they cant be ****ed to fix issues anymore.

not when they could be making money selling boosters/

vbl
01-22-2007, 07:21 PM
Has anyone else noticed that the Clark's rate of fire is not consistant? Sometimes I can fire rounds very rapidly back to back, and other times it takes almost a second before I can fire my next shot. Is this a bug, or is it just the timing of my mouse clicks?

I posted this in the bug forum but the first thread was locked and the follow-up deleted. They're in denial of it.

EDIT: Here is the original thread (http://www.totalbf2142.com/forums/showthread.php?t=13958). After this one was locked I started a new one that explained, in great detail, the bug. But Demize deleted it without comment, discussion, or explanation.

Iwantcable
01-22-2007, 07:28 PM
They need to beef up the clark a tiny bit, and make the spread much wider. Maybe more like a R6:Vegas shotty ;). IMO the reason shotguns should be less powerful at range is because of their large spread, not because they are weak.

Kraxis
01-22-2007, 07:36 PM
I think I can agree with that. The shotties are very 'localized'... I remember being a bit iffed that the Herzog would only hit if you got a perfect shot in.

And now that I think of it I like the Clark becasue of it's potential for killing and because it is hard to use. So when you really dish out damage you establish yourself as one who is better than the others... Kinda silly...

WanderingZephyr
01-22-2007, 07:42 PM
I love my Clark (over 200 Close Combat pins with the little guy) but agree that it does have a fair amount of issues.

I don't mind that it has a very limited effective range (it is a shotgun, after all) nor do I really mind that it can just be incredibly random in when you get a kill and when you don't (will sometimes take two or three point blank blasts to drop a guy, and then in another case, just a single blast from 10 meters will do the same job). But I have noticed the problem with sometimes it just not firing when it should.

I've used the weapon enough to have a pretty good understanding of it's natural rate of fire, and how I should space my clicks to make sure I don't click and get nothing, or wait too long and get blown away. But sometimes, just randomly, it won't fire when I'm sure it's been enough time for another shot to be ready. And when the first round doesn't do the job (because the weapon is pretty random), you really want to get that second one out--and if it doesn't fire, you've got problems because that Voss guy is going fully-automatic on you by now.

vbl
01-22-2007, 07:58 PM
I've used the weapon enough to have a pretty good understanding of it's natural rate of fire, and how I should space my clicks to make sure I don't click and get nothing, or wait too long and get blown away. But sometimes, just randomly, it won't fire when I'm sure it's been enough time for another shot to be ready.

This is precisely (almost word for word) what I posted and Demize99 quickly deleted.

Deesies
01-22-2007, 09:06 PM
I remember that. I pm'd him shortly after but not reply :P

Chasepwner
01-22-2007, 09:11 PM
Yea... the clark is a bit bugged. And the hit registration is HORRIBLE!! I have to shoot a guy twice point blank with all the bullets hitting in order to kill, if not more. And it shouldn't get mega weak at farther than 10 meters as it does now.

AlphaNut
01-22-2007, 09:19 PM
I think it is quiet strong enough.
Sometimes it makes me feel like Superman with a weapon. Although sometimes I just don't seem to hit anything with it. But I am quiet sure that this issue is connected to client/server-side packet loss, and/or server overload.

gamefoo
01-22-2007, 09:44 PM
I demand BF2 shotgun physics. Then again, my demands means nothing to EA.

nimski
01-23-2007, 01:45 AM
Just because the gun doesn't go off right away doesn't mean it didn't fire.

Kraxis
01-23-2007, 02:43 AM
Just because the gun doesn't go off right away doesn't mean it didn't fire.

Well, then we should by chance have recieved kills when the gun hadn't actually fired yet (at least seeing it shoot). But I have not seen this, and I really doubt the others have either.
In fact if this was the truth I think our friendly Dice dev would gently have pointed this out to us.

Mavlyn
01-23-2007, 06:14 AM
I love the Clarke, but yeah, there're some hit issues, especially on the Titan (where it's nigh-on unusable). Stuff like: I fire, I get a hit... no damage. I fire again, no damage (point blank, mind you). Dude whirls, blows me away.

Or, more amusing, I shot a guy, got the hit indicator, he turned to shoot me, I jumped to the side to line up again, taking 50% damage from the Voss, and THEN he fell over dead, the message: Mavlyn [Clarke 15b] Dude. Huh? Were those buckshots moving at the speed of slow?

I really hope they fix the hit detection with this thing. There's no reason for the lethality variance on this gun (sometimes it kills, sometimes not, with the same hit).

Leemus
01-23-2007, 07:22 AM
I'ma clark nazi.
I've had this problem but only mabye 3 times that i can remember.
Got me killed all 3 times though.
It was not a mistimed click. at all.

<3 Clark.....no im not gay...why must the shotgun have a mans name?
I'm gunna rename it Jessica Alba.

Just because the gun doesn't go off right away doesn't mean it didn't fire.

Also yes. I have noticed this alot in very close range. But well. It still goes off.
I will shoot a guy. his corpse will fly into the distance (love it) and THEN it will fire.
Interesting concept.

Weyoun
01-23-2007, 09:07 AM
Love the Clark too, but it really has issues like mentioned in those other posts. I often wondered if I again have messed up my Logitech MX518 because of the randomness of shots not going off. But then again every other weapon still works fine *hmm* with the same mouse...so it must be either the clark being messed up or my internet connection.

Revoluti0n
01-23-2007, 02:05 PM
if you look closer the clark seems to have what it looks like a barrel, if so it should be able to quickly reload the next round, if you have played CSS and used the auto shotgun you will know that the clack with the same rof would pwn so much a$$

Umm, yes all shotguns have a barrel...that is where the the projectile exits when discharged.

Trippet
01-23-2007, 02:44 PM
Umm, yes all shotguns have a barrel...that is where the the projectile exits when discharged.

I think he meant a barrel (cylinder) mag, which would theoretically speed up the chambering of a new shell.

And oh yeah, I love the Clark too. :cool:

I've seen some of the issues you guys are talking about, especially the "fire and 3/4 of a second later he falls down dead" thing, and I'm sure it's just lag. My favorite is defending a vent with it - stand there out of sight until they drop then BOOM one-shotted. Wait until they come back and drop a grenade or APM in there (back up for grenades, they won't hurt if you're against the back wall, obviously crouch for APMs), then you know you've got 'em frustrated and you can get 'em again. ;)

Revoluti0n
01-24-2007, 04:56 AM
I know...It was a facetious comment. I love the shotgun too, I just barely unlocked it like 2 weeks ago. I've been trying to keep all my unlocks as balanced as possible, since I don't play that much anymore.