View Full Version : Semois Pin
BoDyBaG2224
09-12-2007, 12:12 AM
This is a simple yet effective strat, that when used quickly, can leave your opponent confused, and cut off from resources. Basically you rush your first pio squad to the house (see replay) and then your second pio squad makes the Whermacht Quarters. Have an MG run to that house, and then the second MG run to the house on the little island. Wire off all entry points, and then tank trap them (something I didnt' quite do) and make sure you have a bunker overlooking the 2 points. Make a third (where I made late game) so that you can put in some grens or stomrs, with panzershrek to attack MP units, since he won't have enough fuel for a TD. Very simple and effective, any questions feel free to ask.
*Note* wasn't a great video, with some mistakes, and a lot of MP, perhaps going t3 to get some Stugs, just to use as my AT.
lordgoof
09-12-2007, 12:19 AM
been waiting for you to do this:D will have a look when i get home.
edit: another thing, will you do a diagram? that seems to help a bit because during a replay it can get a bit hectic.
BoDyBaG2224
09-12-2007, 12:21 AM
I'll do the Allied version tomorrow.
been waiting for you to do this:D will have a look when i get home.
edit: another thing, will you do a diagram? that seems to help a bit because during a replay it can get a bit hectic.
Sure no problem, I did one for Angoville, and I'll do one for Semois as well, can someone give me a good picture of the Semois map? Or I'll google around, but it is tougher then it seems.
BoDyBaG2224
09-12-2007, 08:33 PM
Here is the Allied version going WSC start, Airborne, and then Tank Depot. Making sure your side is clear is very important!!! The building in the NW is vital, as well as the first building I put my MG in. Don't build rifles, and go: Airborne-->AT gun drop-->RHS-->Supply Drop. The key is to starve the player of resources.
NOTE* Map drawing coming soon.
BoDyBaG2224
09-12-2007, 08:51 PM
Sorry that it isn't very big, but you get the point.
NOTE*** AXIS POSITIONING ON THIS MAP; ALLIED ONE SOON
KEY**
BLACK DOT=Bunker Placement
BLACK LINES=Direction bunker should face
BLUE LINES=Wire/Sandbags/Tanktraps
RED CIRCLE=Building that is very important to garrison for MG Bunker
ORANGE DOT=Suggested Mine Placement
NOTE 2*** Sorry for the wierd look of the pic, I had to erase part of the boarder to allow the site to upload the pick.
lordgoof
09-12-2007, 10:16 PM
a couple of things. i haven't watched the allied version, will do when i get home.
wouldn't it be easy for the other team to just get a sniper and pop off the machine gunners?
BoDyBaG2224
09-12-2007, 10:27 PM
Yes, but you can counter snipe. So perhaps getting a sniper to sit near on hold fire to counter snipe would fix that. Or if you are Axis use bunkers once you've wired off the place, upgrade to MG nest, and then your only worry is mortars, which can be countered mortared. There are fine things that are situational, just adapt, but the overall strat, is to cut off supplies.
lordgoof
09-12-2007, 11:50 PM
i guess its easy if you know what they are doing.
adaptiopn is really the key to the game.
BoDyBaG2224
09-12-2007, 11:57 PM
Yeah you can plan a strat, but if that one thing doesn't go right, you gotta change.
I think I'm going to do a Beaux Lowlands strat that is pretty fun. Uses infantry company to good effect. I had a great replay, but I don't think I saved it.
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