View Full Version : Patch 2 feedback
RottnJP
10-05-2007, 06:58 AM
Well, Mr. Sentience dropped in and asked for feedback in another thread before it got locked for off-topic silliness. So I'll open this one to continue the value-added piece of the thread.
Foremost, stability seems spot-on. One night I was having short connection drop-outs every 10 seconds or so, but when I tried vanilla I was also having connection glitches. Today, it's clean, so I'm chalking it up to my connection.
Clark, seems "right" now. Very good close in, but not as fast as the auto-shotty from BF2. Jury still out on it's hitbox detection- haven't used it enough to tell for sure if it's any better.
As other have mentioned, beacon surfing is no more, but I haven't checked APC launch surfing yet.
Did air-to-air rockets get a *slight* buff? I've gotten a few kills (vs enemy gunship), even early in the map when the target shouldn't be damaged yet, with 8-9 rockets in close. Could be I'm just seeing more hit now that the heat source bug is fixed.
Have never used a smoke grenade in my life. I'll try it just on principle and see if it looks useful now.
So far, so good.... (Fingers crossed)... ;) I gotta say, as long as the wait has been, better to get it right than roll out a server stability stink-bomb like it was originally. Looks like we may finally have a winner- good show! :D
As for things I'd still like to see- Faster update on Otus to make it useful again, and little pulse to clarify when it's working. Now that it can be re-deployed easily after getting caught on buildings and ladders, and isn't giving team damage, I'm starting to use it again.
Accipiter still needs some love.
Transport gun bug, which I know is being worked.
What else, folks? The guy finally asked, let's be a useful community here.
Ghost 1800
10-05-2007, 08:13 AM
Well I tried taking a picture of the smoke grenades, but the server kicked me off just as it started to activate... got this to show, I'm assuming it gets a little bigger as it had JUST put the smoke out when it happened.
http://img.photobucket.com/albums/v646/Ghost1800/screen106.png
Turdnugget
10-05-2007, 08:38 AM
As other have mentioned, beacon surfing is no more, but I haven't checked APC launch surfing yet.
Apc launch surfing is still possible and needs to be fixed before the patch is released. In my opinion launch surfing ruins the dynamics of the game way more than pod surfing ever did. Dice please fix this.
NKDeus
10-05-2007, 08:49 AM
Nice work JP. Just curious. Which Titan maps will have 2 gunships?
please please please please please one of them be suez
Also, JP, hows the rdx shotty for destrying APMs?
so1id sn@ke
10-05-2007, 09:20 AM
Nice work JP. Just curious. Which Titan maps will have 2 gunships?
please please please please please one of them be suez
Are you kidding!?!?
There's, what, two AA guns in suez?
A little redesign of that is needed before we can put more air whores in the sky.
Anyway, off the top of my head I can think of two things needing fixing still.
1. As mentioned in another thread, they should make titan pods auto-launch like NS pods.
2. .......yeah that was BS can't think of anything else. (at least anything else that isn't opinionated, like making the stabalizer auto-equipment)
iQu'e
10-05-2007, 01:57 PM
I think it's 4 or 5 AA guns infact but I get your point :P I don't want to have twp gunships on Suez, in Shuhia or Sidi it's OK.
JASONX.DK
10-05-2007, 02:07 PM
what about CTD
is that still a prob ?
Biotech2142
10-05-2007, 03:31 PM
Anyone else noticed that EU air transport guns still broken?
Quemical
10-05-2007, 04:52 PM
I just think the Assault riffles are ridiculous now. In order for weapons to compete with the voss, they all pretty much got put on steroids. The Scar has almost no recoil now.
Erhardt
10-05-2007, 05:00 PM
Are you kidding!?!?
There's, what, two AA guns in suez?
A little redesign of that is needed before we can put more air whores in the sky.
I think more engy's with the SAAW will take care of this just fine, really.
Anyway, off the top of my head I can think of two things needing fixing still.
1. As mentioned in another thread, they should make titan pods auto-launch like NS pods.
Full agreement there. I've never had a problem with weiners camping in the launch tubes, but I know others have, and it must be aggravating as hell to put up with. An auto-launch timer like in NS would be ideal. Enough time to plan where you want to go once you're in, and not so long as to cause the line to use it to wrap around the deck. ;)
Shalashaska
10-05-2007, 05:10 PM
The changes made to correct the Talons hit detection have made it worse instead of better.
Rockets still dont track it properly, and rockets that are fired head on that do track, seem to fly inside the model the the talon without actualy hitting and damaging it.
The talon vs doragon is a completely 1 sided fight, the talon can just swing round and let all its rockets off without much care, and the doragon will get hit by at least half of them, even if the talon pilot didnt line the doragon up that well.
While on the other hand, the doragon can track and follow and talon untill both are flying in a line, and fire off its 10 missiles directly at the talon, and you will be lucky if half of them hit.
I have been hovering, and had an enemy doragon fly directly towards me and release its rockets, and i barely took damage, i then simply rotated on the spot while still hovering, so i was facing in the general direction of the enemy doragon, and spammed the fire button, and the missiles where all sucked towards it and blew it out of the sky.
Thats not how it should have happened.
The 2 talons on any titan map are just going to make short work of the 2 doragons, and then go on to rape ground targets without much problem.
Fingulfin
10-05-2007, 05:32 PM
My opinions on the new patch:
Radar Smokeys: My new Titan Attack item! If you have no supports carrying an IDS, this thing is a godsend! It lets out smoke in a way that if you throw it right, you can fog up an entire corridor :p The radar lasts for a while too.
Normal Smokeys: Still a bit meh. They are OK, would be good for titan defense.
SCAR-11: Pure Awesomeness! Can't win toe to toe vs a Voss, but then again only one weapon can (Clark) :p Good at medium to long range though.
Two Gunships: Fun, but it can be harder at times. I am used to taking out the enemy gunship and then picking off ground targets, but nowadays I end up being double teamed by the enemy gunships... Highway Tampa Titan is madness, with three gunships flying around!
The RDX Shotty can now detonate explosives, which I am thankful for, but I haven't really played any support (I play Support on Conquest; only titan maps have been running in the US)
Pod Surfing: I found out how to pod surf in 1.4. Its VERY difficult, and somewhat dumb, but it works. Pretty much, the pods only move east to west. Weird, but still easy to exploit.
Cowabunga Pod Surfing (also known as APC Launch Surfing): This is what I really want removed. Once this starts, all aircraft are obsolete for the rest of the round :(
TheSpaniard
10-05-2007, 10:44 PM
What about the Support LMG's, have they been fixed yet?
Biotech2142
10-05-2007, 10:49 PM
What about the Support LMG's, have they been fixed yet?
I tried shuko and it had less shaking.
Diamond621
10-05-2007, 11:44 PM
SCAR-11: Pure Awesomeness! Can't win toe to toe vs a Voss, but then again only TWO weaponS can (Clark AND HERZOG) :p Good at medium to long range though.
Fixed, courtesy of someone who rips the Voss to shreds with it on a regular basis.
mybulleturface
10-06-2007, 12:17 AM
Well I tried taking a picture of the smoke grenades, but the server kicked me off just as it started to activate... got this to show, I'm assuming it gets a little bigger as it had JUST put the smoke out when it happened.
http://img.photobucket.com/albums/v646/Ghost1800/screen106.png
OMG HAXORS N00DS
pilvlp
10-06-2007, 12:42 AM
OMG HAXORS N00DS
lmaolololol
mybulleturface
10-06-2007, 12:45 AM
lmaolololol
i had too:cry:
Ghost 1800
10-06-2007, 10:18 AM
OMG HAXORS N00DS
-_-
... I had to update Punkbuster to play the new beta.
TrooperJac
10-06-2007, 02:14 PM
Downloaded and thought I'd give it a go.
SERVERS STILL CRASH EVERY ****IN FIVE SECONDS. FOR THE LOVE OF CHRIST SORT THE ****ING THING OUT. THREE MONTHS YOU HAVE BEEN SUPPOSEDLY WORKING ON THIS PATCH AND IT'S STILL COMPLETELY ****ING BROKEN. HERES AND IDEA - HOW ABOUT PULLING YOUR FINGERS OUTTA YOUR ARSES!
ihavenoname
10-06-2007, 02:43 PM
Downloaded and thought I'd give it a go.
SERVERS STILL CRASH EVERY ****IN FIVE SECONDS. FOR THE LOVE OF CHRIST SORT THE ****ING THING OUT. THREE MONTHS YOU HAVE BEEN SUPPOSEDLY WORKING ON THIS PATCH AND IT'S STILL COMPLETELY ****ING BROKEN. HERES AND IDEA - HOW ABOUT PULLING YOUR FINGERS OUTTA YOUR ARSES!
calm down sheesh...
Quemical
10-06-2007, 10:06 PM
I played 1.40 Beta 2 the day it came out and never had a single crash or disconnect
StoneCold313
10-06-2007, 10:25 PM
I hope that DICE/EA will take out the EMP points...
Wizrdwarts
10-06-2007, 10:58 PM
calm down sheesh...
Come on, it's not like you never felt like that about punkbuster. ;)
ThirtyOughtSix
10-08-2007, 01:17 AM
The changes made to correct the Talons hit detection have made it worse instead of better.
Rockets still dont track it properly, and rockets that are fired head on that do track, seem to fly inside the model the the talon without actualy hitting and damaging it.
The talon vs doragon is a completely 1 sided fight, the talon can just swing round and let all its rockets off without much care, and the doragon will get hit by at least half of them, even if the talon pilot didnt line the doragon up that well.
While on the other hand, the doragon can track and follow and talon untill both are flying in a line, and fire off its 10 missiles directly at the talon, and you will be lucky if half of them hit.
I have been hovering, and had an enemy doragon fly directly towards me and release its rockets, and i barely took damage, i then simply rotated on the spot while still hovering, so i was facing in the general direction of the enemy doragon, and spammed the fire button, and the missiles where all sucked towards it and blew it out of the sky.
Thats not how it should have happened.
The 2 talons on any titan map are just going to make short work of the 2 doragons, and then go on to rape ground targets without much problem.
It is most definately NOT a one sided fight in the least my friend. Since they changed the way the rockets track, they do indeed track and hit the target, only against the talon they don't always hit right away, but eventually will if you locked your missles right (they just take a second as they zip around trying to correct thier mistake).... before that patch, it was very very hard to take down a talon with a doragon.... now it's very possible. In fact, I do it CONSTANTLY on a regular basis... you just have to adapt your strategy... don't try a head on head conflict with the talon if your in a doragon, evade, then get into a better position that limits his effectiveness but increases yours... then line it up right, and pound on the fire button... then just stay alive a few seconds, watch him panic, then blow up.
I admit the hit detect could be better.... its certainly not something that is very clean and makes it hard to newer flyers to figure out how to get that kill (as it doesn't work the same way, or even in a logical way, against the talon).... but it DOES work a LOT better then before.
As for the changes from the beta patch? Dunno haven't tried it... but i doubt it would really cause anyone any real problems (not anyone like me anyways)....
Bottom line, if you where to say it was a one sided fight before, I'd agree with you... but as it stands right now (in version 1.25) that is a EXTREME exaggeration.
ihavenoname
10-08-2007, 10:06 PM
I just think the Assault riffles are ridiculous now. In order for weapons to compete with the voss, they all pretty much got put on steroids. The Scar has almost no recoil now.
And what do you call the clark now? Super fast RoF :shakehead: they might as well make it full auto, 30 round clip, bullet strength of 5 RDX's and sniper rifle accuracy! :shakehead: :dead: :shakehead: :dead::shakehead:
so1id sn@ke
10-08-2007, 10:46 PM
And what do you call the clark now? Super fast RoF :shakehead: they might as well make it full auto, 30 round clip, bullet strength of 5 RDX's and sniper rifle accuracy! :shakehead: :dead: :shakehead: :dead::shakehead:
So in other words, they should bring the auto-shottie from CS in?
Diamond621
10-08-2007, 10:53 PM
So in other words, they should bring the auto-shottie from CS in?
USAS = U Suck At Shooting.
Only bit of information retained from my brief stint in CS. :D
bravespear
10-08-2007, 11:03 PM
And what do you call the clark now? Super fast RoF :shakehead: they might as well make it full auto, 30 round clip, bullet strength of 5 RDX's and sniper rifle accuracy! :shakehead: :dead: :shakehead: :dead::shakehead:
No, they call that a Voss :laugh:
Fingulfin
10-09-2007, 03:15 AM
I played 1.40 Beta 2 the day it came out and never had a single crash or disconnect
I've had 1. Take a look at this:
http://img179.imageshack.us/img179/5895/bf21422007100601270631vu9.jpg
As you can see by looking at the minimap, my team was swarming the enemy reactor core :cry:
PeteDude
10-09-2007, 01:19 PM
The servers started crashing for me regurarly. And my real life buddy too.
RottnJP
10-10-2007, 10:58 PM
'K, updates 'n answers...
For me, anyway, server stability continues to be pretty solid. Just played about 8-10 rounds before the server crashed.
LMG's are definitely fixed. Some will probably think they're too good again- not enough recoil. I might even agree with them. But they're not as hella good as before the 1.25 patch, and they don't totally suck now like with 1.25. Slowly approaching balance, I guess.
The RDX shotty performs as advertised, but still too inaccurate and long delay for me to make it a regular kit item, except *maybe* on Titan offense. By the time you destroy an APM you've got a goot chance of being shot by someone, and you could have crouched past it 19 times.
I wish the transport-pod-out-teamkill bug would have been fixed- that's still really annoying.
As people have shown, the smokey's are at least somewhat useful now.
All in all, my experience with the new beta continues to be positive.
TrooperJac
10-10-2007, 11:26 PM
Servers crashing often for me. I'd say 3 out of 5 games dont get to the end.
Clark hit detection seems much better and ROF is excellent. Clark RDX is now more useful and I usually equip it so that is a bonus.
Seriously is no one else experiencing serious connection issues. I am getting kicked out of practically every game. I go back and look at the server to see it has crashed. I guess it could just be me!
TrooperJac
10-14-2007, 07:45 PM
Would still like to know if it's just me who gets 'lost' from every game.
1536
Vreki
10-14-2007, 07:56 PM
The servers started crashing for me regurarly. And my real life buddy too.
Thats interesting.
I think the "old" 1.40 actually ran stable for a while, 1-2 weeks, before the crashes started.
Does anybody else remember it that way?
Because then we could be in for an unpleasant surprise :(
Lotek19
10-14-2007, 08:01 PM
Wait when is the 1.40 beta 2 ending again? tomorrow?
Anyways, have you ever been looking for servers and spotted a shotgun only server??
Imagine how hectic those will be now with the updated clark
TrooperJac
10-14-2007, 08:03 PM
Thats interesting.
I think the "old" 1.40 actually ran stable for a while, 1-2 weeks, before the crashes started.
Does anybody else remember it that way?
Because then we could be in for an unpleasant surprise :(
That's exactly how I remember it and wasn't beta 2 supposed to be a week long thing before final?
Basil.
10-14-2007, 11:17 PM
I have been getting a lot of "There is a problem with your connection" hope they work this out.
Biotech2142
10-15-2007, 03:25 PM
The beta 2 was supposed to end in october 8: same date the server crashes started.
Coincidence or Dice disabled something on "test end date"?
D3lit3
10-15-2007, 04:43 PM
Downloaded and thought I'd give it a go.
SERVERS STILL CRASH EVERY ****IN FIVE SECONDS. FOR THE LOVE OF CHRIST SORT THE ****ING THING OUT. THREE MONTHS YOU HAVE BEEN SUPPOSEDLY WORKING ON THIS PATCH AND IT'S STILL COMPLETELY ****ING BROKEN. HERES AND IDEA - HOW ABOUT PULLING YOUR FINGERS OUTTA YOUR ARSES!
Here's another idea - stop downloading pr0n with viruses then blaming the CTD's on DICE and BF.
Thing I would like to see fixed:
1. Fix the exploit when the enemy titan hull is open. Involves RDX.
2. Nerf the Voss just a little bit.
KrvKrvavu
10-15-2007, 04:54 PM
[quote=sol1d sn@ke;405621]Are you kidding!?!?
There's, what, two AA guns in suez?
A little redesign of that is needed before we can put more air whores in the sky.
Dont worry, its just one more target for my SAW..
TrooperJac
10-15-2007, 05:04 PM
Here's another idea - stop downloading pr0n with viruses then blaming the CTD's on DICE and BF.
Thing I would like to see fixed:
1. Fix the exploit when the enemy titan hull is open. Involves RDX.
2. Nerf the Voss just a little bit.
There are no viruses on my system numbnuts. Like people have been saying it's server side not client side. Patch 1.25 doesn't CTD every five seconds - patch 1.41 does. You work it out.
deadman2312
10-15-2007, 05:04 PM
That's exactly how I remember it and wasn't beta 2 supposed to be a week long thing before final?
Bizarre but, Beta 2 servers seemed more stable for a few, now i cant even play for 20 minutes solid without a disconnect.
Sorry Ballace, i dont download pron, and my PC is up to par.
3.2gh processor
geforce 7950gt OC 256mb
2gb ram
D3lit3
10-15-2007, 06:21 PM
My bad :eek:
so1id sn@ke
10-16-2007, 04:23 AM
Here's another idea - stop downloading pr0n with viruses then blaming the CTD's on DICE and BF.
I lol'd.
RottnJP
10-16-2007, 05:11 AM
Sorry Ballace, i dont download pron, and my PC is up to par.
What are you, frickin' ghey? I do, and 1.41 is still running like a champ, so I guess it must work best with whiskey and p0rn... :yay:
:D
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