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View Full Version : Commando Realism Mod 3.1 Beta 6 changes announced


AeroTow
06-15-2007, 01:08 PM
Revolucion09, over at the Commando Realism Mod (http://commando.eamped.com/) has released a list of the upcoming changes made in the sixth beta version of the mod.

http://www.totalcoh.com/images/news/commandorealismvs1.jpg

-Adapted most of ranges (Like tank MGs, MG Nests, halftracks, etc)
-Jeeps and Motorcycle polished data
-Reduced tank platoons costs by 30% (since they are not that powerfull now..)
-Adapted AI
-Fixed M3 GreaseGun being underpowered
-Basic Platoons call faster
-Axis mortar removed wrong ability
-Allied engineers have grenades
-Engineers, pioneers, rifleman and panzergrenadier platoons go default (3 of 10, limited)
-Increased pop cap (999) to avoid no-sense limits
-Increased Tank Main guns and MGs efficiency against infantry

You can view revolucion09's post here (http://commando.eamped.com/topic107.html).

revolucion09
06-16-2007, 03:45 PM
Thanks for helping publishing my mod! I would like you to update since ive just released final version

Kradath
06-17-2007, 07:54 AM
Isn't it possible that you get a tag under your name with your mods name here in the forums? :)