View Full Version : Lighting and Lights.
twistedsunshine
10-31-2005, 06:28 PM
Hi there ive looked through the forum as much as poss and couldnt find a similar section so ive started one.;)
Im creating a map called "Port of Umm Qasr", a night based map that is designed to enable you to use the dark lighting to hide.
Problem is, Didnt look into weather or not you can A: darken your map and B: put lights into the level editor.
http://www.twistedsunshine.co.uk/images/Port%20of%20Umm%20Qasr%20BETA.JPG
That should show you enough to know why i need this info as it aint gunna look right like that.
CHEERS...
Karate hand
10-31-2005, 10:33 PM
looks sweet ,
hay check out this forum http://bfeditor.gotfrag.com/forums/ there u can find that info about the lights,
Ps i have a map that is night time based and that mapper had those lamp post switched on and it look very nice, i think the map was called Road war, so check out one and chat to that guy who made that made it, or just use the link to the gotfrag forums, i hope this help you, and good luck
twistedsunshine
11-01-2005, 09:40 AM
Thanks karate was all the help i needed, everything for lighting the streetlight, vehicles and ambient lighting.
Here is a pic JUST of the streetlights, the effect on the ground is not added yet its gunna take me at least a day to play with all the lights.
http://www.twistedsunshine.co.uk/images/Port of Umm Qasr BETA2.jpg
Karate hand
11-01-2005, 11:12 AM
sweet, i m glad it helped, looks cool,:D
wolfi
11-01-2005, 02:38 PM
Have you rendered the lightmaps with the lightmapsamples installed?
The lightmapsamples package has 710MB..
http://largedownloads.ea.com/pub/misc/lightmapsamples.zip
twistedsunshine
11-01-2005, 06:04 PM
Gunna give it a go now,
damn i hate this crappy 1meg.
what is the average for europe?????
<img src='http://img236.imageshack.us/img236/1473/screen0461er.th.jpg' alt='' style='vertical-align:middle; border:0' /> (http://img236.imageshack.us/my.php?image=screen0461er.jpg)
I was also attempting a night map. It takes a lot of tweaking in the light settings, but it should get a good "feel" after only a few minutes of messing around.
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