SHA-DK
07-21-2005, 02:21 AM
-- ScoringBonuses v 1.0 --
This is a small server side only mod that gives a few extra points for something special.
If you destroy a enemy vehicle you get extra points, if you are on foot when you do it you get even more :)
If you play sniper you get a little extra for killing a enemy sniper, you get a little more for killing a squadleader and you get a lot more for killing the enemy commander ... if you can find any of them ;)
The bonuses:
Snipers
Enemy commander = 5 points
Enemy squadleader = 2 points
Enemy sniper = 1 point
Any grunt (player on foot, using basedefense or parachuting)
Enemy tank = 2 points
Enemy transport = 1 point
Enemy helicopter = 2 points
Enemy plane = 2 points
Any driver/passenger (tank, transport, helicopter or plane)
Enemy tank = 1 point
Enemy helicopter = 1 point
Enemy plane = 1 point
In the future:
I hope in the future to be able to add ...
SpecOps scores for blowing up UAV, Arty, Sat
This will however require the knowlege of a blownup event to hook the script up too :confused:
TeamOrder scores for actions within a 30-50 feet radius of a commander/squadleader attack/defend/fix/blowup/asembly order
This will however require the knowlege of a command/order object to compare any addscore event too :confused:
Installation:
Save this script as 'scoringBonuses.py' in your <bf2>/admin/standard_admin directory.
Add the lines 'import scoringBonuses' and 'scoringBonuses.init()' to the file '<bf2>/admin/standard_admin/__init__.py'.
Ohh and please dont complain about the name, I couldn't come up with one :rolleyes:
This is a small server side only mod that gives a few extra points for something special.
If you destroy a enemy vehicle you get extra points, if you are on foot when you do it you get even more :)
If you play sniper you get a little extra for killing a enemy sniper, you get a little more for killing a squadleader and you get a lot more for killing the enemy commander ... if you can find any of them ;)
The bonuses:
Snipers
Enemy commander = 5 points
Enemy squadleader = 2 points
Enemy sniper = 1 point
Any grunt (player on foot, using basedefense or parachuting)
Enemy tank = 2 points
Enemy transport = 1 point
Enemy helicopter = 2 points
Enemy plane = 2 points
Any driver/passenger (tank, transport, helicopter or plane)
Enemy tank = 1 point
Enemy helicopter = 1 point
Enemy plane = 1 point
In the future:
I hope in the future to be able to add ...
SpecOps scores for blowing up UAV, Arty, Sat
This will however require the knowlege of a blownup event to hook the script up too :confused:
TeamOrder scores for actions within a 30-50 feet radius of a commander/squadleader attack/defend/fix/blowup/asembly order
This will however require the knowlege of a command/order object to compare any addscore event too :confused:
Installation:
Save this script as 'scoringBonuses.py' in your <bf2>/admin/standard_admin directory.
Add the lines 'import scoringBonuses' and 'scoringBonuses.init()' to the file '<bf2>/admin/standard_admin/__init__.py'.
Ohh and please dont complain about the name, I couldn't come up with one :rolleyes: