View Full Version : Battlefield: Corporations - Mod interest thread.
r-karsk
07-21-2005, 03:01 AM
If the mods could be so gracious as to leave this thread open and unmoved until tomorrow evening (or earlier) when I close / delete it. I want a broad opinion from the average BF2 fan(/hater).
Hi all,
I used to work on a Battlefield 2 mod name Battlefield: Corporations. I was the mapper, pr guy, and web admin/designer. I'll just start off with a quote from myself below...
Sorry to dissapoint you guys, but this mod is dead. The lead (Mongoose) has pretty much skipped town, he worked for probably the first 2 weeks of the mod and then ditched it without notice (this is what happens to most mods that die). He reassured me that work would start when BF2 came out. I quit the mod approx 4-5 weeks ago saying i would rejoin if work got done. Nothing happened. I may resurrect the mod down the road under my own leadership. The real problem though is getting dedicated modelers and skinners.
This especially pisses me off because of all the topsites, news and forum submissions i was doing.. also because of all the work i did on the website.
So, as you see - I'm reasonably interested in ressurrecting the mod. I'm a good leader and i've had lots of mod experience, so i'm positive the mod will not die under my leadership as long as we have some other dedicated members.
I want to know what you guys think of the premise of the mod and if it is worth doing.
Some info about it is here: http://bfcorps.totalbf2.com
I was also considering just starting an entirely new mod centred around Vietnam, as I don't think thats been done yet or announced for BF2 either (as you may have noticed, I prefer original ideas over a generic DC mod).
So your ideas? Should i ressurrect the mod, change some of its ideas (and most probably name, since that one really sucks). Should I start a Vietnam mod? Didn't make a poll because there are a broad range of answers.
Thanks guys,
karsk
r-karsk
07-21-2005, 04:20 AM
Anybody at all?
-TSF-Gen. Romano
07-21-2005, 05:23 AM
i would recommend a vietnam mod and call it Battlefield 1972 or something like that, i would really like to see one implemented with this game and all the features like waterfalls and stuff. I would love to be a mapper but im not completely sure what i can do with the bf2 editor. We will just see and find out, and my age would probably resrict me from being apart of a mod team. I have created a couple good vietnam maps in my life but unfortunatly since I reformated the computer they are all gone and I forgot to save them, silly me!
Twiggs
07-21-2005, 06:44 AM
Would be interesting to see if it worked, how would the mod be compared to Empires?
DayWalker
07-21-2005, 06:53 AM
im a pretty good mapper...i yust know some from Source SDK if some1 can help me to start doing basic stuff with this editor, i will soon quickly learn how to make advanced stuff...im a fast learner;)
but if u want a Profetional mapper it isnt me u looking for:) hehe..atleast not now:P
im an exelent Game/Mod tester, i got a RL work as a game tester and i would be happy to be in the testing crew i love testing Mods to BF games
mr. cheasy
07-21-2005, 01:20 PM
A shame bf: corp died, it sounded pretty fun :( but I'd love to see a vietnam mod aswell, maybe with a bit BF:Corp influences like you can gain 'experience' like in GTA:SA and that this is saved in your global stats. Okay, maybe that's bit much asked (sounds like a lot of work for who-ever programs :eek: ) but it's just an idea.
Also I'd love to help you out with ideas and technical skethces and maybe I can learn anything else (loved to :)). Oh yeah, I'm going on holiday next week to Vietnam and Cambodja and I know I'll take a lot of pictures there (digital camera :)), maybe those can be of use (I'm going to the see the tunnels and stuff, so).
-TSF-Gen. Romano
07-21-2005, 02:25 PM
A shame bf: corp died, it sounded pretty fun :( but I'd love to see a vietnam mod aswell, maybe with a bit BF:Corp influences like you can gain 'experience' like in GTA:SA and that this is saved in your global stats. Okay, maybe that's bit much asked (sounds like a lot of work for who-ever programs :eek: ) but it's just an idea.
Also I'd love to help you out with ideas and technical skethces and maybe I can learn anything else (loved to :)). Oh yeah, I'm going on holiday next week to Vietnam and Cambodja and I know I'll take a lot of pictures there (digital camera :)), maybe those can be of use (I'm going to the see the tunnels and stuff, so).
ahhh man ure so lucky :D im jelous.
r-karsk
07-21-2005, 07:16 PM
Well the good thing about BF:Corps idea is the level of units, and how you can advance through techs.
First tech units are Vietnam era
Second are Modern era
Third are Futuristic
So by making bfcorps, you are in turn making a vietnam game
Also, it provides a nice backup. If we were not able to implement buildings into the game and already have vietnam models, we could easily switch the mod over to a vietnam based one.
mr. cheasy
07-21-2005, 07:41 PM
Well that's true but I'd say it would would be a little strange to see a Patton driving a long side a Abrams or even some kind of hovertank in a mideastern city (or another map, my point is that you a 4 different eras in one place, the vehicles etc. of course but also the map is in an era). It would be a bit 'messy', I guess it would look like the mod is trying to please everyone and in the end would please no-one.
Also this 'techtree' would only make the difference between the winning side and the losing side bigger so that it'll become much harder for the losing side to win and easier for the winning side to win because of their superior weapons/technology. This is of course just my opinion, you can do with it whatever you want ;).
r-karsk
07-21-2005, 10:07 PM
That's the thing though. You wouldn't have an abrams rolling with a patton, unless they are on opposite teams and shooting at eachother.
The entire team would not be able to get vietnam era technology when they are in the modern age.
You raise a good point about the losing team losing even more, although i'm sure we'll be able to figure something out to balance it out.
A possible solution would be that when you tech up, not all units get upgraded. We could implement something like a ground unit tech up (tanks, jeeps, apcs) but then you would not be able to tech up any aircraft.
So if one team techs land units first while the other is losing, the losing side can eventually tech its air units and have an advantage.
The game will rely heavily on a good commander.
It would help me out alot if you guys could brainstorm a new name for the mod, or even a name for a Vietnam mods if that ever comes into play.
StormRavn
07-21-2005, 10:18 PM
make a mod wear ya get to fight in detroit urban style gives us the marine/army side totaly out numbered hiding in blown out buildings surrounded on all points totaly dug in with any weapon they can salavge and let us fight it out and see how it plays out. gives us urban style gear adn the ability to salvage enemy hardware to obtain better gear and the much needed ammo which the usa side is running low on . that would make one hell of a mod map game
r-karsk
07-21-2005, 10:52 PM
make a mod wear ya get to fight in detroit urban style gives us the marine/army side totaly out numbered hiding in blown out buildings surrounded on all points totaly dug in with any weapon they can salavge and let us fight it out and see how it plays out. gives us urban style gear adn the ability to salvage enemy hardware to obtain better gear and the much needed ammo which the usa side is running low on . that would make one hell of a mod map game
Could be done in just a custom map/map pack. Also, it does really sound awesome, but since the game starts off totally stacked against US forces, they will probably always lose.
-TSF-Gen. Romano
07-21-2005, 11:01 PM
my opinion is just make a game based in one era that would be cool
r-karsk
07-21-2005, 11:18 PM
I think alot of people have had enough of Vietnam after Bf:v. I know i have.
New name for bfcorps will be Hostile Takeover
-TSF-Gen. Romano
07-22-2005, 12:06 AM
so whats it gonna be about and can i be a mapper :D
r-karsk
07-22-2005, 02:27 AM
Well read the post and go to the website and you'll know what its about.
Do you have any previous modding experience, and do you have any maps you can show me?
mr. cheasy
07-22-2005, 09:00 AM
The BF:Corps site is down so it'll be a little hard to see what it's about, but I'll try explaining it:
There were 2 sides in the mod, an Eastern company and a Western. Of course they were in war and fighting each other, nothing really special until you come to the point of a Commander and a 'basebuilder' (don't know the exact name, I'll just call it basebuilder). The Commander still does the same as the one in Battlefield 2, but the basebuilder can actually build a base and research technologies. He can research in 3 different eras: Vietnam, Present and Future, each with it's own technologies and vehicles. Of course he has to get money somewhere and I thought he gained that from oilreserves and his soldiers killing others. So, as r-karsk said, the game would rely heavily on the Commander and even more on the basebuilder. I hope I haven't forgotten anything...
That explained I'd like to help you with any planning etc. and I can make technical sketches (I can draw people aswell but they don't look really good :rolleyes: ). If you want my 'application' btw, it's in http://forums.totalbf2.com/showthread.php?t=1706, also a lot of other people how are interested in there.
TheBladeRoden
07-22-2005, 09:30 AM
So what's going to be the thing that makes it say 'corporations' instead just two regular armies?
TheBladeRoden
07-22-2005, 09:32 AM
So what's going to be the thing that makes it say 'corporations' instead just two regular armies?
And to those still looking for mod ideas how about a World War 1 1/2 mod kind of along similar veins to Codename Eagle and Crimson Skies?
mr. cheasy
07-22-2005, 10:00 AM
Regular armies just get the cash from the government, corporations have to do something before they actually get money. And about the mod idea, sounds fun but it's a whole different thing than Vietnam, Now and Future so I don't think he'll use it...
Btw, maybe you should remove your first post, now you've double posted :rolleyes:
r-karsk
07-23-2005, 05:08 AM
You've pretty much got it down Mr Cheasy. What I meant about the vietnam thing was... if we're simply unable to code buildings etc into the game, and we have some vietnam models we can simply then use the vietnam models already made in a vietnam mod. Everything else would pretty much have to be done from scrath.
Edit: One thing though, you do not research anything in the vietnam era, unless we decide to make the game more complex so that it can enable you to research several different technologys for a single unit. Right now it's going to be just....
Start with Vietnam Helo... You can upgrade to an Apache, or something of a similar calibre. No starting with a vietnam helo and then upgrading its missile or something.
mr. cheasy
07-23-2005, 09:04 AM
Ooh, that's even cooler :). Otherwise it could get a little too complicated :rolleyes:. About the vietnamcoding, that's true but it also means you'll be forced to do the Vietnamstuff first, not really a problem but that'll require some extra planning I think, but you'll find that out yourself I guess :rolleyes:.
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