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Bonne
10-09-2007, 06:59 PM
From Widescreen Gaming Forum (http://www.widescreengamingforum.com/forum/viewtopic.php?t=11529):
I wrote this program a long time ago but never released it. This hack will adjust the FOV on-the-fly so you have regular Hor+ play.

Note: This is for single player only. Use of this during multiplayer matches on Punkbuster-enabled servers may get you in trouble. Use at your own risk.
Instructions are included in the zip file.

I now have an official page for this project here:
http://imk.cx/pc/widescreenfixer/


Someone has asked PB if this is cheating and got this answer:
At this time, we are not considering them to be malicious and they are not breaking anything that would trigger a violation, so go ahead and allow it for the time being. If this changes, we'll make the appropriate announcements.

1920x1080 without hack 16:9
http://www.dsii.org/2142/BF21421920x1080enforo.jpg
1920x1080 with hack 16:9
http://www.dsii.org/2142/BF21421920x1080freeenforo.jpg

Check out this page (http://imk.cx/pc/widescreenfixer/) for more info

RangerXML
10-09-2007, 07:07 PM
Thank you for the info, I will test this out.

Porthos
10-09-2007, 07:18 PM
Damn, you make me want to get a widescreen... Anyone want to give me one? :laugh:

Jessica Simpson
10-09-2007, 07:36 PM
Going to have to try this out on my Girlfriends 54" Bravia LCD :0)

SonicPixel
10-09-2007, 07:48 PM
There still seems to be some issues. It messes with your in-vehicle zoom and some folks are saying that their external views are disorienting (F10-F12) and sometimes non-functional. I'm going to have to try this again myself so I'm not just spreading rumors. :dead:

Porthos
10-09-2007, 08:13 PM
Going to have to try this out on my Girlfriends 54" Bravia LCD :0)

why does someone named Jessica Simpson saying "my girlfriends" anything sound awesome?

Namakan
10-09-2007, 09:51 PM
Note: This is for single player only. Use of this during multiplayer matches on Punkbuster-enabled servers may get you in trouble. Use at your own risk.
Instructions are included in the zip file.

=/ o well, im happy with my 17" CRT

Muiriddin
10-09-2007, 10:19 PM
They don't allow widescreen in the game when they made it since it gives players an advantage. Yet when some third party creates a patch that gives us widescreen they don't call it cheating?

Something about this seems illogical to me...

The patch looks quite cool I am still hoping that 1.4 will have a true DICE supported widescreen mode... and I will probably still be hoping for that after 1.4.

Jessica Simpson
10-09-2007, 10:50 PM
why does someone named Jessica Simpson saying "my girlfriends" anything sound awesome?

God bless the virgins. . . one and all

;)

I Kidd!!! I Kidd!!

Iwantcable
10-09-2007, 11:17 PM
They don't allow widescreen in the game when they made it since it gives players an advantage. Yet when some third party creates a patch that gives us widescreen they don't call it cheating?

Something about this seems illogical to me...

The patch looks quite cool I am still hoping that 1.4 will have a true DICE supported widescreen mode... and I will probably still be hoping for that after 1.4.

DICE is lazy, 'nuf said.

RangerXML
10-09-2007, 11:34 PM
Yup, really LAZY! All scopes in game are 5:4 (or something similar), so unless you stretch them you would see past 'em on the sides.

Wizrdwarts
10-09-2007, 11:55 PM
Don't some gun models just "cut off" if you have widescreen. Plus Pillum?sniper scopes would also only occupy the middle of the screen and the edges you could still see through.

Biotech2142
10-10-2007, 12:16 AM
Is more like stretched to fit the screen and not a true widescreen or it would be illegal...

Edit: Now I noticed it is true widescreen....I want to know if this is legal or unfair advantage...

Wizrdwarts
10-10-2007, 12:19 AM
Is more like stretched to fit the screen and not a true widescreen or it would be illegal.

It's true widescreen. You can see more.

RangerXML
10-10-2007, 12:37 AM
It resets the sniper scope to 5:4 ever time you zoom in, still a pretty sweet mod. I just got done playing with it in BF2 a bit, driving is a whole new experince (like you have real FOV).

Biotech2142
10-10-2007, 12:41 AM
As long PB says it is legal then is ok.

For me it just falls into hardware advantage but not intended by developers.

Skates
10-10-2007, 12:57 AM
So, can this be used on a PB Enabled server if it falls under hardware advantage? Like if you can set your view distance to 100% and someone else only 80% you can be shooting them when they can't even see you.

DeadlySin
10-10-2007, 04:30 AM
Nice prog, but it got jittery at times. I might ditch it just because of the fact that the crosshair jerks a little when you zoom.

Biotech2142
10-10-2007, 04:32 AM
So, can this be used on a PB Enabled server if it falls under hardware advantage? Like if you can set your view distance to 100% and someone else only 80% you can be shooting them when they can't even see you.

Widescreen monitor: Own this hardware and you got FOV advantage with this "hack".

View distance is in-game customizable = intended by developers.

Tetris L
10-10-2007, 01:09 PM
http://www.bit-tech.net/content_images/2006/04/matrox_triplehead_2_go/1.jpg
I want this so badly. Drool. If only more games would support it.

Elementalist
10-10-2007, 01:14 PM
Widescreen monitor: Own this hardware and you got FOV advantage with this "hack".

View distance is in-game customizable = intended by developers.

Nah - you may as well say having a good machine is a 'hack', but it is 'intended by the developers' that a better machine means you can play the game with improved graphics and sound including viewing distance.

I just bought myself an 8800 ultra and I can now put my graphics settings to max. I can see SO much better and shoot people a LONG way off because of it. If I had an 800x600 monitor, a 5600 card and stereo speakers I could play, but I wouldn't be pulling off any long distance kills and wouldn't be as 'aware' of my surroundings = I would die more and kill less. It would be like a real soldier fighting with a gasmask on.

The reason widescreens are not coded for is they weren't coded for to begin with and, so, will take considerable effort to code for now. The minimal 'advantage' having 20% greater FOV is just a convenient excuse.

Vreki
10-10-2007, 01:28 PM
The reason widescreens are not coded for is they weren't coded for to begin with and, so, will take considerable effort to code for now. The minimal 'advantage' having 20% greater FOV is just a convenient excuse.

Then how about this?
http://www.dsii.org/2142/bf21423840x1024hackenforo.jpg

I don't think they need to recode much to include WS support if they wanted too, since the engine accepts the command line options for other resolutions. They have just fixed the FOV, which probably required more coding than leaving it alone.
That this hack is possible seems to support that.

Elementalist
10-10-2007, 01:47 PM
Then how about this?
http://www.dsii.org/2142/bf21423840x1024hackenforo.jpg

I don't think they need to recode much to include WS support if they wanted too, since the engine accepts the command line options for other resolutions. They have just fixed the FOV, which probably required more coding than leaving it alone.
That this hack is possible seems to support that.

Ok, well, saying 'coded' I was perhaps over-simplifying. There is a huge difference between coding (technically enabling) and coding, testing, packaging and releasing.

In my experience the developers are not the lazy ones - they just do as they are told (I am a developer) - the managers are the lazy ones; once they have a product out there that has made the bulk of its sales and is 'stable' they do not like to expend any effort/thought/money over it - they like to move on to the next and more profitable project.

I'll alter my quote, if I may, to: The reason widescreens are not supported is much more likely to be because widescreen was not supported in the original version and would take considerable effort/time/money to organise relative to the goodwill/money it would score the makers.

My personal opinion, especially given the punkbuster comment about the FOV 'hack' being allowed, is that the concept of widescreen being unsupported because it gives an an 'unfair advantage' was simply a convenient excuse for not overcoming a potentially complex technical issue which would not be a cost/benefit 'win' for the EA/DICE bigwigs.

It's just an opinion though ;)

Vreki
10-10-2007, 01:54 PM
My personal opinion, especially given the punkbuster comment about the FOV 'hack' being allowed, is that the concept of widescreen being unsupported because it gives an an 'unfair advantage' was simply a convenient excuse for not overcoming a potentially complex technical issue which would not be a cost/benefit 'win' for the EA/DICE bigwigs.

It's just an opinion though ;)
Fair enough.
I on the other hand read the PB answer more like
A what? I mean... eeeh, yes we know all about it annnnnnnnd... it is currently,eh ,given the circumstances.... probably not an issue.
A typical management answer when cornered :D

I don't really understand how this can not trigger PB since it must modify or interfere with the game engine?

Elementalist
10-10-2007, 02:07 PM
Fair enough.
I on the other hand read the PB answer more like

"A what? I mean... eeeh, yes we know all about it annnnnnnnd... it is currently,eh ,given the circumstances.... probably not an issue."

A typical management answer when cornered :D

I don't really understand how this can not trigger PB since it must modify or interfere with the game engine?

Hehe, yes, the PB answer does have the smell of a cornered manager :laugh:

I'm not quite sure how it doesn't get 'caught' by PB either - makes you worry what else 'slips by' no?

I get the feeling that widescreen may soon be supported in BF, so they couldn't very well say it breaks PB. Also, I think Quake Wars supports widescreen and uses PB, so...

GrossKopf
10-10-2007, 03:17 PM
How does this "hack" differ from putting the widescreen dimensions in your command line? Does it make it look any different?

Tetris L
10-10-2007, 03:22 PM
Back in the days of Unreal 1 and UT 1 you were free to set your FOV angle to whatever you wanted to. Server admins were able to restrict the minimum FOV, because it could be used to zoom in extremely using a macro. But nobody ever objected against high FOV values, or saw it as cheating. It's perfectly okay to me that you see more if you have a larger screen.

Elementalist
10-10-2007, 03:27 PM
It's explained in various posts, I think, but it is pretty confusing (I have a widescreen monitor coming tomorrow, so I'm trying to get ready, myself).

I believe just changing the command line results in the program chopping off the top and bottom (and even some of the sides!) to fit it into a widescreen ratio. Nasty.

The 'hacks' (I believe there are more than one - I have done a fair bit of web cruising) somehow do not.

On reflection, I'm not sure how or why this works. Maybe using the command line to 'ask for' the right number of pixels does get the right number of pixels, but isn't enough to get it in a widescreen 'format' and the POV 'hack' manages to unmangle it?

I'm guessing. The POV hack must do more, because, no matter what resolution you ask for, that shouldn't alter the viewing angle you get to 'see' *shrug* *confused* How the heck does a POV hack get the program to give it more information?

SonicPixel
10-10-2007, 04:29 PM
How does this "hack" differ from putting the widescreen dimensions in your command line? Does it make it look any different?

Yeah, Elementalist got it correct in the post above. When you change the command line properties, it crops the existing 4x3 display window and fits the new 'widescreen' aspect ratio within that 4x3 window.

This gives the user a disavantage for having a widescreen display because they are seeing less information than those with 4x3 aspect ratio.

This software tool we are discussing actually appears to give true widescreen support to BF2/2142 without decreasing the resolution.

TrooperJac
10-10-2007, 08:45 PM
Any chance of this being ported to 2142 1.41?

Thanks

SonicPixel
10-10-2007, 08:55 PM
I would think the author would update this for the new patch as he has versions for the other patches for both BF2 and Bf2142.

Diamond621
10-10-2007, 10:09 PM
Can anyone provide final and definitive confirmation if PB treats this as legitimate in MP, or if it results in a removal from play?

SonicPixel
10-10-2007, 10:14 PM
I've used this for less than ten rounds of play and have had no difficulty with PB. However, I must state that this sounds better than it actually works.

For some reason there is some distortion to the view pane while panning. It can mess with your head and I decided to stop using it.

Erhardt
10-10-2007, 10:37 PM
I've used it a couple times since last week, and another buddy who's had more time to play than me online has been using it non-stop, no problems.

Haven't had any visual issues with it either, I'm loving it to death. What kind of distortion are you seeing, sonic?

SonicPixel
10-10-2007, 11:37 PM
When I pan from left to right, I get some kind of weird distortion where things appear to be moving at an unnatural pace. It's kind of hard to describe, but it makes me feel rather disoriented--like I'm under the influence. While that might be fine for some, I don't like that feeling while I'm in 'hunting mode' if that makes any sense.

Perhaps it is my hardware. I'm running a 8600 GTS with the latest NVIDIA drivers on a 27" widescreen tv/monitor at 1280x768. Yes, I'm gaming on a budget. =)

DeadlySin
10-10-2007, 11:58 PM
The only distortion I've been seeing is that everything/everyone is taller. The jittery zoom is still bugging me a bit though.

n00bs4brkfst
10-11-2007, 03:38 AM
I would think the author would update this for the new patch as he has versions for the other patches for both BF2 and Bf2142.

I know the author. He's in my clan.

I can ask him for an update to it if ya want.

Dopefish
10-11-2007, 03:48 AM
I'm the author of the program.

They don't allow widescreen in the game when they made it since it gives players an advantage. Yet when some third party creates a patch that gives us widescreen they don't call it cheating?

Something about this seems illogical to me...

The patch looks quite cool I am still hoping that 1.4 will have a true DICE supported widescreen mode... and I will probably still be hoping for that after 1.4.

By stating that, you are just following what you've read elsewhere. They didn't disallow it because of an unfair advantage. The BF2 engine was made when widescreen monitors weren't exactly popular. Since BF2142 is based on the same engine, it still lacks the widescreen support. When you consider that games generally take 2-3 years to develop, they weren't exactly preparing for widescreen.

They're not going to add widescreen support because it would require extensive work to the engine. The method I use works, but it suffers the problems of the engine itself.


It resets the sniper scope to 5:4 ever time you zoom in, still a pretty sweet mod. I just got done playing with it in BF2 a bit, driving is a whole new experince (like you have real FOV).

The default aspect ratio is 4:3, not 5:4. When you zoom in and out, it does not "reset" it. It just corrects the FOV. It appears to zoom out but it is actually correcting the zoom. By default it zooms in too far.


Any chance of this being ported to 2142 1.41?

Thanks

I will add support for v1.40 when it goes final. I am not going to waste my time on a beta. I understand the patch has been in beta for over 7 months, but I'll just wait for the final. :)



To clear up the issue with the crosshair when you zoom in, this is an issue with the engine. I cannot correct this.

This application basically reads the FOV from memory and it multiplies it by a factor for the aspect ratio chosen. Once it's calculated, it writes it back to the memory. The reason you notice a change when you zoom in and out is because I have to wait until the FOV stops changing before I multiply it and write it back.

This application is probably the greatest chance you have at widescreen support in the game. I do nothing more than change the FOV. All the flaws you experience are of the engine itself. You may find it acceptable and you may not. If you don't like it, you are more than welcome to going back to a cropped screen or a 4:3 resolution.

EA, DICE and EvenBalance (PB) have all unofficially said this program is fine to use on PB-enabled servers. If the status ever changes on it for whether they allow it or not, they will announce it.

Seppuku
10-11-2007, 03:58 AM
It's awesome that someone took the time to put this together. I've had it for maybe 6 weeks. I used it in 16:10 (1680 x 1050 rez) solidly for maybe a week and then sporadically afterwards. Having a good deal of experience with it I have to say:

- The idea that true widescreen is a truly some sort of noticable tactical advantage is laughable. Compared to the actual hardware advantages you can get though high fps (via gfx cards & cpus) and low pings (via network connections), it is absolutely nothing in comparison. Nothing.

- As others have mentioned, using this gives enough extremely subtle distortion both to zooming and panning quickly that imo it's really not worth using. Every now and then I enable it and then remember why I don't use it and turn it off.

As to it's "legality", the PB people know about it and don't care. EA also knows about it and doesn't care.

Elementalist
10-11-2007, 09:24 AM
Dopefish, great work and very interesting. As my confused posting earlier said, I didn't see how you could add 20% FOV when that information isn't provided by the engine. I wonder if I can ask you?

If the BF engine 'outputs' in 4:3 how can you do anything but just stretch it to make it 'widescreen'? Does the engine actually send more information out?

Just as a matter of interest ;) I am a developer, but boring financial systems - nothing as interesting as graphics work.

Also, I'm assuming from your work close with the product of the engine that you can get a good idea of what is does and maybe how it works, so your comment "They're not going to add widescreen support because it would require extensive work to the engine" is a bit depressing. As I say, I am a developer, so I know it's rarely simple, but surely FOV is not much more than a 'setting' - they had to have a calculation that makes it 4:3, so perhaps changing that calculation to be 16:9/10 wouldn't be too tough?

I'd be interested in your further thoughts anyway.

Not to insult your work in any way, but it sounds like the panning issues some are experiencing would put me off severely. The zooming weirdness would probably be ok, but...

SonicPixel
10-11-2007, 05:37 PM
Really nice work, Dopefish. Kudos for stepping up and making a difference.

Dopefish
10-11-2007, 05:54 PM
Dopefish, great work and very interesting. As my confused posting earlier said, I didn't see how you could add 20% FOV when that information isn't provided by the engine. I wonder if I can ask you?

The field of view is just a "camera" in game. I'm not adding content, I'm just "moving" the camera back further to allow you to see more horizontally. The extra stuff you see is already there. When you turn your player, it doesn't load more content on-the-fly. That content is already there and loaded.


Also, I'm assuming from your work close with the product of the engine that you can get a good idea of what is does and maybe how it works, so your comment "They're not going to add widescreen support because it would require extensive work to the engine" is a bit depressing. As I say, I am a developer, so I know it's rarely simple, but surely FOV is not much more than a 'setting' - they had to have a calculation that makes it 4:3, so perhaps changing that calculation to be 16:9/10 wouldn't be too tough?

This goes back to the problem you and other people mention with the panning. The engine needs extensive work because of the way everything is calculated. I've actually been testing other games that support widescreen and some of them experience a panning issue as well, albeit not as severe. The movement of the gun and panning is really all designed to work with the default FOV. The panning stuff you see is nothing more than visual effects. It doesn't affect your aim. This would be great if you could disable your gun model because then you wouldn't notice a difference.

If you move the mouse quickly and then zoom in, you're going to notice that it skips back positions sometimes. However, the game does this irregardless of whether you use this or not. It's just the way the engine is. My idea was to simply extend the view back and offer it to other people. I had no problem getting used to it, but that doesn't mean other people will be able to use it with no problems. You can either use this and put up with the little oddity of the engine, or you can go back to having a cropped vertical and horizontal viewing area, or go back to using a 4:3 resolution.

Dtneter
10-11-2007, 06:22 PM
omfg i want 3 monitors to if i only had the money to buy them and take care of the electric bills :P

DeadlySin
10-11-2007, 11:29 PM
Thanks for the PR work dopefish.
If I were to move the slider lower than 20, would this reduce occasional jittery movements?

Wizrdwarts
10-12-2007, 01:06 AM
Wait if the BF engine was designed for 4:3, then how come BF2 has 5:4? Do you see more in 1280x1024 or do you just lose some of your sides?

Dopefish
10-12-2007, 03:43 AM
Thanks for the PR work dopefish.
If I were to move the slider lower than 20, would this reduce occasional jittery movements?

I scan the FOV changes in milliseconds. The game changes the FOV based on a timer. 0.15 seconds to zoom in, for example. It's going to do multiple steps over those 0.15 seconds. I scan for the changes in FOV and updated once the changes have stopped. If you set the slider too low, it's going to update too quickly for the FOV changing. Because of that, it's going to multiply by the wrong value and potentially throw off your FOV altogether.


Wait if the BF engine was designed for 4:3, then how come BF2 has 5:4? Do you see more in 1280x1024 or do you just lose some of your sides?

In 5:4, you actually lose horizontal width. It crops the sides to maintain vertical height.

joe2
10-12-2007, 06:50 AM
will try this out, thanks a lot dopefish.

what other stuff have you coded, if anything? for 2142 or other games

Vreki
10-12-2007, 08:21 AM
Well I will have to say that regardless where you stand on the WS/FOV issue, you will have to admit that this is an impressive hack.

And I am using the "clever" definition of hack, not the "aimbot" one :)

But could you tell us what exactly is being changed?
Is it just a piece of software running in the background, or are some executables being modified?

Elementalist
10-12-2007, 09:09 AM
I'm afraid this doesn't really work too well for me. Dopefish, maybe you could advise or settings to improve?

The system works great, but it performs oddly - badly enough to make me go 1600x1200 (thanks to Dell 2707s having a 1:1 pixel mode! yay!)

I tried on various time settings, but the tearing when panning is quite rough. The game does do this normally, I know, but I think I'm seeing it worsening.

The zooming behaviour is the most off-putting though. I often switch between zoomed/un-zoomed with the Baur and the crosshairs go awry when doing this. It is worse at timings like <25ms, but still noticeable at 50. It really does make targetting much more difficult (I am very accurate over very long distances with the Baur usually). I'm pretty sure I noticed accuracy when unzoomed being weird too. People that would usually have been toasted getting away on half health.

I'm using a Dell 2707 in 1:1 pixel mode and graphics detail all set to the max.

I'd love it if you could suggest something and it would be better ;) Widescreen BF looks great until you move! And the amount that gets chopped off the top and bottom is terrible!

The EA/Dice argument that WS support would be unbalancing sucks! Rather than give a few WS folks a slight advantage you give all 4:3 folks an advantage over WS folks. Yeah, great!

Dopefish
10-12-2007, 09:13 AM
Well I will have to say that regardless where you stand on the WS/FOV issue, you will have to admit that this is an impressive hack.

And I am using the "clever" definition of hack, not the "aimbot" one :)

But could you tell us what exactly is being changed?
Is it just a piece of software running in the background, or are some executables being modified?


It just reads the FOV float from memory, multiplies it and writes it back. That's all.

Elementalist
10-12-2007, 12:09 PM
It just reads the FOV float from memory, multiplies it and writes it back. That's all.

Oh! Gosh. I've been a bit thick - it's finally sunk in.

It's totally the engine not coping with the FOV change that is causing the issue. It's not coded to expect the change and probably has lots of coding that doesn't like being at an unexpected FOV value anyway.

Right?

Well - I can still hope, since it is a 'setting', that they might change the engine to cope better or offer that setting under BF engine control.

I imagine if it was set all the time and didn't change back and forth (using your tool) that there would be less undesirable effects in the graphics.

*shrug* Back to guessing and hoping for me. Glad it works for some folks!

FPS[VT_NERD]
10-12-2007, 02:12 PM
By stating that, you are just following what you've read elsewhere. They didn't disallow it because of an unfair advantage. The BF2 engine was made when widescreen monitors weren't exactly popular. Since BF2142 is based on the same engine, it still lacks the widescreen support. When you consider that games generally take 2-3 years to develop, they weren't exactly preparing for widescreen.

The widespread adoption of widescreen monitors is immaterial. It gives an unfair advantage to those with WS monitors, plain and simple. DICE foresaw this problem and nipped it in the bud. Hopefully this will get nipped in the bud too.

Elementalist
10-12-2007, 02:53 PM
The widespread adoption of widescreen monitors is immaterial. It gives an unfair advantage to those with WS monitors, plain and simple. DICE foresaw this problem and nipped it in the bud. Hopefully this will get nipped in the bud too.

Yeah! And we should all be made to use the same graphics cards, processors and harddrives too! It's just not fair! This allowance of people to use better hardware than me, I mean, strange hardware makes me jealous, I mean, is unfair!

And surely people who have their own servers shouldn't be allowed to play on them - it *must* give them an unfair advantage. And clans should be banned - having regular assistence from other players is just like stat padding!

Before you know it, companies will be writing special code to give advantage to people who can afford more than one graphics card or a processor with multiple cores or a higher resolution 4:3 monitor!

Where will it all end?!

/sarcasm off

It's plain and simple to me that some people's grasp of the issue got nipped in the bud before understanding and consideration flowered...

Erhardt
10-12-2007, 04:48 PM
The widespread adoption of widescreen monitors is immaterial. It gives an unfair advantage to those with WS monitors, plain and simple. DICE foresaw this problem and nipped it in the bud. Hopefully this will get nipped in the bud too.
Have to agree with Elementalist's view, VT Nerd.... if widescreen is going to be considered an unfair advantage, then better video cards, faster CPUs, and faster RAM must be so as well, but oddly enough, aren't.

Sorry, the whole "widescreen gives an unfair advantage" schtick doesn't wash in light of all that.

Dopefish
10-13-2007, 03:40 AM
The widespread adoption of widescreen monitors is immaterial. It gives an unfair advantage to those with WS monitors, plain and simple. DICE foresaw this problem and nipped it in the bud. Hopefully this will get nipped in the bud too.

That is entirely not the reason. Trust me. :)

Wizrdwarts
10-13-2007, 05:34 PM
The Battlefield 2 engine zooms in by changing the FOV I think...

Seppuku
10-14-2007, 12:29 AM
Honestly Nerd, you should really try it out before saying that. It's such a classic knee jerk response.

When you look at it in static screenshots, true widescreen seems to give a player a lot more information to their benefit. It doesn't completely translate that way in game (even without the unfortunate issues of FOV in the BF engine). It really is a fairly subtle increase in what you can see. You can toggle it on and off in-game, and honestly you have to pay a fair amount of attention to even notice that it's on.

As many others have mentioned, the many other hardware advantages you can get by spending cash are exponentially more profound (and no one in this thread has even mentioned the difference btw dogfighting with a $150 joystick and the keyboard and mouse, or using a gaming mouse with dpi settings and multiple finger/thumb buttons, etc, etc). Hardware "advantages" are endemic to PC gaming and likely always will be. If it really concerns you that much you should be playing on a console.

Anyway, I don't use it and am not attempting to justify it for my own benefit. I just always thought that tactical advantage argument was BS and after experiencing it first hand, now I know so.

Asiriya
10-14-2007, 12:35 PM
http://www.bit-tech.net/content_images/2006/04/matrox_triplehead_2_go/1.jpg
I want this so badly. Drool. If only more games would support it.

They had a rig like that running at BT when i went on work experience. What game is it running there?
I dont see whats wrong with it, sure its annoying if like me you dont have a widescreen, but in real war its usually the better equipped that do better. This is kinda similar

|D|-Max
10-14-2007, 06:07 PM
They had a rig like that running at BT when i went on work experience. What game is it running there?
I dont see whats wrong with it, sure its annoying if like me you dont have a widescreen, but in real war its usually the better equipped that do better. This is kinda similar

its CS:S

Talbot
10-14-2007, 07:33 PM
The 'fix' is more of an annoyance, doesn't really change my performance, if anything it hinders it. But good work managing something that DICE obviously were too incompetent to do themselves.

TheLeper
10-15-2007, 12:47 AM
works well without any problems, i do see benefit in using this helps with gunship and tank work as you have more periferal vision for pesky engineers/gunships

that being said, its not like an aimbot just because there may be someone in your fov doesnt mean youd notice them let alone down them so the advantage is neglegible

Dopefish
10-21-2007, 10:16 PM
I just released v1.06 of this program. It adjusts the FOV only when you're zoomed out. This gets rid of the panning problem when you zoom in. The only drawback is that when you zoom in, you are getting the horizontally and vertically cropped view. When you're zoomed out, you'll gain the extra horizontal viewing area, though. This should clear up a lot of problems for people and provide a more usable daily solution.

Widescreen Fixer v1.06 (http://imk.cx/pc/widescreenfixer/)

Erhardt
10-21-2007, 11:13 PM
Thanks Dopefish. Your work is greatly appreciated!:salute:

-=Phizzo=-
10-22-2007, 12:28 AM
Nah - you may as well say having a good machine is a 'hack', but it is 'intended by the developers' that a better machine means you can play the game with improved graphics and sound including viewing distance.

I just bought myself an 8800 ultra and I can now put my graphics settings to max. I can see SO much better and shoot people a LONG way off because of it. If I had an 800x600 monitor, a 5600 card and stereo speakers I could play, but I wouldn't be pulling off any long distance kills and wouldn't be as 'aware' of my surroundings = I would die more and kill less. It would be like a real soldier fighting with a gasmask on.

The reason widescreens are not coded for is they weren't coded for to begin with and, so, will take considerable effort to code for now. The minimal 'advantage' having 20% greater FOV is just a convenient excuse.


so then having better gfx lets you see furthur? how the hell on earth is this fair to others with lesser computers? no wonder im getting killing by people i cant even see at all

Erhardt
10-22-2007, 01:19 AM
Well, to put it bluntly, it's not fair. *shrug* That's why the whole argument of a hardware advantage with "widescreen resolution isn't fair" doesn't hold up to begin with. If a widescreen monitor isn't fair, neither are faster processors, RAM, or video cards.

Some people have the horsepower to run a given game well beyond what other people's older PCs can do. It's just the way it is, anymore. Devs and publishers have to make a game that will blow you away, and that means hefty hardware. But they need to sell to as many people as possible, which means it has to scale down to run on less than optimal machines.

So, everybody gets to play, but those with the better hardware get distinct advantages; it's just the nature of the beast.

THEONEANDONLY
10-22-2007, 08:24 AM
Are they ever goin to allow Dual Screens??? :)

Dopefish
10-25-2007, 09:10 AM
Version 1.10 is up. :)

* Saves settings now.
* Vehicle field of view extended for BF2142.
* Added window fade in/out on open/close.
* Cleaned up a lot of code internally.
* Also remembers last position of application itself.
* Default update time lowered to 20ms.
* Enable/disable key moved to Right Control.
* Disabling the fix in BF2 now restores the default FOV.
* Cleaned up installer script and installer registry entries.
* Fixed file description.

http://imk.cx/pc/widescreenfixer/

joe2
10-25-2007, 09:25 AM
woot thank you

n00bs4brkfst
10-26-2007, 10:20 PM
Dope FTW :)

TrooperJac
10-26-2007, 11:10 PM
Thanks. This is working pretty much flawlessly for me now. Had to take screenshots to make sure it was applied.

joe2
10-26-2007, 11:50 PM
hmm, when i add +widescreen 1 +szx 1536 +szy 960 to the shortcut my game crashes to the desktop instantly when i start it. :(

Dopefish
10-27-2007, 12:04 AM
the 1536 by 960 was just an example to show off the difference... set the resolution you want... if you want 1440x900, 1680x1050, 1900x1200, 1900x1020, or whatever resolution your lcd is or the window you want...

TrooperJac
11-15-2007, 10:01 AM
Any chance of an update for 1.4 :nod:

Just checked the change log for the latest version to se the BF2142 Beta 1.43 is included - assuming this will work as this is what I am still running. Cheers

cyberzomby
11-16-2007, 07:50 AM
Wauw Im gonna try this out someday :D

19" widescreen :D:D

One question though: You move the camera back to enable us to see more? Does this mean you got to move closer to knife someone?

TrooperJac
11-16-2007, 11:37 PM
Hmmm

Doesn't appear to be working for me anymore. I am running it for 2142 1.4 beta 3 at 16:10 but my view remains the same.

Anyone else check this on there systems so I can check it ain't just me with a wrong setting somewhere.

Muiriddin
12-05-2007, 07:31 PM
I've been using 1.32 of this program all the time lately and all I can say is Thanks DopeFish for fixing widescreen 2142!

DestroManiak
06-16-2008, 08:22 PM
When can we play battlefield 2142 1.50 widescreen cause there arent any older version servers to play. BTW is cod4 non widescreen I have been played i since a long time but never was aware the view was stretched?. Can someone enlighten me?

DestroManiak
06-20-2008, 03:09 PM
when can we get 1.50 2142 widescreen fix? And isnt it going to be working with punk buster. But then whats the point? Singleplaying 2142 is really bad

TrooperJac
06-20-2008, 05:54 PM
WTF.

Version 1.5 has widescreen support built in. You need to add a switch to your game shortcut command line

"C:\Program Files\Electronic Arts\Battlefield 2142\BF2142.exe" +menu 1 +fullscreen 1 +widescreen 1

I think that is the answer to your question but who knows :thumbsup:

Rafiq
06-21-2008, 02:32 AM
Here:

Here you go:

Before:

http://img220.imageshack.us/img220/9526/screen005br2.th.jpg (http://img220.imageshack.us/my.php?image=screen005br2.jpg)

After:

http://img220.imageshack.us/img220/9962/screen076qd7.th.jpg (http://img220.imageshack.us/my.php?image=screen076qd7.jpg)

As you can see it has changed.

--------------------------------------

To get widescreen resolutions to show in BF 2142, use this command in the target:

"C:\Program Files\Electronic Arts\Battlefield 2142\BF2142Launcher.exe" +menu 1 +fullscreen 1+ 1+widescreen 1

DestroManiak
06-21-2008, 10:02 AM
Its obvius you dont have widescreen. I dont want horizontally stretched bf2142, I want real widescreen. It really sucks to have horizontally stretched 2142. Everyone looks fat. Only of this issue I need to quit 2142 for cod4:(

TrooperJac
06-21-2008, 10:12 AM
I do have widescreen.

The debate still rages as to wether DICE's implementation is true widescreen or just stretched.

Widescreen Fixer still works anyhow.

Widescreen fixer is not disallowed by Punkbuster

How have you got this worked up about it.

DestroManiak
06-21-2008, 03:02 PM
I do have widescreen.

The debate still rages as to wether DICE's implementation is true widescreen or just stretched.

Widescreen Fixer still works anyhow.

Widescreen fixer is not disallowed by Punkbuster

How have you got this worked up about it.

its stretched. No doubt that.

Snakeyezzz
06-21-2008, 08:41 PM
it does NOT sttttttttttttttttrech the screen IF....IF...you have a widescreen monitor...if you do NOT have one...then dont use the changes in the target line you have to make in order to see it widescreen....GET A LIFE and stop whining.The only thing that is unfair about this ....is the constant complaints from non-widescreen users who say it is....patch 1.50 supports widescreen......live with it.

DestroManiak
06-22-2008, 10:01 AM
it does NOT sttttttttttttttttrech the screen IF....IF...you have a widescreen monitor...if you do NOT have one...then dont use the changes in the target line you have to make in order to see it widescreen....GET A LIFE and stop whining.The only thing that is unfair about this ....is the constant complaints from non-widescreen users who say it is....patch 1.50 supports widescreen......live with it.

I dont understand why you are agains me so much? I am not whining about anything. I just wondered when I could play TRUE widescreen with 2142. Because the game with 1.50 leaves 2 choice. Stretched, or zoomed and top parts cut off screen. Anyway I quitted 2142 pretty long ago cause of this problem cod4 is better anyway

messfeeder
06-22-2008, 07:16 PM
cod4 is for kids...

Field
06-22-2008, 09:22 PM
CoD4 was very fun though i played it for 3 solid months and was really into it. I wasnt sure whether i was going to play this game again or not. The shooting system in CoD4 was just....so right. You actually LED YOUR SHOTS to kill sideways moving targets and the hit detection was always goood lots of kills much fun. I felt the audio in that game had a 1up on this game. The action was always intense you didnt have to travel for too long to get into a firefight.

What made me come back to this game was 1. it has a leaderboard. 2. Much deeper teamwork and co-existing with other players. 3. More people talked on mic. 4. Ultimately it has more variety and if i had a high spec PC that could play any game mode or population with silky 70-80fps this game just has more than CoD4.

also i felt that CoD4 lacks the entertaining physics that this game has. In CoD4 you blast some guy and he just kind of falls down. realistic...yes. Cool?.......No.

in this game you blast some guy in the lower body and his legs fly out backwards and his face smashs into the ground. cool?....yes.

messfeeder
06-22-2008, 09:50 PM
gotta love ragdoll physics... Some of the most comical deaths are when your body hangs by the leg on stuff.

DestroManiak
06-23-2008, 10:22 AM
CoD4 was very fun though i played it for 3 solid months and was really into it. I wasnt sure whether i was going to play this game again or not. The shooting system in CoD4 was just....so right. You actually LED YOUR SHOTS to kill sideways moving targets and the hit detection was always goood lots of kills much fun. I felt the audio in that game had a 1up on this game. The action was always intense you didnt have to travel for too long to get into a firefight.

What made me come back to this game was 1. it has a leaderboard. 2. Much deeper teamwork and co-existing with other players. 3. More people talked on mic. 4. Ultimately it has more variety and if i had a high spec PC that could play any game mode or population with silky 70-80fps this game just has more than CoD4.

also i felt that CoD4 lacks the entertaining physics that this game has. In CoD4 you blast some guy and he just kind of falls down. realistic...yes. Cool?.......No.

in this game you blast some guy in the lower body and his legs fly out backwards and his face smashs into the ground. cool?....yes.

Oh well my pc is well and with every option on and max 2142 is 70 fps and on cod4 its 70-80 fps. I think cod4 need less computer specs:D And I dont think that 2142 and cod4 graphs are even able to compete. Anyway I donno why you started to talk about cod4 and 2142. I just said I left 2142 for cod4 cause the widescreen problem made me dont like 2142 anymore. I was in top100 with shotgun when I leaved so I just wanted to see if anything changed but I dont want fake widescreen.(strethced or zoomed+tops cut off option)

GunHappyBob
06-23-2008, 10:59 PM
I've been doing widescreen hack for at least 3 years with no problems. Why would I be concerned now. Through bf2 and 2142.

Rafiq
07-02-2008, 05:20 AM
Yea I am not concerned as well.