Bardo
05-03-2007, 06:36 PM
I did a search, and saw something similar to a thread like this, but not the same. I figured I have some pointers I could share with the community. This will apply to conquest maps only. I’m not the greatest by any means in this game, but I can hold my own against most. I’ve been playing a lot of Camp G pub servers lately and do very well using my own tactics. So, without further ado, here’s Bardo’s Guide to being a Squad Leader.
The main point out of this ideation is “tactical aggression”. This guide is all about it!
You need people in your squad. Hopefully they’re your buddies, but if you’re in a pub server, you will have to roll the dice and hope you get some teamwork orientated players. Forget the SL beacon. That thing will divide your squad faster than a Voss argument. You should be the squad's spawning point, as you should be where your squad NEEDS to be. Also, don't be affraid to use your squad members as pawns, who rush into an APM or other boobytrap.... just be there to revive them. The accipiter is nice in theory, but lacks punch. Live and die by your Otus. For this guide, the otus is paramount to every action you take. Have it up at all times.
So, ideally you’re starting the squad at the start of the round. The moment you hit “join game”, spam on “insert” like it’s going out of style. That will start alpha squad if you’re first. Most pub players who WANT to join a squad almost always join alpha. You WANT these types of players as squad mates because they will generally stay with you and follow orders.
If you’re joining mid-round, create a squad with a custom name. I use “otus”, but use whatever you think will attract teamwork. Use your imagination.
Now, its time to choose your kit. For this guide, I’m recommending going either Assault or Support. ALWAYS choose light armor. All that heavy body armor is going to do is slow you down. Yes, you can take a 2-3 more bullets to the gut, but now you’ve slowed down your whole squad and spawn point. Speed is key and will be discussed later.
- Assault: krylov if PAC, then voss/baur/scar. Defib (each revive saves a ticket for your team, gives you points, and keeps your squad/team alive and kicking. More valuable then people think). PK rockets (this will give you range and the ability to take out snipers/campers. OTUS (Paramount!!!!). Hopefully you have all the player abilities unlocked so that you can sprint long distances and cover ground, and you better have your friend the ‘nade to use when you can’t get a bullet there.
- Support: default LMG’s (they zero on target faster than Ganz, which is important for speed. The clark is too short ranged.) But, since the new patch, the Ganz is doing a better job at longer ranges and I now consider it. IDS – to be placed on the flag you just capped, or close to the flag you’re trying to take. Sentry gun – used as a decoy/stalling device to flank your enemy, which you already see with your otus.
Engi is no good in this situation. Its up to your commander to take out walkers. If they don’t, THEY aren’t doing their job. Forget being recon. You need to be always moving. The lambert is all fine and dandy, but you have nothing else to assist your squad. (health/ammo).
Assault lets you be lethal in short--> long ranges, heal yourself and teammates, and save their butts when they die.
Support lets you re-ammo yourself/teammates and gives you quite a bit of firepower at close-medium --> medium-long ranges. Ya gotta burst your shots though of course.
Ok, so you’ve selected your kit, now its time to spawn. The moment you spawn hit 8 and deploy that OTUS. Now, set your orders to attack/defend. Choose wisely! If you’re support start giving yourself ammo if you’re not immediately in a battle and head off to your target. Always have an order set and try to update them as much as needed. This will keep your squad on course and also rack-up squad leader points for yourself. Do not follow a commander's order if they do not set appropriate ones. If they set legit ones, by all means use theirs.
I learned a valuable lesson from one of my gamming buddies, M1-Lightning. He was “the man” in bf2 and preached “severe tactical aggression”. Always, always, always attack the enemy where you have the advantage. Pick your battles that give you the edge. Be smart about your fighting but never let up. Be on the offensive!
This means, don’t simply run to the next flag right up the middle. You’ll get a few kills, but die soon. I use the sides of map boundaries and flank enemies where they have tactical disadvantages. The single most important part is having that otus up and telling you where all the charlies are in your immediate area. This tells you if you have 3-4 guys ahead and you better get your ‘nade out. If you have 1-2 diamonds on the move that you will need to gun down. Or maybe simply 1 diamond that’s not moving (easy sniper prey). (If you're assumins it is a sniper, crouch while moving around each corner near them, assume they have APM's out to cover themselves). Having the intel gives you a huge, huge advantage.
Ideally you can take a rear flag and sandwich your enemy. Now they have a battle on 2 fronts, they can’t just focus all their firepower on 1. If you can do this, you’ve turned the battle. You should get an MVP award for this. With the otus you should always know where the enemies are. This gives you little excuse as to why you were snuck up on our lost a gunfight. The otus gives you the advantage of intel. YOU KNOW a Charlie is around the wall heading towards you. They most likely are unaware of the meatgrinder of which is awaiting them. Take your position and mutilate them!
I’ve found that crouching and zooming in is always the best way to engage an enemy. You zero in your reticle faster on them this way. (I’ve made my space bar my crouch button, and my jump button one of the side buttons on my mouse.) So, during any and all fire-fights, hold that crouch key! Also, use controlled bursts of fire. This will keep the recoil down or your gun from overheating.
When you’re about to fully cap a flag, toss your ammo/health down, then change your orders to the next target. Next, you should be sprinting to the next flag. When that flag turns over you should be right at the edge of the capping radius and off to the next flag. Waste no time!!!
Its now a race to get there before the enemy expects you. To take up key positions where you know if you encountered the enemy, you’d have the upper hand. This is why heavy body armor is a bad idea, you will be too slow.
Once your very familiar with the maps, you will know where people hide and areas of advantages/disadvantages. Be smarter than your enemy. We’re not all monkeys with sticks… use that brain!!!
All the while, your squad should be spawning on you… as you all help each other out… steamrolling whoever gets in your way. But its up to the SL to keep this bunch together, focused, and out of ambushes.
If you have a straggler in your squad who’s not following orders, kick him if you can afford to. Don’t be afraid of keeping out the riffraff.
Only follow your commanders commands if they’re competent. Make sure you only give attack/defend commands.
So, the key points are: Use your Otus at all times. Use smart, tactical aggression.
Hope this helps some. Some may totally disagree. Some may already fight this way.
|ZPG|-=Bardo=-
The main point out of this ideation is “tactical aggression”. This guide is all about it!
You need people in your squad. Hopefully they’re your buddies, but if you’re in a pub server, you will have to roll the dice and hope you get some teamwork orientated players. Forget the SL beacon. That thing will divide your squad faster than a Voss argument. You should be the squad's spawning point, as you should be where your squad NEEDS to be. Also, don't be affraid to use your squad members as pawns, who rush into an APM or other boobytrap.... just be there to revive them. The accipiter is nice in theory, but lacks punch. Live and die by your Otus. For this guide, the otus is paramount to every action you take. Have it up at all times.
So, ideally you’re starting the squad at the start of the round. The moment you hit “join game”, spam on “insert” like it’s going out of style. That will start alpha squad if you’re first. Most pub players who WANT to join a squad almost always join alpha. You WANT these types of players as squad mates because they will generally stay with you and follow orders.
If you’re joining mid-round, create a squad with a custom name. I use “otus”, but use whatever you think will attract teamwork. Use your imagination.
Now, its time to choose your kit. For this guide, I’m recommending going either Assault or Support. ALWAYS choose light armor. All that heavy body armor is going to do is slow you down. Yes, you can take a 2-3 more bullets to the gut, but now you’ve slowed down your whole squad and spawn point. Speed is key and will be discussed later.
- Assault: krylov if PAC, then voss/baur/scar. Defib (each revive saves a ticket for your team, gives you points, and keeps your squad/team alive and kicking. More valuable then people think). PK rockets (this will give you range and the ability to take out snipers/campers. OTUS (Paramount!!!!). Hopefully you have all the player abilities unlocked so that you can sprint long distances and cover ground, and you better have your friend the ‘nade to use when you can’t get a bullet there.
- Support: default LMG’s (they zero on target faster than Ganz, which is important for speed. The clark is too short ranged.) But, since the new patch, the Ganz is doing a better job at longer ranges and I now consider it. IDS – to be placed on the flag you just capped, or close to the flag you’re trying to take. Sentry gun – used as a decoy/stalling device to flank your enemy, which you already see with your otus.
Engi is no good in this situation. Its up to your commander to take out walkers. If they don’t, THEY aren’t doing their job. Forget being recon. You need to be always moving. The lambert is all fine and dandy, but you have nothing else to assist your squad. (health/ammo).
Assault lets you be lethal in short--> long ranges, heal yourself and teammates, and save their butts when they die.
Support lets you re-ammo yourself/teammates and gives you quite a bit of firepower at close-medium --> medium-long ranges. Ya gotta burst your shots though of course.
Ok, so you’ve selected your kit, now its time to spawn. The moment you spawn hit 8 and deploy that OTUS. Now, set your orders to attack/defend. Choose wisely! If you’re support start giving yourself ammo if you’re not immediately in a battle and head off to your target. Always have an order set and try to update them as much as needed. This will keep your squad on course and also rack-up squad leader points for yourself. Do not follow a commander's order if they do not set appropriate ones. If they set legit ones, by all means use theirs.
I learned a valuable lesson from one of my gamming buddies, M1-Lightning. He was “the man” in bf2 and preached “severe tactical aggression”. Always, always, always attack the enemy where you have the advantage. Pick your battles that give you the edge. Be smart about your fighting but never let up. Be on the offensive!
This means, don’t simply run to the next flag right up the middle. You’ll get a few kills, but die soon. I use the sides of map boundaries and flank enemies where they have tactical disadvantages. The single most important part is having that otus up and telling you where all the charlies are in your immediate area. This tells you if you have 3-4 guys ahead and you better get your ‘nade out. If you have 1-2 diamonds on the move that you will need to gun down. Or maybe simply 1 diamond that’s not moving (easy sniper prey). (If you're assumins it is a sniper, crouch while moving around each corner near them, assume they have APM's out to cover themselves). Having the intel gives you a huge, huge advantage.
Ideally you can take a rear flag and sandwich your enemy. Now they have a battle on 2 fronts, they can’t just focus all their firepower on 1. If you can do this, you’ve turned the battle. You should get an MVP award for this. With the otus you should always know where the enemies are. This gives you little excuse as to why you were snuck up on our lost a gunfight. The otus gives you the advantage of intel. YOU KNOW a Charlie is around the wall heading towards you. They most likely are unaware of the meatgrinder of which is awaiting them. Take your position and mutilate them!
I’ve found that crouching and zooming in is always the best way to engage an enemy. You zero in your reticle faster on them this way. (I’ve made my space bar my crouch button, and my jump button one of the side buttons on my mouse.) So, during any and all fire-fights, hold that crouch key! Also, use controlled bursts of fire. This will keep the recoil down or your gun from overheating.
When you’re about to fully cap a flag, toss your ammo/health down, then change your orders to the next target. Next, you should be sprinting to the next flag. When that flag turns over you should be right at the edge of the capping radius and off to the next flag. Waste no time!!!
Its now a race to get there before the enemy expects you. To take up key positions where you know if you encountered the enemy, you’d have the upper hand. This is why heavy body armor is a bad idea, you will be too slow.
Once your very familiar with the maps, you will know where people hide and areas of advantages/disadvantages. Be smarter than your enemy. We’re not all monkeys with sticks… use that brain!!!
All the while, your squad should be spawning on you… as you all help each other out… steamrolling whoever gets in your way. But its up to the SL to keep this bunch together, focused, and out of ambushes.
If you have a straggler in your squad who’s not following orders, kick him if you can afford to. Don’t be afraid of keeping out the riffraff.
Only follow your commanders commands if they’re competent. Make sure you only give attack/defend commands.
So, the key points are: Use your Otus at all times. Use smart, tactical aggression.
Hope this helps some. Some may totally disagree. Some may already fight this way.
|ZPG|-=Bardo=-