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View Full Version : Changing helmets and packs


Nerdmonkey
08-18-2005, 08:51 PM
I was wondering where the files are to change the packs on the different kits are. I have looked, but it doesn't seem to be anywhere. Am I missing something?

Durka Durka racist
08-19-2005, 07:09 AM
Are you wondering how to unlock the guns?

GlobalFear
08-19-2005, 07:11 AM
I believe that he is reffering to the helmets, hats, backpacks, etc that a soldier wears.

Nerdmonkey
08-19-2005, 01:04 PM
GlobalFear is right, I was reffering to the files where I can change the backpacks, hats, etc. If anyone knows how, I would really appreciate the help.

Megaraptor
08-19-2005, 03:19 PM
Objects_server/kits/ch/ch_kits.con is a start for Chinese kits at least.

GeometryTemplate.create SkinnedMesh ch_kits

ObjectTemplate.create SimpleObject ch_kits
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.creator JSA-1:jsa
ObjectTemplate.geometry ch_kits

ObjectTemplate.create SimpleObject pouch1

ObjectTemplate.create SimpleObject pouch6

ObjectTemplate.create SimpleObject pouch7

ObjectTemplate.create SimpleObject pouch8

ObjectTemplate.create SimpleObject pouch9

ObjectTemplate.create SimpleObject pouch10

ObjectTemplate.create SimpleObject pouch11

ObjectTemplate.create SimpleObject basker

ObjectTemplate.create SimpleObject canteen40

ObjectTemplate.create SimpleObject sim_kit

ObjectTemplate.create SimpleObject ch_kit_gun2

ObjectTemplate.create SimpleObject knife5

include ch_kits.tweak

This file references something with helmets and packs but I don't see how it assigns certain packs to certain soldiers.:confused:

Megaraptor
08-19-2005, 03:27 PM
I searched for ch_kits.tweak and it isn't there...

???

imported_Dingo
08-19-2005, 03:46 PM
nope it isnt there.. still trying to figure it out aswell

Megaraptor
08-19-2005, 06:47 PM
I'm trying to figure out how the meshes attach to the soldier...maybe it's a bone in the soldier model or something.

King of Camelot
08-20-2005, 11:39 AM
The packs and helmets are kit specific, and are tied into the kit's model(not sure how yet).
The following are the important lines:

ObjectTemplate.geometry.kit 3
ObjectTemplate.geometry.dropGeom 13

The geometry.kit sets the model used for the kit when its active, this includes helmets, packs, etc.
The geometry.dropGeom sets the model used for the kit when its on the ground.

The kit numbers change between US, MEC, and China.

Hope this helps.

imported_annerajb
08-20-2005, 05:40 PM
check this post it will give you some ideas on how to get it.

http://bfeditor.gotfrag.com/forums/viewtopic.php?t=215