View Full Version : Changing helmets and packs
Nerdmonkey
08-18-2005, 08:51 PM
I was wondering where the files are to change the packs on the different kits are. I have looked, but it doesn't seem to be anywhere. Am I missing something?
Durka Durka racist
08-19-2005, 07:09 AM
Are you wondering how to unlock the guns?
GlobalFear
08-19-2005, 07:11 AM
I believe that he is reffering to the helmets, hats, backpacks, etc that a soldier wears.
Nerdmonkey
08-19-2005, 01:04 PM
GlobalFear is right, I was reffering to the files where I can change the backpacks, hats, etc. If anyone knows how, I would really appreciate the help.
Megaraptor
08-19-2005, 03:19 PM
Objects_server/kits/ch/ch_kits.con is a start for Chinese kits at least.
GeometryTemplate.create SkinnedMesh ch_kits
ObjectTemplate.create SimpleObject ch_kits
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.creator JSA-1:jsa
ObjectTemplate.geometry ch_kits
ObjectTemplate.create SimpleObject pouch1
ObjectTemplate.create SimpleObject pouch6
ObjectTemplate.create SimpleObject pouch7
ObjectTemplate.create SimpleObject pouch8
ObjectTemplate.create SimpleObject pouch9
ObjectTemplate.create SimpleObject pouch10
ObjectTemplate.create SimpleObject pouch11
ObjectTemplate.create SimpleObject basker
ObjectTemplate.create SimpleObject canteen40
ObjectTemplate.create SimpleObject sim_kit
ObjectTemplate.create SimpleObject ch_kit_gun2
ObjectTemplate.create SimpleObject knife5
include ch_kits.tweak
This file references something with helmets and packs but I don't see how it assigns certain packs to certain soldiers.:confused:
Megaraptor
08-19-2005, 03:27 PM
I searched for ch_kits.tweak and it isn't there...
???
imported_Dingo
08-19-2005, 03:46 PM
nope it isnt there.. still trying to figure it out aswell
Megaraptor
08-19-2005, 06:47 PM
I'm trying to figure out how the meshes attach to the soldier...maybe it's a bone in the soldier model or something.
King of Camelot
08-20-2005, 11:39 AM
The packs and helmets are kit specific, and are tied into the kit's model(not sure how yet).
The following are the important lines:
ObjectTemplate.geometry.kit 3
ObjectTemplate.geometry.dropGeom 13
The geometry.kit sets the model used for the kit when its active, this includes helmets, packs, etc.
The geometry.dropGeom sets the model used for the kit when its on the ground.
The kit numbers change between US, MEC, and China.
Hope this helps.
imported_annerajb
08-20-2005, 05:40 PM
check this post it will give you some ideas on how to get it.
http://bfeditor.gotfrag.com/forums/viewtopic.php?t=215
vBulletin® v3.7.3, Copyright ©2000-2008, Jelsoft Enterprises Ltd.