View Full Version : New Ammo
StarkWolf
06-08-2007, 03:10 PM
What about the idea for unlocking new kinds of ammo for the something like the APC or Tank? I know its another far-fetched idea but I was thinking again and thought about what if we were able to unlock a new kind of shell for the mortar cannon on the APC. Instead of having it fire three bursts, how about one shot but as that shot it about 10-15 feet in the air it explodes and send out many smaller/anti-infantry clusters (ie a cluster bomb) in a circular pattern? Or maybe a high powered lazer for the tank instead of a conventional shell? Just ideas that I thought might be cool? What ideas/new ammo do you think would work? :salute:
lt.wolfowitz
06-08-2007, 04:24 PM
would be nice, add a bit of interest to the game, but wouldn't happen i'm afraid. But what would be cool is an anti personell round the US army use for their tanks, what it is is like a huge shotgun, and the round shatters and sends pellets everywhere, so like the goliath scatter cannon basically but more powerful
Crisis
06-08-2007, 04:45 PM
Or maybe a high powered lazer for the tank instead of a conventional shell? Just ideas that I thought might be cool? What ideas/new ammo do you think would work? :salute:
Spartan Cannon :P
The_Eliminator
06-08-2007, 05:38 PM
Actually i think this is a good idea, move on from infantry weapons and you could upgrade the armor on the FAV or the speed boost. Such unlocks would be good IMO.
winsrp
06-08-2007, 07:10 PM
would love to add a machine gun to the pilot of the gunship, even insted of the missiles, could be a nice upgrade for the player flying it... something like the shuko or Ganz on it maybe?? =D
A Speed bost for the FAV... awsome, a New laser beam for the tank... i think this will rock... like the one the ground defense has... cool.
Ill love to use the hachimoto (seconde seat) round, on the second seat of the APC, it does preatty much the same, but will look cool, since the APC goes 3 at the time, and the other ones are several more 1 at the time.
how about change the misile from the Walker, with the one from the Gunship... they will work lots better here, remove the air seeker, dont need it, at least there will be more chance to kill a guy on foot, over than the ones the walker already has.
Those will be some really COOL updgrades, and could be only used by the player who has them... it would be like a gun selection screen for your vehicles, just like the one for you normal weapons.
There could even be several types of shield, one that absorbs, one that bounces the round, one that teleports the bullets to the other side, to make them pass though you???
Many ideas, could be cool if one of the DICE guys that actually could influence out there where listening =(
The_Eliminator
06-08-2007, 10:56 PM
The thing i like about this idea is that its unique ad the possibilities of it are endless.
Yeah, that would be cool (ive been wanting a Sabot round for the tanks for a while now...)
But what i really want to see is new paint for the vehicals. Like desert camo or some kind of geometric shapes painted on to help break up ur outline in urban fighting.
And the machine gun on the airships is BRILLIANT!!!!!! (just dont make it like the jets in BF2).
Kraxis
06-09-2007, 12:17 AM
While I would love a Rorschgun on the tank it would simply be overpowered. The Rorsch's weakness it that it is static, and that is why it has such a strong punch.
But ok, the tank would lose a lot of AP power (no splash at all), which would make it extremely vulnerable to Engies and Recons.
If it got it, then the reload should be as long as the tankshell at least, the gun warn the target as the Rorsch and still retain the powerupsequence. Then perhaps.
These ideas are all nice. And I would think that specific upgrades to the vehicles should be slaved to a kit. Say Engineers get an unlock to the tankgun (Rorsch), the Pilot of the Gunship and the mortar of the APC (secondary fire). Support would get unlock to the MG on tanks (a limited zoom perhaps), FAVs and the driver on the APC. Recon would get unlocks to the gunner on the Gunship (also a limited zoom) and the walkers (speed 'diamonding' enemies). And the Assault would get an unlock to the pilot of the walker and the Transport guns. Just ideas...
That way there wouldn't be much of a hassle to perhaps select unlocks when jumping in, they are already set (if you selected them when spawning).
The problem I see is that this could easily throw off balance. So these unlocks should either be limited in power (like the zooms) or just a different alternative (like the Rorsch).
So obviously this is for the next game at the very first. I doubt it could be balanced to 2142.
I have also been considering a cloak for the tank (FAV is also a nice choice, however that would raise certain roadkill issues) when being Recon. Cloak would be a natural choice for the Recon, and of course the tank can't shoot nor can it use the shields. But I can't help but think of all those post about the 'cloaked' tanks we have seen pics of.
Ozendorph
06-09-2007, 12:33 AM
Neat idea. It would allow the true vehicle enthusiasts to enhance their preferred style of play. I'm more of an infantry guy, but I appreciate the good pilots and tankers out there :)
[-NM-]-SS-
06-09-2007, 04:34 AM
The thing i like about this idea is that its unique ad the possibilities of it are endless.
Certainly better then most of the NS unlocks.
Radar nade? bleh. Make it a napalm grenade. Would be hilarious to watch some dude screaming as he ran by in flames. Without health, he dies, just like being hit by an HE grenade or loses 90%. Either / or.
RDX shotgun? No. Flame throwers. O yeah, stir fry baby.
Wait, this was for vehicles. Haha. In that case, I have nothing to add. :p
Revoluti0n
06-09-2007, 05:17 AM
Dude, I'd settle for a new map with the next patch.
well they are going to add Highway Tampa...
Oh, Kraxis playes too much C&C :p
(stealth tanks FTW!!!)
Kraxis
06-09-2007, 02:26 PM
Well, who didn't love the old Stealth Tank?;)
I don't know how practical it would be, I guess it would help against longrange snipes and knowing if the tank would be facing one way or the other. Sort of a defensive meassure rather than an offensive one like for the Stealth Tank.
But really, while stealthing a tank is indeed fun to think of in terms of the Stealth Tank, I considered it due to the positive attention the glitched tanks got when they looked like something out of Tron (and then became 'Stealth Tanks' in this forum's folklore :p).
Kradath
06-09-2007, 02:30 PM
Well, I don't need any upgrades or something, there are enough and I really hope the content update will provide more than only the highway tampa.
Kraxis
06-09-2007, 02:44 PM
Well, I don't need any upgrades or something, there are enough and I really hope the content update will provide more than only the highway tampa.
I think most of us agree with you, we don't need it. But there are things we all would like as well.
For instance the Support could exchange the zoom on the tankgun for an MG (logical it would be Support right). It would never be overpowered as the loss of the zoom would hurt that tank's ability to engage other tanks (and being Support the player can't repiar it himself). But it would be different, it would be worth trying out, and most importantly it would provide diversity for otherwise rather predicatable vehicles. 90% of the time the vehicles act just like we expect them to, that doesn't have to mean they go to a place in a predictable way, just that they as mechanical beast do the same thing all the time.
It would be fun if the EU and PAC walkers at FOB squared off and were different, so each pilot would have ot use his/her advantage differently. As it is now such engagements happen much the same way all the time. If not, then either one walker has some sort of infantrysupport or one pilot is just that much better. But even when a pilot is better he expects and predicts the outcome, he know how the other walker will behave, how it will work. This could be a nice change to that... I love a challenge of that sort.
But again, the main problem would be balance, particularly towards infantry. That is why I don't really want this in 2142 as it is. But the next game could be built with this.
Oh and the APC mortar secondary fire could be that clusterbomb mentioned earlier. However everytime it was fired off it would take 5-10% health off the APC (damages due to explosives landing on and near it). That would mean the APC wouldn't just continue to blast them off around infantry, and it would require some teamwork to make it a good weapon.
Minmaster
06-09-2007, 03:16 PM
Dude, I'd settle for a new map with the next patch.
i'll settle for resolving already existing bugs and exploits. fuq new content, fix the existing ones.
Kradath
06-09-2007, 03:37 PM
....
Sou're right, I think advantages of classes for vehicles and so on would be nice. Something you have from the beginning. For example a tank driven by a engineer should be stronger, maybe a bit harder to kill or something.
Nice idea mate. :)
Imapatience
06-09-2007, 08:26 PM
FAV driven by recon could be quieter.
RangerXML
06-10-2007, 01:43 AM
FAV driven by recon could be quieter.
I love sitting there as commander at the main with the Command Map open and seeing an empty FAV pop up right near my base. This generally ends bad for the Recon as I knife him trying to set explosives nearest where he left his vehicle. I wish there was a way to quicker cross the map unnoticed...oh wait there was and it was removed!
Besides the bug fixes, this game needs new contend existing stuff is getting dull and there is more activity on TotalBF2.com then here and literally alot more variant in styles and stuff to do in BF2, which is really sad considering the lack of real contend in BF2 compared to other games from the series.
StarkWolf
06-11-2007, 04:03 PM
I think most of us agree with you, we don't need it. But there are things we all would like as well.
But again, the main problem would be balance, particularly towards infantry. That is why I don't really want this in 2142 as it is. But the next game could be built with this.
Oh and the APC mortar secondary fire could be that clusterbomb mentioned earlier. However everytime it was fired off it would take 5-10% health off the APC (damages due to explosives landing on and near it). That would mean the APC wouldn't just continue to blast them off around infantry, and it would require some teamwork to make it a good weapon.
Exactly man, we may not NEED it but its just nice to think and brainstorm other ideas that might work well within the game. I like your idea of the cluster bomb hitting the APC as well if it was shot too close sound like it might help keep the balance issues in check a bit. The rail gun on the tank might work as well. Like the ideas, keep'em coming.
RMcLeod
06-11-2007, 04:20 PM
It's be nice if the Zeller had similar capabilities to the M95 in BF2 e.g. shoot a pilot in his gunship/transport.
winsrp
06-11-2007, 07:44 PM
It's be nice if the Zeller had similar capabilities to the M95 in BF2 e.g. shoot a pilot in his gunship/transport.
I was thinking the same thing, the other day, when i had a dude in a gunship standing still while the gunner was shooting everyone around, and i had a clean zeller shot to his head.... , but for this to be usefull, both gunships/transports should have transparent cockpits, and the ones from the EU (no sure), have some kind of hard golden cockpit (non translucid).
193d DCAT1
06-11-2007, 10:36 PM
Armor-piercing rounds for the support guns that will do damage to the gunships/transports and maybe even APCs.
Adonlude
06-11-2007, 11:28 PM
It's be nice if the Zeller had similar capabilities to the M95 in BF2 e.g. shoot a pilot in his gunship/transport.
Yes that and the radar smoke grenade. I would love it if they would make these two items useful. Infact, get rid of the radar grenade and replace it with a HE grenade that is more effective against vehicles and less against infantry.
Biotech2142
06-11-2007, 11:50 PM
Wonderful ideas for another BF game but this will not happen in BF2142 for monetary reasons.
Bullets in a gunship will turn it into another BF2:AF bird chopper: the best anti-infantry vehicle ever. I scored 102/3 K/D IAR once.
Vehicular ammo upgrades could work in BF2142 only as reducing some area to bump another like: better ROF but less damage and splash.
superj1337
06-12-2007, 12:28 AM
there is a cluster bomb for bf2 and someone is working on one for bf2142
StarkWolf
06-12-2007, 01:30 AM
there is a cluster bomb for bf2 and someone is working on one for bf2142
Really? Was it in a mod? And do you know who is working on the new on for BF2142?
KyleFesy
06-12-2007, 05:25 AM
i saw an episode of Futureweapons OnDemand today and Snipers use different rounds
some go fast and accurate and some aren't
(also, i don't think EA will ad it, its too late.)
tagging daggers
06-15-2007, 12:12 AM
:)how bout a pod with a missle-launcher and chain gun:)
sbikerbud
06-15-2007, 12:42 PM
when i first saw the tank interface on BF2 it seemed like they might later add different ammo types as the display has a sort of 5 bar selector with the current HE (or whatever it is) bar highlighted.
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