View Full Version : Getting Map to work
SemperFi
08-20-2005, 10:30 PM
How do I get the map to where I can play it, I have controll points and spawn points etc and the settings are right, I think. So why does it crash each time I try to load up? If anyone can tell me what the level settings should be, I think it says stuff like US_Flag, Heavy Assault, Language US. And I have the flags but it only puts the US flag on , or the white flag, I cant have 1 flag mec and one us, it only puts all the flags as one. can anyone help me please ;) Like tell me what editer settings I need to have for it to load and not crash. Thanks
smegger
08-20-2005, 10:46 PM
select your flag that you want the opposite team and go to the tweaker bar and change the team number to 2 (default is 1).
hope that fixes that....
|D|-Char-ley_Killa
08-20-2005, 10:54 PM
while were on the subject of the map editor, i made everything spawnpoints control points and vehicles but when i go to load my map in bf2 the whole game crashes??? :hmm:
CrimsonBlaze
08-20-2005, 11:30 PM
while were on the subject of the map editor, i made everything spawnpoints control points and vehicles but when i go to load my map in bf2 the whole game crashes??? :hmm:
This could be due to many reasons, search the forums for a way to run the game in windowed mode and when it crashes copy the error report...
one main reason comes to mind for the crash and thats overgrowth. If you do not have any overgrowth on your map delete your overgrowth folder after you saved all.
SemperFi
08-21-2005, 12:54 AM
I can load into the game game, but like 1 minute after im in it crashes, could this be because it is not finished, like the ground is not painted all the way? If not whats the reason, trust me, once this map is finished it will be really good.:cool:
Echo-Zero
08-21-2005, 02:01 AM
You mean it was ingame, not at the loading screen?
Do you use fire or smoke in your game? that may also be a problem.
SemperFi
08-21-2005, 02:03 AM
Yes, a lot of it :D Its everywhere.
Once I am in game.
SemperFi
08-21-2005, 12:06 PM
That fixed it, thanks ! :)
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