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[VïpÈ®]™
08-18-2005, 08:02 PM
Medina City
version 1.0

Download:

ok vesion 1.0 is now available from

TOTAL BF2
http://totalbf2.filecloud.com/files/file.php?user_file_id=44333
FileFront(USA)
http://files.filefront.com/bf2_medina_cityzip/;4052239;5;/fileinfo.html (http://files.filefront.com/bf2_medina_cityzip/;4052239;5;/fileinfo.html)
Belgacom(EUROPE)
ftp://ftp.games.skynet.be/pub/www.filesnetwork.com/Battlefield_2/Maps/Conquest/bf2_medina_city.zip
PlanetMirror.com(OCEANIA)
http://filesnetwork.planetmirror.com/pub/filesnetwork/Battlefield_2/Maps/Conquest/bf2_medina_city.zip (http://filesnetwork.planetmirror.com/pub/filesnetwork/Battlefield_2/Maps/Conquest/bf2_medina_city.zip)
Act of war
http://www.act-of-war.de/aow/download.php?view.3546

now thats 5 mirrors for you

Screenshots :

NEW SHOTS

http://img367.imageshack.us/img367/8602/bf220050819142556121en.th.jpg (http://img367.imageshack.us/my.php?image=bf220050819142556121en.jpg) http://img367.imageshack.us/img367/219/bf220050819142658872tg.th.jpg (http://img367.imageshack.us/my.php?image=bf220050819142658872tg.jpg) http://img367.imageshack.us/img367/6948/bf220050819143352671fi.th.jpg (http://img367.imageshack.us/my.php?image=bf220050819143352671fi.jpg) http://img384.imageshack.us/img384/5601/bf220050819142812540np.th.jpg (http://img384.imageshack.us/my.php?image=bf220050819142812540np.jpg)

CLICK HERE FOR MORE (http://battlefield2.filefront.com/screenshots/File/46226/1)

Installation :
- Extract bf2_medina_city.rar in ..\mods\bf2\levels\
- run a MULTIPLAYER MODE

Feedback :
just would like to now what you think and how it could be improved

Legal notice :
DO NOT modify or copy the map with out my permission
Please dont modify or link this page to another website without my permission.
You are free to run the map on any server

i am starting work on my next map soon

Created by [VïpÈ®]™

PATCH
--------------------------
People with version 0.9
here is the patch

install:
go to ..\mods\bf2\levels\medina_city folder and replace the server file(zip) with the one in the download

download:
click here (102kb) (http://madwire.streamlinenettrial.co.uk/bf2/medina_city.zip)

problems:
PM me and i will get back to you
--------------------------

={SOC}= Sniper
08-18-2005, 09:07 PM
WOW this is the best city map. the hospital u can get in other places the new weird badskin looking cars.10/10 for the map its great!

[VïpÈ®]™
08-18-2005, 09:11 PM
^ patch details above ^

CLIXBY
08-19-2005, 01:50 AM
make it so it overwrites. don't make an incrimental. those are obnoxious.

Johnny Bravo
08-19-2005, 02:47 AM
its Maddina not Medina

$G-MONEY SMITH$
08-19-2005, 03:02 AM
pretty sweet *** map i like it.

Echo-Zero
08-19-2005, 10:46 AM
Nice work you did Viper! that crashed F15 in the middle with all the smoke...cars near the road..lots of buildings, very nice. :cool:

DMC
08-19-2005, 10:48 AM
Up at TBF2 files here (http://totalbf2.filecloud.com/files/file.php?user_file_id=44333).

[VïpÈ®]™
08-19-2005, 01:29 PM
its Maddina not Medina

it is medina as i made it up ;)

imported_Fusion
08-19-2005, 01:57 PM
When you take screenshots, make sure they are GOOD. A low quality screenshot with no AA and AF doesn't do you much good for first impressions of the map.

[VïpÈ®]™
08-19-2005, 02:06 PM
When you take screenshots, make sure they are GOOD. A low quality screenshot with no AA and AF doesn't do you much good for first impressions of the map.

thanks i will try to do that for this map :D

Echo-Zero
08-19-2005, 07:15 PM
Hey, my question is how did you get those pedestrian roads? called refuge or something....
cuz i want to make a city map too but cant find any **road :(

Echo-Zero
08-19-2005, 07:33 PM
nevermind i found it

Wolffie
08-20-2005, 11:52 AM
some glitch on version 1.0 a building that dont go down to the ground
have some pics from it as attached to this post if it works...

[VïpÈ®]™
08-20-2005, 02:27 PM
hi thanks i will release i patch to sort this glitch out :laugh:

Wolffie
08-20-2005, 02:59 PM
™']hi thanks i will release i patch to sort this glitch out :laugh:

ahhhh nice, thx m8. This map is realy nice so it whould be great to have that
thing fixed :-)

General Tso
08-20-2005, 04:29 PM
Great work!

However, I noticed the Mosque flag was missing from the minimap on the 32/64 player versions. I would imagine it is also missing from the 16 player version (but I didn't check):

http://home.comcast.net/~tmrix/screen006.jpg

EDIT: No UAV, Scan or Arty? Was this intentional?

GraveLayer
08-20-2005, 09:37 PM
Running this map on one of our servers. We have 5-7 custom maps running and will change to whatever people want to see. Post on our forms and checkout the homepage to see whats running.

www.clanpsl.com

[VïpÈ®]™
08-21-2005, 10:05 AM
No UAV, Scan or Arty Was intentional, i did think to put it in, but because of the size of the map, made it a bit boring at times :laugh:

Mosque flag, originary i disabled it from being viewed in the minimap as the design was to find the f15 but i chaneged it and must have for got to change it bk i will be releasing a patch soon, that will correct all this small glitch :D


[VïpÈ®]™

BoozeHound1
08-21-2005, 09:53 PM
Hey viper nice map as you no we are looking for you to join our mod
http://www.totalbf2.com/orhmod/
Our leader and all of us all agree we would love to have you aboard.
When you do get a chance please PM Dingo and he will set you up if you would like to help us out :D

Once again NICE MAP

[VïpÈ®]™
08-22-2005, 06:41 PM
yea sure i will

[VïpÈ®]™
08-22-2005, 06:42 PM
o and i will be releasing a patch shortly to correct the problem :p

DG-Slider
08-23-2005, 02:50 AM
Glad to see new maps being created. Any servers running this yet?

Macrame_God
08-23-2005, 03:09 AM
Now that's a gorgeous urban warfare map if I've ever seen one. Hats off to you sir.

NEMESIS2K501
08-23-2005, 03:15 AM
so how would i be able to play this map on bf2. I have downloaded the multiplayer map and have put it in the folders that it says needed, the battlefield 2 folder as it says in the instructions. Is it possible to play this map online on ranked servers after putting it in the right folder?

[VïpÈ®]™
08-23-2005, 04:10 PM
it possible to play this map online on ranked servers :guns:

but the ranked servers also has to have the folder installed :wall:

there are servers currently hosting my map :D

here is a current list of servers this is update every time you refreash

click here (http://www.game-monitor.com/search.php?map=medina&game=bf2&country=&showFull=&showEmpty=)

maranello
08-23-2005, 04:12 PM
our totalBF2 unranked server and TS server will be up and running in hours, just hang in there.

IHateYou
08-23-2005, 05:09 PM
™']it is medina as i made it up ;)
No you didn't....
Medina is the name of the base I work at. MRSOC (Medina Regional Security Operations Center)

Actually, the layout of this base would make for a great city map.
And speaking of which, that's another great map idea. A MEC raid of an american air base.
As far as I know, there aren't any maps of the Americans defending on their own soil.

I WANT CREDIT FOR THE IDEA ON WHOEVER MAKES THAT MAP!!! :D

Cerro
08-23-2005, 05:18 PM
Really good map!
I have a few observations though... ;)

1. You should let the players have access to the whole city (64 player map) meaning you should push the border out to the desert. I found it a bit troublesome to be trapped in a tight alley caught between enemy fire from one way and "death from desertion" the other way. :lol:

2. In the alley with the roadwork in it you can get stuck with no way to get out except suicide or enemy fire. You can also crawl into the drainagepipe there but you can't get back out... At least I couldn't... Also, when you're actually IN the whole you can see beneath buildings.

Despite this, I think this is the best custom map I've seen yet!
Good job!

[VïpÈ®]™
08-24-2005, 11:38 AM
thanks i was going to release the patch 2day but i will try and fix the points above then i will release the patch when i have done that

thanks again :D

[VïpÈ®]™
08-24-2005, 11:40 AM
No you didn't....
Medina is the name of the base I work at. MRSOC (Medina Regional Security Operations Center)

Actually, the layout of this base would make for a great city map.
And speaking of which, that's another great map idea. A MEC raid of an american air base.
As far as I know, there aren't any maps of the Americans defending on their own soil.

I WANT CREDIT FOR THE IDEA ON WHOEVER MAKES THAT MAP!!! :D

sorry i didnt no :cry:

and yes that does sound like a gd map i may look into thats

Wardog1368
08-28-2005, 08:47 PM
mind giving out a server that runs the map?

solodude23
08-28-2005, 11:12 PM
Really good map!
1. You should let the players have access to the whole city (64 player map) meaning you should push the border out to the desert. I found it a bit troublesome to be trapped in a tight alley caught between enemy fire from one way and "death from desertion" the other way. :lol:

Although its a great map, I have to agree. For both realism and gameplay, more open ways/the desert should be opened. The map is practically dumbed down so strategy is not possible for an assault on an outpost. The enemy knows that you will be comming down that skinny alley no matter what...

Again, great map. Seems proffesional. ;)

C11.Nemisis
08-29-2005, 02:00 AM
best city map love the f15

[VïpÈ®]™
08-29-2005, 07:53 AM
thanks i was working on opening more of the map should be done soon

[VïpÈ®]™
08-29-2005, 07:56 AM
mind giving out a server that runs the map?

here is a list of the servers that are currenlty running my map
click here (http://www.game-monitor.com/search.php?map=medina&game=bf2&country=&showFull=&showEmpty=)

shadow2k1
08-29-2005, 03:52 PM
ive only tried the 16 player map, but its too much like a fixed path where you only have 1 path and its the only path, i didnt notice any alleys to creep down. and i also noticed that the USMC side didnt have any armor at their main base but the MEC side did.

solodude23
08-29-2005, 04:02 PM
ive only tried the 16 player map, but its too much like a fixed path where you only have 1 path and its the only path, i didnt notice any alleys to creep down. and i also noticed that the USMC side didnt have any armor at their main base but the MEC side did.
2 posts above yours...
™']thanks i was working on opening more of the map should be done soon

[VïpÈ®]™
08-30-2005, 08:15 AM
2 posts above yours...

not sure what u are saying :confused:

ive only tried the 16 player map, but its too much like a fixed path where you only have 1 path and its the only path, i didnt notice any alleys to creep down. and i also noticed that the USMC side didnt have any armor at their main base but the MEC side did.

am working hard in trying to free up more of thge map,
yea th USMC do not have any tanks ect because i wanted it to be more realistic.
USMC are going to to retrieve some import data(aerial photos from the shot down f15) and hold there postion untill the front of the USMC arive so the send in the nearest unit(foot solders) to try and retrieve the data

solodude23
08-30-2005, 12:34 PM
The map is cooler than I thought. I just found about about the Infantry only ways over the buildings and such. Pretty cool.

satch919
08-30-2005, 10:24 PM
I liked the layout and premise of the map.

However, there are some things that could be tweaked.

1. The lighting quality isn't that great. Cars seem to show off this effect pretty well. Objects are too "light". They don't feel or look like they belong in the world.

2. The shoreline on the beach. The terrain dips down too much and it exposes the leg and walls of the shacks. It looks like its hovering.

3. The clipping issue on the sidewalk leading up to the jet crash. Left hand side if you're walking up to the crash site from the USA's route.

Other than those issues, it looks fun. I wish more servers were running it.

[VïpÈ®]™
09-01-2005, 09:14 AM
thanks every 1 i am working hard to finsh this map :D

ShootToKill
09-01-2005, 09:18 AM
You dang map creators have some mad talent.

Plunk[AJO}
09-19-2005, 04:09 PM
Hey Viper been trying to contact you all day

names Plunk and ive created a custom map called valley_of_violence

my Qs to you is you crash in the middle of the city looks awesome and it has a major difference compared to a large number of other mappers attempts...

A: you can walk near it and B: you can shoot at it

how the hell did you do this if you dont mind me asking... a large number of the community simply cant get fire or smoke to work

for example i got mine to work as far as walking near it and even shooting small rounds into it but if i fired a larger calibre rifle into it or threw in a grenade BOOOM CTD

ny help would be greatly appreciated and you can contact me through this forum or directly at Sirplunkalot@hotmail.com

Ps AJO Clan Server running this custom map plus many others at

202.60.67.46 see http://www.ajo-squad.com/ for details

templargfx
10-04-2005, 09:54 AM
I've added smoke and fire to a heap of test maps and my Paqur city map, and not once have I had a problem with them. try following these steps :

add all your fire and smoke and whatnot into your level.
compile lightmaps
generate lightmap atlas
generate particle atlas
generate decal atlas
generate ground hemi

I do this after I change anything in any of my maps. seems to fix alot of problems having all of these generated and up to date

greenberet
10-05-2005, 12:29 AM
Map looks ill!!!!