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View Full Version : Realism V. Balance


AeroTow
04-18-2007, 05:18 PM
Many people (including myself sometimes i admit) go Axis purely due to it's advantage (I.E the Tiger). Do you think the game should maintain its realism over balance issues? Relic seem to have "powered up" certain vehicles recently, and personally i think that Realism should be number 1 priority. Allies is a challenge, and many times the Allied team can be deadly to the Axis forces if they use proper tactics.

Sir. Xan
04-18-2007, 05:37 PM
I completely disagree. Though CoH is pretty balanced, I consider Allies overpowered. There are no uncounterable tactics, but some are way harder to counter than they should be. In my opinion, Allies have a higher number of more overpowered units and tactics than Axis (although they also have some).

Balance is always more important than realism. In fact, realism is simply impossible with the CoH scale. You can't have a Tiger destroying Shermans from the safety of your base. If a game had extreme balance issues, no one would play the underpowered side\use underpowered strategies and the game would quickly die.

AeroTow
04-18-2007, 07:47 PM
I do agree there must be a balance between balance and realism, however i do think that if more than 2 Axis players have a a Tiger or 2, allies have little chance. Yes airborne can be very powerful if used correctly. I do not think that Allies are overpowered at all. A bad example of balance would be if relic increased the armour on the Shermans, in real life, shermans were no match for the Tiger.

Sir. Legolas
04-18-2007, 09:15 PM
I completely disagree. Though CoH is pretty balanced, I consider Allies overpowered. There are no uncounterable tactics, but some are way harder to counter than they should be. In my opinion, Allies have a higher number of more overpowered units and tactics than Axis (although they also have some).

Balance is always more important than realism. In fact, realism is simply impossible with the CoH scale. You can't have a Tiger destroying Shermans from the safety of your base. If a game had extreme balance issues, no one would play the underpowered side\use underpowered strategies and the game would quickly die.

Listen to him... he knows it all :D

Sir. The-W
04-18-2007, 10:06 PM
I do agree there must be a balance between balance and realism, however i do think that if more than 2 Axis players have a a Tiger or 2, allies have little chance. Yes airborne can be very powerful if used correctly. I do not think that Allies are overpowered at all. A bad example of balance would be if relic increased the armour on the Shermans, in real life, shermans were no match for the Tiger.

Ever try and go against a line of allied AT guns? They kill tigers fairly fast if you haven't notices. Several of them plus some good placement will call for a counter-tiger. Ever wonder why AI likes the allied AT guns?

Cherni_95
04-18-2007, 11:31 PM
In real life, the Germans did have more armour and beefed up tanks, but when it came down to amount, allies pwnt. CoH trys to do that with having you know one of your Shermans will get knocked out but you can easily get another one but on the Axis side it is not as easy.

Desertfox
04-19-2007, 12:20 AM
Ever try and go against a line of allied AT guns? They kill tigers fairly fast if you haven't notices. Several of them plus some good placement will call for a counter-tiger. Ever wonder why AI likes the allied AT guns?

haha yea i did notice that like 30 min ago when i had my tiger i had to fall back a little to re group myself

Vikaman
04-19-2007, 12:39 AM
Ever try and go against a line of allied AT guns? They kill tigers fairly fast if you haven't notices. Several of them plus some good placement will call for a counter-tiger. Ever wonder why AI likes the allied AT guns?

specially once they rank up. tigers nightmare.

but a rank3 three tiger can be hell for infantry, even the pershing *sh1t tank* cant do anything.

imported_Doughboy101
04-19-2007, 03:14 AM
Yeah, sometimes I feel like the Axis can be a bit overpowering

Idaeus
04-19-2007, 09:51 AM
I thin that when someone goes airborne doctrine its kinda hard to get rid of them. They just keep coming. Until you get your AA guns out so they can pick the planes and the troops out of the sky.

AeroTow
04-19-2007, 03:04 PM
I thin that when someone goes airborne doctrine its kinda hard to get rid of them. They just keep coming. Until you get your AA guns out so they can pick the planes and the troops out of the sky.

Agreed, they are like flies (no pun intended) you just cant get rid of them, also my posts in this thread are my own opinions, when your Allies and 2 tigers roll into your base, its a nightmare, especially if all you have is infantry and Shermans.

Vikaman
04-19-2007, 03:13 PM
You mean allies.

AeroTow
04-19-2007, 03:32 PM
You mean allies.

Thanks for spotting my typo. Yeah they both begin with A so i was kinda correct!

Sir. Xan
04-20-2007, 05:19 AM
when your Allies and 2 tigers roll into your base, its a nightmare, especially if all you have is infantry and Shermans.


Stickies and rear armor shots. Your post makes it sound like the two Tigers are unsupported.

If they are supported, however, they can be very hard to counter, though I'd say it's much harder to counter a Croc and four regular Shermans (not even upgunned). Sure, that costs 470 fuel, but in my experience, late game is almost always a manpower struggle.

Vikaman
04-20-2007, 05:40 AM
Stickies and rear armor shots. Your post makes it sound like the two Tigers are unsupported.

If they are supported, however, they can be very hard to counter, though I'd say it's much harder to counter a Croc and four regular Shermans (not even upgunned). Sure, that costs 470 fuel, but in my experience, late game is almost always a manpower struggle.

You mean 110 fuel, or 470 manpower.

Sir. Xan
04-20-2007, 06:18 AM
You mean 110 fuel, or 470 manpower.

Sherman = 420 Manpower & 90 Fuel.

Croc = 320 Manpower & 110 Fuel

4 Shermans and a Croc = 2000 manpower (same as two Tigers) and 470 fuel. 470 fuel is a LOT, but in late game manpower is usually the limiting factor, especially if you're Airborne. Crippling or taking out the enemy base is definitely worth the investment.

Cherni_95
04-20-2007, 12:09 PM
Sherman = 420 Manpower & 90 Fuel.

Croc = 320 Manpower & 110 Fuel

4 Shermans and a Croc = 2000 manpower (same as two Tigers) and 470 fuel. 470 fuel is a LOT, but in late game manpower is usually the limiting factor, especially if you're Airborne. Crippling or taking out the enemy base is definitely worth the investment.

Also you can get the Armour updates with 75mm guns, which are great(In a pack) for taking out Tigers/Panthers

Sir. Tasty
04-20-2007, 03:04 PM
The only thing i find unbalanced about CoH is the tanks , the allied Sherman's are far to expensive for what they were and the Axis tanks a little to ineffective. IMO the Sherman cost less and be nurfed a little and make the Axis tanks more expensive but more powerful until you get a good balance between numbers and power, as for the Sherman's upgrade gun (correct me if i am wrong ) but the British 17 pounder was only fitted to a small number of British shermans .

Sir. Xan
04-20-2007, 03:12 PM
I'm fairly sure it's not the 17 pounder.

Sir. Tasty
04-21-2007, 11:44 AM
Wiki saves the day - i was wrong

'76 mm gun M1, which traded reduced HE and smoke performance for improved anti-tank performance. The British offered the QF 17 pounder (76.2 mm) anti-tank gun'

Cansei!
04-23-2007, 08:47 AM
Pre Patch i considered coh an unbalanced game. I think theyve worked hard at getting it balanced with recent patches though. I still think Germans are OP.

Sir. Xan
04-23-2007, 11:54 AM
Pre Patch i considered coh an unbalanced game. I think theyve worked hard at getting it balanced with recent patches though. I still think Germans are OP.

Could you be more specific? What do you think makes Axis overpowered?


CoH definitely isn't perfectly balanced. However, it is really improving with patches. Riflespam is no longer an "I win" button but remains a viable tactic, for example.

Cansei!
04-23-2007, 07:02 PM
Could you be more specific? What do you think makes Axis overpowered?


CoH definitely isn't perfectly balanced. However, it is really improving with patches. Riflespam is no longer an "I win" button but remains a viable tactic, for example.

Well from my experiences, if you hold out against an early usa attack then you can basically own the game with suprior armour. Pre patch this was more of a problem. Im not sure if anyone else finds this.

Sir. Tasty
04-23-2007, 07:36 PM
Nah , m10's in numbers are pretty even and also shermans... but when upgraded the Axis inf is 10x better than any us units, this is the way the teams are set out though but there are measures you can take to turn it around . Allies , make howitzers - this can seriously deplete your opponents force with only a single barrage , airborne at drop , this help a lot against armor as the at guns are hugely over powered , rifle spam with sticky bombs can take out tank quite well .

Sir. Xan
04-24-2007, 05:08 AM
Stickies aren't supposed to take out tanks. They're supposed to cause engine damage and let your AT guns finish tanks off.

In fact, I'd like it if they didn't do any damage to tanks besides engine damage and were cheaper.

Vikaman
04-24-2007, 06:34 AM
I just want my old Calliope back...

Idaeus
04-24-2007, 09:26 AM
If i had to pick between two games: ones realism, ones balance. I would pick balance. They already did an amazing job balancing DoW. And they surely kept it in CoH! :D

Sir. Xan
04-24-2007, 09:52 AM
I just want my old Calliope back...

I like the Calliope as it is now. It's supposed to be the Armour tree's artillery, not a main battle tank like it was often used.

And, to be honest, when I play Allies I'd rather have the free rocket barrage than a combat-ready tank.

Vikaman
04-24-2007, 02:47 PM
I like the Calliope as it is now. It's supposed to be the Armour tree's artillery, not a main battle tank like it was often used.

And, to be honest, when I play Allies I'd rather have the free rocket barrage than a combat-ready tank.

yeah, but it was soo easy to rank them up... :(

Cansei!
04-24-2007, 04:00 PM
well as i said, my coh knowledge is limited, which is one of the reasons i signed up :)

EDUCATE ME! ;)

ClockUms
05-13-2007, 02:38 AM
Im just finally glad that Volks can sandbag and wire and that the blitz doc is fixed.

Any one find the terror doctrine useless??

gazzthompson
05-13-2007, 06:18 PM
i find germans overpowerd yet i have better record with allies :S

Sir. Tasty
05-13-2007, 06:56 PM
Noo wai! allies are far to overpowered tank-wise, shermans should be cheap and crap hence large numbers not awesome and expensive, the game is all balanced well which makes it also unrealistic.

fps.sledge
05-14-2007, 06:17 AM
There will always been a R vs. B arguement in the gaming world.

Honestly guys, CoH is a very good game. As I read your comments, I can see it's hard to argue who has got the power. The truth is it all comes down to strategy and tactics. Honestly, if you're a little smarter than your opponent, you can counter any tank or infantry they send at you.

ClockUms
05-15-2007, 01:11 AM
Yea mostly online I just find that the Allies take airborne then use the scout plane to drop some infantry at my base along with like 2 AT guns and it gets irritating to deal with. Over powered pre- 1.5ish? the tiger could stand along against an entire army in 1.6 at least its VERY vunerable *tear*