View Full Version : Forgotten hope 2
GunHappyBob
02-07-2007, 12:50 AM
Who uninstalled bf2 to have room for 2142 but plans to reinstall when this mod is finished? I plan to so I can get away from this game for a while and I miss bf2.
*FMJ*Power
02-07-2007, 12:58 AM
im in like flynn!!! i will be the first one playing, hehehe, and you can bet there will be a FMJ server up the second the files are released. i wont have to reinstall though because im still playing POE2 all the time.
WanderingZephyr
02-07-2007, 01:04 AM
I have enough room and will almost certainly try it. I really liked the first Forgotten Hope, a lot of people didn't like the way they did things, but I really liked it. It felt to me almost like a sequel to Battlefield 1942, not just a mod.
But it sure is taking a long time for Forgotten Hope 2 to be released.
*FMJ*Power
02-07-2007, 01:08 AM
good things come to those that wait............
http://mods.moddb.com/5480/forgotten-hope-2/
Deesies
02-07-2007, 01:34 AM
Nope. I still have BF2 installed for Poe2. Not really interested in FH2 anymore. Too many screenshots with no forseeable end in sight =(
bman427
02-07-2007, 04:47 AM
Fogoten Hope will be release when the gaming universe had completely change look at gameboys to psp.
Fogoten Hope will be release when the gaming universe had completely change look at gameboys to psp.
Anyone know what this means?
WanderingZephyr
02-07-2007, 09:20 AM
I think that person means that Forgotten Hope 2 will be released when the PSP overtakes Nintendo's GameBoy series in the handheld market. Which...when you look at sales, becomes pretty clear where things are going.
Personally, I think Forgotten Hope 2 will come out somewhere between the releases of Duke Nukem Forever and Starcraft: Ghost.
mrsnype
02-07-2007, 09:49 AM
For someone that is new to the mod parts of the BF series, can someone please explain the the story of Forgotten Hope 2 and perhaps a link to some more info and screens?
GunHappyBob
02-07-2007, 10:58 AM
Basically its set in the ww2 setting i believe and they've done mods in th3e past. look up their website
The 13th Raptor
02-07-2007, 12:29 PM
It'll be here, the developers are just taking their time.. i can asure you, progress being made. You have to remember that FH2 cannot use BF2 statics, and since it's going for a realistic feel, needs alot of testing. Patience.. :)
WanderingZephyr
02-07-2007, 12:34 PM
Forgotten Hope for Battlefield 1942 was just a very comprehensive realism modification. Adds just a ton of vehicles (dozens and dozens, lots of authentic tanks, planes, and so on) weapons, maps and adds some little things (like you can't be a Sniper, you have to go find a Sniper kit, and only the Pilot class can parachute out of planes).
Some of the maps are quite fun, the artillery tends to be more useful in my opinion, and I love some of the tanks (German tanks are always fun, but so is the Sherman Firefly and a few others). Also some nice sounds, which I appreciate.
It's very comprehensive, if you own Battlefield 1942, it's worth a look, just to see. It's not for everyone though, some of the game mechanics feel like they need work, and isn't as polished as something like Desert Combat.
Forgotten Hope 2 is a modification for Battlefield 2 with the same goal in mind, by the same people. Which kinda begs the question why this thread is in this folder, since, to my knowledge, it will remain a Battlefield 2 modification, and does not pertain to 2142. But anyway, it's been a long time in the making, hopefully will be worth it.
A link (http://forgottenhope.bf1942files.com/index.php)to their site.
*FMJ*Power
02-07-2007, 02:30 PM
For someone that is new to the mod parts of the BF series, can someone please explain the the story of Forgotten Hope 2 and perhaps a link to some more info and screens?
heres their home page.
Forgotten Hope 2 (http://forgottenhope.bf1942files.com/main.php?module=&lang=english&flash=yes&mod=)
also youll want to keep checking the total bf2 main page, they update mod progress on a regular basis, theres a few very good mods in the works set to release within the next couple of months. id highly recommend downloading
Point Of Existence 2 (http://www.pointofexistence.com/)
its a masterpiece!
Casper
02-07-2007, 02:33 PM
POE2 is the shizzle! I play it all the time. I liked USI a lot too but nobody plays that anymore.
FH2 looks really good too and I will be getting that once they release it.
Are any other major mods planned for 2142 other than First Strike?
b` m3ow
02-07-2007, 02:35 PM
I got room for Fh2 still.. Just, I've given it up.. All they show is nothing but Screenshots and Videos.. I know the longer it takes the better it is.. But thats been WAY too long......
Vreki
02-07-2007, 02:38 PM
Point Of Existence 2 (http://www.pointofexistence.com/)
its a masterpiece!
Absolutely, I turned to that when I got tired of BF2.
It is better than the core game.
Master Shake
02-07-2007, 05:05 PM
Of all the BF2 mods, I still say give me Operation Peace Keeper....POE2 a close second, but OPK has a much more deadly and grittier feel.
BIFF EXPLODER
02-07-2007, 09:16 PM
i cant wait for FH2 and Eve of destruction, i'm tired of modern day combat :\
Soduka
02-07-2007, 09:26 PM
Same here, I just plain gave up on FH2 ever being released. It's bordering on plain stupidity how long they are taking with this release. COME ON! I waited 6 months, and I gave up waiting around September. At least release a public beta, don't just release a beta to all your stupid close friends and associates!
Deesies
02-07-2007, 10:19 PM
It's a problem with mod mentality thesedays. As pointed out by Valve's Doug Lombardi, too many mod teams are pretending to be proper developers these days.
This could also be blamed on the community, always expecting "bigger and better." I'm sure most would agree that unless it's a total conversion, people aren't likely going to be interested where a few years ago, a mod could consist of only a few minor changes and still be a success.
TigerRei
02-07-2007, 10:42 PM
It has nothing to do with the mentality. If you want to know why it's taking so long, load up FH on 1942, count all the custom-built vehicles, structures, weapons, and whatnot. Rebuilding everything for a new engine takes time, especially with the enormous amounts of stuff to remake and test. Especially when you take into account that in FH, depending on the year that the map is based off of, you might have different versions of the same tank that is on other maps.
Lets not forget too that with the new engine comes new capabilities that have to be evaluated. They're not taking forever just because they feel like it, or if they're just being lazy. They have a TON of work to do.
Revoluti0n
02-08-2007, 01:48 AM
As for mods, they are a nice change of pace from the core game. But come on, it's been over a year and a half and still waiting for some mods? If you want to keep a good mod in the minds of people put out a playable demo within a year at least and work on it. More people are tired of waiting than not I think.
Everyone was really anxious for DCON, but all that the community gets is 3 dozen screenshots of a map every other 2-3 months. It's admirable doing something for free like spending countless hours modeling, skinning, creating textures, but people get tired of waiting and they move on.
There are lots of excellent games on the way or already here:
ET:QW, Crysis, Frontlines: Fuel of War, Armed Assault, GRAW 2, Rainbow Six: Vegas to name a few. It's more an individual choice, you cannot make people get un-bored of waiting forever. I'm not slamming any mod's, dev's, or anyone, just stating what a lot of people have posted in the BF2 forums. I can see their point of view as well.
Deesies
02-08-2007, 01:53 AM
It has nothing to do with the mentality. If you want to know why it's taking so long, load up FH on 1942, count all the custom-built vehicles, structures, weapons, and whatnot. Rebuilding everything for a new engine takes time, especially with the enormous amounts of stuff to remake and test. Especially when you take into account that in FH, depending on the year that the map is based off of, you might have different versions of the same tank that is on other maps.
Lets not forget too that with the new engine comes new capabilities that have to be evaluated. They're not taking forever just because they feel like it, or if they're just being lazy. They have a TON of work to do.
That's exactly my point. Thank you.
pandadude
02-08-2007, 06:34 AM
Anyone know what this means?
I never understand bman's posts mate lol.
nadicus
02-08-2007, 06:55 AM
Crysis
Sorry to be off topic and disregard if this is old news. But I heard from GI that it is going to be pushed back past winter to fix some problems.
*FMJ*Power
02-08-2007, 07:03 AM
As for mods, they are a nice change of pace from the core game. But come on, it's been over a year and a half and still waiting for some mods? If you want to keep a good mod in the minds of people put out a playable demo within a year at least and work on it. More people are tired of waiting than not I think.
Everyone was really anxious for DCON, but all that the community gets is 3 dozen screenshots of a map every other 2-3 months. It's admirable doing something for free like spending countless hours modeling, skinning, creating textures, but people get tired of waiting and they move on.
There are lots of excellent games on the way or already here:
ET:QW, Crysis, Frontlines: Fuel of War, Armed Assault, GRAW 2, Rainbow Six: Vegas to name a few. It's more an individual choice, you cannot make people get un-bored of waiting forever. I'm not slamming any mod's, dev's, or anyone, just stating what a lot of people have posted in the BF2 forums. I can see their point of view as well.
i would pretty much agree with that consensus. i cant wait for it, other fan boys cant wait for it but the average joe or casual mod player is pretty much long gone. i know it will end up maybe a little better than poe with 4 or 5 rooms in the US filled all the time but i still cant understand justifying all that time for such few real true players.
i think the mod teams expectations of the community are way to high, there are not very many mod players left out there in the battlefield series, the stat system pretty much sent them all running for other games. i mean if any other mods could be used as hindsight just look at poe2, ive said it once ill say it again, it is a masterpiece, it was voted the top mod of all time for any game ever created but where does it sit? there is one room populated in the us right now, one! and its the only mod populated, opk is dead, usi is dead, countless other small mods are long dead. i feel bad for all the time and hard work they did, i just hope the fh2 team doesn't expect to see any drastic increase in player count over what poe2 has right now.
yes i understand they are truly making every building and aspect of the game, there will be nothing recycled and i love that fact, ill wait but like i said the average player is already long gone. only time will tell but i have a horrible feeling were gonna finally get it and then 1 month later there will be only one filled room in the entire world. word of mouth will truly be the factor in this one succeeding for us all.
It has nothing to do with the mentality. If you want to know why it's taking so long, load up FH on 1942, count all the custom-built vehicles, structures, weapons, and whatnot. Rebuilding everything for a new engine takes time, especially with the enormous amounts of stuff to remake and test.
I don't think we're confused as to why it's taking time. The question I inevitably ask is, "You can take a lot of time and create an immense amount of content - but should you?"
Someone just mentioned it too, but by not launching FH2 during BF2's release prime (i.e. pre-2142) they've missed out on a ton of players. Hell, I had forgotten about it altogether until someone posted this thread (in the wrong forum, by the way). And I loved FH1.
I appreciate what it's like to have a creative vision and to want to do the best job possible. I also expect that regardless of how many people play FH2, its creators will feel proud of their work.
But part of a good design is knowing what not to include - or, at least, what not to include right away. And as much as I enjoyed FH1, there were almost too many things to choose from. Too many variations. Too much content to absorb. In some ways it pulled the emphasis away from the gameplay and placed it on the multitude of vehicles. I don't know about you, but I found myself more focused on "trying everything out." The problem was that, once I had, I stopped playing.
Look at 2142 as the alternative. It has the fewest vehicles in any BF game to date, yet it is, technically speaking, the most balanced design they've ever done. They created a framework where there is some good gameplay depth, so that I don't need 10 vehicles because I'm constantly discovering new ways to use the 5 they do have (numbers hypothetical, to make my point).
I'm not a modder but if it were up to me, I'd have released "FH2 Stage 1" depicting the earliest of the battles in their series. Then, over time, added content that carried us through the later battles in the timeline. Then we'd be able to play it sooner and they'd increase the duration of their player interaction, which is always good for publicity, word of mouth, and exposure. Plus, the immersion of the progression would be, hands-down, better than any other BF game's plotline.
Just my "tree fiddy."
TigerRei
02-09-2007, 12:07 AM
There's many ways to argue this. I'm not going to debate on their validity or their chance at success. One thing I do want to point out though is that mods do take a long time to make. The original FH didnt come out until well after BF1942 was out. Yet people now expect mods to come out for new games within months of it's release, as if somehow the process got simplified. Look at Half-Life 2 for example. Look how long it's been out, and how few total conversion mods are out for it. And of those, how many are finished? While I understand there IS such thing as taking too long (cough cough DNF), expecting people to finish a large mod conversion in less than a year is unrealistic. Especially when the developers dont release all the proper mod tools on time.
I have to say I'm patient enough to wait for it. Sure, they didnt release it in BF2's prime, but to me that's insignificant. Whether or not I liked BF2 has nothing to do with how I like FH2. I have a feeling though when it is finally released, there will be people reinstalling their BF2 to play it. I know I will.
Whether or not I liked BF2 has nothing to do with how I like FH2. I have a feeling though when it is finally released, there will be people reinstalling their BF2 to play it. I know I will.
It's a matter of awareness, new games, and hard drive space. Desert Combat extended the longevity of BF1942 for a long time, so people still had it installed when FH1 came out.
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