View Full Version : EMP nade needs to disable explosives
Wizrdwarts
03-08-2007, 10:45 PM
Why? Because every other class has some way to disarm explosives.
Assualt: Wait for a teammate to walk past, revive your teammate
Recon: Drop a stick of RDX near them, and then BOOM! Edit: or Zeller.
Engineer: Defuser, of course.
Support I guess you could put a sentry gun down, but it's a 3rd level unlock unlike all the other methods, which are all 1st level unlocks. And sentry gun's take a long time to resupply after you've used one.
Sir. Stangg
03-08-2007, 10:53 PM
Or crouch.
Demize99
03-08-2007, 10:54 PM
Assualt: Wait for a teammate to walk past, revive your teammate
ROFL, You're such a team player!
Vikaman
03-08-2007, 10:56 PM
Crouch or Prone.... works all the time for me...
disc0very92
03-08-2007, 11:20 PM
Crouching and proning don't work for RDX, though.
Vikaman
03-08-2007, 11:22 PM
If you do see a rdx, dont go close to it ;), and btw, an engi can defuse it, lets see him do it before it blows up. :D
Wizrdwarts
03-09-2007, 01:00 AM
ROFL, You're such a team player!
There's nothing wrong with that!
The guy probably deserved it if he got blown up cause he didn't crouch past it. Besides, the medic gets a revive point! :D
Trippet
03-09-2007, 01:03 AM
Does RDX get rid of Motion Mines, too?
ThePhoniex
03-09-2007, 01:16 AM
Does RDX get rid of Motion Mines, too?
yes it does.. and everyone forgot the zeller:)
GunHappyBob
03-09-2007, 01:23 AM
EMP= electromagnetic pulse? How does an electromagnetic pulse disable something that isn't electronic? It doesn't! The engi has a diffuser for a reason.
fshy94
03-09-2007, 01:25 AM
Technically the expolsive must have some electronic component to activate it. Mines have a FoE detector, probably electronic, so there, and I don't think RDX remotes work through the force, do they? So an EMP would prevent them from detonating.
Garrett.223
03-09-2007, 01:31 AM
i agree, EMP should mess them up for a short time.
now if only they'd stop fuzzin-up my HUD!
Kraxis
03-09-2007, 02:51 AM
Like with everything else the EMP should be temporary against explosives. Here I think about spamming them at corridor entrances to suppress nadespam.
Nades just don't go off and people can't run in while the EMPs are kept at it. But for them to directly remove explosives I do not support.
rowdyman
03-09-2007, 03:00 AM
EMP= electromagnetic pulse? How does an electromagnetic pulse disable something that isn't electronic? It doesn't! The engi has a diffuser for a reason.
Dude, not to split hairs, but what does the AMP use for its line of sight detection and how does the RDX receive the signal from the remote if it isn't electronic?
Also, I heard the MMB works for these things as well, but I haven’t confirmed for myself.
Twilight
03-09-2007, 03:07 AM
Having EMP grenades disable explosives for a short time sounds like the best idea, because APM sensors and RDX detonators wouldn't work. That said, a zeller should still be able to blow stuff up, and conventional grenades should work fine, seeing as it's just chemicals.
Mongo Only Pawn
03-09-2007, 03:08 AM
EMP= electromagnetic pulse? How does an electromagnetic pulse disable something that isn't electronic? It doesn't! The engi has a diffuser for a reason.
I find it disturbing that it took until the ninth reply for someone to say that! HEY OP - A bit of common sense, huh? EMP's don't disable those things that are not electronic....
fshy94
03-09-2007, 03:21 AM
I find it disturbing that it took until the ninth reply for someone to say that! HEY OP - A bit of common sense, huh? EMP's don't disable those things that are not electronic....
I find it worse that you couldn't read one post below his. As you did not come up with a counter to that, I take it you don't have one. Don't want to split hairs, but you insulted our intelligence, so I'm afraid I will have to take a swipe at yours. Every insult has an equal and opposite counterinsult.
viper1431
03-09-2007, 03:33 AM
I find it disturbing that it took until the ninth reply for someone to say that! HEY OP - A bit of common sense, huh? EMP's don't disable those things that are not electronic....
That's because there was (until you) only 1 person silly enough to think the explosives don't have any elecronics.
Do you honestly think the rdx remote is mechanically connected to every rdx pack dropped... there would be cables running all over the battlefield... how do you think the apm's detect you being within 100meteres of them if there is no electronics to sense it ?
rowdyman
03-09-2007, 03:36 AM
I find it worse that you couldn't read one post below his. As you did not come up with a counter to that, I take it you don't have one. Don't want to split hairs, but you insulted our intelligence, so I'm afraid I will have to take a swipe at yours. Every insult has an equal and opposite counterinsult.
Err... my bad I didn't read one post below his either, and just restated what you wrote.:salute:
fshy94
03-09-2007, 03:38 AM
Meh, well at least you used common sense, and came to the same conclusion :D
Zombat
03-09-2007, 03:42 AM
Emps should actually cause c7 packs to explode.
C4 actually only detonates when an electronic signal passes through it.
GunHappyBob
03-09-2007, 04:12 AM
I true emp would disable the electronics permantly. There, is that better. Plus in the titan at high altitude, emp doesn't have the effect it would have it it was closer to earth. At certain altitudes emps have no effect so at say a titan altitude emp w0ould have no effect on electronics.
Durutti
03-09-2007, 04:46 AM
how would emp protect against nade spam grenades don't have any electronics
dontsh000t
03-09-2007, 05:28 AM
hmm yes i kind of like the emp disabling but not getting rid of explosives. sounds logical and still requires teamwork to get rid of the explosives.
MachineMadness
03-09-2007, 06:29 AM
I reckon it should disable them for a bit and also prevet RDX from being blown for a few seconds, so its actually possible to get through the titan coridoors
RangerXML
03-09-2007, 06:39 AM
EMPs should have some kind of effect on explosives, god knows I might actually use them then. Currently the only EMP I use is the commander one and I find it to be a general noisence, not very effective. The fact that they have no effects on Sentry guns really bugs, first time I came across a Sentry gun I had the EMP through field upgrades I thru it at the thing and thought it was safe (logic and the whole 1+1=2 thing).
Vikaman
03-09-2007, 08:50 AM
why not just make the game like this:
1) EMP, permanently removes vision and fries electronics (like real life)
2) APM's unavoidable
3) RDx invulnerable
Come on, its a game, I seriously feel the RDX shuold be left alone, it is rendered useless after the sniper dies, (unlike motion mines and APM's (which last a little less than MM)) which is a good thing, there is the defuser AND there is the zellar.
APM has actually four ways = crouch/prone, zellar, defuser, RDX
same with the mines = zellar, Motion mine bait, and defuser...
its fines
/rant and /sarcasm
Vreki
03-09-2007, 09:30 AM
Why? Because every other class has some way to disarm explosives.
Assualt: Wait for a teammate to walk past, revive your teammate
Recon: Drop a stick of RDX near them, and then BOOM! Edit: or Zeller.
Engineer: Defuser, of course.
Support: Wait for a teammate to walk past, don't revive your teammate.
Besides, all classes should not be equal in capabilities.
Blak4dr
03-09-2007, 09:50 AM
ROFL, You're such a team player!
It's actually not such a bad tactic.
If I have a medic with me, I'm willing to "defuse" the way, even if it gives the other guy points. I have already done it. Mostly not on purpose, but you have to admit it works.
I have also been on the other end (being the medic I mean). :D
Mongo Only Pawn
03-09-2007, 11:02 AM
I find it worse that you couldn't read one post below his. As you did not come up with a counter to that, I take it you don't have one. Don't want to split hairs, but you insulted our intelligence, so I'm afraid I will have to take a swipe at yours. Every insult has an equal and opposite counterinsult.
um...oops.
Yea, maybe I should have read the whole thread. DOH!! :cry:
Kraxis
03-09-2007, 01:06 PM
how would emp protect against nade spam grenades don't have any electronics
Technically we don't really real lif reason for stuff in BF2142, if it helps with gameplay, then all kinds of illogical stuff has been included.
This was just a thought on how to limit nadespam without making nades weaker. Where else than in the Titan corridors would the EMPs have an impact on nades? I can only imagine lucky shots besides the corridors.
Krazie
03-09-2007, 01:22 PM
Support is already overpowerd.
Nuff' said.
Durutti
03-09-2007, 08:33 PM
Support is already overpowerd.
Nuff' said.
ya seriously do we need to make support able to counter everything? how about we give assault an ability to counter armor too. Leave the game alone and figure it out people complaining like this is what ruined bf2
Vikaman
03-09-2007, 11:29 PM
ya seriously do we need to make support able to counter everything? how about we give assault an ability to counter armor too. Leave the game alone and figure it out people complaining like this is what ruined bf2
Yeah, make the PK rocket kill amour, thats what we need!
GunHappyBob
03-10-2007, 12:04 AM
everything is good how it is. Thread closed.
nadicus
03-10-2007, 06:55 AM
I seriously feel the RDX shuold be left alone, it is rendered useless after the sniper dies,
For the most part, YES, you are correct. But don't forget that friendly and enemy alike can pick up the kit the C4 is connected to and detonate it.
Zombat
03-10-2007, 03:45 PM
everything is good how it is. Thread closed.
And here I was, thinking only Mods and Admins could close threads.
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