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View Full Version : Commando Realism Mod v3.0 (2nd Alpha)


[MyIS]Spawndemon
05-20-2007, 08:53 PM
We've been sent some news from Revolucion09 today about the latest release of his Commando Realism Mod (http://revolucion09.blogspot.com/) for Company of Heroes. Here's a little bit about the mod for those who haven't heard of it:

http://bp1.blogger.com/_HovWZbv_764/Rknl4fddUoI/AAAAAAAAAAM/0A2L7nIo2aY/s400/asd.JPG

Gameplay
You start with an officer, the only proposal of this team, is to stay alive, and organize the forces you call. You start with 2 basic forces to call, Combat Engineers (3 big squads, plus 3 supporting halftracks) and a Reccoinnasance platoon (4 non-reinforced Greyhounds plus some jeeps). With these basic forces, you start by taking some strategic points faster than the enemy, and the first encounter will unleash, as soon as the strategic points are common to both enemies. As long as you combat your enemies, capture points, make survive your forces, you'll gain experience, and then Command points. When you have Command points, the game starts.
You'll select a Battalion, between Infantry, Armored and Support (or Artillery Battalion). When you select one of these, you'll see a complete Unique tree of platoons for that Battalion, and you can enable those platoons with more Exp. This trees can include from Big infantry platoons, Anti-Tank platoons, Tank platoons, with lotta new units like M4a3(105), and more.

<a href="http://www.totalcoh.com/image.php?img=images/news/33459_3.jpg"><img src="http://www.totalcoh.com/images/news/thumb_33459_3.jpg" alt="" border="0" /></a>

-Historical Realism: Information from Danyel Phelps, an historian professor in WW2, directly from him, this mod will play 2nd Armored Division vs. SS Panzer Divission, with real weaponary, squad numbers, fighting effectiveness, weapon information, and a hole new Tank Battles System (TBS), based on a realistic penetration/deflection way.

-Living Soldiers System (LSS): Redone from Commando 2.6, this new LSS enables your big squads to take positions automatically, take cover, shoot, move, or spread out, without having to go like a family all together, youll enjoy combats like realistic ways, a fire team here and there, but is all a squad.

-New special abilities: As being able to hide the tank commanders, reducing its view range, but protecting him in close ranges

-New Skins and Models: like Panzer III and a 3-inch Anti-Tank, infantry correct insignia, or the commander window art, from great artists like BlackCat13 and Halftrack

-AI Enhanced to play this mod the way it should

-Secondary Features: Like correct tank formations, cover effects, and much more!

Download Here - Commando Realism Mod v3.0 (2nd Alpha) (http://revolucion09.blogspot.com)

<a href="http://www.totalcoh.com/image.php?img=images/news/pic1le6.jpg"><img src="http://www.totalcoh.com/images/news/thumb_pic1le6.jpg" alt="" border="0" /></a> <a href="http://www.totalcoh.com/image.php?img=images/news/pic4md8.jpg"><img src="http://www.totalcoh.com/images/news/thumb_pic4md8.jpg" alt="" border="0" /></a> <a href="http://www.totalcoh.com/image.php?img=images/news/pic5xa3.jpg"><img src="http://www.totalcoh.com/images/news/thumb_pic5xa3.jpg" alt="" border="0" /></a>
<a href="http://www.totalcoh.com/image.php?img=images/news/pic7vw1.jpg"><img src="http://www.totalcoh.com/images/news/thumb_pic7vw1.jpg" alt="" border="0" /></a> <a href="http://www.totalcoh.com/image.php?img=images/news/pic10zj7.jpg"><img src="http://www.totalcoh.com/images/news/thumb_pic10zj7.jpg" alt="" border="0" /></a> <a href="http://www.totalcoh.com/image.php?img=images/news/pic1vf0.jpg"><img src="http://www.totalcoh.com/images/news/thumb_pic1vf0.jpg" alt="" border="0" /></a>

To learn more about this mod be sure to drop by the website (http://revolucion09.blogspot.com).

[MyIS]Crrrazzzy
05-21-2007, 01:55 AM
great stuff

we played the last build all the time
can't wait

[MyIS]Airborne
05-21-2007, 02:09 AM
Crrrazzzy;1480']great stuff

we played the last build all the time
can't wait


I agree 100%, love this mod.

AB

Kadath
05-21-2007, 04:39 AM
For me the download was very slow, about 2-3hours...and now it stopped at 99% -.-

is_don_is_good
05-21-2007, 06:34 AM
sounds interesting...i'll try it

Buzzsaw
05-21-2007, 07:43 AM
As I said in the other thread, personally for me it has very little fun factor. For example, German Pioneers were able to destroy my Armoured Rifle Company, most of whom decided it would be fun to keep leaving the hard cover I had them behind.

As posted on the Relic Forums, Revolucion09 is making many changes due to suggestions from people to try and improve many bugs and gameplay errors.

EDIT:

Patch for 2nd Alpha now avaliable:
3rd Alpha (http://revolucion09.blogspot.com) (Requires 2nd Alpha)

CHANGE LOG:
Version: Alpha Patch #3
Issue: Not finding the problem of the Game not ending when all HQs are destroyed
Issue: Not adding "Kill the officer" Condition, game ends 80% faster
===============
Gameplay Fixes
===============
-Fixed Manpower bug after 40 minutes of gameplay. Now 2 times in game, increases Manpower income
-VPs tickets 500/1000/1500
-Reduced Gained EXP
-Limited halftracks with Gunners (Max: 3)

===============
Platoon Fixes
===============
-37mm from Greyhound harder to Penetrate from Sides on Stugs and Stuhs.
-Armoured cant hold forces anymore
-American Armoured cant reinforce squads anymore
-Increased Stuh cost to 2000
-Reduced overall Shooting range of vehicles and guns by 50%
-Increased Sight and Artillery Range of Forward Observer to 200%
-Ostwind requires less shots to destroy enemy tanks
-Removed the bazooka upgrade from Heavy machine gun platoon

=============
New Stuff
=============
-Optimized Living Soldiers
-Added 234/1 Platoon to axis, by 1000 Manpower
-Added Puma Platoon to axis, by 1500 Manpower

AeroTow
05-21-2007, 08:36 AM
Seems a pretty sound mod, shall try it soon :D

Kadath
05-21-2007, 12:59 PM
Why is it so slow for me, only about 15kbs. :(
COuld someone upload it or send it to me via xfire?

Idaeus
05-21-2007, 03:08 PM
Sounds cool! Gonna try it out sometime...