AeroTow
06-03-2007, 01:52 PM
The Third Beta version of the very popular Commando Realism Mod (http://commando.eamped.com/) has been released, and the following fixes have been made to the mod. Take a look:
http://www.totalcoh.com/images/news/commandorealismvs1.jpg
-Reduced overall game speed
-All points give now a minimal ammount of fuel
-Fixed BAR upgrade requiring something wrong
-Engineers and Pioneers balanced
-Abilities as Grenades and RifleGrenades dont need a recharge time"
-Panzerfaust and Riflegrenades more effective against halftracks
-Bazooka and Panzerschreck reduced reloading time
-Nebelwerfer artillery proper new icon
-Artillery removed Warning Smoke
-Flak38 when abandoned fixed portrait
-Flak88 when abandoned fixed portrait
-Fixed wrong upkeep in Panzerpioneers
-Manpower pushes now give bonus on Fuel too
-AI Gives more attention to victory points
-Increased AI Aggressivity
-Grenades increased damage
-Panzerpioneers with Kar98 now have some Classic Pioneer models
-Engineers with M1 Garand have now Rifleman models
-Slow Repair enabled for Infantry and Armored doctrines
-New " Engineers and Panzerpioneers for Support Doctrines, With more defenses available, Faster repair and Faster Capture rate! (as a new platoon)
-Manpower push increased costs
-AI applies Manpower push
-Redone all Command costs to not bypass 15 in Total
-Fixed Wurfhammer UI
-Fixed Axis AT Team UI
-Removed wrong abilities on Wurfhammer
-Fixed All Artillery type's Data!!! (Each one had at least one wrong data. And some of them had some Serious missing data!. Generally More deadly now)
-Fixed Flak38 and 88 Guns being able to reproduce big squads (like officers)
-Fixed axis pioneers not having wire cutters
-Fixed allies MG-Nest wrong data
-An entire squad can join an AT Gun now
To download the mod, you have to register at revolucion09's forums (http://commando.eamped.com/) and ask for access to the private forums.
http://www.totalcoh.com/images/news/commandorealismvs1.jpg
-Reduced overall game speed
-All points give now a minimal ammount of fuel
-Fixed BAR upgrade requiring something wrong
-Engineers and Pioneers balanced
-Abilities as Grenades and RifleGrenades dont need a recharge time"
-Panzerfaust and Riflegrenades more effective against halftracks
-Bazooka and Panzerschreck reduced reloading time
-Nebelwerfer artillery proper new icon
-Artillery removed Warning Smoke
-Flak38 when abandoned fixed portrait
-Flak88 when abandoned fixed portrait
-Fixed wrong upkeep in Panzerpioneers
-Manpower pushes now give bonus on Fuel too
-AI Gives more attention to victory points
-Increased AI Aggressivity
-Grenades increased damage
-Panzerpioneers with Kar98 now have some Classic Pioneer models
-Engineers with M1 Garand have now Rifleman models
-Slow Repair enabled for Infantry and Armored doctrines
-New " Engineers and Panzerpioneers for Support Doctrines, With more defenses available, Faster repair and Faster Capture rate! (as a new platoon)
-Manpower push increased costs
-AI applies Manpower push
-Redone all Command costs to not bypass 15 in Total
-Fixed Wurfhammer UI
-Fixed Axis AT Team UI
-Removed wrong abilities on Wurfhammer
-Fixed All Artillery type's Data!!! (Each one had at least one wrong data. And some of them had some Serious missing data!. Generally More deadly now)
-Fixed Flak38 and 88 Guns being able to reproduce big squads (like officers)
-Fixed axis pioneers not having wire cutters
-Fixed allies MG-Nest wrong data
-An entire squad can join an AT Gun now
To download the mod, you have to register at revolucion09's forums (http://commando.eamped.com/) and ask for access to the private forums.