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View Full Version : Should transporter shields protect you from titan aa guns?


Quemical
07-28-2007, 07:34 PM
I say yes. It would make the transporter the #1 choice vehicle to board the titan. It would also make it feasable to get the drop off pin

Deesies
07-28-2007, 07:39 PM
I say no.

Killerus
07-28-2007, 08:06 PM
the AA gun turrets need to have the bullets weakened just a little, or make the AA guns more easily destroyed. As it stands right now the AA can shread a transport or gunships in about 2 seconds.

Spuddy
07-28-2007, 08:17 PM
Nope, any half-decent pilot can avoid the titan guns, leaving just a small window of opportunity were they may be fired upon, which is usually insufficient to destroy an completely undamaged transporter.

In summary, it's fine as it is.

RaBiD_MoOsE
07-28-2007, 08:30 PM
Nah. It's boring enough sitting in the AA turret.

TrooperJac
07-28-2007, 08:30 PM
In my experience the Titan AA are hardly ever manned and the only situation where they cannot be avoided easily is when going for the Titan drop pin.

Deesies
07-28-2007, 08:31 PM
It's too easy to avoid the AA guns to weaken them :P

DeathEngineer
07-28-2007, 08:35 PM
Nope, any half-decent pilot can avoid the titan guns, leaving just a small window of opportunity were they may be fired upon, which is usually insufficient to destroy an completely undamaged transporter.

In summary, it's fine as it is.

And a 'decent' pilot can land without leaving any window at all to get a shot at the transport. The key is to approach the titan from below the titan AA range AND above the titan bottom guns all the way until you reach the titan. Once you reach the titan you should be exactly at the same level as the titan, then fly laterally along the titan and land on the bottom landing platform. It takes a little piloting finesse but it guarantees not a single titan bullet will hit your transport.

RYKUU
07-28-2007, 10:51 PM
AA turrets have like a 1 in 100 chance of hitting a moving transport so i say NO.

Roger Smith
07-28-2007, 11:06 PM
this is a range based issue imo. i think at short range it should go right through the shields and decimate the air vehicle. and at medium to long range the shields should work as implicated. the key is that people who actually try to manuver thier dropship so they arent exposed to titan aa should be rewarded with a successful landing. people that just try to fly over the enemy titan should get blown to hell. but with shields on, they should at least be able to realise thier mistake and correct it.

Micster
07-28-2007, 11:44 PM
No, Transports can already get on the Titan easy enough.

Timmmmmy
07-29-2007, 12:36 AM
i think the titan AA's should overheat.

Roger Smith
07-29-2007, 12:40 AM
i think most weapons shouldnt overheat, or atleast it should take a billion times longer.

The_Eliminator
07-29-2007, 12:48 AM
Nope, any half-decent pilot can avoid the titan guns, leaving just a small window of opportunity were they may be fired upon, which is usually insufficient to destroy an completely undamaged transporter.

In summary, it's fine as it is.

totally agree here.

EDIT:

Actually i do think there arch of firing should be decreased a bit to give the transports a bit of a let off, at the moment its get it right or get shredded, there is so little space between landing safely on the titan and getting shot down by the AA.

Namakan
07-29-2007, 01:04 AM
should take less than 7 rdx to kill it

Biotech2142
07-29-2007, 01:22 AM
They are pretty fine as is.

They got nerfed like 2 patches ago and any decent pilot can land without much effort.

Bane
07-29-2007, 02:56 AM
They've never been nerfed, you need to quit making things up when you post Biotech.

dontsh000t
07-29-2007, 04:58 AM
no. if it does what's the point of the AA?
that said the shield should weaken the effects of the bullets, maybe by a quarter or something. so the shield can be used as a last resort.
and i really think the AA should have an overheat. make it take very long to overheat, and then take very long to cool down too. ie 30 seconds of continuous firing to overheat, and 20s of cooldown. rationale is to counter the players who fidn it fun to aim the AA at enemy titan hangar shields and lag the hell out of everyone, while allowing the AA to do what it's supposed to do.

Ezekiel
07-29-2007, 11:37 AM
Nah leave it as it is, they are easily avoided by just flying below it, the AA guns theoretically should be able to completely cover the back of the titan (but this would be stupid cos they would be so overpowered)

dontsh000t
07-29-2007, 11:42 AM
i know they are, i just can't stand the tars who make it their life's mission to lag the hell out of everyone by shooting at the transport shields. and if you want to argue,it could technically be considered a form of spawncamping =D
what i proposed would not affect the killing power of titan AA against transports, but stop those who fire at nothing continuously.

venny
07-29-2007, 04:45 PM
i also want the aa guns to overheat. no reason y the ones on the ground can overheat and the ones on the titan cant.

Biotech2142
07-29-2007, 06:58 PM
They've never been nerfed, you need to quit making things up when you post Biotech.

Titan AA was nerfed once and I stand on this by expertise.

If I am wrong, I expect to be corrected.

If you are looking at past patch release notes, Dice don't write down every single thing they fix, tweak or change.

venny
07-29-2007, 08:52 PM
they didnt make changes to the titan aa, but they made changes to the ground aa...

Biotech2142
07-29-2007, 11:21 PM
*Yawn*

venny, I know about changes in ground AA. The nerf was before the current patch was released.

I will give some details about what was changed:

1. Damage reduced over distance and no damage after 300 meters.
2. Fast moving gunships are harder to hit

If my memory serves well, those changes were made on the patch that fixed the titan drop exploit.

Dice never wrote those changes but I can tell because I was titan AA whore (my 3rd most used vehicle in game).

ThirtyOughtSix
08-01-2007, 09:22 PM
*Yawn*

venny, I know about changes in ground AA. The nerf was before the current patch was released.

I will give some details about what was changed:

1. Damage reduced over distance and no damage after 300 meters.
2. Fast moving gunships are harder to hit

If my memory serves well, those changes were made on the patch that fixed the titan drop exploit.

Dice never wrote those changes but I can tell because I was titan AA whore (my 3rd most used vehicle in game).

You are incorrect sir. The "GROUND" AA changes where from the last patch. Not the patch that fixed the titan drop exploit (which was from before that). Notice something else... it was the GROUND units they changed. Not the titan AA guns... there was no change to the titan AA guns whatsoever since release of the game.

nemes1s
08-01-2007, 10:59 PM
The shield for every vehicle protects you from missiles, but not from bullets. The AA guns are pretty much rail guns -- hence the no over heating issue.

Biotech2142
08-04-2007, 06:40 AM
You are incorrect sir. The "GROUND" AA changes where from the last patch. Not the patch that fixed the titan drop exploit (which was from before that). Notice something else... it was the GROUND units they changed. Not the titan AA guns... there was no change to the titan AA guns whatsoever since release of the game.

As I said I know about ground AA changes and I mean titan AA....and they were "tweaked" (nerfed) once but I don't remember the exact version.

Wanna test? Try killing fast moving and far away vehicles with titan AA on earlier versions. You could hit and kill them from very far with a zero bullet travel time effect and deplete their armor fast BEYOND the visually foggy area. Now try it with 1.25 and find how "weak" they have become and they start to register impacts when they are 300 meters or closer.

How can I be so sure? Because when I was on beta, I made my mind in achieving commander + AA related awards first so I started to play as titan commander in titan AA from day 0. If you take a look at my stats, I spent more time in titan AA than any other vehicle in the game except for gunship.

I back my words from time and expertise in titan AA.

I must mention that the right word is "tweaked" and not "nerfed" to avoid misunderstandings.

Lunien
08-04-2007, 08:52 AM
No...what is the point of titan AA then? Protect the titan from the gunship landing on it?