View Full Version : My 2 cents on the Goliath and Hachimoto
PassTheChips
03-13-2007, 03:40 AM
Alright, seeing that video review really make me want to put a review(not because of inspiration in the good way)
Anyways, onto the review. (Oh yeah this is chips brother so if this sucks plz just post on this thread and don't pm him:( )
The Hachimoto is a fast vehicle with a super sweet grenade launcher. The PAC get a LOT of these on B.o.R. 64 player. This makes up for having one single beast Goliath.
Pros:
The grenade launcher is insta-kill and can kill rorsches fast(you'll notice why I said this).
This thing is faster than the FAV, but only by a little bit.
It has 12 TV guided missles.
Conventional bullets don't affect it.
It has a speed boost.
Hover technology makes this extra acrobatic.
Cons:
People are really exposed and can even be knifed if you get close enough.
1 Conventional rocket can kill it.
TV guided missles need a little practice before you get the hang of them.
Things that should be fixed(IMO):
It should have less TV missles(Come on, 12? Even gunships don't have that many).
The Goliath is a slow, mobile fortress that can resupply and heal reinforcements, Has a great amount of armor that can regenerate thanks to repair cells, and is big enough to go into a base and provide infantry armor.
Pros:
The shotgun is insta-kill at a very good range.
It shoots motion mines that track vehicles.
The grenades have great damage and have a little blast radius.
The machine guns have good enough damage to cover it's rear.
It can resupply and heal.
It has a lot of armor.
It can repair its armor.
The driver has a 360 degree view.
It's a mobile spawnpoint.
It can provide cover for infantry.
There are 5 guns on this thing and 3 are very good.
It requires teamwork(for both sides).
In 16 player maps where there is only 1 hachi and walker the Goliath can utterly destroy them
Cons:
It's slow.
Since it's whored a lot the spawnpoints count for nothing.
J10 noobs are back which makes this less effective.
It's repair rate decreases after cells are destroyed.
It can be taken out by noob with a rorsch:wall: .
Things that should be changed:
The mobile spawnpoint should be outside because almost nobody gets out of the Goliath.
They should make it so they can do something against the rorsch.
I don't own this yet so I may have missed/be wrong on some things. Opinions are welcome(you can flame, I really don't care about those posts though)
My personal favorite is the Goliath:D .
1sebastian1
03-13-2007, 03:57 AM
Yup, I pretty much agree.
Oh and the Hachimoto is an S.O.B to control IMO
tonks950
03-13-2007, 04:02 AM
Does anyone else find that the hachimoto's tv missiles are weaker? I hit an fav and instead of it blowing up (like it should) it caught fire and blew up a good 5-10 seconds later.
So if the missiles really are weaker than that justifies having the 12 of them.
For the goliath I agree with having spawn points outside the vehicle, I originally though that would be a feature of it but I was wrong, so very wrong.
And also it's really easy to take out guys in the av turrets. (Here's a hint, use the grenade launchers and don't aim the turret, aim just to the side and kill the guy inside with the splash damage).
SaintShowa99
03-13-2007, 04:31 AM
I think the Hachimoto TV missiles are far to strong. I don't know about anyone else, but taking down a new walker with 2 missiles isn't right. On top of that, they are incredibly easy to hit armor with.
PassTheChips
03-13-2007, 04:41 AM
Me too they can kill a walker in 2 hits and if he stays away from the Goliath he can kill it as well.
Zombat
03-13-2007, 06:15 AM
Yup, I pretty much agree.
Oh and the Hachimoto is an S.O.B to control IMO
For some reason I have a hard time getting road kills with it.
I can be going full pelt + boost and the enemy just seems to bounce off it.
fshy94
03-13-2007, 06:19 AM
Somehow I feel guilty whenever I use the hachi: Taking out a fresh walker without a copilot just feels wrong. It's just so easy, I can run over sooo many people in one strafing run. Note, this is not from the booster, I just forcibly inserted them into stock maps, so it could be that I'm just going up against stupid AI.
Minmaster
03-15-2007, 08:49 AM
i think the #2 position on the speeder is too exposed. its too easy to die in that spot, he should have a back plating cover. the driver spot is pretty vulnerable too.
Vreki
03-15-2007, 09:12 AM
i think the #2 position on the speeder is too exposed. its too easy to die in that spot, he should have a back plating cover. the driver spot is pretty vulnerable too.
That is the price paid for speed and firepower.
The Hachimoto has plenty of both, so balance wise it is only fair that it has no armour.
Skates
03-15-2007, 05:59 PM
i think the #2 position on the speeder is too exposed. its too easy to die in that spot, he should have a back plating cover. the driver spot is pretty vulnerable too.
If you are the driver just don't stop moving. If you are lining up TV shots get straight on with your target and move forward and backward. This won't affect the gunner and will keep him from getting killed. The driver can hear the missle reload so after the gunner fires, move until you hear that it's reloaded and then line him up another shot. If you stop you are just asking for someone to headshot your gunner. Also a frag next to it will kill both the gunner and the driver. A stationary Hachimoto is just asking for it's driver and gunner to be killed and then stolen. It's a 2142 car jacking.:laugh:
Ferali
03-15-2007, 07:24 PM
all you whiny sob need to get some skill.
The hachimoto is the most manouverable vehicle in the game, if you can't work with it then you suck.
What's wrong with 2 hitting walkers with a tv missile? It are the same missiles as on a gunship, and no one's complaining about them. besides, the missiles don't do damage with the shields up.
And to the guy who said a hachimoto can take out a goliath with the missiles: this can only be done if atleast 4 or 5 panels have been taken out already. Else the Goliath will have repaired itself completely before your second missile has even been reloaded.
PassTheChips
03-15-2007, 08:11 PM
And to the guy who said a hachimoto can take out a goliath with the missiles: this can only be done if atleast 4 or 5 panels have been taken out already. Else the Goliath will have repaired itself completely before your second missile has even been reloaded.
Here's the thing, you can snipe a repair cell off(1 per missle) which gives a nice set of 5 missles to finish the job. This makes a little buggy that the PAC gets better than the EU's titan in assault lines. Doesn't that seem a little out of whack?
Minmaster
03-15-2007, 08:11 PM
how can 12 missiles fit into that small vehicle
Riptr
03-15-2007, 09:10 PM
^ You'd be suprised.
I do think the Goliath is too vunerable against the Rorsch also.
kilroy357
03-15-2007, 09:18 PM
I have been accidentally TK'd several times as a result of my gunner firing the nade launcher at a close target, if anything needs to be fixed it's this.
jackal22
03-15-2007, 09:35 PM
i think the pac hover buggy is well balanced out, but:
goliath needs:
exterior spawn, increased ammount of ammo, its so big you would think it could hold more ammo for the f2&5 positions.
and it should be DEFAULT that it takes NO team damage, so many smacktard tking for it right now.
Ferali
03-16-2007, 12:47 AM
Here's the thing, you can snipe a repair cell off(1 per missle) which gives a nice set of 5 missles to finish the job. This makes a little buggy that the PAC gets better than the EU's titan in assault lines. Doesn't that seem a little out of whack?
Well, first of all this requires reasonable skill with the missile, which not that many people have to be honest. And second you have to move around the goliath all the time.
It's easy to sit from a safe distance and just pound away with the missiles when there are not much panels, but it requires some serious skill to go around and take a goliath out on your own in a speeder.
Tomahawk214
03-16-2007, 01:09 AM
I like the fact the Hachimoto is a 1 hit kill with a rocket or AVR shot. Helps when a stupid or uninformed player camps in the Hachimoto and I give them a little welcome card.
PassTheChips
03-16-2007, 01:18 AM
The problem is you CAN do it. And soon when everyone has some experience with a TV guided missle, the Goliath won't be a problem. That thought sickens me. The strongest vehicle in the game being beaten by THAT? I don't care if the best guy in 2142 did it. It still can do it, and that's the problem. What if the most exp'ed TV missle guy faces a way more experienced Goliath user? It wouldn't be fair. Let it have 3 missles or something, not 12. Then a lot of people would be happy. It's a bad idea for a little buggy like that to beat a walker even, and it can do it at EASE. See? The "Best vehicle" title will be moved over to Hachimoto just because it has 12 rockets.
Ferali
03-16-2007, 11:48 AM
The hachimoto is fine. It's the goliath who's underpowered. 2 walkers can take it out. Hell, I've even beaten it on my own in 1 walker. There was only a driver, no gunners for some strange reason and I just popped around a building, taking out 1 or 2 panels than hiding in cover again, repairing and repeating.
Point is, the Goliath can be taken out by loads of different things, 1 speeder, 1 walker, 1 engineer, 1 recon, 1 rorsch, ...
Goliath is, how crazy it may sound to some, UNDERPOWERED.
I think DICE was too scared of making it an unstoppable killing machine and thus nerfed it a bit (too much).
Vreki
03-16-2007, 12:32 PM
It's a bad idea for a little buggy like that to beat a walker even
You can already beat a walker with a hand held weapon, so I see nothing wrong with that.
The gunner on the Hachimoto is very exposed, so just kill him.
As for the Goliath, it is only strong if you protect it. It should always have infantry covering it.
Would changing the amount of TVGM really make any difference?
The Hachimoto can easily retreat to resupply.
Buttoneer
03-16-2007, 01:59 PM
The Hach is often dead long before it runs out of missiles.
1sebastian1
03-17-2007, 05:17 AM
The Hach is often dead long before it runs out of missiles.
Very true!:D
Vreki
03-17-2007, 08:05 AM
The Hach is often dead long before it runs out of missiles.
Not only dead, but has switched side at least three times.
The Hachimoto seems to survive a lot better than its crew :D
Namakan
03-18-2007, 02:18 AM
Not only dead, but has switched side at least three times.
The Hachimoto seems to survive a lot better than its crew :D
So true. Ive stolen my Hach back from somebody who has killed me.
I'm the only one so far i know of who has tried this, but hachimotos with RDX isn't as good as the fav for some reason.
Immortal-27
03-18-2007, 02:28 AM
Well, I dislike the goliath. Why? Because how many arguements and fights and Teamkilling it causes. And when it doesn't it is usually a noob who stop frequently.
What many people do not understand is the goliath needs to be in motion 95% of the time, if not it will die. If its in motion it will be difficult for it to be cornered, or destroyed by a placement gun. However, they are rare occasion, usually because 3 out of the 5 have no idea what they are doing and are shooting the sky to admire the good grapics.
spec_ops_comm
03-18-2007, 02:29 AM
You can already beat a walker with a hand held weapon, so I see nothing wrong with that.
The gunner on the Hachimoto is very exposed, so just kill him.
As for the Goliath, it is only strong if you protect it. It should always have infantry covering it.
Would changing the amount of TVGM really make any difference?
The Hachimoto can easily retreat to resupply.
Exactly - And that's why the Goliath fits into NS perfectly.
If the PAC team or its squads don't work together, the Goliath can be taken out without much trouble.. It can easily be taken out by a couple Hachimotos or Walkers as discussed above.
BUT, if the PAC team has ground troops running with the Goliath, that thing can be damn near impossible to kill... 2 Walkers def. can't take out a Goliath with 5 guys running beside it.. The goliath has to launch motion mines at one walker while the team on the ground breaks apart and flanks or pilums the hell out of the other.
NS just gives more incentive for teamwork.. Something that DICE has been advocating since the original BF.
Ferali
03-19-2007, 02:42 PM
Exactly - And that's why the Goliath fits into NS perfectly.
If the PAC team or its squads don't work together, the Goliath can be taken out without much trouble.. It can easily be taken out by a couple Hachimotos or Walkers as discussed above.
BUT, if the PAC team has ground troops running with the Goliath, that thing can be damn near impossible to kill... 2 Walkers def. can't take out a Goliath with 5 guys running beside it.. The goliath has to launch motion mines at one walker while the team on the ground breaks apart and flanks or pilums the hell out of the other.
NS just gives more incentive for teamwork.. Something that DICE has been advocating since the original BF.
Too bad that almost never happens. Too many noobs who go for personal glory instead of the win and ironically enough usually die faster than the others :P
Either people just run away and go do their own thing or they camp inside the goliath, not really helping at all. So there's no outer defense.
I also love the way most people just stay inside the goliath hoping it'll survive any attack, even though 5 of the 7 panels have already been taken out. It's awesome to shoot the goliath with a rorsch and destroying it and they suddenly seeing the combat efficiency pin pop up cause no one left the goliath.
Taking out the goliath has become one of my favorite things in the NS maps. 9 out of 10 times it's hardly protected and you can get some easy points destroying the panels. When I'm on the EU team I try to avoid the goliath since it usually doesn't last longer than a few minutes.
-OGz-Badge
03-19-2007, 08:19 PM
I agree the Goliath is a point magnet if you are an engie...Pilum the panels drop MM and Rosch....I killed five in a round the other day and was called a hacker becuase dammit the things are not suppose to be destroyed. The Goliath is easily destroyed if you use your head and not stand in front of the damn thing and fire away. You need to hit and run to line up you next shoot and put you MM's in an area that will either hit the thing on the side of the rear.
PassTheChips
03-19-2007, 09:30 PM
Too bad that almost never happens. Too many noobs who go for personal glory instead of the win and ironically enough usually die faster than the others :P
When I'm on the EU team I try to avoid the goliath since it usually doesn't last longer than a few minutes.
It's good that people that go for personel glory suck.
Second, don't avoid the Goliath. You can be the one that actually does something for it. What you are saying is you like teamwork, but in the end you get away from the vehicle that requires the most teamwork. To me that's hypocritical (by the way, your saying your a noob:laugh: ). Also, the reason your gettin' the C.E.P. is because people earn a ribbon for killing and being killed in the vehicle.
Mongo Only Pawn
03-20-2007, 03:20 AM
I hate the Hachimoto. Just too damn hard to control.
The Goliath on the other hand - that's a killer. I just played a nice game of Liberation of Liberachi or whatever it's called. I spawned first, grabbed the Goliath (my first foray into driving the thing) and didn't die ONE single time. The whole round. Went like 22-0 or some obnoxious number. There was always an empty seat being used for a spawn point, commander was kind enough to supply us with ammo from time to time, and I even jumped out of the drivers seat to throw a motion mine bait, and nobody 'stole' the drivers seat from me. Nice.
Ghost 1800
03-20-2007, 05:00 AM
Liberation of Liberachi? :confused:
you went from german to italian...
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