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View Full Version : Baur vs Voss vs Lambert discussion


jdhu
02-22-2007, 10:48 PM
Hola-

I have the Baur and Voss (use Baur mainly) and will unlock the Lambert soon. Having not researched all the nerd data, can anyone provide some insight into the Lambert?

I have only used it a few times after picking up a dead guy's kit and during this past weekend. Seems a so-so gun, which sucks since I unlocked the whole tree to get the Lambert...

Just any tips on how to use it effectively, how it compares to Voss, etc would be helpful...

Thanks.

TheMofficer
02-22-2007, 10:49 PM
I use it like an engie smg with a little more range.

TheDesert_Fox
02-22-2007, 10:50 PM
Seems to me the Lambert is quick to kill enemies and is pretty accurate, it just lacks that stopping power like the Baur, and no quick unloading of 40 bullets like the Voss. Pretty much I find it to be a mix of the two, but not as powerful.

The_Eliminator
02-22-2007, 10:51 PM
For the thrid time today!

Baur>Voss>lambert!

The lambert is a kick *** gun in CQC but not great at range. IMO its also too loud for a recon who wants to try to sneak around.

AboveAndBeyond
02-22-2007, 11:00 PM
Why do I need a Lambert when the bodies are flying all over from my RDX and APM's ..... KAAAAABOOOOOOOOOOOOM!!! fuk that made a loud bang:) The Lambert is good at close range and I agree with both posts above about it.

Buttoneer
02-22-2007, 11:11 PM
Lambert doesn't come with free APM's! Avoid.

WarGimp
02-22-2007, 11:29 PM
I've found the Lambert to be a godsend that allows me to actually play recon... but that's mostly because I'm a lousy sniper. I use it like an SMG/Assault rifle hybrid... 'cause that's what it is for all intents and purposes.

At long range, I'll either pass up the shot to someone else or plink away with very controlled bursts (I rarely switch to single shot 'cause I can squeeze off singles while in full auto). At mid-range, I can be a little more liberal with my ammo use and open 'er up a bit. At close range... it's time to let 'er rip!

Something no one ever seems to comment on is that the Lambert does have quite a bit of pull. It rises as you shoot. Since it's got a high rate of fire, it rises quite quickly. Because of this, I tend to aim for the chest and let it walk up the target, thus ensuring hits while increasing the chances of headshots.

As with all weapons, my main bit of advice is to just play with it. Get comfy with the thing as you play and you'll figure it out to suite your style.

blank1
02-22-2007, 11:38 PM
The Lambert is an inferior gun to the Baur and Voss, as it should be, since is a Recon weapon.

In terms of Baur vs. Voss vs. Lambert, it kinda looks like this:

Killing power:
The Baur has a minimum time to kill (TTK) of 0.3 seconds, the Voss has a TTK of 0.33 seconds, and the Lambert has a TTK of at LEAST* 0.5 seconds. This means the Voss and Baur kill faster than the Lambert by practiced person's reaction time. So Baur = Voss > Lambert. I said Baur = Voss because 0.03 seconds is extremely inconsequential.

Recoil (controllability):
In complete opposite the previous order is the recoil. The Lambert has the lightest recoil, followed by the Voss, followed (significantly) by the Baur. Lambert > Voss > Baur.

Deviation (accuracy):
The Lambert has the best deviation of the bunch. It's base deviation is 1.2, and its per shoot is 0.1. The Baur's base deviation is 2, and its per shoot is 0.275. The Voss's base deviation is 2.5, and its per shoot is 0.23. This means that the Lambert has the most accurate in either single shot or burst fire. Therefore, in this respect Lambert > Baur > Voss

Range:
This is the primary reason the Lambert falls short of the standard assault rifles. The Lambert does 25 damage per shot, and that starts reducing at 25 meters. The Baur does 36 (or 34 if my bullet velocity theory is true), and the Voss does 25. The Baur and Voss's bullets start to weaken after 40 meters. This gives the Baur and Voss a significantly longer effective killing stretch than the Lambert. Baur = Voss > Lambert

Rate of fire:
The Voss fires at 900 RPM, the Baur and Lambert fire at 600 RPM (I know the Lambert sounds ridiculously fast, but it only shoots at 600... the firing sound is very misleading). Voss > Baur = Lambert.

In summary, the advantage the Lambert has over the Baur and Voss is controllability and accuracy, where it is noticeable superior to both. However, its killing power is significantly less than the Baur and Voss, and its already inferior killing power lessens with range much faster than the Baur and Voss. Basically, the Lambert is a close quarters personal defense weapon, and it gives the Recon passable close quarters assault capability, though it still falls short of the assault rifles in this respect. Because of the Lambert's non existent recoil and extreme accuracy, you should aim for head shots at any range, but you will not win against the Baur or Voss in most cases.

Remember though, that the same kit gets APM's, RDX, and active camo, which more than make up for the slight deficit by adding kill power, AV potential, and indirect defense methods.

WarpaQ
02-23-2007, 12:15 AM
It really comes down to how the individual player plays the game.

My suggestion is download the single player all unlocks mod and try each combo out for yourself to see what you enjoy the most.

It's really too bad you missed the recent all unlocks weekend :)

Durutti
02-23-2007, 01:46 AM
Killing power:
The Baur has a minimum time to kill (TTK) of 0.3 seconds, the Voss has a TTK of 0.33 seconds, and the Lambert has a TTK of at LEAST* 0.5 seconds. This means the Voss and Baur kill faster than the Lambert by practiced person's reaction time. So Baur = Voss > Lambert. I said Baur = Voss because 0.03 seconds is extremely inconsequential.

How do you kill someone in .3 seconds?

LahLahSr
02-23-2007, 01:51 AM
The best gun is the one you practice with the most. People keep talking about the gun as something separate from HOW you play and that is non-sensical.

You can't snipe with the SMG and you can't run&gun with the Zeller. If you can comprehend this principle, surely you can comprehend how this talk about the weapons as something independent of the playstyle is pointless.

If you play to the VOSS's strength, the VOSS is the best for you. If you play to the BAUR's strength, that gun is the better one.

Shellsh0cker
02-23-2007, 04:48 AM
How do you kill someone in .3 seconds?

Well, the Baur kills in 3 shots (if the guy is wearing light armor) and has a fire rate of 600 rpm, which is 10 rounds per second, so 1 round every 0.1 seconds. So, if you're firing on full auto and every shot hits, you should kill the guy in 0.3 seconds. He did say it was the minimum TTK.

Vikaman
02-23-2007, 04:54 AM
Well, the Baur kills in 3 shots (if the guy is wearing light armor) and has a fire rate of 600 rpm, which is 10 rounds per second, so 1 round every 0.1 seconds. So, if you're firing on full auto and every shot hits, you should kill the guy in 0.3 seconds. He did say it was the minimum TTK.

math ftw!!!

(Btw, only if it is on auto mode.)

TheDesert_Fox
02-23-2007, 05:10 AM
Well, the Baur kills in 3 shots (if the guy is wearing light armor) and has a fire rate of 600 rpm, which is 10 rounds per second, so 1 round every 0.1 seconds. So, if you're firing on full auto and every shot hits, you should kill the guy in 0.3 seconds. He did say it was the minimum TTK.Nothing is wrong with this except since when has rpm (rotation per minute I thought) been a measure for a gun's RoF?

The Lambert is a fine weapon once you get what it can and can't do, it's just a little weak in your hands if you've been playing a lot of Assault class, it's kinda like the SCAR, or Krylov I guess...

Vikaman
02-23-2007, 12:25 PM
IMO, the lambert seems to be more accurate in crosshair mode than the iron sights... (red dot.. u get the point.)

rowdyman
02-23-2007, 12:40 PM
IMO, the lambert seems to be more accurate in crosshair mode than the iron sights... (red dot.. u get the point.)

Add the stabilizer and you're good to go fo sho!

Vikaman
02-23-2007, 01:08 PM
Add the stabilizer and you're good to go fo sho!

But I want my RDX and Camo... :cry:

Joe_S1ack3r
02-23-2007, 01:53 PM
You can add the stabiliser to the Lambert?...

frshhh
02-23-2007, 02:06 PM
You can add the stabiliser to the Lambert - ive tried it... but it doesn't negate the recoil, which kinda makes it pointless (for the lambert) IMO.

and one other relevant stat that hasn't been mentioned in this...

Reload Times:
Baur = 3s
Voss = 3.9s
Lambert = 4.3s

Storm
02-23-2007, 02:39 PM
lamber it is good for: medium range in bursts (it beats the voss that way)
and ontop of the titan in combination with APM's :P

imlikeawarbird
02-23-2007, 02:39 PM
The baur's quick reload is a big bonus in my opinion. Essentially the baur is almost a clone of the G3 in BF2, so if you liked that you will like the baur.

However I just think it does come down to the player. Players who use the baur all the time are more skilful and so will be able to use any weapon just as well.

Joe_S1ack3r
02-23-2007, 02:44 PM
I loved the G3 in BF2 but just can't get on with the Baur, I have accuracy issues over distance that the G3 didn't seem to suffer with. Also the recoil on the Baur is b!tch, and I hate switching between single and auto. Shame it doesn't have triple burst, that's kick ***.

I've found myself happiest with the lambert, though I'm not quite sure why. I guess that coupled with the cloaking and the RDX/APM it seems a very rounded kit. Though I STILL think setting an APM should take some 10 seconds to stop people dropping them as they run...

blank1
02-24-2007, 03:49 PM
You know what's funny? The G3 had the worst base deviation of any AR in BF2 LOL. The power of suggestion...

Anyways, the Baur has a 0.3 TTK because of, you guessed it, math. First of all, the Baur kills someone in heavy armor in 4 torso shots at 600 RPM (rounds per minute). However, the first bullet does not count towards the RoF because as soon as you click, that bullet comes out, and this is true for all standard firearms in BF2142. Therefore, the following bullets contribute to the gun's ROF. After firing the first shot, the next 3 shots come out at a 1 per 1/10 seconds, so 1/10 x 3 will give you the minimum TTK of the Baur. 3/10 = 3 divided by 10 which = 0.3.

For the Voss, 1 bullet comes out every 1/15 seconds, and it takes 6 shots to kill someone. Therefore, since the first bullet just comes out, the time to kill is determined by 1/15 x 5, or 1/3. 1 divided by 3 = 0.3333333333333.... etc., rounded to 0.33.

This functions for every gun once you know the RoF and amount of bullets it takes to score a kill.