TheBladeRoden
07-27-2005, 10:19 PM
Link to article (http://gamesradar.msn.co.uk/features/default.asp?siteid=60§iontypeid=8&subsectionid=1639&pagetypeid=2&articleid=36748&page=1)
Roden digest version
-Armed Assault comes with Opflash and Resistance missions and with xbox and VBS1 techo efficiency.
-Better collision with buildings and trees, new campaign.
-Korea/Vietnam type situation Red North vs. Blue South
-Fall 2005
-OFP2 small step toward some larger game goal.
-Implements RPG elements
-instead of a prescripted list of levels, the war will be more persistent, with things continuosly, and dynamically developing across the island.
-The players will recieve different orders and objectives depending on the larger context of the war around him (or her)
-NPC civilians you can talk to or interrogate.
-NPC's act according to their own desires or orders.
-Though the war is more dynamic, it will still follow a basic story arc.
-Destructible scenery that stays destroyed for the whole campaign.
-Was going to use the dynamic war in OFP 1, but was to ambitious for the time. BI now believes it is now possible with the solidified experience and technology from OFP1.
-Release in 2006 (as you probably know)
I could only dream that this dynamic war campaign would work in coop.
Roden digest version
-Armed Assault comes with Opflash and Resistance missions and with xbox and VBS1 techo efficiency.
-Better collision with buildings and trees, new campaign.
-Korea/Vietnam type situation Red North vs. Blue South
-Fall 2005
-OFP2 small step toward some larger game goal.
-Implements RPG elements
-instead of a prescripted list of levels, the war will be more persistent, with things continuosly, and dynamically developing across the island.
-The players will recieve different orders and objectives depending on the larger context of the war around him (or her)
-NPC civilians you can talk to or interrogate.
-NPC's act according to their own desires or orders.
-Though the war is more dynamic, it will still follow a basic story arc.
-Destructible scenery that stays destroyed for the whole campaign.
-Was going to use the dynamic war in OFP 1, but was to ambitious for the time. BI now believes it is now possible with the solidified experience and technology from OFP1.
-Release in 2006 (as you probably know)
I could only dream that this dynamic war campaign would work in coop.