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View Full Version : Should the engineers have a repair hub instead?


stilla-killa
03-06-2007, 08:52 PM
Instead of the DysTek Repair V2.0 b should the engineer class get a repair hub that they can just throw out and leave like the support can with the resupply hub and the assault can with their medic hub.

HighChief420
03-06-2007, 08:57 PM
It doesn't make much sense to me but I guess it is the year 2142. It's possible ;)

IZZ0
03-06-2007, 09:01 PM
No....and you should be able to club someone with the wrench

SonicPixel
03-06-2007, 09:03 PM
No....and you should be able to club someone with the wrench

Indeed! It is a blowtorch, people! We should be able to set the enemy on fire...

stilla-killa
03-06-2007, 09:05 PM
Then why cant the repair hub work along the same lines of the supply crate.

IZZ0
03-06-2007, 09:07 PM
Indeed! It is a blowtorch, people! We should be able to set the enemy on fire...


If nothing else works.......kill it with fire.

Skates
03-06-2007, 09:11 PM
It doesn't make much sense to me but I guess it is the year 2142. It's possible ;)

I don't see how that would be any different than the Commander's supply crate. If you stop by one of those it will repair, heal, resupply you.

That would make it easier to get/give repairs. An Assualt can throw down a hub to heal and then pull out his gun to defend himself just like a support can with the ammo hub. If you're an engie you have to have to tool out and are a sitting duck for anyone. Especially since as soon as someone hops out of a vehicle it shows up on your mini-map so you know most of the time it's an engie repairing. He won't have his gun out and also won't be looking around for you since he has to be looking at what he is repairing. I like the idea of a repair hub. Just make it so that each hub you lay out will repair 100 points and then disappear.

IZZ0
03-06-2007, 09:13 PM
I don't see how that would be any different than the Commander's supply crate. If you stop by one of those it will repair, heal, resupply you.

That would make it easier to get/give repairs. An Assualt can throw down a hub to heal and then pull out his gun to defend himself just like a support can with the ammo hub. If you're an engie you have to have to tool out and are a sitting duck for anyone. Especially since as soon as someone hops out of a vehicle it shows up on your mini-map so you know most of the time it's an engie repairing. He won't have his gun out and also won't be looking around for you since he has to be looking at what he is repairing. I like the idea of a repair hub. Just make it so that each hub you lay out will repair 100 points and then disappear.



If you're in a vehicle and have the advanced repair tool you can repair assets/vehicles from inside another......you don't even need to be driving it. So....in a way ....you ARE a repair hub if you're inside a vehicle.

Skates
03-06-2007, 09:19 PM
If you're in a vehicle and have the advanced repair tool you can repair assets/vehicles from inside another......you don't even need to be driving it. So....in a way ....you ARE a repair hub if you're inside a vehicle.

However, if you want to fix your own vehicle you have to get out and you're exposed. If you could get out and throw down a hub and get back in it would be nice. It would have to just not give a repair point for fixing your own vehicle like you don't get a heal point for healing yourself. It already works the same as the advanced medic and advanced supply if you are in a vehicle, why is it different from them outside the vehicle.

KingJungle
03-06-2007, 09:28 PM
But think about repairing a vehicle as opposed to putting down some ammo for someone to pick up and put in their own weapon...or throw down some band-aids and let someone pick them up and patch themselves up. It is all about what is actually needed to repair a vehicle as opposed to resupplying someone. The healing powers are a little off, but should it change that if you die next to a medic hub then you automatically back to life? I think it is a good idea, but would make it a lot less "real"...LOL...which is funny to think about the game being in 2142...LOL

Fixxxer
03-06-2007, 09:38 PM
Yeah, you throw down a medic hub, people can pick and choose their own heals, in an ammo hub, people can take their own ammo, but a vehicle is not gonna browse through a repair hub to find parts to fix itself! :D

brownstonemr
03-06-2007, 09:42 PM
Hey the repair hub could always toss out rolls of duct tape. :)

Buttoneer
03-06-2007, 09:44 PM
A medic will heal all players in the same vehicle. A support will resupply everyone in the same vehicle. An engineer has to get out to repair his own vehicle.

They're just not the same. I like the hub idea but I quite enjoy the difference from the others.

Only thing i want is a nice 'UXB' pin for defusing mines and stuff.

Cann0n-Fodder
03-06-2007, 09:56 PM
It would be overpowered to have a walker sitting on engineer repair crate(s) shooting at your team. Sure you can do it with a commander supply crate, but you can also blow the commander crate up and resume firing.

I'd rather have it so the engineer has to get out and stand next to it to repair it, so you have a chance to take him out. Maybe they chose the tool to add difficulty or balance to repairing - to help fight or cut back on the ease of vehicle w-h-o-r-i-n-g.

Cann0n-Fodder
03-06-2007, 09:58 PM
PS Assault/Support people have to get out of a vehicle to heal/resupply themselves.

CRIMS0N_W0LF
03-06-2007, 10:16 PM
yes engineer should ahve a repair hub. or nerf the medic hub and give them a bandage and the ammo hub and give them ammo (and need to press "Fire" with item on player for healing/resupply).

Cann0n-Fodder
03-06-2007, 10:45 PM
yes engineer should ahve a repair hub. or nerf the medic hub and give them a bandage and the ammo hub and give them ammo (and need to press "Fire" with item on player for healing/resupply).

We're talking about vehicles here. Ammo/med will supply a player..Full-unlock engineers are extremely rare (Or if they have the trees unlocked, they'll most likely play the popular assault/support/recon. The point is, you won't really encounter that many folks who regularly play engineer all the time. Most people switch to the kit if a situation comes up.) Nine times our of ten, Vehicle > Infantry...Vehicles are in a whole different league and its not a fair arguement to try and make a comparison to hubs for infantry.

What good is a ammo/med hub on the ground when you are standing toe to toe with a tank/walker?

Vehicles will always be superior to standard infantry...trying to group the two together when it comes to utility isn't feasible imo. Ever try to shoot at a vehicle and have it repair faster than you can reload? Its pretty bad with the commander crates, but like I said you can destroy those. Hubs stay there forever unless the person throws another.

See where this is going? If they gave infantry style ease and convenience to vehicle repair, it would throw off the balance. Why don't we give infantry players portable tripod heavy machine guns, just like the ones mounted on choppers / tanks? OR how about bullet proof vehicle armor quality suits for infantry?

chucky48316
03-06-2007, 11:52 PM
All the hubs that support and Assault drop are destroyable, and easier than a cmdr crate. I agree that there should be some sort of deployable repair tool for the engineers, be it a hub that repairs slower than medic hubs or supply hubs, or even cooler, a little robot that seeks out vehicles in a certain radius and repairs them, that takes care of the problem people have with vehicles not being able to "reach" into the hub and take what they want, to add to the "realism" effect.

I really don't like the idea that the engineer has to sit out in plain view to repair a vehicle for someone in a walker that will probably just step on them when they're done anyways. The engi class is a good class that is under used because of just that, it is too difficult to get points.

On the other hand, I do see this as a quick to exploit tool where people will drop the hubs on the titan guns and such to just suck up points, so they'd need to find a workaround for that as well, which I have no clue, unless they give you the hub and the tool and make the hub only good for actual vehicles.

Oh, and cannon-fodder, I think it would be awesome to have infantry soldiers with some of the vehicle guns, ever seen predator where Bill Duke comes out with that mini-gun and levels an entire section of the jungle, that would be the hotness.

Snickety B
03-07-2007, 12:46 AM
It would be overpowered to have a walker sitting on engineer repair crate(s) shooting at your team. Sure you can do it with a commander supply crate, but you can also blow the commander crate up and resume firing.

I'd rather have it so the engineer has to get out and stand next to it to repair it, so you have a chance to take him out. Maybe they chose the tool to add difficulty or balance to repairing - to help fight or cut back on the ease of vehicle w-h-o-r-i-n-g.

Exactly

Xodus
03-07-2007, 12:50 AM
In the x360 version of BF2, you can torch people to death :D I love being an engineer, sneaking up behind someone, going dum dum.... dum dum... dum... dum dum - dum dum dum- duuuuuum -AHHHHHHH *start blowtorching them*

That's a poor idea of the Jaws Theme.

CRIMS0N_W0LF
03-07-2007, 08:44 AM
I play engineer btw :P.

Anyway. Lets not mention the tards that overrun you while repairing them.
Or others that after repairs leave and I'm asking for a freaking pick up
Or others that ignore my text shouting "COME BACK FOR REPAIRS" and go to his doom.

Buttoneer
03-07-2007, 09:37 AM
Oh God yeah - the number of times I've watched the walker at half health walk into the jaws of death on Berlin with me running along behind shouting 'repairs here' or whatever. Queue respawn delay...

The problem with a deployable hub is that vehicles don;t hang around long enough to get full repairs. Ever tried to follow a soldier around with your med hub out trying to heal him? He won't stop, he'll run around avoiding snipers. An engineer on foot with his hub out v a FAV? No chance.

I'd like to know why this thread was created actually. I'm not completely clear what the OP was trying to achieve by creating a new hub. It's not simply enough to give it parity with support and med in terms of delivery of the special skill as they really are so very different.

If the point is to give more point scoring opportunities to the engineer, there are better ways. IMHO, of course.

BurntT0astgu
03-07-2007, 09:55 AM
well all you need to do is get your upgraded wrench torch thing and get in a vehicle, congrats you now have a repair hub.

Buttoneer
03-07-2007, 10:09 AM
Not quite the same. I hold a ammo hub or a med hub I heal or resupply myself as well as my teammates. Same with everyone in my vehicle and those around me. An engineer has no effect on the vehicle he is in. He has to get out to repair it.

Drevor
03-07-2007, 10:17 AM
Ive been saying that for ages ... Just give is a* repair drone ... something that needs to be deployed, walks/flys to the next vehicle/mine and repairs/defuses it.
Give it limited fuel/power and allow us to "refuel" it at a supply crate.
Solved, engineers happy, campers not. :)

______
*a: as in ONE!

mafia_boy
03-07-2007, 10:59 AM
I think having a repair hub will take the reality of repairing away but i love the idea of being able to do damage to infantry with dystek! Burn baby burn!

Zarious
03-07-2007, 03:34 PM
As much as I whore the engineer kit "which is ALOT" I don't like this idea. I was all for it a while back, but then put some thought into it. Vehicles area completely different animal from infantry. It really doesn't bother me that you have to repair them differently, because they are so powerful. While I would love more repair points "I only have the bronze repair badge...." it would make the vehicles too easy. The drop to 50% repair before a point really helped fix what was broken with repairing IMHO.

Drevor
03-07-2007, 04:02 PM
Thing is, in most cases you(me) are not repairing your vehicle but trying to fix a APC/walker/tank. And sadly most cases the driver doesnt realizes it, drives off or runs you over .. you end up with +1 death and +0.2 repair points ... a drone - would solve just that problem. Sure, you could argue that it is the drivers fault and that it is bad team play ... but we are talking about public servers here ... 90% selfish, moronic, blind bastards :rolleyes:

[TW] Alixsar
03-07-2007, 06:38 PM
No, it's better that they not have a hub. If they did, they could sit in a vehicle and be repaired. As it is now you either need to get out or have a friend repair you/sit near you in a vehicle. But if you had a hub you could be a one man army. Also, in regards to the blowtorch doing damage thing, while turning a blowtorch on another human would really hurt, it wouldn't kill them. It eventually would but it wouldn't be practical. Also, you'd have to be RIGHT on top of them. We're talking even closer than knife range, here. Flamethrowers and blowtorches are completely different from each other. Furthermore, the other slot 4 equipment (medic/ammo hubs) don't do any damage, so it wouldn't be fair for the engy's to effectively get an extra weapon. It would also invalidate their knife, further throwing off the balance of 2142.

...that said, man...flamethrowers would be cool. Especially if the engine supported destructible environments (there's a lot of snow in 2142, after all) but oh well.

Drevor
03-07-2007, 06:49 PM
.. read please .. I never said repair hub ... I said repair drones that die after a certain time/1-2 repairs ...

[TW] Alixsar
03-07-2007, 07:08 PM
.. read please .. I never said repair hub ... I said repair drones that die after a certain time/1-2 repairs ...

Same logic applies to a drone. You could become a one man army, marauding around in a walker while constantly being healed without support from another player. Sure it would only be temporary, but that doesn't make it fair. Not to mention that you could hop in another player's vehicle and get free repair points in addition to kills you get in the gunner seat. I realize that you can get free repair points repairing an FAV in the back seat, but that's all you can do. It esstentially makes you blind since you have to look down to do it. If a drone existed, you could sit in the gunner seat AND get repair points. Or sit in the backseat and have the drone repair while you use a gun.

CRIMS0N_W0LF
03-07-2007, 09:48 PM
Engineer has no love stop complaining give us a drone! Make him look like that star was robot I forgot the name >.>

[TW] Alixsar
03-07-2007, 10:41 PM
Engineer has no love stop complaining give us a drone! Make him look like that star was robot I forgot the name >.>

R2-D2.