View Full Version : Gameplay Idea
BoDyBaG2224
09-07-2007, 01:23 AM
Was watching a replay and this idea came to me. When a cloaked unit is in negetive cover, be it a street, road or other negetive cover, they become uncloaked. I say that because the roads are open with little to no cover, so how are you camoflauged? Just can't happen, but when your in no cover med or heavy you are camoed. IDK just an idea, makes you find more realistic routes to do sneak attacks, I don't remeber hearing/reading, about the Special Op squad that walked down the road, and no one saw them.
eddyeddyd
10-17-2007, 05:15 AM
.....they should make a realism mod, you know in which if you get out of cover you are screwed....where are the people thatn made PR?
Cherni_95
10-18-2007, 12:39 AM
.....they should make a realism mod, you know in which if you get out of cover you are screwed....where are the people thatn made PR?
Still working on PR.
eddyeddyd
10-18-2007, 03:39 PM
what do you mean they are still working on it?
I play it all the time
gazzthompson
10-18-2007, 06:13 PM
what do you mean they are still working on it?
I play it all the time
yea , u play .6 , there will be .7 with new stuff , .8 with even more new stuff , and so on , all this 'new stuff' is currently being modelled , coded , and skinned . so its still being worked on.
eddyeddyd
10-19-2007, 03:22 PM
well
its good enough now, they need to halp coh
Cherni_95
10-19-2007, 04:19 PM
well
its good enough now, they need to halp coh
Once CoH gets the proper Modding tools a lot more mods will be worked on.
eddyeddyd
10-20-2007, 03:51 AM
oh...coh has no modding tools....wtfuxh4xlawlghey
edit:im sorry but I just had to say this....cherni i laugh every time i see your avatar, my friends at school saw it and now every day during game design class theyll stand up and do that to their monitors its so funny.
Sir. Tasty
10-25-2007, 10:20 AM
There are some unofficial mod tools out, also there is a working map editor that comes with the game ;)
eddyeddyd
10-25-2007, 02:33 PM
I cant seem 2 find that map editor
BoDyBaG2224
10-25-2007, 09:18 PM
Go to program files, and find the COH folder, and it's in there.
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