View Full Version : Defend
Why constantly attack/capture the next flag??
I have sometime the feeling that the two teams are running in circles.
Try defend a flag,
it can be more effective and fun to
Tip
That middle spawn in kubra dam!!
imported_Mitch
07-25-2005, 05:02 AM
Why constantly attack/capture the next flag??
I have sometime the feeling that the two teams are running in circles.
Try defend a flag,
it can be more effective and fun to
Tip
That middle spawn in kubra dam!!
Really though.. it doesnt matter. Some people say you get more points capping flags. Not true.
Neutralizing: 1 pt
Capping: 2 pt
Total: 3 pt
Defending Flag: 1 pt
Killing to defend: 2 pt
Total: 3 pt
ANd if you kill more than one person, you get a lot more points....
Common sense aint so common these days.
JarEme
07-25-2005, 05:26 AM
Neutralizing: 2 pt
Capping: 2 pt
Total: 4 pt
Nice work, slick. Check your facts before you rebuke someone.
imported_Killa4live
07-25-2005, 09:17 AM
(Oke i am picturing Mashtuur City now.)
If you take a flag you can group tougheter and close the nemy in a corner and slaughter them, while if you defend they storm at a couple of your flags. But you need a fully loaded black hawk with commander support(scan, spotting, UAV) that checks the whole save area after you have cornered the enemy so they cant take any flags back, wich will tear the fight right open.
After the Black hawk with the help of the comander they can slaughter the cornered enemy and MORE IMPORTANT check that no enmey sneaks away and take flags(again commander and uav support)
Also its smart if a enemy breaks out big time, to prevent them from going to the farest bridge and a spec ops need to blow up the nearest bridges, then you need to close in them again and slaughter them.
So this is the reason why flag defending IS NOT SMART(unless of course the whole freaking enemy army is coming to that flag, in that case, call your buddies and defend)
glasseye
07-25-2005, 10:32 AM
Really though.. it doesnt matter. Some people say you get more points capping flags. Not true.
Neutralizing: 1 pt
Capping: 2 pt
Total: 3 pt
Defending Flag: 1 pt
Killing to defend: 2 pt
Total: 3 pt
ANd if you kill more than one person, you get a lot more points....
Common sense aint so common these days.
you know i cant count the number of times i have been killed by a flag on one finger and still have spare. flags dont shoot back or call in their buddies for help.
common sense aint so common these days.
imported_Killa4live
07-25-2005, 10:35 AM
you know i cant count the number of times i have been killed by a flag on one finger and still have spare. flags dont shoot back or call in their buddies for help.
common sense aint so common these days.
huh what do you mean? sorry but i dont get your message.
glasseye
07-25-2005, 10:39 AM
Defending Flag: 1 pt
Killing to defend: 2 pt
Total: 3 pt
Neutralizing: 2 pt
Capping: 2 pt
Total: 4 pt
running around capping flags wont get you shot. flags dont shoot ppl.
imported_Killa4live
07-25-2005, 10:44 AM
running around capping flags wont get you shot. flags dont shoot ppl.
Yes but enemy's noticing flag capturing proces will.
And the guy has a piont, mostly there are at least 2 to 3 ppl at flag, so just use Hand Grenade if you aint sure.
So thats 9 points.
But pionts aint that important, you hold a a position, so you dont get overrun.
But with flag capture you move the front towards the nemy and close the enemy further in, so they are both as important.
glasseye
07-25-2005, 10:55 AM
no, points are important. the whole game is about points.
2-3 ppl at a flag? that 2-3 ppl who will want to shoot you. 1vs2-3. do the math. unless they are bad players and let you get the drop on them, you will die.
sure the enemy notice you capping their flags but by the time they show up you should be long gone.
JoeHova
07-25-2005, 02:45 PM
If I'm lone wolf (which isn't that often) I have good luck defending flags and usually rack up a good amount of points that way. The thing is that some flags are more defendable than others. ( ex. Construction site in Gulf of Oman - Highly defendable/ Beach locations - not so much as a lone wolf).
So you really have to pick and choose which locations you're going to defend. It's a mix of benefiting the team and being effective at the same time.
imported_Killa4live
07-25-2005, 02:50 PM
no, points are important. the whole game is about points.
2-3 ppl at a flag? that 2-3 ppl who will want to shoot you. 1vs2-3. do the math. unless they are bad players and let you get the drop on them, you will die.
sure the enemy notice you capping their flags but by the time they show up you should be long gone.
*cough* Hand Grenade *cough*
Use that when you see the flag moving and its not positive for your team, alays use two hand grenades if your hear a kind of double au! but only get one kill, after the last grenade you throw immeditae storm in cause they are still disoriantated by the blast and hear PEEP and such, then they are easy to kill.
And play for fun, dont think of pionts after Lance Corporal, cause then you already have your unlock(unless you play more types, but i dont)
Jeebus007
07-25-2005, 05:04 PM
u can also use C4 in addition to grenades...that should handle a good # of infantry and at least one vehicle
SuperOtter
07-25-2005, 05:20 PM
There are most certainly times when defending a point is the best option (like, somebody mentioned, the construction site in Gulf of Oman) and other times when defending a site is futile (You're a medic in an open CP and Tanks are rolling in). For the most part, I'm more for going to capture the next flag ASAP so I can bring the fight to me because sometimes defending a flag can bring upon minutes of nothing, a period where you get no points and achieve little for your team, besides perhaps 'securing a point' However, like I said, defending a flag can be quite profitable to you and your team at times and when you have the oppurtunity to and rack up some points, I wouldn't give it up for a trek across the map to capture a lone flag.
imported_Mitch
07-25-2005, 05:58 PM
Neutralizing: 2 pt
Capping: 2 pt
Total: 4 pt
Nice work, slick. Check your facts before you rebuke someone.
Neautralizing is one point.
"You have received a neutralization point!"
"You have received points for capturing the flag!"
Something along those lines. But neutralizing is one... right?
Johnny Bravo
07-25-2005, 06:00 PM
yep its one
glasseye
07-25-2005, 06:15 PM
Neautralizing is one point.
"You have received a neutralization point!"
"You have received points for capturing the flag!"
Something along those lines. But neutralizing is one... right?
pretty sure its 2 guv.
GLOCK_19C
07-25-2005, 06:20 PM
11111
JesDer
07-25-2005, 06:54 PM
Capturing a flag does not remove tickets, does it? (unless you get to the point where total cap points reduces enemy tickets)
Killing someone does reduce the enemy tickets. And so defending or capturing, which ever gets you more kills (not points) is helping your team more.
glasseye
07-25-2005, 07:08 PM
small point: killing them only reduces their points by one when they repsawn, being revived wont drain any points.
Jeebus007
07-25-2005, 07:14 PM
i would think that the constant bleeding of tickets (which occurs when u have a certain # of flags) would be pretty detrimental to the other team. this, compounded with defending the flag (which usually consists of killing others), will reduce the enemy tickets at a pretty good clip.
Blackcr0w52
07-25-2005, 09:17 PM
The people that think that points are everything are the biggest problem with this game. Thats why theres no teamwork because everyone is thinking about themselves. It IS better to defend because the more you hold the faster the other teams tickets drop. THATS what the REAL goal is.
JarEme
07-25-2005, 11:48 PM
Neautralizing is one point.
"You have received a neutralization point!"
"You have received points for capturing the flag!"
Something along those lines. But neutralizing is one... right?You got the messages right (enough). While it does say "point" you actually get 2 team points added to your score when you neutralize a flag. Go try it.
LoneWolf1986
07-26-2005, 12:30 AM
It also does depend on the current situation just like what someone said here earlier. It also depends on your play style. In some cases it is better to defend and in some cases it is better to take CPs. Just make sure your team is balanced in those actions. BTW I'm new here.
Travissimo
07-27-2005, 10:26 PM
I love defending flags as SpecOps.
Just drop 2 or 3 C4s around the flag (make sure two are somewhat close together, if the enemy rolls up in a tank)
find a place to hide on/around a building. in a building works great when arty can't get ya.
wait for them to walk/drive up, blast em. The tricky part is whether or not your commander will resupply you. You can get tanks/cars/infantry all at once.
it is really effective and helpful for your team if you're down to 1 or 2 spawnpoints, and the enemy is continually trying to cap those. 1 person can defend a flag while the rest of the team tries to cap the enemy's.
iamzach727
08-05-2005, 01:14 AM
Given that most players prefer attack over defense, and that most players are attracted to flags, defense has its advantages. But I would only defend if I expected the enemy to attack in short time. The southwest flag in Dragon Valley is one of those areas where you can predict an assault, so defending it can be quite point-productive.
GatorDawg
08-05-2005, 03:25 AM
I'm pretty sure it's:
2 points for a neutralize, 1 point for a neutralize assist.
2 points for a capture, 1 point for capture assist.
Anyway, someone mentioned the problem being people playing for points reduces teamwork. Well, here's my idea, see what you think:
Currently I see no real, specific incentive to win a round. Yes, there is an incentive to kill/heal/blow-up etc. as best as you can, which will have the effect of helping to win the round. But, a lot of people don't care about the team actually taking the round as long as they themselves just get a good K/D ratio going. So, if you are the only one on your team posting good numbers, but your team still loses.. well, no big whoop.
So, how about if the players on the winning team got a bonus to their global score? I think this would encourage teamwork immensely. Lets say everyone on the winning team got 20 extra teamwork points added to whatever points they managed to rack up during the course of the round. I think this would have a great effect on causing people to co-ordinate more, follow orders better and focus more on trying to complete important objectives rather than just running to where they see enemies and trying to take out as many as possible.
Now, the main problem I would think would be people jumping sides at the last minute on servers with no auto balance, so some sort of a time limit would have to be factored in. Possibly, if you switch sides you at any time during the round, you are restricted form receiving those extra points. That wouldn't be fair on auto balance server where people get switched automatically, where they were on a winning team and get switched, so they lose those extra points. But, nothings perfect.
Wranger4400
08-05-2005, 04:07 AM
Thanks for the info.
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