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View Full Version : Shattered Faith Mod Update


Laike
08-21-2005, 06:57 PM
<a href="http://sf.prolificgames.com/"> Shattered Faith</a> updated their site. They welcome three new members to their mod team and are still looking for texture artists. Sso if you missed your chance to apply earlier, you still have time to apply for a position. The team also released in game editor screenshots and renders of weapons, players, vehicles, and an outhouse. <p><center><a href="http://www.totalbf2.com/images.php?img=news/images/ss_xm29.jpg"><img src="http://www.totalbf2.com/news/images/ss_xm29.jpg" width="150" height="112" alt="Battlefield 2 News Image" > <a href="http://www.totalbf2.com/images.php?img=news/images/ss_ineditor.jpg"> <img src="http://www.totalbf2.com/news/images/ss_ineditor.jpg" width="150" height="112" alt="Battlefield 2 News Image" ></a></center><br>Shattered Faith also released a 3dStudio Max tutorial on doing layered textures. The video is a must see for anyone who is interested in learning how to mod. Check out all the images and some new details about the game <a href="http://sf.prolificgames.com/?subaction=showcomments&id=1124514363&archive=&start_from=&ucat=&">here,</a> you can download the video tutorial <a href="http://sf.prolificgames.com/index.php?id=9">here.</a>

demolitio
08-21-2005, 07:10 PM
that m16 looks nice, good job

DoubleVee
08-21-2005, 07:14 PM
that m16 looks nice, good job

are you kidding me?!!!!....it looks so bad...it's not even BF2 kind of detail, they should've just stayed with the BF2 version of M16, if they r so bad at modeling, LOL

King Cockery
08-21-2005, 07:36 PM
Well i can't tell about that M16 but i like that OICW. A true beast for a weapon.

demolitio
08-21-2005, 08:42 PM
are you kidding me?!!!!....it looks so bad...it's not even BF2 kind of detail, they should've just stayed with the BF2 version of M16, if they r so bad at modeling, LOL

Sorry, I like to encourage modding instead of being an annoyance. Maybe you can post why you think the model isn't great and they can correct accordingly?

DoubleVee
08-21-2005, 11:26 PM
Sorry, I like to encourage modding instead of being an annoyance. Maybe you can post why you think the model isn't great and they can correct accordingly?

well, look at it, it's crap...what else can I say about it...

btw, in their last update the render of M16 looked really nice, but right now it has no detail, the skin sucks

Raslin
08-21-2005, 11:56 PM
I have to admit, the M16a4 looks pretty bad

And the OICW? Why? Nobody will ever be using it irl, future or not. It got split into the XM8(a bad combination of a G-36 and the kinetic energy part of the OICW) and the XM-25(the grenade launcher). Obviously its a fiction mod, but there is a difference between fiction and inanity.

PBAsydney
08-22-2005, 12:01 AM
That OICW looks sexy, and the M16A4 that looks so bad (stock) is a LOD1 i think. The one in the hands of the guy is LOD0.

Souljah
08-22-2005, 12:51 AM
I think the reason why the m16 doesnt look so good rendered in the editor and probable the same ingame is because the bf2 engine/lightning doesnt seem to handle dark black very well wich is probably why DICE have "greyed up" their black weapons.
So all those nice details weve seen in the WIPs will probably vanish ingame.

Woolgar
08-22-2005, 01:36 AM
Stuff looks good but agreed, drop the OICW. It aint happenin and is kinda off putting for myself. Go with the (X)M8 and (X)M25, M14 EBR. Or the (X)M468 http://www.barrettrifles.com/rifles/rifles_m468.htm or the

SZier
08-22-2005, 10:25 PM
Thank you for those who gave constructive criticism!

The entire OICW initiative has had its ups and downs over the last 20 some-odd years of development. We are well aware that the current development is leaning to two separate weapons, rather than the combined. However the XM8 has (as recently as April) faced serious hang-ups on it’s own path as well. ;-)

The fun thing about Epoch 2, however, is the drastic nature and struggle of the fight. Dropping the fact that you’ll see very unique weapons from militia classes on some maps, there is a lot of room for development changes with how we currently outfit our military. For example- Stealth technology very quickly drops from effective use. While not directly seen in the game (but referenced) great speed and altitude become very valuable tools once for early interception. This could bring in short term re-use of craft such as the SR-71, and fuel more money into ram/scram technology.

It’s not unrealistic – given a combat situation where you need the combined OICW in more hands to combat a combined (and unique) threat, that the program wouldn’t be re-introduced in larger proportions.

But for that matter, expect to see the XM8, and several others make an appearance as well, and class use of the OICW would be limited to specific counties in specific maps.

We’ll debate later over the Osprey, and if that craft ever sees wide service in the next decade. ;-)

And incidently guys, the DOD has a long history of canceling then re-starting projects. ;-)

SZier

Raslin
08-23-2005, 06:03 AM
Thank you for those who gave constructive criticism!

The entire OICW initiative has had its ups and downs over the last 20 some-odd years of development. We are well aware that the current development is leaning to two separate weapons, rather than the combined. However the XM8 has (as recently as April) faced serious hang-ups on it’s own path as well. ;-)

The fun thing about Epoch 2, however, is the drastic nature and struggle of the fight. Dropping the fact that you’ll see very unique weapons from militia classes on some maps, there is a lot of room for development changes with how we currently outfit our military. For example- Stealth technology very quickly drops from effective use. While not directly seen in the game (but referenced) great speed and altitude become very valuable tools once for early interception. This could bring in short term re-use of craft such as the SR-71, and fuel more money into ram/scram technology.

It’s not unrealistic – given a combat situation where you need the combined OICW in more hands to combat a combined (and unique) threat, that the program wouldn’t be re-introduced in larger proportions.

But for that matter, expect to see the XM8, and several others make an appearance as well, and class use of the OICW would be limited to specific counties in specific maps.

We’ll debate later over the Osprey, and if that craft ever sees wide service in the next decade. ;-)

And incidently guys, the DOD has a long history of canceling then re-starting projects. ;-)

SZier

The OICW is about as impractical as the Desert eagle, and wont be making a return to any militaries. It is unrealistic. In a large scale war, there would be conscription, and with that, a need for cheaper weaponry, not over-weight, overpriced equipment still in beta phases.

If you really wanted, you could have realistically put in an F2000... but the OICW is just completely unlikely to ever be put in service.

[SFDev]Preacher
08-23-2005, 02:42 PM
It is unrealistic.

A complaint about Realism in a Mod Featuring Alien Creatures, and an invasion of Earth :hmm: .

One thing you must remember concerning this mod, is that although it goes for realism, it also isnt about the Earth's History or Future History. It is BASED off of the earth we know now, but it is by no means restricted to following 100% government changes taking place yesterday, now or tommorow.

A good example would be the movie Aliens. That movie is Realistic and Gritty. However, it is not Factual, it is Fanciful.

It has a Realistic Approach on how Humans may have evolved, the types of weaponry etc. So it gives the Viewer a Familiar Feeling, since its based off of our world now (or as it was in the 80's), but it is still a fancifull make believe world.

I bet you didnt watch that movie and say

"pfft, those Pulse Rifles and Smart guns, are a joke, theres no way they could actually be used in real life combat, too costly/heavy"

Yet they made it into the film because they Looked Cool, and now they are quite famous for simply that reason, being 'cool'.

Im not saying we do everything because it looks cool, but when you have your own intellectual Property (as we do for a mod), I think it allows us too sometimes just say, yep this doesnt have a logical, scientifically researched way or means of working, but it looks REALLY damn cool.

Take our Alien Fighter above, is it aerodymaically possible to fly? would it even get off the ground? who knows.
Does it look extremely awesome, Hell yeah!

If I were you I would not make a fuss about choice of weapons/vehicles going into the mod. Each one will have been picked for a reason, whether thats because we feel that it is a True representation of what the future could possibly be like, or for the simple fact it looks damn cool.

This mod is not a Realism mod, it will be gritty and realistic yes, but it is not a 3D representation of the world and its governmental descisions etc.

hope you understand
Preacher

Raslin
08-23-2005, 04:04 PM
It’s not unrealistic

Dont give me a lecture on realism, Preacher. SZier is the one saying its realistic, im simply saying it isnt.

And while I didnt watch movie, I do critique weaponry that is inane, science fiction or not. I have spent plenty of time working on this stuff, and am indeed in the military, and I have a good understanding of viable things. I dont care about smaller things, but inane things that should have been caught, I do.

Im sorry, its just stupid to put in an OICW. Your choice, but personally, I think its a bad one.

Woolgar
08-23-2005, 05:23 PM
Umm....The Pusle rifle is an M1A1 Thompson submachine gun with a plastic casing. The Smart gun is an MG42 barrel with other crap welded to it. SO I could see in a way how they could have 'evolved' to that.

Anyway use the OCIW. I just think its a bad idea. The project is dead. And many of us gun nuts know theres no reason to see it anywhere. Its a piece of worthless crap.

Greystreak
08-23-2005, 07:56 PM
In a large scale war, there would be conscription, and with that, a need for cheaper weaponry, not over-weight, overpriced equipment still in beta phases. . .

Hmm. Dunno Raslin; it's hard to reconcile your view with the statement that you have recently served the active military, unless you're a 'heretic' by nature against current doctrine, or have not been exposed to it. Any future 'large scale war' (e.g. 'conventional') is generally considered to be a "come-as-you-are" affair--where nations and their military forces are going to have to 'play' with men & women (TO&E) they have today. Waiting for any nation's political machinery to enact 'conscription', and train raw recruits with 'cheap weapons' (let alone have them designed and manufactured) would simply take too long.

As for the OICW, you are probably right. ;)

[SFDev]Preacher
08-23-2005, 08:40 PM
Dont give me a lecture on realism, Preacher.

I wasn't giving you a lecture on realism at all. Infact all I was trying to accomplish (and obviously failed) was to try to point out that a mod with Aliens, and an invasion of Earth, lends itself to distorting reality does it not?

I am Sorry that you are so upset about this choice of weapon, personally I couldn't care less if it was an OICW or a Pea shooter, as long as it kills things, looks cool and I have fun playing the game.


thanks
Preacher

SZier
08-23-2005, 09:18 PM
Again, thank you for the comments guys.

I feel within the confines of our story the weapon, in it’s limited use, (my news post about it being for general infantry in Epoch 2 isn’t accurate, it’s for a selective mission/class) the OICW doesn’t lack sense. Certainly the development and prototype designs have proved substance to the weapon. In other words, it’s not inane by definition.

And I would point to things like the V-22 Osprey, widely considered to be junk after several testing deaths, which was canceled by one administration then restarted by another. I know plenty of marines and sailors that hate the thing, but sometimes cost and practicality go out the window for increased operational ability.

It’s hard to tell exactly what will happen in the future, and so while we are trying to keep a logical progression of technology and a realistic core – there certainly is room for us to play and opinion.

That being said, we’re in the very early proto-type phases, and there is a good chance any weapon could end up with a reduced role, removal, or major adjustment. We usually keep an eye on the general temperament of the community and testers when doing so as well.

Hope you are enjoying the rest of our work.

Thanks,
SZier

Dethshoot1
09-04-2005, 08:09 PM
This mod looks great. Still waiting to find a mod as good as forgotten hope.