imported_CDNCommando
10-31-2005, 02:28 AM
Could somebody please tell me how to remove the laser designator on the binoculars. I want it so it just zooms in doesn't have the red dot when I click the mouse. This is the tweak file:
rem *** Generated with Bf2Editor.exe [created: 2004/10/1 17:1]
ObjectTemplate.activeSafe GenericFireArm simrad
ObjectTemplate.creator TLO-1:tlo
ObjectTemplate.modifiedByUser LJO
ObjectTemplate.setNetworkableInfo HandFireArmsInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.preCacheObject 1
rem ---BeginComp:WeaponHud ---
ObjectTemplate.createComponent WeaponHud
ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\USLMG_M249SAW.tga
ObjectTemplate.weaponHud.altWeaponIcon Ingame\Weapons\Icons\Hud\USLMG_M249SAW_mini.tga
ObjectTemplate.weaponHud.specialAbilityIcon Ingame\Weapons\Icons\Hud\SpecialKitIcons\laserpain ter.tga
ObjectTemplate.weaponHud.crosshairIcon Ingame\Weapons\Icons\Hud\LaserPainter\laserPainter Off.tga
ObjectTemplate.weaponHud.altCrosshairIcon Ingame\Weapons\Icons\Hud\LaserPainter\laserPainter On.tga
ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\Selection\simrad.tga
ObjectTemplate.weaponHud.guiIndex 0
ObjectTemplate.weaponHud.altGuiIndex 100
ObjectTemplate.weaponHud.hasFireRate 0
ObjectTemplate.weaponHud.showInfo 0
rem ---EndComp ---
rem ---BeginComp:helpHud ---
ObjectTemplate.createComponent HelpHud
ObjectTemplate.HelpHud.altHelpStringKey HUD_HELP_WEAPON_HANDHELD_SIMRAD_CONTROLS_transmitT argetCoordinates
ObjectTemplate.HelpHud.altHelpSoundKey "SIMRAD"
rem ---EndComp:helpHud ---
rem ---BeginComp:LPFireComp ---
ObjectTemplate.createComponent LPFireComp
ObjectTemplate.fire.fireInCameraDof 1
ObjectTemplate.fire.radioMessageDelay 1
rem ---EndComp ---
rem ---BeginComp:SoldierDeviationComp ---
ObjectTemplate.createComponent SoldierDeviationComp
ObjectTemplate.deviation.setFireDev 3.5 0.25 1
ObjectTemplate.deviation.minDev 0.75
ObjectTemplate.deviation.setTurnDev 0 0 0 0
ObjectTemplate.deviation.setSpeedDev 2.25 0.2 0.2 1
ObjectTemplate.deviation.setMiscDev 2.5 2.5 0.2
rem ---EndComp ---
rem ---BeginComp:DefaultSoundComp ---
ObjectTemplate.createComponent DefaultSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultAnimationComp ---
ObjectTemplate.createComponent DefaultAnimationComp
rem ---EndComp ---
rem ---BeginComp:DefaultZoomComp ---
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.zoomDelay 0.15
ObjectTemplate.zoom.zoomLod 1
ObjectTemplate.zoom.addZoomFactor 0
ObjectTemplate.zoom.addZoomFactor 0.8
ObjectTemplate.zoom.changeFovDelay 0.1
rem ---EndComp ---
rem ---BeginComp:LPTargetComp ---
ObjectTemplate.createComponent LPTargetComp
ObjectTemplate.target.maxDistance 2000
ObjectTemplate.target.targetSystem TSLaserGuided
ObjectTemplate.target.connectionEffect e_simradscope
ObjectTemplate.target.targetObjectTemplate LaserPainterTarget
rem ---EndComp ---
ObjectTemplate.geometry SIMRAD
ObjectTemplate.setCollisionMesh simrad
ObjectTemplate.mapMaterial 0 Rubber 0
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate S_simrad_Fire1P
ObjectTemplate.addTemplate S_simrad_Fire1P_Outdoor
ObjectTemplate.addTemplate S_simrad_Fire3P
ObjectTemplate.addTemplate S_simrad_BoltClick
ObjectTemplate.addTemplate S_simrad_TriggerClick
ObjectTemplate.addTemplate S_simrad_SwitchFireRate
ObjectTemplate.addTemplate S_simrad_Reload1P
ObjectTemplate.addTemplate S_simrad_Reload3P
ObjectTemplate.addTemplate S_simrad_Deploy1P
ObjectTemplate.addTemplate S_simrad_Deploy3P
ObjectTemplate.addTemplate S_simrad_Zoom
ObjectTemplate.addTemplate e_simradscope
ObjectTemplate.setPosition 0.00026271/0.0118544/-0.0446282
rem -------------------------------------
ObjectTemplate.animationSystem1P Objects/Weapons/Handheld/simrad/AnimationSystem1p.inc
ObjectTemplate.animationSystem3P Objects/Weapons/Handheld/simrad/AnimationSystem3p.inc
ObjectTemplate.velocity 1000
ObjectTemplate.itemIndex 6
ObjectTemplate.delayToUse 0.958
ObjectTemplate.activeSafe Sound S_simrad_Fire1P
ObjectTemplate.modifiedByUser LJO
ObjectTemplate.activeSafe Sound S_simrad_Fire1P_Outdoor
ObjectTemplate.modifiedByUser LJO
ObjectTemplate.activeSafe Sound S_simrad_Fire3P
ObjectTemplate.modifiedByUser LJO
ObjectTemplate.activeSafe Sound S_simrad_BoltClick
ObjectTemplate.modifiedByUser LJO
ObjectTemplate.activeSafe Sound S_simrad_TriggerClick
ObjectTemplate.modifiedByUser LJO
ObjectTemplate.activeSafe Sound S_simrad_SwitchFireRate
ObjectTemplate.modifiedByUser LJO
ObjectTemplate.activeSafe Sound S_simrad_Reload1P
ObjectTemplate.modifiedByUser LJO
ObjectTemplate.activeSafe Sound S_simrad_Reload3P
ObjectTemplate.modifiedByUser LJO
ObjectTemplate.activeSafe Sound S_simrad_Deploy1P
ObjectTemplate.modifiedByUser LJO
ObjectTemplate.activeSafe Sound S_simrad_Deploy3P
ObjectTemplate.modifiedByUser LJO
ObjectTemplate.activeSafe Sound S_simrad_Zoom
ObjectTemplate.modifiedByUser nfe
Anyway thats about it. Any help would be greatly appreciated.
Thanks
CDNCommando
rem *** Generated with Bf2Editor.exe [created: 2004/10/1 17:1]
ObjectTemplate.activeSafe GenericFireArm simrad
ObjectTemplate.creator TLO-1:tlo
ObjectTemplate.modifiedByUser LJO
ObjectTemplate.setNetworkableInfo HandFireArmsInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.preCacheObject 1
rem ---BeginComp:WeaponHud ---
ObjectTemplate.createComponent WeaponHud
ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\USLMG_M249SAW.tga
ObjectTemplate.weaponHud.altWeaponIcon Ingame\Weapons\Icons\Hud\USLMG_M249SAW_mini.tga
ObjectTemplate.weaponHud.specialAbilityIcon Ingame\Weapons\Icons\Hud\SpecialKitIcons\laserpain ter.tga
ObjectTemplate.weaponHud.crosshairIcon Ingame\Weapons\Icons\Hud\LaserPainter\laserPainter Off.tga
ObjectTemplate.weaponHud.altCrosshairIcon Ingame\Weapons\Icons\Hud\LaserPainter\laserPainter On.tga
ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\Selection\simrad.tga
ObjectTemplate.weaponHud.guiIndex 0
ObjectTemplate.weaponHud.altGuiIndex 100
ObjectTemplate.weaponHud.hasFireRate 0
ObjectTemplate.weaponHud.showInfo 0
rem ---EndComp ---
rem ---BeginComp:helpHud ---
ObjectTemplate.createComponent HelpHud
ObjectTemplate.HelpHud.altHelpStringKey HUD_HELP_WEAPON_HANDHELD_SIMRAD_CONTROLS_transmitT argetCoordinates
ObjectTemplate.HelpHud.altHelpSoundKey "SIMRAD"
rem ---EndComp:helpHud ---
rem ---BeginComp:LPFireComp ---
ObjectTemplate.createComponent LPFireComp
ObjectTemplate.fire.fireInCameraDof 1
ObjectTemplate.fire.radioMessageDelay 1
rem ---EndComp ---
rem ---BeginComp:SoldierDeviationComp ---
ObjectTemplate.createComponent SoldierDeviationComp
ObjectTemplate.deviation.setFireDev 3.5 0.25 1
ObjectTemplate.deviation.minDev 0.75
ObjectTemplate.deviation.setTurnDev 0 0 0 0
ObjectTemplate.deviation.setSpeedDev 2.25 0.2 0.2 1
ObjectTemplate.deviation.setMiscDev 2.5 2.5 0.2
rem ---EndComp ---
rem ---BeginComp:DefaultSoundComp ---
ObjectTemplate.createComponent DefaultSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultAnimationComp ---
ObjectTemplate.createComponent DefaultAnimationComp
rem ---EndComp ---
rem ---BeginComp:DefaultZoomComp ---
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.zoomDelay 0.15
ObjectTemplate.zoom.zoomLod 1
ObjectTemplate.zoom.addZoomFactor 0
ObjectTemplate.zoom.addZoomFactor 0.8
ObjectTemplate.zoom.changeFovDelay 0.1
rem ---EndComp ---
rem ---BeginComp:LPTargetComp ---
ObjectTemplate.createComponent LPTargetComp
ObjectTemplate.target.maxDistance 2000
ObjectTemplate.target.targetSystem TSLaserGuided
ObjectTemplate.target.connectionEffect e_simradscope
ObjectTemplate.target.targetObjectTemplate LaserPainterTarget
rem ---EndComp ---
ObjectTemplate.geometry SIMRAD
ObjectTemplate.setCollisionMesh simrad
ObjectTemplate.mapMaterial 0 Rubber 0
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate S_simrad_Fire1P
ObjectTemplate.addTemplate S_simrad_Fire1P_Outdoor
ObjectTemplate.addTemplate S_simrad_Fire3P
ObjectTemplate.addTemplate S_simrad_BoltClick
ObjectTemplate.addTemplate S_simrad_TriggerClick
ObjectTemplate.addTemplate S_simrad_SwitchFireRate
ObjectTemplate.addTemplate S_simrad_Reload1P
ObjectTemplate.addTemplate S_simrad_Reload3P
ObjectTemplate.addTemplate S_simrad_Deploy1P
ObjectTemplate.addTemplate S_simrad_Deploy3P
ObjectTemplate.addTemplate S_simrad_Zoom
ObjectTemplate.addTemplate e_simradscope
ObjectTemplate.setPosition 0.00026271/0.0118544/-0.0446282
rem -------------------------------------
ObjectTemplate.animationSystem1P Objects/Weapons/Handheld/simrad/AnimationSystem1p.inc
ObjectTemplate.animationSystem3P Objects/Weapons/Handheld/simrad/AnimationSystem3p.inc
ObjectTemplate.velocity 1000
ObjectTemplate.itemIndex 6
ObjectTemplate.delayToUse 0.958
ObjectTemplate.activeSafe Sound S_simrad_Fire1P
ObjectTemplate.modifiedByUser LJO
ObjectTemplate.activeSafe Sound S_simrad_Fire1P_Outdoor
ObjectTemplate.modifiedByUser LJO
ObjectTemplate.activeSafe Sound S_simrad_Fire3P
ObjectTemplate.modifiedByUser LJO
ObjectTemplate.activeSafe Sound S_simrad_BoltClick
ObjectTemplate.modifiedByUser LJO
ObjectTemplate.activeSafe Sound S_simrad_TriggerClick
ObjectTemplate.modifiedByUser LJO
ObjectTemplate.activeSafe Sound S_simrad_SwitchFireRate
ObjectTemplate.modifiedByUser LJO
ObjectTemplate.activeSafe Sound S_simrad_Reload1P
ObjectTemplate.modifiedByUser LJO
ObjectTemplate.activeSafe Sound S_simrad_Reload3P
ObjectTemplate.modifiedByUser LJO
ObjectTemplate.activeSafe Sound S_simrad_Deploy1P
ObjectTemplate.modifiedByUser LJO
ObjectTemplate.activeSafe Sound S_simrad_Deploy3P
ObjectTemplate.modifiedByUser LJO
ObjectTemplate.activeSafe Sound S_simrad_Zoom
ObjectTemplate.modifiedByUser nfe
Anyway thats about it. Any help would be greatly appreciated.
Thanks
CDNCommando