View Full Version : Conquest: Assault Lines as defined by Kristoffer Bergqvist , Producer on the game
Dangerdog
02-13-2007, 02:44 AM
I always knew it as just Conquest but apparently it’s really called Conquest: Assault, now about Conquest: Assault Lines…
The booster pack features the tweaked Conquest Assault Lines game mode, how does this version of Conquest play differently than the original game mode available in Battlefield 2142?
It’s a simple but still important change to the Conquest: Assault game mode featured in the BF series since 1942. Its essence is that the attacking team cannot conquer the enemy home base until all other bases are under their control. This makes for a more coordinated assault and more tactical decisions to be taken during the game. If the attackers succeed with this heroic achievement endless glory and a special Conquest: Assault pin awaits them.
Link to the interview: http://www.megagames.com/news/html/pc/bf2142-boosterpackinterview.shtml
I just thought this might clear up any confusion on just what Conquest: Assault Lines is about since some people are interrupting the name literally and thinking there will be lines between flags or something. :p
|AFF|Soupyblister
02-13-2007, 05:26 AM
You know.. Why is everyone surprised and shocked about this new feature? ITS NOT NEW!!! the mod community came out with this. Dice just ripped it off. The only mod which I think they did a GREAT job was P.O.E. Played there mod in BF2, with this mode on. It pisses me off that EA/Dice wont give credit for the mod community.
So in a nutshell it's conquest without the "oh **** they got they back flag".
Sounds fine to me.
:cool:
Dangerdog
02-13-2007, 05:44 AM
So in a nutshell it's conquest without the "oh **** they got they back flag".
Sounds fine to me.
:cool:
edit: depends on your definition of "back flag", the main base then you get it otherwise...
Read it again, the only change to Conquest that's in the game right now is that you can cap the enemy base after you've captured all the points on the map.
There's nothing forcing you to cap anything in order, want to cap the back flag, go right ahead - only the main enemy bases flag can't be capped or "back capped".
You know.. Why is everyone surprised and shocked about this new feature? ITS NOT NEW!!! the mod community came out with this. Dice just ripped it off. The only mod which I think they did a GREAT job was P.O.E. Played there mod in BF2, with this mode on. It pisses me off that EA/Dice wont give credit for the mod community.
NO IT'S NOT! That's what I'm trying to point out, READ what he says, only one SIMPLE change to the way Conquest mode works right now, that's it, period, zip! You do NOT capture flags in any order other than the ones you want to at your whim (except the main flag, you only can cap that after you have all the others under control).
tonks950
02-13-2007, 06:56 AM
Yes I wish people would read this and finally understand what its about. Everyone seemed to assume that you had to capture each flag in order. THIS IS NOT TRUE.
Dangerdog
02-13-2007, 08:26 AM
I wish I could find a working link to a dev interview that was part of EA’s summer press event held last July (it's still on gamespot but it's only available to subscribers), in it there was mention of DICE trying out different configurations for Conquest, one of them was “capture the flags in order”, they said that after extensive playtesting it was determined to be more frustrating than fun and that it also worked against the Battlefields theme of “Do anything, anywhere” trademark gameplay, so it's not like they haven't thought of the idea or something. Their playtesting says it's an unwelcome change to the way Conquest works.
At any rate they’re not implementing anything like UT2004’s onslaught mode or something like the way Joint Operations worked if you ever played that (capture flags A then B, C etc.).
This aint even new to the mod community, Joint Operations has been doing this game mode called advance and secure aka assault lines for the better part of the past 4-5 years.
Who cares though, cause the game mode rules.
nutcrackr
02-13-2007, 12:04 PM
well I assumed it was going to be capture in order from the start to the end. This seems a lot more natural towards bf gameplay. It could get frustrating near the end though when flags are being recaptured
stilla-killa
02-13-2007, 01:11 PM
Well that sucks i think the gameploay would be more intense with having to attack the flags in certain order.
wartorn
02-14-2007, 03:32 PM
This aint even new to the mod community, Joint Operations has been doing this game mode called advance and secure aka assault lines for the better part of the past 4-5 years.
Who cares though, cause the game mode rules.
This is not the same as Assault and Secure. In AAS you can only fight for enemy flags that are adjacent to your own. You can't drive/fly/run past the adjacent enemy flag and capture one behind it.
The only difference in this new game mode is that there is one flag the attacking team absolutely can't capture unless it holds all of the other flags. Nothing at all prevents the defending team from grabbing any of the attacking team's flags. This is not AAS it is a more irritatingform of Conquest.
Why? In AAS you can safely ignore the rearmost flags because they are uncappable, leaving you to get into the heavy action at the forward flags. In this mode, somebody Has to volunteer to defend Every flag and sit around twiddling their thumbs. This means less action on the contested flags because a lot of the team has to babysit flags. In other words, this is the same rear-flag capping Conquest we love and hate, but now a rear-flag cap means you can't win the game.
68stang
02-14-2007, 05:44 PM
looks to me like it may build teamwork
Dangerdog
02-14-2007, 08:43 PM
Teamwork on a pub server?, you're speaking a foreign language.
Have I misunderstood or is this exactly like DC Medina Ridge?
Shellsh0cker
02-16-2007, 02:44 PM
Well that's dumb. What's wrong with AAS?
Dangerdog
02-16-2007, 09:44 PM
DICE says that after extensive playtesting capturing flags in order is more frustrating than fun.
Like all their decisions they’re rather unyielding to players opinions that differ with theirs.
I think they’re too hung up on things like story and place when they make maps for the game instead of playability and fun, take the booster for example, the “story” is that the PAC have moved back into EU territory and the EU start up a campaign to push the PAC back out – every assault line map is a push map against the PAC there’s no map where you start out on even footing or where you can conquer the EU base if you’re on the PAC side, you get a pin if you capture the PAC base – but the PAC don’t get squat if you manage to keep the EU from capping your main base, again probably because the “story” dictates that the EU were successful in kicking the PAC out of their territory or something.
Lt. Orth
02-16-2007, 11:12 PM
well I assumed it was going to be capture in order from the start to the end. This seems a lot more natural towards bf gameplay. It could get frustrating near the end though when flags are being recaptured
Indeed, but I am tired of sitting around in Fall of Verlin, waiting for the PAC to come to the first base. I'd rather cap their main and get a sweet pin ;D.
Shellsh0cker
02-17-2007, 02:25 AM
DICE says that after extensive playtesting capturing flags in order is more frustrating than fun.
Like all their decisions they’re rather unyielding to players opinions that differ with theirs.
I think they’re too hung up on things like story and place when they make maps for the game instead of playability and fun, take the booster for example, the “story” is that the PAC have moved back into EU territory and the EU start up a campaign to push the PAC back out – every assault line map is a push map against the PAC there’s no map where you start out on even footing or where you can conquer the EU base if you’re on the PAC side, you get a pin if you capture the PAC base – but the PAC don’t get squat if you manage to keep the EU from capping your main base, again probably because the “story” dictates that the EU were successful in kicking the PAC out of their territory or something.
Well, no Assault map in the core game (Berlin, Cerbere, Gibraltar, Minsk, Suez) has PAC defending, so really they're balancing it out; hopefully they will introduce Assault Lines in a patch for the aforementioned maps in the core game. As for your gripe about the pin, EU has to take and hold EVERY flag on the map to get it, whereas PAC defending their home base would be a relatively easy task, not really worthy of a pin.
LahLahSr
02-20-2007, 04:08 PM
This was a game-mode in Desert Combat.."push maps" I think they were called?
All it really does is to undermine stealth-tactics. Players will still senak behind enemy lines and ambush, but they won't be able to cap a flag/outpost in the process.
All in all it will concentrate the battle in a smaller area. In some ways it's a "dumbed down" version of assault, but when playing it, it can be quite fun.
Dangerdog
02-20-2007, 05:19 PM
This was a game-mode in Desert Combat.."push maps" I think they were called?
All it really does is to undermine stealth-tactics. Players will still senak behind enemy lines and ambush, but they won't be able to cap a flag/outpost in the process.
All in all it will concentrate the battle in a smaller area. In some ways it's a "dumbed down" version of assault, but when playing it, it can be quite fun.
Okay, class is in session. Today’s subject : Reading Comprehension 101
Game mode - Conquest: Assault Lines
On all the maps the EU base is a non-cap, period – you can’t cap it if you’re on the PAC side regardless of what flags you hold.
The PAC main base can be capped after the EU side has captured all the other flags on the map and hold onto them by defending them.
Now here’s the important part so pay attention: there isn’t any order to the flag point on the maps, want to capture a flag on the bridge map that’s nearest to the PAC main first, go right ahead; EU about to capture the last PAC flag on the map then sneak around in your speeder to a far off flag and cap that EU flag back.
There’s one other twist to Conquest: Assault Lines and it has to do with the way the ticket system works, let’s just say it insures that games will be quite long lasting.
=S= HappyGilmore
02-20-2007, 07:26 PM
Have I misunderstood or is this exactly like DC Medina Ridge?
Ahh the days. I think a strategic target type of map like the one in DC with the bunkers would be great fun in 2142. Maybe that would be a nice add on in another booster? I guess the titan kinda fills that in but something ground based.
Take flags and then unlock the last base for attack and destroy the strategic targets. Hmm. Sounds fun.
Shellsh0cker
02-20-2007, 09:59 PM
Okay, class is in session. Today’s subject : Reading Comprehension 101
Game mode - Conquest: Assault Lines
On all the maps the EU base is a non-cap, period – you can’t cap it if you’re on the PAC side regardless of what flags you hold.
The PAC main base can be capped after the EU side has captured all the other flags on the map and hold onto them by defending them.
Now here’s the important part so pay attention: there isn’t any order to the flag point on the maps, want to capture a flag on the bridge map that’s nearest to the PAC main first, go right ahead; EU about to capture the last PAC flag on the map then sneak around in your speeder to a far off flag and cap that EU flag back.
There’s one other twist to Conquest: Assault Lines and it has to do with the way the ticket system works, let’s just say it insures that games will be quite long lasting.
Yeah, he wasn't talking about Assault Lines, though; he was talking about "Push Maps."
I don't really see how it would undermine stealth tactics; seems to me it would enhance them, because you can sneak in behind the enemy because they're all focused in the direction of the attack. No, I'm not talking about Assault Lines, I'm talking about an AAS-style map.
LahLahSr
02-20-2007, 11:15 PM
Yeah, he wasn't talking about Assault Lines, though; he was talking about "Push Maps."
I don't really see how it would undermine stealth tactics; seems to me it would enhance them, because you can sneak in behind the enemy because they're all focused in the direction of the attack. No, I'm not talking about Assault Lines, I'm talking about an AAS-style map.
LoL Thanks Shell, for helping Dangerdog out in his own class!! hahaha...that was precious!
Yes, I've seen them work that way too. A group of players sneaking behind enemy lines, full well knowing that they can't cap anything, to cause disruption. They'd take advantage of the enemy team being to so focused on that one flag/lutpost that is cap-able, that they would fall victims of a smartly set up ambush team.
It's beena while and I forgot about that tactic - thanks for reminding me. Those were good times!!
Dangerdog
02-21-2007, 02:54 AM
I've seen too many people trying to relate Conquest: Assault Line game mode to other games and mods they’ve played and shoehorning those false assumptions into what the new game mode is like.
It was the tense of the post that had me thinking you were comparing Desert Combat maps to Assault line.
"This was a game-mode in Desert Combat.."
instead of
"There was a game-mode in Desert Combat.."
Carry on soldiers.
Shellsh0cker
02-21-2007, 03:26 AM
I've seen too many people trying to relate Conquest: Assault Line game mode to other games and mods they’ve played and shoehorning those false assumptions into what the new game mode is like.
It was the tense of the post that had me thinking you were comparing Desert Combat maps to Assault line.
"This was a game-mode in Desert Combat.."
instead of
"There was a game-mode in Desert Combat.."
Carry on soldiers.
Yes, and it was worded rather badly, but I think he realizes how Assault Lines works; heck, that's the entire point of this thread, to set people straight on the gameplay. Most people (including me) thought (and hoped) it was pretty much just an AAS-style game (can't cap a flag until you've capped the flag in front of it). It's apparently not, however.
Ghost 1800
02-21-2007, 11:21 AM
oh well... will this game mode be available to the original maps? I can see this being a good game type in Minsk.
Dangerdog
02-22-2007, 02:08 AM
Quick answer to that question is, Nope.
Someone could probably do it as a mod, for unranked servers.
vBulletin® v3.7.3, Copyright ©2000-2008, Jelsoft Enterprises Ltd.