AeroTow
06-15-2007, 01:08 PM
Revolucion09, over at the Commando Realism Mod (http://commando.eamped.com/) has released a list of the upcoming changes made in the sixth beta version of the mod.
http://www.totalcoh.com/images/news/commandorealismvs1.jpg
-Adapted most of ranges (Like tank MGs, MG Nests, halftracks, etc)
-Jeeps and Motorcycle polished data
-Reduced tank platoons costs by 30% (since they are not that powerfull now..)
-Adapted AI
-Fixed M3 GreaseGun being underpowered
-Basic Platoons call faster
-Axis mortar removed wrong ability
-Allied engineers have grenades
-Engineers, pioneers, rifleman and panzergrenadier platoons go default (3 of 10, limited)
-Increased pop cap (999) to avoid no-sense limits
-Increased Tank Main guns and MGs efficiency against infantry
You can view revolucion09's post here (http://commando.eamped.com/topic107.html).
http://www.totalcoh.com/images/news/commandorealismvs1.jpg
-Adapted most of ranges (Like tank MGs, MG Nests, halftracks, etc)
-Jeeps and Motorcycle polished data
-Reduced tank platoons costs by 30% (since they are not that powerfull now..)
-Adapted AI
-Fixed M3 GreaseGun being underpowered
-Basic Platoons call faster
-Axis mortar removed wrong ability
-Allied engineers have grenades
-Engineers, pioneers, rifleman and panzergrenadier platoons go default (3 of 10, limited)
-Increased pop cap (999) to avoid no-sense limits
-Increased Tank Main guns and MGs efficiency against infantry
You can view revolucion09's post here (http://commando.eamped.com/topic107.html).