View Full Version : Medic Tips
Dr. Bullet
07-27-2005, 04:31 AM
I'm by no means the best med in the world, but I don't do too bad. Here's my tips for staying safe and keeping your tickets up.
- Don't be frugal with med bags. Throw them every chance you get. If there's a spot where your guys tend to hang out, make a pile of them. Even if you die, you still get points from guys using these.
- Revive from a distance. You don't have to be on top of a person to revive them. I regularly revive from 2-3 feet away. This comes in handy at places like Karkand.
- Use a shield. If there's team mates who need reviving, park a vehicle in the line of fire of the enemy, then jump out an revive them. The vehicle will also let all of you make a quick escape.
- Be a star quarterback. By jumping and throwing your med bag, you can effectively toss it across a street, over a fence, or to that guy over there. You'll need to practice your timing, but this is a great strategy.
- Pace yourself. Say there's an important team mate out in the open, but it's a dangerous run. Simply toss a line of med bags to him, then sprint with your defibs up. Your bags will heal you as you run, allowing you to get to the team mate.
- Run an ambulance. You'll automatically heal people near your vehicle, plus anyone in the vehicle with you.
- If you're in a chopper and can use your med bag, toss bags out randomly near your team mates. You'll save a few lives, and it's an easy way to get healing points.
- Use the sights on your gun, and use short bursts; prone when possible.
- Hang back from your squad. Let them do all the fighting, then revive them when they're killed. Also, toss those med bags at them like crazy.
I can't really stress the med bag tossing enough. You get an unlimited amount, and there's always someone who's hurt, so you may as well make a pile of them. I like to make little paths with them, especially in the allies at Karkand. That way, even if you die, your mates running in will always have health right there.
If you have any tips to add, by all means, add them ;)
GatorDawg
07-27-2005, 06:59 AM
Hey, great post Dr. Bullet!
Here's my 2 cents:
If you are in an open space, where there aren't likely to be any hidden enemies in very close proximity, then there are nine words to remember: "Single shot mode, single shot mode, single shot mode." If you are in an enclosed area where an enemy could jump out at you in close proximity, then switch to burst or full auto depending on your weapon. I've made it an almost involuntary action that when I step out into an open area, my finger just reaches for the '3' key by itself. When I move back into an enclosed space, it does the same. I've found it has seriously helped the number of kills I get as medic.
Also, don't be shy about letting your squad face the brunt of the battle while you hang back a bit. If you're playing in a full squad and go charging into a hostile area, you might get a kill or two before you get tagged. But, if you hang back and let your team handle the brunt of the assault, you can finish off that last enemy with 1 health remaining that managed to survive the battle, maybe get a kill assist or two, and along with the points you got from tossing med bags during the firefight, you can also possibly rack up another 4 or 5 revives out of the situation.
I know my globals jumped drastically once I stopped seeing a medic as a gunner who could also heal and started seeing him more as a class that should hang back, provide some support fire, and primarily worry about keeping the squad healthy.
Of course, you'd think that would be pretty self explanatory... but I keep winding up in squads with "Rambo medics." And, when the round is over, sure, most of the time I've got 20 kill points and they've got 30... but I've also got 60 teamwork points and they've got 20.
Drifter
07-27-2005, 09:34 PM
when im a medic, 75% of the time im running around the map with shock paddles, very effective ... so far about 2000 revives
SaladFork
07-27-2005, 09:37 PM
Overall pretty good tips, though most go without saying. I'm surprised you didn't mention the medic unlock, in comparison to the medic guns.
Also, make sure that before you go to revive someone, the thread isn't still immenent and undistracted. The last thing you want is to provide them with ANOHTER two kills. When someone dies, glance at the kills list in the top left and note the killers name, then wait for someone to kill them. It becomes second nature for a good medic in almost no time, and you'll do it without thinking.
Also, for those who play WITH medics. Without medics, your team will be constantly losing tickets. Medics are the ones who keep you alive, and your ticket count high. If a medic dies, don't just look at him and go 'oh, too bad'. Pick up his kit and REVIVE him, then take his place as medic for a bit. I've seen a Support + Medic combo who came #1 and #2 with scores higher than anyone else, both with 0 deaths, and they switched kits constantly. If the support died, the medic revived, if the medic died, support grabbed his kit, revived himm and they switched places.
~Salad
=1GuN2Bullez3killzEm
07-27-2005, 11:13 PM
the medic and support is a good tip
ricera10
07-28-2005, 01:05 AM
I got to try all of these tips! Nice!
Dr. Bullet
07-28-2005, 01:59 AM
Thanks.
Salad, I don't have much experience with the unlocked weapon. But you did remind me of a good one...
I know some of this is pretty simplistic, but there are some people that just don't know about it, or never thought about it. I know I wish I could have read something like this when I first got BF2 :D
- Swipe another med's kit. Say you like the AK-101 better than your M-16. Watch for the enemy kits on the ground, and when you find a med kit, pick it up. You'll get to have that gun until you die
imported_OneEyedBartender
07-28-2005, 02:13 AM
You say that medics have unlimited bags, but everytime i throw them i run out after 3....
Dr. Bullet
07-28-2005, 02:30 AM
True, but they recharge. After you throw your three, wait a few seconds and you'll have another. After not even a minute, you'll have all three back, plus the first three will still be on the ground.
imported_fvbyfv
07-28-2005, 02:37 AM
Wonder if they will fix that, should be you have 3 bags and if you throw three you dont have any until someone picks up your bag you placed on the ground, then you get one back for every kit picked up.
imported_OneEyedBartender
07-28-2005, 02:45 AM
True, but they recharge. After you throw your three, wait a few seconds and you'll have another. After not even a minute, you'll have all three back, plus the first three will still be on the ground.
i never knew that, thanks :)
GatorDawg
07-28-2005, 03:05 AM
You say that medics have unlimited bags, but everytime i throw them i run out after 3....
Yeah, just wait a couple of seconds and then switch back to the bag. It's kind of like having to reload a gun.
EDIT: Oops, didn't notice that someone had already addressed this, sry.
Dr. Bullet
07-28-2005, 03:33 AM
i never knew that, thanks :)
No problem ;)
FaultySanity
07-28-2005, 05:44 AM
Thanks for the tips guys, i enjoy the support and medic class the most out of all the classes. I like to help my teammates and help them do well rather than just going off and trying to do so by myself.
Forest
07-28-2005, 08:26 AM
I don't play medic often but when I do I find it a pain to hit 6 or cycle to the defibulators to save a guy. I would set the secondary '6' weapon to middle mouse button if you play medic often, so you can quickly revive a fallen teamate without having to look at your keyboard.
Dr. Bullet
07-28-2005, 04:23 PM
You can use the mouse scroller to bring up the weapon menu. Just scroll up or down to the weapon you want, left click, and it'll select it.
Wranger4400
07-30-2005, 02:39 AM
Thanks for the info.
imported_Chubz
07-30-2005, 02:48 AM
This is one of the tips that I use... it's nothing spectacular, but it helps alot...
When you have a feeling that there will be a firefight coming up, or even if you are just injured and need to both cover yourself and be able to fight back at the same time, instead of holding the medic bag in your hand and being slowly healed, toss a bag (or two, or even three - all seperated so that you don't get them all at once) onto the ground and instead of sitting there with the medic bag still selected, pull out your weapon THEN proceed to the medic bags to heal yourself WHEN NEEDED.
If you still have the medic bag selected after you throw down a few, you will be vulnerable and won't be able to return fire as quickly.
This is mostly common sense, but I just figured I'd mention it.
(L$S)Xecutioner
07-30-2005, 02:51 AM
Im susally a medic, and I dont do too bad myself...although I do alot of fighting and heal myself with my last med kit...all the other ones are scattered across the map ;) also, anyone have an opinion on the Med kit unlockable weapon? I have it, and dont know weather it was a waste or a good unlockable wep.
imported_Chubz
07-30-2005, 02:58 AM
also, anyone have an opinion on the Med kit unlockable weapon? I have it, and dont know weather it was a waste or a good unlockable wep.
Indeed... in fact, I'm just a Lance Corporal (look at my sig) and that was what I chose to unlock because with the ability to heal and revive, and a badass weapon as well, what kit could possibly be better?
After using the weapon alot, I've found that from Medium-to-long range, it's quite unaccurate and scatters a hell of alot, but in close quarters combat it's pretty sweet.
When fighting from Medium range, I've killed several people by using burst fire, but I definetely wouldn't recommend it... most of the time it either alerts them of my position or gets me killed in the process .... or BOTH.
I'd say it was an OK weapon, but I'm still debating with myself over whether or not I should have chosen to unlock the G36C for the Spec Ops or the G3 for the Assault class.... oh well, there's no turning back now! The decision has been made! :p
It's not a very bad weapon, though... I just wish it wasn't so damned inaccurate at long ranges.
GatorDawg
07-30-2005, 06:53 AM
Im susally a medic, and I dont do too bad myself...although I do alot of fighting and heal myself with my last med kit...all the other ones are scattered across the map ;) also, anyone have an opinion on the Med kit unlockable weapon? I have it, and dont know weather it was a waste or a good unlockable wep.
Hmmm.... I should be unlocking this gun sometime tonight, or perhaps tomorrow at the latest. Good or bad, I play 99% of the time as either support or medic, and I've already unlocked the PKM, so I figure even if there are better guns, why unlock something that wont get used nearly as much?
Anyway, I'm hoping I at least prefer it to the standard medic gun.
GatorDawg
07-30-2005, 12:03 PM
heh... I wrote the above message, turned off my web browser, loaded BF2 and logged on to a server that was playing Karkand. I was in the game for all of about 4 seconds and got the promotion on my very first revive. :) The L85A1 is now unlocked!
Version2
07-30-2005, 01:06 PM
Also a great tip, if your using your difibs, and in close proximity to an enemy, remember that they are in fact a weapon themselves. So far in this day alone i have managed 6 shock paddle kills cause i was bring back a teammate but an enemy came round the corner at the same time cause me to just shock him and them bring back my teammate. :)
GatorDawg
07-30-2005, 01:30 PM
TIP: It's good to toss out medic bags willy-nilly where you think they might get picked up at some later time by teammates in need. BUT! Remember: If you are in close proximity to enemy troops, they can hear the "get first aid here" call!
I was playing Shar-qe tonight and my squad was trying to take the middle flag in the construction site. There was enemy troops guarding it on the floor above us. We were about to try and sneak up the stairs to surprise them when the medic in my squad started throwing med packs at our feet. "Oh damn!" I thought. Then, of course, four MEC soldiers come running down the stairs, and blew us all back to the spawnpoint.
Dr. Bullet
07-30-2005, 05:43 PM
I forgot about the voice things. Good tip!
When all the weapons were unlocked, I used the unlocked medic gun then. I definately liked it better than the M16. Whether it's better than the AK101 is the question.
failedminus
07-30-2005, 07:37 PM
i like playing a medic but this is a tip for killing medics. soemtimes if u are close enough you can see the bags being thrown on the ground through buildings or walls and fences so just lob a few grenades in the general area and you can usually get a few kills.
q_cowboy
07-30-2005, 07:59 PM
The unlocked gun for medics is awesome. It increases your range which makes you into a self healing sniper (with single shot). When you are in a crowd go automatic and shoot for the enemy's face.
straywolf
07-30-2005, 11:49 PM
Got it pretty much covered.
The key to a good medic is: be aggressive in reviving your mates BUT always keep in mind that a dead medic is a useless medic.
As for dropping med packs...please do and remember to drop them in areas that squaddies will seek shelter in, i.e., around corners, behind concrete barricades, etc. Think about where YOU would like to find a med pack when in need. ;)
Become a squad leader as a medic. Why? Because you should be hanging back from the action and thus should not get nailed as often. Your squad mates will spawn on your location which will help keep the pressure on the baddies.
Revive other medics first! That way there will be more of you reviving the fallen soldiers.
Again...a GOOD medic is one that is self-less but not dumb.
straywolf
07-30-2005, 11:50 PM
I've managed 4...but been nailed by them more than 150 times. I still don't understand how...
Pvt_Schnur
07-31-2005, 03:09 PM
Right, my take on the Medic unlock.
Accuracy: 10/10
In a game with severely flawed aiming, this weapon is a Godsend. Put in single fire and get the head-shot. Bye-bye.
This baby's so accurate that I have, on many occasions, outsniped Sniper with it. In addition, it's zoom allows for a nice amount of scouting options.
I can't really say anything else as I have no complaints.
Damage: 7/10
The damage on this thing isn't great, as it takes about 4 rounds to disable an enemy. With the flawed hit-detection in this game, it sometimes spells doom for the Medic. However, it's still more powerful than the M16, and more accurate than any other burst or auto weapon, so it's a good bet that you'll come out of the confrontation alive.
Reliability: 8/10
While quite untrue in real life, this is a nice, reliable weapon in-game. A fairly short reload time coupled with its 30 round clip make this perfect for close encounters and fast reactions. In addition, it's accuracy ,eans that you'll spend less ammo shooting your targets, which, on average, will equal about an extra magazine of ammo if you conserve well.
Value: 9/10
Unlockable weapons are rarely what they crack up to be, and the only unlock that I may have taken otherwise was the PKM. While at first I thought the accuracy on this gun was fairly average, I have ince realised that it was, in fact, the kick of the weapon. Firing in two-shots bursts allows for obscene accuracy that no rapid-fire weapon can match.
Total: 8.5/10
Is it an assault rifle? Yes? Is it a sniper rifle? Yes. Does it f*cking own? You realise this once you been using it for a couple of hours, getting used to the kick and learning its scope. It's not perfect, however, so here are some tips:
-It's a self defense weapon. Try not to go front-line with it, keep back, heal your team, and use it at long to medium ranges if at all possible.
-Accuracy on this weapon can deteriorate quickly after three or four shots, so fire in bursts.
-Use the scope when possible, and don't be afraid to go full-auto at medium range.
-This doesn more damage than both the USMC and PLA machine guns, so don't be afraid to go toe-to-toe with them if they're stanind or moving around.
-Wait for support, but not too long. This is a great weapon for stealth operations!
-This gun has a high ROF, so use it to your advantage.
-Last, but not least, remember that indeed this gun is an upgrade, but the AK series still packs more power. While I always take this over the Medic arsenal, the AKs might suit you better. The M16 generally has very quick bursts, too, so using this as MEC some be troublesome. Just make sure you plan your attacks! You're not Rambo.
J()sh
07-31-2005, 04:41 PM
Here's a tip with the medic gun:
If you are ever firing at an emeny even remotely far away, put the gun on single shot and click very rapidly. It is much more accurate than on automatic, and you can fire more rounds off.
Pvt_Schnur
08-01-2005, 11:07 AM
Remotely?
I would say that 2-shot-burst is best at medium range, but at long ranges, you're right.
JaketheMedic
08-01-2005, 05:48 PM
How do you run a ambulance? Do you just get in a car? Does it have to be a type of car? Do you have to press a button?
Any info would be thanked
ZeroPower
08-01-2005, 06:40 PM
How do you run a ambulance? Do you just get in a car? Does it have to be a type of car? Do you have to press a button?
Any info would be thanked
When u jump into a vehicle and drive it, then it automatically becomes an ambulance. if u get near other players or they ride with you, (and they can use some healing) you'll hear that scratching type sound as they are healed, then u might get a "you got a heal point" pop up..
Iskai
08-02-2005, 03:31 PM
Also, make sure that before you go to revive someone, the thread isn't still immenent and undistracted. The last thing you want is to provide them with ANOHTER two kills.
Wrong. You do not lose tickets unless you die. That the whole point of Medics. If they revive you, the team does NOT lose a ticket.
Seriously, how many people actually read the manual?
alextaylor29
08-02-2005, 10:34 PM
This is a great thread. Learn alot about being a medic thanks!
The only difficulty I have in being a medic is quickly finding teamates who need reviving on my min-map even if they are near. I of course hear them but trying to sprint to them before they respawn in 5 - 15 seconds can be tough. Is there a trick to quickly spotting down comrades on the min-map? Do they appear as a different icon?
Thanks.
J()sh
08-03-2005, 12:49 AM
Remotely?
I would say that 2-shot-burst is best at medium range, but at long ranges, you're right.
Well, when you're not really close to them I reccomend putting it on single shot and firing really rapidly with that.
If they are far away then use your gun more like a sniper.
Pvt_Schnur
08-03-2005, 09:53 AM
Well, when you're not really close to them I reccomend putting it on single shot and firing really rapidly with that.
If they are far away then use your gun more like a sniper.
True dat!
L85>M95
Lt.Izrael
08-03-2005, 09:58 AM
Ohh awesome i'll go tryit, Thank u everyone!
Dr. Bullet
08-03-2005, 09:15 PM
This is a great thread. Learn alot about being a medic thanks!
The only difficulty I have in being a medic is quickly finding teamates who need reviving on my min-map even if they are near. I of course hear them but trying to sprint to them before they respawn in 5 - 15 seconds can be tough. Is there a trick to quickly spotting down comrades on the min-map? Do they appear as a different icon?
Thanks.
Good question. I don't use the minimap for finding people to revive. You can see the player tags of anyone within 30 meters of you, which also means you can see if they're dead or below half-health; you can see dead people 50+ meters. If a person is 40 meters off and you see them as soon as they die, you can make it- but that's pretty tight. 20-30 meters and you're safe.
imported_crazyeyes
08-04-2005, 12:29 AM
Is there a trick to quickly spotting down comrades on the min-map? Do they appear as a different icon?
Thanks.
Guys that have lost some health have an orange circle around their blue dot.
Guys that have lost over half their health have a red circle around their blue dot.
Guys that are critically wounded are shown as a red dot with a crack through the middle (looks a bit like a lightning bolt).
Also, anyone that calls for a medic shows up as a red cross in a white circle. This also applies to critically wounded who call for a medic when they are down.
JWBtheIV
08-04-2005, 12:42 AM
I mainly play a medic, but don't have the unlock yet. How long does it take? Also why is the healing point thing so random? I can heal somone that was past half dead and I won't get one, but if I heal a guy with relativly minor injuries I will get a point?
imported_crazyeyes
08-04-2005, 12:51 AM
I mainly play a medic, but don't have the unlock yet. How long does it take? Also why is the healing point thing so random? I can heal somone that was past half dead and I won't get one, but if I heal a guy with relativly minor injuries I will get a point?
You will get an unlock at Lance Corporal, which is approx 1050 global points.
Healing points are cumulative, so if you heal a guy that is on 1/4 health and then heal a guy that is on 3/4 health you will receive a healing point.
JWBtheIV
08-04-2005, 12:55 AM
You will get an unlock at Lance Corporal, which is approx 1050 global points.
Healing points are cumulative, so if you heal a guy that is on 1/4 health and then heal a guy that is on 3/4 health you will receive a healing point.
Ah, I see. Thanks for the answers. Should I unlock the medic first? Or the Spec Ops? Do you get to choose what you unlock or is it automatic?
imported_crazyeyes
08-04-2005, 12:58 AM
Ah, I see. Thanks for the answers. Should I unlock the medic first? Or the Spec Ops? Do you get to choose what you unlock or is it automatic?
You get to choose whatever gun you want. Since you play medic most of the time, I would recommend unlocking the medic gun. It's a well rounded gun and IMO is far better than the 3 shot burst m16.
JWBtheIV
08-04-2005, 01:02 AM
When do you get your second unlock?
Scoobing
08-04-2005, 01:05 AM
At Lance Corporal which is around 10500 global points.
imported_crazyeyes
08-04-2005, 01:56 AM
At Lance Corporal which is around 10500 global points.
Lance Corporal is your first unlock ~1050
Corporal is your second unlock ~10500
JWBtheIV
08-04-2005, 04:35 AM
Much thanks.
Wranger4400
08-04-2005, 04:53 AM
Thanks allot for the info.
djjegen
08-04-2005, 01:36 PM
I always go to the servers if there are lots of players.
Lots of players: lot of healing
Kelzan
08-04-2005, 05:48 PM
Also, make sure that before you go to revive someone, the thread isn't still immenent and undistracted. The last thing you want is to provide them with ANOHTER two kills.
Wrong. You do not lose tickets unless you die. That the whole point of Medics. If they revive you, the team does NOT lose a ticket.
Seriously, how many people actually read the manual?
I think SaladFork was referring to not giving the guy another two kills to pad his stats with, and not talking about losing team tickets or not. I believe that you get credit for a kill whether or not somebody else revives him.
As far as the manual goes... it's horrible! It hardly even qualifies as a manual IMHO, even calling it a "Quick Start Guide" would be pushing it...
Dr. Bullet
08-04-2005, 05:50 PM
The manual is a joke...that's the worst part of the game IMHO.
And yes, even if a person is revived, the killer gets the kill. Something I've noticed though, if you're revived, you don't get the death!
ELECTRICKS
08-07-2005, 09:41 AM
I have probs useing the diffibraltor i charge it shock them but they dont come back any idea wut im doing wrong
WooleyBooger
08-16-2005, 04:09 PM
So, what about the other team picking up your medic bags??
Duck12man.FU
08-16-2005, 07:12 PM
-Try to throw your med bags in clumps of bushes whenever you see them, your team can see the little cross avatars and get them but the enemy cant see them.
buglenutsman
08-16-2005, 07:20 PM
i am the medic master, i am the copywriter of all tips, muhahaha!
All you medics out there - don't forget to shoot a few enemys yourself. Same goes for the supply-dudes.
I tend do see a lot of guys running around reviving etc. but not making any kills.
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