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View Full Version : Some ideas for advanced modders


SHookPR
07-19-2005, 03:20 PM
do not know if everything is possible but some ideas for sure would change something



a) weapons on mission requirement

a map without tank = no Antitank guns available, no tank mines
a map without jeeps = no Cal.50 Barret available
a map without air units will replace the Stingers into MG 60`s TOW`s or whatever

b) smart respawning

a map is starting with vehicles at spawns , after the vehicle is destroyed another vehicle will spawn...APC instead of the starting tank for example...then if the tank has been destroyed a Jeep is spawning...if the jeep has been destroyed this spawn is dead, no respawn anymore

c) Ammo depot

everyteam got a certain amount of ammunition for each weapon or equipment...if some ammo isn`t available anymore its time to change the guns or whatever, blowing up the enemy ammo depot will reduce the amount of ammunition dramatically

d) Increase the time you are allowed to leave the battlefield to allow flank attacks unspotted, secret infiltration of large groups impossible actually


e) inlcude zoomable scope to snipers with distance meters, shooting a sniperrifle should need some skills, for example point and hit on 600m+ should requiere some adjustments

f) inlcude some tankrider slots attaching players to ride on a tank without dying, in generally disable people will die too fast if touched by any vehicle

g) enable players could jump onto Blackhawks without being attached to a seat, that would enable mass paratrooper assaults with only 1 Blackhawk ( UH-60 can surely carry more then 7 soldiers...i am not sure...but aren`t it 9 full equipped soldiers?)

h) make claymores and explosives detonate if hit by a bullet or other explosives

i) include track damage to tanks that dirve too fast over railway roads for that disable damage for tanks hitting soft barriages like trees or wooden planks


okay..so far...maybe someone else got some ideas

imported_annerajb
07-19-2005, 04:06 PM
i aggre with you on the h but not tottaly they should put hp to mines and claymores that will make it better because you cannot destroy at mine by shotting one shot but maybe one with the 50.cal will do the trick.

Mailman
07-19-2005, 04:09 PM
i suggest make it where if a tank is hit in the tracks, it becomes immobile, or at least partialy.

imported_annerajb
07-19-2005, 05:05 PM
yeah thats a good one too but most at mines can completely destorya tank but that will work too.