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Frostea
04-04-2007, 04:06 PM
This is guide based on my own sniping experiences and random tips i picked up from other players, and is mainly for players with decent experience in marksmanship. If you do not know what do the weapons do, check this (http://www.totalbf2142.com/page.php?do=unlocks) out

The following is important. Please read to avoid confusion.
These points only apply for this guide.
From wikipedia.org: 'Typical sniper missions include reconnaissance and surveillance, counter-sniper, killing enemy commanders, selecting targets of opportunity, and even anti-matériel tasks (destruction of military equipment), which tend to require use of rifles in the larger calibers such as the .50 BMG.' In BF2142, this is more or less the same, except that snipers' main goal is to kill infantry and run the hell away from vehicles. Recon is a different thing that I will not cover in this guide.
A marksman is defined as a squad member who kills enemies quickly, efficiently, and for the good of the team. He also is constantly on the move. Baur is what he usually use for his main weapon, along with PK rockets.
Both, in this guide, completely destroys infantry and avoids vehicles.

This guide also assumes you have unlocked Zeller and X4 scope (As a sniper) or Baur and PK rockets (As a marksman). The defribillator, frag grenade, and running unlocks are secondary but important as well.

The Evil, Heinous LAG

'God damn i shot him before he did but he didn't die before i did!'

As commonly experienced in all FPS games, every millisecond of lag counts. Especially for snipers, marksmen and assault players.

Points to take note of:

NEVER play with >30 millisecond of lag as a sniper/marksman if you are planning to win.
Always play in a server close to your city
Bookmark servers that you don't lag in. This can be done by pressing the '+' button on the multiplayer tab of the menu.
Sell that antiqued 56k modem and use a proper broadband connection.
For serious gamers, go forums.speedguide.net to tweak your connection. There are several good guides there.



Your hold. Your rifle. Your wife. Your cuddly mouse.

'Damn, this thing is aching my hand!'
'Move faster damn it!'

Your mouse is your rifle. Take good care of it and don't smear oil over it while eating at the computer table. (Seriously)

Points to take note of:

If you are playing as a sniper a mouse with buttons to quickly adjust sensitivity is crucial if you play as a squad sharpshooter.
Stop being a cheapskate and buy a decent mouse if you plan to game properly. Any razer mouse or the logitec ones designed for gaming would be good.
I remember reading some article somewhere saying that the smaller the mouse, the better your control would be. Not sure if its true, but you could try it with some cheap optical mouse.
Use a single-colored mouse pad for god's sake. I know plenty of people who die in FPS games because their tables have some weird myriad of colors and optical mouse don't respond well to that.
Some people's hands will ache after a long game. You could use the 15 seconds while dead to rest them or simply buy one of those gel-filled wrist rest.



Now, into the actual strategy (not that the above advices are useless).


The Sniper

.:Shooting:.

Points to take note of:

If you are new to FPS or BF2142, practice sniping on bots first to get used to the weapon bob that BF2142 has to keep some realism in the game.
Hold your shots until you are certain you can hit a target to prevent exposing your position.
For a good shot, take in a deep breath, let out half of it and hold the rest. Aim and fire. Rinse and repeat.
Gruber is a very, very underpowered unlock. Do not, EVER use it unless you have no other items to use (that means, you are purely sniping, nothng else). The weapon bob is negligible if you are experienced enough.
Gruber does have its uses, like when enemies hide behind an obstacle and his head sticks out, and if you are doing very long range sniping (150m>)
Proning is not necessarily the best way to snipe. Against decent enemy snipers you will die in about 2 seconds while in prone position. Reason as contributed by Ghiblian: 'when you go prone, you do not actually see your "head" move forward. In fact, you drop straight down. Your body model, however, maintains its center (the waist) where you were standing. Thus, when you look, your "camera" is actually coming out of your waist, leaving your whole upper torso exposed.'


.:Positioning:.


Depending on your preference, you could hide behind foliage on ground level or on high rise buildings. Both have advantages and disadvantages, but extremely high buildings usually give the best advantage.
Hiding behind foliage means that you have good cover, but lousy aim and getting discovered is a bad thing unless you meant to lure enemies. Sneaky demopaks hehe.
Camping on high rise building give you a wide range of view but usually bad cover. Depending on the building, it can also mean you can be served some PK rockets for your main course. However, on very high buildings it is difficult to be rocketed but you still can easily hit people. (like some of the buildings in Fall of Berlin.) It could also mean dying from orbital strike in conquest/AL games.
If you can hide behind the enemies’ position, by all means go ahead. Doing so will confuse the enemy, screw up their cover, and it usually means victory (at least for that area).
The sniping guide by Lunien states that the active cam unlock is good for getting to hiding positions. No doubt it can be useful, but personally i find that unless it gives complete invisibility, it is not very useful due to the many things that can counter it, which are the following: A EMP blast, Anti-camo net-bat, UAV, IDS. The worst thing that could happen to you is an EMP blast, because it will cause the camo to malfunction and changes you to a very colorful soldier for a while. Alert players can also see you easily unless from a great distance away.


.:Strategies:.


As shown in many spy movies, distraction is the best way to simplify things for a sniper. One of the best distractions would be to EMP your enemies with the help of a support, together with a sentry gun. This would usually send them scurrying for cover and you are free to run to a favored spot for sniping, which is most likely at the enemy's back. The downside is that you will die sooner or later if your team mates do not take the place as the UAV, IDS and sat-track can all detect you.
If you have Ghost, you can lure enemies to a spot and set off a well planted RDX-Demopak. Good places are like on roofs where enemies would never notice. Clean up with your Zeller. The downside is that this requires some fairly good sneaking skills and also you cannot use the APM to cover your back.
Alternatively you could get a support to place a sentry gun on a corridor and lure with Ghost.
Do not ever camp with other people unless there is really no choice. A couple of well-placed PK rockets will blow you and you team mate(s) into bits. Especially for conquest games, where death matters the most.
Do not camp in places where there are 101 places to get to you. Your APMs will be rendered useless if you do so.
Watch out for backstabbers (literally). If you do not wish for your dogtag to get stolen (its a 'pride' thing), toss a demopak on the floor and blow it up when you see a menacing figure with a knife in hand. Either that or blow it up when you hear the signature sound that the knife makes when unsheathing it. Both ways will most likely kill you and/or the potential assassin.
Alternatively you can also plant APMs, but those are easily noticed and can be bypassed by crawling. If well-placed, they can still kill the most experienced of players. An example would be placing an APM behind an obstacle, but with the frontal part facing out so that when players run pass they will activate, leaving them to wonder where the APM came from.
Team up with another sniper and have fun calling targets using voIP. Take turns firing first/last so that you both get kills. You can both take different positions so that you both cover different angles. ie, target hides behind cover to protect himself from sniper A, but becomes exposed to sniper B. As long as both snipers stay well hidden, this effect is particularly demoralising for the enemy because they can't hide from the snipers and even if they kill one of you, the buddy can take advantage of the sense of security they might had gained from taking one of you out. Plus you and your buddy can form a squad and have a beacon so that any death would not set you both back too much. - Contributed by BrandoIruka



The Marksman
A marksman is called upon when accurate firing is required in the heat of a situation.

.:General comments and things to take note of:.

A marksman is generally not needed in titan games, as enemies are either very far away, very close, or have hulking battlewalkers.
The original PAC assault rifle sucks royally for sharpshooting, as it does not have enough power to kill enemies beyond 20m, which is generally when a marksman is needed. The EU one, is almost the same as Baur, hence if you do not have Baur but wish to play as a marksman, always be on the EU side.
As a marksman, one has to be ALWAYS alert for notable enemies, such as enemy snipers, engineers that could compromise the battlewalker on your side (if any), and most importantly, support soldiers. A battlewalker is EXTREMELY important in conquest games. If you have one on your side, hope that the pilots are good.
Always be aware of who is under enemy fire in your squad. By doing so you can locate the enemy and subseqently, silence them.
When attempting to kill a far away enemy, this guide will always assume that you use semi-firing (one shot per click) instead of full auto as it doesn't make sense to waste ammunition and worse still, miss.



.:Shooting:.

Always be prepared to crouch. This is quite important as you could easily miss if you don't.
Aim for the neck area. This usually kills enemies quickly as you will hit the enemy anyways. If you are confident or if the enemy is >15m you can go for the head. If you are using Baur always try for the head if distance is >20m. One headshot from Baur hurts alot. And also it is quite suited for that sort of job.
Unlike sniping, shoot the moment you feel there is an enemy. If its a friendly, cease firing. If its hostile, you gain the upper hand as people don't respond that fast, especially if they are looking somewhere else. This may compromise your accuracy ratings, but ultimately it contributes to winning the game itself.
It helps a lot if your mouse is configurated to your favored sensitivity. Different people prefer different mouse speed, but generally speaking a DPI(dot per inch) of around 1500 is recommended. Play more and adjust.


.:Positioning:.

Don't be a fool and hide close to corners. You are not James Bond. PK rockets and frags can kill you easily if you do so.
Stay behind your squad. Remember that you are responsible for killing targets, so you can figure out how many enemies you are killing while dead.


.:Strategies:.

Stick to close-quarter environment that preferably have shelters. Running out in the open means you are exposing yourself to a grand death. In conquest games, this is very important.
Always stick to your squad leader. I've seen too many fools join a squad yet do not do anything helpful to the squad.
See a sniper? Switch to your rockets and immediately rocket him down. You will be surprised how easily you can get the frag. You will also be surprised to see half your squad dead if you don't.
Kill order should be something like this: Whatever that's in front of you> Snipers > Support > Engineers > the rest. On a true battlefield, flexibility means victory, hence if the situation calls for it, change as needed.
Remember that you got to avoid vehicles? Well that does not mean you can't kill them. a few properly placed PK rockets can kill a FAV. Or you could kill the drivers inside by shooting very carefully and hope that they don't see you.
Read up on that stickied post on how to kill vehicles, more specifically the part about battlewalkers. Battlewalkers have vents on the underside that any weapon can damage. Its 1 damage per shot, but it adds up. Just be careful not to empty your whole clip in case the pilot pops out at the wrong time.
If the pilot does pop out, either get into the walker if its health is still in good condition (lol hijack) or kill him first. Do not get into the walker you already pumped a few magazines into it as the pilot(s) is/are most likely engineers and could just kill you with a single pilum rocket.


.:The Armoury:.
This is a small section dedicated to the weapons I mentioned that are used by the Marksman and the Sniper.

Why Zeller?
I see many people who prefer park or morretti (the original sniper rifles) to Zeller. To be frank there is a couple of drawbacks using Zeller. Here's a comparison

Original recon rifles

5 rounds per magazine, total of 7 magazines, 35 rounds.
5.4 seconds to reload for park, 5.0 seconds for morretti
1.0 seconds to draw another round for park, 1.166 seconds for morretti
Deals 80 damage to soldiers with light armor. Around 54 to those with heavy armor
Requires 3 shots to destroy a sentry gun with full health
Requires 2 shot to kill any soldier with full health unless headshot
Pumps out around 40 damage per second, assuming non-stop shooting action with no headshot


Zeller-H ASR

3 rounds per magazine, total of 10 magazines, 30 rounds.
5.4 seconds to reload
1.0 seconds to draw another round
Deals 100 damage to soldiers with light armor. Around 79 to those with heavy armor
Requires 2 shots to destroy a sentry gun with full health
Only item that can destroy mines other than defuser (requires 1 shot)
Requires 2 shot to kill any soldier with full health unless headshot
Pumps out around 36 damage per second, assuming non-stop shooting action with no headshot


Sniper rifles do not have their weapon damage decrease over distance, and every round travels at 1200m/s, meaning instantenous hit when you click.

The main reason why Zeller is superior than other rifles is mainly due to the fact that you deal significantly more damage per round. I strongly recommend Zeller unless you are excellent at sniping, that means, dealing at least 1 headshot every 2 hit. The only other reason why you may be using the original rifles is that you aim for kill damage assist only, which is pretty silly. However this does not mean you must stick to Zeller. Use your preferred sniper rifle if you dislike Zeller.

X4 scope
This is a powerful unlock that allows very long range sniping. As far as I know, there is no considerable weapon drop for sniper rifles, hence making it all the more powerful.

After unlocking this, it will be automatically attached to all sniper rifles you spawn with.
Use mouse wheel to focus (scroll up) or defocus (scroll down)
The amount of zoom you should used should be tested in single player as different player have different preference and mouse sensitivity.


Baur H-AR
This is basically SCAR-11 (the EU rifle) with more firepower and recoil. Clip size is also considerably lesser but Baur is more efficient if all your rounds hit.

Shooting works the same way as a sniper rifle (refer to the previous sniper shooting techniques) except that you must aim and shoot faster. Do not hesitate (this requires a hell lot of practice) and mind the recoil.
Practice using single round shots in single player to get used to the recoil.
General rule of thumb: if Enemy >20m, full auto, couch if possible and aim for body. If enemy <30m, single rounds, couch if enemy not a sniper and aim the head. 20m-30m is the grey area where you have to use your own judgement.
Spend every round like gold; Baur only has 20 rounds in 1 magazine. SCAR has 30 and Voss has 40. The only good thing is that you have more or less same number of rounds in total compared with other rifles, and that you reload faster.
When toe-to-toe against an enemy, do not back off. Instead move forward and aim for the head. Reason is due to the fact that Baur has heavy recoil and will have a large weapon deviation if you move. If you try this you will automatically realise why.
In close quarters, be wary of people who carry shotguns. 1 headshot from that kills, and one hit is almost as hard as a Zeller. The good thing is that shotguns also have a weapon draw time (cooldown) like sniper rifles and you can kill them within that time if you aim for the head.


PK Rockets
This is one of the few equipments that requires lots of skill to use efficiently. Generally you use it to clear out camping enemies, most likely snipers.

The rockets will simply refuse to explode if you fire it >20m. However I once killed a player when I headshot him with 1 rocket >5m. Weird possibilities.
This is god-like for clearing camping enemies if used properly, and is better than a normal frag grenade.
If you fire this weapon normally without zooming, it will explode when it hits a solid target <20m, including walls etc, causing a large area of effect.
If you zoom this weapon, you can adjust when you want the rockets to explode anywhere <20m using the mouse wheel like the zoom function of X4 Scope. 1 tick of the mouse wheel will increase/decrease the distance by 3m, with minimum being 20m.
A smart way of using this weapon to kill enemies camping behind obstacle is to use the obstacle itself to gauge when the rockets should explode. Aim the obstacle then zoom in. You will notice the distance of the target automatically set, and hence you only need to increase the distance by a small bit then fire it over the obstacle, making it explode over the enemies head.
This is especially useful if the said enemy has no walls behind him, such as when assaulting a titan reactor core, in this case you can make the rockets explode right after the walls as most people would camp there.



To conclude, marksmanship effectively based on 4 main things. Skills, experience, strategy, and teamwork, listed in importance (in my opinion, that is). Master them all and prepare for glory!!!

Any opinions, suggestions, ideas or strategy, feel free to drop them here. Do state your sources and give examples if possible.

Buttoneer
04-04-2007, 05:21 PM
I like the guide - but I'm more interested in seeing the marksman bit as I just don't play recon. I much prefer some good teamwork. Perhaps you can suggest teamworking strategies?

Also, don't assume that everyone has the unlocks - many people will want to use this guide as a beginners guide, and beginners won't have it all. So a few suggestions for those who don't have the Zeller or 4x scope would be nice.

Final point about APM's - they don't 'have' to be easily noticed. I'd say that for the most part they are used clumsily, but the well hidden ones will always get a victim.

Ghiblian
04-04-2007, 05:51 PM
If you're camping a high rise, I'd recommend you crouch instead of prone. It's very little known, but you stick out substantially more if you prone because of the way the game maintains your view center while modifying your model.

Think about it this way, when you go prone, you do not actually see your "head" move forward. In fact, you drop straight down. Your body model, however, maintains its center (the waist) where you were standing. Thus, when you look, your "camera" is actually coming out of your waist, leaving your whole upper torso exposed.

McDutchy
04-05-2007, 02:18 AM
First, the Zeller is entirely unnecessary for sniping. If you like it, great, but the only required sniper unlock is the 4x scope. 2nd, Ghost + RDX doesn't work that well. For your positioning section, make sure to include that EVERYONE looks at the tops of buildings for snipers. It's much easier to hide in other places because rooftops are the default location for inexperienced snipers. It is not very taxing to snipe people off of a rooftop. Your section on lag is not correct. Ping times of up to about 80 and sometimes even 100 are acceptable in the BF series.

Marksman tips: Baur, single shot, aim for the head, get practice with adjusting your aim back to their head QUICKLY. You ought to be able to kill someone 50m away in the time it takes a sniper to work his bolt, because that can mean life and death to you.

Frostea
04-05-2007, 03:49 PM
First, the Zeller is entirely unnecessary for sniping. If you like it, great, but the only required sniper unlock is the 4x scope. 2nd, Ghost + RDX doesn't work that well. For your positioning section, make sure to include that EVERYONE looks at the tops of buildings for snipers. It's much easier to hide in other places because rooftops are the default location for inexperienced snipers. It is not very taxing to snipe people off of a rooftop. Your section on lag is not correct. Ping times of up to about 80 and sometimes even 100 are acceptable in the BF series.

Hm, no doubt everyone is entitled to their own opinions, but at least state reasons/quote examples for your points, otherwise i cannot add them to my guide. No offense meant.

Also, thanks to the things that you guys have pointed out.

ex_libris
04-07-2007, 11:42 AM
For serious gamers, you can use this modification to minimise lag. This only works for windows xp and i take no responsibility for any virus that you get directly or/and indirectly from using it. I personally have been using it for years with no problems whatsoever.


No no no. That hack does not improve your over all game performance speed.

You see, Windws XP SP2 has a "feature" built into it, that it can only open 10 connection per second. It's supposed to limit the spreads of worms/viruses, but of course it's completly rubbish and doesn't do anything really at all.

When the connection is established there are other factors that are in use that effect the performance of the internet connection, other than the tcpip.sys which the above hack refers to.

I have not checked and counted the number of the connections opened by bf2142, but in any case the hack will only improve the perfomance for the first couple of seconds...

If you wish to boost your internet performance, settings like Tcp Recieve Window and MTU have a much greater effect. There are alot tweakning guides out there. I suggest you google for it. SpeedGuide and DslReports are pretty good. (And of course, the basics, keeping your router firmware up to date, enabling UPnP etc..)


Yeah, and yes. Tweaking tcpip.sys and allowing the computer to establish a lot more connections per seconds can improve perfomance in some cases. For example P2P-programs like BitTorrent or a tweaked internet browser!

(After doing som tweaking I went from 30 in ping to 2 in ping on a nearby server!)




Enough about that. Can you tell me something about the hitboxes when sniping? A lot of the time I aim for the head on proning enemies but misses anyway. This is generally on a far distance.

AsaultMaster
04-08-2007, 12:44 AM
A lot of the time I aim for the head on proning enemies but misses anyway. This is generally on a far distance.

That is where the stabilizer is *extremely* helpful! I use it on running enemy's too. It is not the greatest, but it is very helpful at long range. It gives you that added confidence on moving enemy's, or ones that start firing. I know it has saved me multiple times from being gunned down by support players. Now for the Zeller. So many people think it sucks, but why? It is really cool, as it can blow up mines and RDX. Also, fire one shot at someone and their not looking around wildly, they are putting their tail between their leg and running! Then when they go behind the building they usually throw down a med pack. Then they stick their head out to look for you, and its good night.

Frostea
04-08-2007, 04:47 AM
Ah, thanks, ex_libris, your information was very helpful.

Regarding your question, yes gruber can be useful here but only if you do really long range sniping. For most parts long range sniping is not encouraged as you do not get squad member points (if any) and usually if there are too many snipers (especially poor ones) it can get difficult to win the game.


@Asaultmaster:
Thanks for reminding me that zeller could blow up mines in one shot.. nearly forgot about that lol

Threat2None
04-08-2007, 09:10 AM
I prefer the stock sniper rifle to the Zeller because it has more ammo. I think the stabilizer is useless because I forget to use it when I have it enabled, and I think you're better off learning to snipe without it. I like being able to zoom, but you have to have your graphics settings properly configured to be able to see anything at the higher zooms.

webmatt
04-10-2007, 02:43 PM
cool guide.
but just 1 thing: i have a nearly fully kitted out assault dude. should i use him as a marksman or should i get a recon and get the lambert gun?

AsaultMaster
04-11-2007, 12:38 AM
What I did was medic assault to the Voss, then to the Baur. Then I started up the recon spec ops tree. then got APMs and scope. (I like the stocks (Moretti) more, and don't use the Gruber that much, but I felt it necessary to defend them....) :p In between switching classes I got the first two, FRG-1 and sprintcor, and just recently unlocked endurance. It has severed me extremely well. About the other marksman thing, yeah, be a marksman, you can take out poeple at close range with the baur, just do NOT use the Voss for marksman, unless you have a death wish, a desire for a purple heart, or want to see your accuracy rating go down. Also, go to a knife sever, get decent with your knife. It will help a lot! And when you get the collectors badge you get and AWESOME knife. It is really cool. It has dogtags on it. Yeah, go for marksman, unless your infiltrating, then go sniper. But be advised that if you miss a couple of times, it can give away your position, and then you'll have a knife in your back..... :(

Buttoneer
04-11-2007, 10:08 AM
Also, go to a knife sever, get decent with your knife. It will help a lot! And when you get the collectors badge you get and AWESOME knife. It is really cool. It has dogtags on it.

Everyone should ignore this 'tip' unless they like the idea of a stats wipe.



This was a public information service post, on behalf of the TotalBF2142 party.

Lofty
04-11-2007, 11:02 AM
Original rifles
Requires 2 shots to destroy mines (Not very certain about this, but definately takes more than 1 shot to destroy mines)
I thought the Zeller was the only weapon which could destroy mines. However I have not tried with the stock rifles


Zeller-H ASR
Requires 2 shot to kill a soldier with full health and heavy armor, 1 to kill a soldier with full health and light armor.
I use light amrour all the time and often am hit with a zellar. It deals 90 damage (not 100). Also any headshot from any sniper rifle will kill 1 shot.

Frostea
04-11-2007, 12:55 PM
cool guide.
but just 1 thing: i have a nearly fully kitted out assault dude. should i use him as a marksman or should i get a recon and get the lambert gun?

If you have a good squad, staying assault is recommended due to the various benefits you can bring to your squad. The 'spec ops' part of recon is not very good unless you plan to blow up orbital strike dish, emp strike dish etc. If you want to destroy vehicles engineer is definately better at it so don't even try to compare. Lastly, Lambert is basically just an improved krylov(sp?), and is also as terrible at longer range like voss.



I thought the Zeller was the only weapon which could destroy mines. However I have not tried with the stock rifles

Hm really? Theoractically the stock rifles should be able to destroy mines as well unless they require 100 damage in a chunk to pick them off. I'll go try :)


I use light amrour all the time and often am hit with a zellar. It deals 90 damage (not 100). Also any headshot from any sniper rifle will kill 1 shot.

Personally I never notice anyone wearing light armor ever before, and i myself never remove the heavy armor. The damage statistics are taken from totalbf2142.com's information. But i'll take your word for it since it make sense that light armor should be able to mitigate at least part of the damage.

MassaStorm
04-12-2007, 12:20 AM
Stock sniper rifles cannot blow up mines. I prefer the stock rifles because they have a bigger scope. The Zeller doesn't allow you to see as much.

spec_ops_comm
04-16-2007, 07:30 PM
Nice guide.

To those out there who are skilled with the Zeller, try becoming a 'marksman' as defined in this guide, with the Zeller rather than a Baur. I often take a Zeller with me when attacking with squadmates. Here are some reasons why its useful:

1. You can use your Zeller to take out not only mines, but visible APMs and RDXs.
2. Even if you don't make a kill shot, you still do enough dmg to the enemy so that a single squadmate's shot will kill him. Sure, Kill Dmg Assists don't boost your rank directly, but Wins vs. Losses will be improved indirectly!
3. If your squad is taking shots from a long range sniper, you are your squads only line of defence. A Zeller will reach enemies much much farther away than a Baur.

I bring my Zeller with me when attacking the Titan too. Not only can you take out enemy APMs and RDXs guarding console corridors (which also may result in HILARIOUS enemy tks), you can also use your Zeller to snipe the wreckless enemy running around from corridor to corridor from the Titan vents.

You can do all the above while defending the titan as well, don't forget.

All in all, the Zeller is the most worthwhile weapon to improve your skill in. Long range or short range, if you're good enough, you can become a great asset to your team. :)

webmatt
04-23-2007, 08:31 PM
Thanks for the marksmen guide it has REEEAAALLLYYY helped me. U wouldnt believe how many more points i started earning compared to my really nooby score.:D
Anyway, i have started on a recon soldier that is goin well so far. i have nicked dead peoples zellar n i loved it. It feels like the snipers version of the baur-H which i kno wot feels like. :evil:

oh yeah n cheers 4 the positioning guide i didnt see that last time i looked, I'll try some of it out:)

____________________________________
MY REAL BF2142 NAME IS W3BMATT
I AM WAY AHEAD OF WEBMATT

BandoIruka
04-24-2007, 06:33 AM
"The word sniper originated from a name of a bird called a Snipe. They are very small, very nervous at the slightest sign of danger and they barely stand still. Back in the days when snipers didn't exist, it was quite a feat to be able to shoot one and men that were good at shooting them were known as Snipers."

Moral of the story: Snipers aren't hitmen*. They are Sharpshooters AND they fire from a hidden location. When you are dead or taken a hit from out of no where, than its probably the work of a sniper.

The sharpshooters that don't fire from a hidden location are better known as are Marksmen. They are the ones on the 2142 battlefield that seem to kill you with efficiency with their rifles regardless of the distance.

*The reason why I thought I needed to clear up that misnomer is that Hitmen and Snipers are individuals that shouldn't be mixed up. Those that have played the Hitman series would agree that they are two completely different individuals and that sniping is just simply one of the available methods a hitman has at taking out their target.

Frostea
04-24-2007, 02:55 PM
Interesting, BandoIruka, i shall alter my thread =)

BandoIruka
04-26-2007, 06:13 PM
heh, I find it mildly amusing that you post breathing techniques that are similar to the ones that real snipers used to control their heartbeat that can affect their aim. But it works tho.. Relax and pull the trigger.

im sure im just repeating what everyone else has brought up, but here it goes anyway.

-lonewolf snipers are totally useless unless you have other teammates around to take advantage of things while you've sent some poor sod into 15 seconds worth of heaven. Otherwise you will only annoy the enemy and they will respawn and come after you.

-If you suck at headshots, aim for the chest. Its better doing 55 dmg that you have 90% chance of acheiving rather than bet on a killshot that you only have 10% chance of pulling off.

-While bullet travel time is practically nonexistent at ranges below 100, take a quick glance at your inbuilt rangefinder just to be sure. For ranges that are 200 onwards, it might make a difference, especially to fast moving targets.

-If you aren't very good and you prefer the comfort of being gauranteed a hit by aiming for their chest, you might want to use the zeller. The extra damage will help you get a few more kills and make it even easier for your teammates to finish off wounded enemy. Not that I encourage players to handicap themselves with chestshots, its advice for those who aren't so skillful to still be able to make a reasonable contribution to the team.

-Team up with another sniper and have fun calling targets using voIP. Take turns firing first/last so that you both get kills. You can both take different positions so that you both cover different angles. ie, target hides behind cover to protect himself from sniper A, but becomes exposed to sniper B. As long as both snipers stay well hidden, this effect is particularly demoralising for the enemy because they can't hide from the snipers and even if they kill one of you, the buddy can take advantage of the sense of security they might had gained from taking one of you out. Plus you and your buddy can form a squad and have a beacon so that any death would not set you both back too much.

have fun out there

Frostea
04-27-2007, 11:54 AM
Interesting. And I swear that breathing technique works :)

BandoIruka
04-27-2007, 04:57 PM
Oohh, another subtle little trick that Ive used when defending flag/silo was when I was playing with a friend at a cybercafe where I'd ask him to hang around the flag or silo, jump around to dodge bullets and be a nice big decoy for anything hostile that approaches. Enemies tend to drop down on a knee before shooting, hence become an easy stationary target. Otherwise I'd chestshot him and let my bunny hopping decoy finish him off. People tend to ignore the sniper where there is a more obvious threat blocking the way to their objective.

We killed a full transport load of enemy troops + the spawns and eventually their air transport using this method during one of out gaming nights. Best used where there is vast open ground with very little cover for the attacking force to use. (Shuhia Taiba - titan, silo closest to the main PAC spawn is a very good example)

Lowrider6333
04-28-2007, 04:08 AM
nice guide

Frostea
04-29-2007, 09:14 AM
Oohh, another subtle little trick that Ive used when defending flag/silo was when I was playing with a friend at a cybercafe where I'd ask him to hang around the flag or silo, jump around to dodge bullets and be a nice big decoy for anything hostile that approaches. Enemies tend to drop down on a knee before shooting, hence become an easy stationary target. Otherwise I'd chestshot him and let my bunny hopping decoy finish him off. People tend to ignore the sniper where there is a more obvious threat blocking the way to their objective.

We killed a full transport load of enemy troops + the spawns and eventually their air transport using this method during one of out gaming nights. Best used where there is vast open ground with very little cover for the attacking force to use. (Shuiba Taiba - titan, silo closest to the main PAC spawn is a very good example)

The thing about this trick is that it is hard to execute if you are not a good sniper. Also, the bunny may run risk of being shot :hmm:

BandoIruka
04-30-2007, 05:53 AM
The thing about this trick is that it is hard to execute if you are not a good sniper. Also, the bunny may run risk of being shot :hmm:

Well he wasn't totally out in the open with nothing to hide behind. The enemy landed the transport some distance out and enemy troops were spawning out and charging up to the silo that my mate was camped behind. He'd pop out and sprinkle bullets in their direction to keep attention on him but he never stopped moving. Occasionally they would man the transport gun to try and gun him down but I'd cap them in the head to stop that. He did take a few hits, but there were assault kits for him to steal, plus the damage I was inflicting gave him the advantage healthwise. In the end, he stole an engineer kit and blew up the transport.

I wasn't that good of a sniper, but I was good enough and it evened up the scales pretty well. As far as the enemy was concerned, it was just him defending the silo and they were throwing themselves in, thinking they could overwhelm him. And the would have, if I was not there to help thin out the crowd.

Moral of the story: Shoot what you can and help out your squadmates. There is still hope yet for recons to be seen as teamplayers.

lakkdainen
05-15-2007, 04:49 PM
another very cool trick: map a keyboard key as an alternate to clicking your mouse to fire. Since clicking moves your mouse slightly, you will find this easier to control.

RMcLeod
05-16-2007, 03:09 PM
Good guide.

There are ways a sniper can be a good team player. If your team is about to or is trying to assault a position, try to flank the position and snipe from there, the enemy will be concentrating on the frontal attack from your team mates allowing you to go pretty much unnoticed.

Same principle for defense, instead of defending it facing the enemy try to get into a position behind or to the side of the enemy.

If in a squad and your squad leader has issued an order, you wil get squad points for killing people in the vicinity of that order, even if you are 50m+ away.

You are also softening up the enemy defense/attack making things easier for your team mates.

This is how I play 100% of the time.

[BwZ]Talon
05-16-2007, 06:07 PM
yeah, the 4-F-Tactic Find him, Fix him, Flank him, Fry him ..

old, but effective!

Lt Davis
05-25-2007, 05:10 PM
I'd like to point out one advantage to the Zellar that most people might not know about. When you zoom in on an FAV, it makes the FAV transparent so you only see the people inside. Makes it easier to snipe people out of them.

Brood+98
05-26-2007, 03:24 AM
I prefer the default rifles, since most kills i get are by headshots, the zeller's clip is just a bit too small

Diamond621
05-28-2007, 01:38 PM
I prefer the default rifles, since most kills i get are by headshots, the zeller's clip is just a bit too small

The argument between the stock sniper rifles and the Zeller can be settled quite easily by the fact that most people neglect: Zellers detonate explosives, and this is what makes them better for team-oriented riflemen.

The Zeller is not the best weapon for pure snipers. I will repeat that in case some of you Recon guys' heads just exploded and you had to repair them. The Zeller is NOT the best weapon for pure snipers. Its obnoxiously loud muzzle sound and very bright muzzle flash make it the mortal enemy of concealed firing - I know from experience as a skilled Assault player that it only takes one shot from a Zeller directed anywhere within 75m of me for me to know EXACTLY where the sniper is located and how to adjust my tactics accordingly - solely from audio cues. Its damage increase over the stock rifles is negligible and irrelevant if you're aiming for the head like you should be. In addition, the scope offers no additional magnification, distorts peripheral vision more, and is narrower, thus promoting tunnel vision. Also its clip is two rounds smaller and it takes slightly longer to reload than the Morretti (it is on par with the Park 52).

The stock rifles are quieter, dimmer, have larger clips, and kill in the same one headshot or two torso shots that the Zeller does. For pure snipers in the classic lone wolf concealed tradition, they are the weapon of choice. Period.

The Zeller's primary advantage is its explosive detonation, and as many have pointed out this is what makes it a great teamplay weapon for the more squad-oriented sniper. If you want to be a sniper and still be an asset to a squad, go with the Zeller. If you want to play as a more conventional sniper, go with the stock rifles.

sogek1ng
05-29-2007, 10:21 AM
It seems to me the Zellar has a better range, the bullet drop seems to be better past 300m.

Minmaster
05-29-2007, 11:47 AM
after some polishing up, this is a very good guide indeed.

here's one thing to do if you every create a sniper squad like mentioned in previous posts: if you see a enemy sniper and cannot spot him and/or want to point him out clearly to your fellow sniper squadmates, issue a MOVE order on the location where you saw the sniper. the flashing light from the move order indicator will let your squadmates know precisely where that sniper is hiding and in no time that enemy will be riddled with sniper rounds.

Diamond621
06-02-2007, 10:29 PM
It seems to me the Zellar has a better range, the bullet drop seems to be better past 300m.

The muzzle exit velocities of all three rifles (Morretti, Park, Zeller) are equal at 1,200 m /s , and a variance between them is the only thing that could account for a round drop variation between the guns. In my experience, all three handle long range work equally well.