Sir. Xan
04-20-2007, 06:00 AM
So, I wanted to start a discussion to make these forums come alive like a glorious zombie of greatness. Or something.
In a 1v1 I often find I simply cannot spare the fuel to go use Axis tier 4 effectively. The cost of escalating to battle phase and building a Panzer Command is simply too great when the game is even.
Let's see what we get by going to Tier 4 and building a Panzer Command.
1. Medpacks. They are incredibly useful, as Axis has no other way of healing infantry other than slow veterancy healing. 35 munitions (or was it 25?) is a bargain for bringing a half-health squad back to full strength.
2. Panzer IV - 410 Manpower, 80 Fuel
It's main advantage over the StuG is it's turret. However, I admit I didn't use them in 1.5 enough to find out how much more effective they really are. In previous patches, however, they suffered from horrible accuracy. I'm also not sure if the turret is worth the additional fuel cost.
3. Panther - 640 Manpower, 140 Fuel
It's fearsome. However, I find the fuel cost is simply too high, even considering how late game is usually a manpower struggle.
4. Ostwind Flakpanzer - 410 Manpower, 40 Fuel
The bane of everything except tanks. They are awesome, but I rarely actually need them.
5. Knight's Cross Holders - 390 Manpower
I love them. They can stand in front of an MG and win. However, they are overpriced for a 3 man squad. I think 400 or 450 for 4 men would be better. They have no way to fight tanks or even light vehicles, unless they pick up a Panzershreck.
Usually, the units I get access to are simply not worth the cost of going to Tier 4. While I'd rather use them than StuGs\Volks\Grenadiers\Stormtroopers, it's usually better if I keep the pressure on the enemy with Tier 3. Not going Tier 4 also means you can get veterancy upgrades easier.
However, if you think you can hold off the pesky Shermans long enough, going to Tier 4 and getting a Panther or two can be a nasty surprise.
Tigers replace Tier 4 for me. I'd rather get a Tiger Ace and veteran StuGs than a bunch of Panthers.
LET THE DISCUSSION BEGIN! (hopefully)
In a 1v1 I often find I simply cannot spare the fuel to go use Axis tier 4 effectively. The cost of escalating to battle phase and building a Panzer Command is simply too great when the game is even.
Let's see what we get by going to Tier 4 and building a Panzer Command.
1. Medpacks. They are incredibly useful, as Axis has no other way of healing infantry other than slow veterancy healing. 35 munitions (or was it 25?) is a bargain for bringing a half-health squad back to full strength.
2. Panzer IV - 410 Manpower, 80 Fuel
It's main advantage over the StuG is it's turret. However, I admit I didn't use them in 1.5 enough to find out how much more effective they really are. In previous patches, however, they suffered from horrible accuracy. I'm also not sure if the turret is worth the additional fuel cost.
3. Panther - 640 Manpower, 140 Fuel
It's fearsome. However, I find the fuel cost is simply too high, even considering how late game is usually a manpower struggle.
4. Ostwind Flakpanzer - 410 Manpower, 40 Fuel
The bane of everything except tanks. They are awesome, but I rarely actually need them.
5. Knight's Cross Holders - 390 Manpower
I love them. They can stand in front of an MG and win. However, they are overpriced for a 3 man squad. I think 400 or 450 for 4 men would be better. They have no way to fight tanks or even light vehicles, unless they pick up a Panzershreck.
Usually, the units I get access to are simply not worth the cost of going to Tier 4. While I'd rather use them than StuGs\Volks\Grenadiers\Stormtroopers, it's usually better if I keep the pressure on the enemy with Tier 3. Not going Tier 4 also means you can get veterancy upgrades easier.
However, if you think you can hold off the pesky Shermans long enough, going to Tier 4 and getting a Panther or two can be a nasty surprise.
Tigers replace Tier 4 for me. I'd rather get a Tiger Ace and veteran StuGs than a bunch of Panthers.
LET THE DISCUSSION BEGIN! (hopefully)