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View Full Version : NEW MAP (El_Alamein_BFDS)


[BDFS]Alpha
10-28-2005, 04:31 PM
A remake of the 1942 classic map El_Alamein for BF2, <O:p></O:p>
So named with_BFDS cause thats my clans tag, so u know who,s version it is.


http://bf-dogs.com/modules/Maps/images/maps/el7.jpg 650) {this.width=650;this.alt='Click Image to Enlarge';document.getElementById('http://bf-dogs.com/modules/Maps/images/maps/el7.jpg');document.getElementById('http://bf-dogs.com/modules/Maps/images/maps/el7.jpg').innerHTML=document.getElementById('http://bf-dogs.com/modules/Maps/images/maps/el7.jpg').innerHTML+'
Click Image to Enlarge';}" border=0>


Construction<O:p></O:p>
I tried to keep the terrain as close to the original as possible, but had to use my own textures ( hope you like orange) to give it that red sun baked look to it, and spent quite a while trying to get a SunSet look to the map , (love the way it gives long shadows across the landscape), getting the right lighting and sky & shade colors for the SunSet look, was very annoying and I give up in the end, but I think it will still give you an impression of a sun set time frame. I was happy enough with the way the textures came out, but a big disappointment was the way the roads turned out, the map editor will only work with default road textures from BF2 , so I could not make my own, and they don’t really fit in color wise , and look **** from the air, but they where the best ones I could get.<O:p></O:p>
Game Play<O:p></O:p>
All flags can be captured, which takes away any bickering in servers about base camping, but no team can be camped out because I put in a parra spawn over each main base, which can not be changed, you spawn with you shoot closed so be ready to pull the cord.<O:p></O:p>
The 2 main bases are worth 50 points each and takes (1 man) 30 sec to disable it, and 45 sec to raise it = 75 sec total ( its longer to raise it, to give the enemy time to respond) .<O:p></O:p>
The other 3 North / South / East are worth 25 points ant take 15sec to disable and 30sec to raise=45sec total. Both sides have 10 artillery to give the power they lack, the same air craft, but I think the US might have 1 tank & light tank more (cant remember).<O:p></O:p>
<O:p></O:p>
Play Test Details<O:p></O:p>
I made a download for the map 88MB (yes it’s a BIG map )and 1 for servers 4MB
(as the server don’t need the client.zip file makes a big diff).<O:p></O:p>
I have it running on my own server at 213.84.223.204:16567 , the system its running on is a bit dogy at the min it, sometimes reboots its self ,so if u cant find the server that’s why.<O:p></O:p>
Install.<O:p></O:p>
Unzip to C:\Program Files\EA GAMES\Battlefield 2\mods\bf2\Levels

Download from this page http://bf-dogs.com/modules.php?name=Downloads&d_op=viewdownload&cid=13

Screen shots from this page http://bf-dogs.com/modules.php?name=Maps&cat=El_Alamein_BFDS&id=42

It has been playtesed by 8 players and no 1 found any bugs ,(which supprised me :D )
So it should work ok.:rolleyes:
Any comments post away:eek:

AlphaMRE
10-28-2005, 05:10 PM
Looks sweet man!

[BDFS]Alpha
10-29-2005, 01:11 PM
:) ./

ebc_admin
11-04-2005, 07:41 AM
Wow great work Alpha

This is one of the best BF2 custom maps I have come accross yet. Im supprised it hasnt been featured anywhere.

El-Al but with the true BF2 feel.

Keep up the good work :)

[BDFS]Alpha
11-04-2005, 04:43 PM
Cheers m8 good to know some 1 likes it, im working on Gazala at the min,again it will have the same fell to it, but set more in the afternoon,about 2pm, but the red sand wil be replaced, with a sort of dry dusty grit in the teeth feel to it,(well thats what i hope it will turn out like:cry: )
any thaks again m8:p

[WOLF]bbob
11-05-2005, 01:12 AM
too orange IMHO..

maranello
11-06-2005, 10:53 AM
I loved it.

Decripfy
11-08-2005, 10:34 PM
:d :)

^Garf*uk*
11-11-2005, 12:38 PM
looks good:D

keep up the good work m8;)