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[MyIS]Spawndemon
12-13-2005, 09:31 PM
There has been a new post today in the <a href="http://forum.eagames.co.uk/viewtopic.php?t=14052" target="_blank">Official EA UK Forums</a> regarding the newest Battlefield 2 patch. It seems many issues have been addressed and they are working hard to complete it. Here's what they had to say:<blockquote>We are currently working on the next Battlefield 2 update. We believe this update has some significant improvements that everyone will appreciate. We’ve seen the discussions on the forum and will do our best to address as many issues as possible, as soon as possible. Here is a quick run down of just some of the issues we have been working on.<p>- Helicopter now carry 8 missiles rather than 14
- TV-Guided missile now have a shorter range
- Hit points on all air vehicles has been reduced
- AA missile lock has been improved
- Support kits have had their primary weapons adjusted for accuracy
- Sniper kits have had their primary weapons adjusted for accuracy
- Anti-Tank kits have had their primary weapons adjusted for accuracy
- "Dolphin Diving" is no longer possible
- Players can no longer jump and shoot at the same time
- "Prone Spamming" is now fixed
- "Sprint exploit" is now fixed
- The Sa80 weapon has been improved
- The G3A3 weapon has been improved
- Reload while sprinting has been enabled
- Chinese and MEC APCs can now shoot through penetrable materials
- Damage decreased for the M134
- Medic defibrillator paddles have been adjusted. They now reload while not in use.<p>We'll be announcing further additions to this list, but that will have to wait until the next update. This is NOT the complete list of items we are working on. As we have more items go through testing and we are sure of a change we will update you.</blockquote>Nice to hear some of the hot debated issues are now being resolved and worked on. Stay tuned for more information on the v1.2 patch as well as for its release!

SFTC AKHeero
12-13-2005, 09:36 PM
Sounds good for the most part. Although it doesn't mention anything about improving the game's stability. I like that they are going to fix the dolphin diving problem.

AT39
12-13-2005, 09:49 PM
NO, FOR THE LOVE OF GOD NOOOOOOOO. MY CHOPPER WHORING DAYS ARE OVER!!!!! I'm glad I got my helo service ribbons before this went in effect though. But seriously, why do they have to make everything so balanced now.

bigpappa
12-13-2005, 09:51 PM
continue here http://www.totalbf2.com/forums/showthread.php?t=45949

Alderaic
12-13-2005, 09:51 PM
just hope they will improve explosives management too and the game will be near perfect for me (ie sniper can remove claymore, engineer can defuse C4, grenades would explode C4 too, a bullet should trigger a claymore, and well that would be a very very good start)

dragon159753
12-13-2005, 09:54 PM
wats the m134??!

Decripfy
12-13-2005, 10:00 PM
shotgun i think..

imported_Nighthawk
12-13-2005, 10:02 PM
thank god this day has come when they listen to us :)

Warbird_7
12-13-2005, 10:02 PM
wats the m134??!

That's the USMC support's machine gun, I believe.

Hmm. Lot's of changes going down with 1.2. I agree with the explosives managing comment in some above post. That'd be really handy. I'm a bit clumsy as a sniper, and I've accidentally thrown claymores when I was trying to select my grenades (I use the mouse wheel, habits are hard to break).

And, of course, wherever I accidentally throw that claymore will happen to be an area that is largely traversed by friendlies. Of course, it really isn't fair for someone else to get killed because of my mistake, so I do have a responsiblity to trigger it myself and take the suicide. If I could pick up my claymores, it would spare me a great deal of respawn time.

BurnTheWeed
12-13-2005, 10:06 PM
Is the G3A3 the G3? If so I can't imagine how that gun could be improved? Maybe a larger clip? that would be nice.

Coutie
12-13-2005, 10:08 PM
Im pretty sure the M134 is the minigun. The USMC support machine gun is the m249. Sounds like a good patch!

Death Touch
12-13-2005, 10:10 PM
thank god this day has come when they listen to us :)
Amen, my brother!

If anyone from EA reads this: :yay: :salute:

Nathanielvk
12-13-2005, 10:10 PM
The M134 is the Blackhawks Miniguns

bigpappa
12-13-2005, 10:12 PM
when is the patch coming out?

Dr.D
12-13-2005, 10:27 PM
Great news, I just want them to fix mine and many others frequent "Connection Problems detected"

EDIT: Players can no longer jump and shoot at the same time What the hell!?!

cEL
12-13-2005, 10:27 PM
cool
some good fixes in that, hope they dont add another way to exploit it tho

TAW_Crow
12-13-2005, 10:37 PM
thank god this day has come when they listen to us :)

THIS IS WHAT I HAVE BEEN WAITING FOR!!! This is the patch WE ALL WANTED!!!!!! :yay:

1dsandtrap
12-13-2005, 10:41 PM
its ganna be hard to get used to not shooting when your jumping, but it will be good in the long run

DogGunn
12-13-2005, 10:46 PM
Eeewww, what a bad patch.

Cicchetti
12-13-2005, 10:47 PM
i think there taken to much away

-(PK)-DarkIllusion
12-13-2005, 10:51 PM
lol.. first ppl complain bout this that.. etc now that they're fixing it , they complain again...

Cicchetti
12-13-2005, 10:53 PM
lol.. first ppl complain bout this that.. etc now that they're fixing it , they complain again...

i dont i thought everything was fine the way it was

Hot Tub Man #1
12-13-2005, 10:55 PM
- Players can no longer jump and shoot at the same time


I think this is a fair compromise. If you're gonna be lame and bunnyhop, you should only be able to evade gunfire, not shoot back. Huzzah to Dice for listening to the community (sometimes).

Nathanielvk
12-13-2005, 10:58 PM
no more bunny hopping :)

CTD-Tiwaz
12-13-2005, 11:11 PM
- "Dolphin Diving" is no longer possible
- Players can no longer jump and shoot at the same time
- "Prone Spamming" is now fixed


I am so back into BF2 now.. :)

FordMustang
12-13-2005, 11:14 PM
Sounds good. Hope it comes out soon, but not too soon less it befull of other bugs.

Jake
12-13-2005, 11:19 PM
It's sounding like a good patch!

5150 Joker
12-13-2005, 11:28 PM
Wow this game gets crappier every patch. Why take away the ability to jump and shoot? Just because whiners didn't like it and think it was realistic? So what, none of the game is realistic! Why nerf the helicopter so badly? All they had to do was up the accuracy of the ground AA and that was more than enough. Seems to me they're listening to the vocal minority (as usual) that want to make BF2 a ground combat sim which will be a formula for disaster in the long run. Why play BF2 for ground combat when there are games out there that do it much better? Lame. Hopefully these craptastic changes don't translate over to mods.

TheGunslinger
12-13-2005, 11:31 PM
FANTASTIC!

Helo's Goodbye, stop all that goddam whoring
Dolphin Diving Nuked, thank the high heavans above!
BunnyHopping Nerfed, man If I was at DICE HQ Id kiss them all
AA Guns are effective, Superb!

sounds like a great patch in the works, now just fix the framrate and Ill be a happy bunny.

HABO3
12-13-2005, 11:32 PM
i dont i thought everything was fine the way it was

cuz you're a bunny hopping noob tube whore

the support weapons didn't even need fixing btw, everybody just sucks with them

great stuff all around, I was saying that all they needed to do was get rid of jumping and shooting at the same time and that will solve alot of the stupidity, it just looks god damn ridiculous watching people fighting close quarters jumping and diving everywhere like little kids in a moon bounce but now they will actually have to learn how to fight tactically.

imported_Fig
12-13-2005, 11:34 PM
My opinions on the changes:

- TV-Guided missile now have a shorter range
They should have a longer range than they already do... i don't like this.
- Hit points on all air vehicles has been reduced
Probably a good thing Anything that'll make jets die quicker at this point is good.
- AA missile lock has been improved
Something inside me says '....yeah right...' but if they actually did it, thats good.
- "Dolphin Diving" is no longer possible
Again, doubt they actually did it right, but if they did, that is a VERY good thing.
- Players can no longer jump and shoot at the same time
THANK THE HOLY GOD ALMIGHTY! This is exactly what we need. For once, EA has done somethign I actually completely agree with.
- "Prone Spamming" is now fixed
- "Sprint exploit" is now fixed
Hopefully these mean going instaprone and then standing up instantly, and being able to jump with no stamina. If these have been fixed, also VERY good things.
- Reload while sprinting has been enabled
Not really realistic, but it could change the game dynamic for the better. Not sure.

Sounds like a lot of good things in here. Especially for mods, who couldn't otherwise make jumping and shooting an impossiblility. It isn't everything, but at least they are finnally adressing the dolphin diving issue.

Leviathan
12-13-2005, 11:36 PM
Wow, I'm very pleased with this! Sounds like the bunnyhoppers, dolphin divers, etc. days are numbered. Excellent.

HABO3
12-13-2005, 11:45 PM
nothing about fixing AA missiles locking onto friendlies though

unless that's what they mean by missile lock improved but I'm assuming that just means the missiles will chase and hit enemies better

haven't played VBF2 since SF came out but when the patch is released first thing I'm gonna do is join a server and try out the mobile AA and if I still can't kill anything then right back to SF I go

I'm betting that the missile improvement isn't gonna matter one bit because all a bomber still has to do is run in on your stinger/mobile AA vehicle and throw flares while he drops his bombs or lines his co-pilot up for guided missile, the flares chase your missiles away and you get a face full of boom while the jet flies off with only a few units of damage

imported_KC.JADE
12-13-2005, 11:49 PM
Sounds wicked! I'd really like to see the AA improved... That one is REALLY important...

mr_o
12-13-2005, 11:50 PM
its BFV all over again. Balanced and toned down and made for "mummys little soldiers" who dont like to die by someone better than them.
ugh i give up with EA/Dice. Whats next? " Sorry but ur not allowed to shoot Johnny Gamespy as he was shot 5 minutes ago and that wouldnt be Fair"
Lifes not fair fgs.
Hopefully Dcon will restore the sense of edge and killing that DC managed to grow from the seed of 42

bigpappa
12-13-2005, 11:57 PM
the new patch will pwnzer

topdogger
12-14-2005, 12:00 AM
Still won't consider buying another game by EA until they pick up their server support a little. That and once they actually train their staff to know what they're doing.

I had a question so I posted it on their support site and they referred me to the wrong address twice. Then when I finally proved it to me they said I was wrong(the other department replied saying I had been refered to the wrong place).

They cheaped out yet again on the dedicated server software. All that's different from this software is that there is a grafical interface for n00bs who can't edit a text file.

I agree with the above poster. Other then bug fixes the game was fine. Its never going to be perfectly balanced. And thats the same thing in real life...

imported_UH60BHPilot
12-14-2005, 12:08 AM
- Reload while sprinting has been enabled

Not really realistic, but it could change the game dynamic for the better. Not sure.

I already knew how to reload while sprinting... you just start reloading and switch the sprint mode and your guy will reload...

I love EVERYTHING they have done - EXCEPT nerfing the helis! Why the hell did they take away nearly half of their 7.62 rockets... they already suck as it it. And decreasing the TV guided's range is just ridiculous. They can only travel ~300m anyway... We'll have to see how these things play out, but I have a feeling for the most part this is a good patch.

DoubleVee
12-14-2005, 12:10 AM
nice to hear that they are improving the game...I wanna see sa80 and support guns improved...

bigpappa
12-14-2005, 12:11 AM
the auto shotty is going to own now.

[WC]JAF|2Lt.Carv [VII]
12-14-2005, 12:18 AM
There has been a new post today in the <a href="http://forum.eagames.co.uk/viewtopic.php?t=14052" target="_blank">Official EA UK Forums</a> regarding the newest Battlefield 2 patch. It seems many issues have been addressed and they are working hard to complete it. Here's what they had to say:<blockquote>We are currently working on the next Battlefield 2 update. We believe this update has some significant improvements that everyone will appreciate. We’ve seen the discussions on the forum and will do our best to address as many issues as possible, as soon as possible. Here is a quick run down of just some of the issues we have been working on.<p>- Helicopter now carry 8 missiles rather than 14
- TV-Guided missile now have a shorter range
- Hit points on all air vehicles has been reduced
- AA missile lock has been improved


WHAT???? They really wan't to kill the air element of this game don't they?

Dr.D
12-14-2005, 12:23 AM
I thought they didnt want realism and it seems like they are moving closer to it...

Dr.D
12-14-2005, 12:25 AM
its BFV all over again. Balanced and toned down and made for "mummys little soldiers" who dont like to die by someone better than them.
ugh i give up with EA/Dice. Whats next? " Sorry but ur not allowed to shoot Johnny Gamespy as he was shot 5 minutes ago and that wouldnt be Fair"
Lifes not fair fgs.
Hopefully Dcon will restore the sense of edge and killing that DC managed to grow from the seed of 42

*Agreed*

mr_o
12-14-2005, 12:26 AM
Carv. Planes means skill. Skill means johnny gamespy wont want to invest the time learning a new skill if he can use his CS skills instead. Meaning planes arent needed except for people who are willing to invest time in them.

In Conclusion the Battlefield Name is fast becoming a watered brand that has little or no relation to its origional premise.

sickre
12-14-2005, 12:38 AM
I just hope we get a 1.12 --> 1.2 patch. I don't wont to download over 300mb again.

Jesse
12-14-2005, 12:54 AM
Noob rejoice, less skill required in BF2 after the next patch!

Tk-421
12-14-2005, 12:54 AM
lol.. first ppl complain bout this that.. etc now that they're fixing it , they complain again...


Nah... we're just rotating whiners. :D

bigpappa
12-14-2005, 12:54 AM
oh noes,noobs are gonna roxxor my boxxors

BIFF EXPLODER
12-14-2005, 01:00 AM
looks liek engineer class is gettin worse and worse, without shooting while we jump its goin to be complete hell to kill a machinegun guy while he is prone.

whats next? they are goin to remove the engineers shotguns and replace them with tea spoons?

i think there were better ways to get rid of the "bunny hopping problem".

appart from that the next patch sounds awsome :)

vrus
12-14-2005, 01:04 AM
What exactly is the 'sprint exploit' ?

bigpappa
12-14-2005, 01:09 AM
i have been wondering this too...anyone?

jimbob
12-14-2005, 01:09 AM
hahahah i am willing to bet money tht all the people beatching about not being able to jump and shoot are concerned because now they lose their no#1 strategy..... lol

before i discovered the "sprint exploit" i never bunny hopped - but ever since then it is almost like a bad habit - keep catching myself bunnying from flag to flag when i run outta juice lol - however i am sooooooo glad this will be fixed - we might actually get to see some realistic firefights now...

hahahaha and what is it with people saying this patch will benifit noobs - please explain? if anything it benefits the people who were playing realistically before... like me :)

huzzah to the strangled bunny!!!

EDIT: the sprint exploit is intergrally related with bunny hopping lol - i'm not telling you how to do it lol

bigpappa
12-14-2005, 01:15 AM
u must tell me or i will egg your house...;)

crowfoot
12-14-2005, 01:19 AM
what is dolphin diving?

Jesse
12-14-2005, 01:26 AM
u must tell me or i will egg your house...;)Just no throwing the eggs while jumping after the patch, that would allow you to have too many options.

Ashram
12-14-2005, 01:32 AM
and I welcome the changes, with the exception of the proposed changes for helicopters...it's one of those changes which draws several of these ---> :confused: :confused: :confused: I've never heard anyone complain about helis to the point that they had to be nerfed this badly.

But apart from the gameplay fixes, I would really like EA to sit down and go over the gamecode with a fine-toothed comb, and hopefully improve on it. I would like to see some performance enhancements, namely in the time it takes to log into a game, a higher and more stable fps (at the present moment it fluctuates terribly (one moment you are at 70 next split second you are at 25), and I would like to see a fix for Creative X-Fi sound card owners, (owners of this product are currently experiencing performance DEgradations, and it's noticeable, we're not talking a couple of frames either).

These three things, and the much talked about gameplay issues are just some of the things EA/DICE can do to make this the game it really ought to be.

medicdustin
12-14-2005, 01:32 AM
Oh god no the blackhawk is weaker! My BH whoring Mashtuur days are over! But seriously, this patch is great! No more dolphin diving, I don't dolphin dive in combat but occasionaly do to escape a tank or apc to get around a corner quicker. And the defibs recharghing when not in use, YES! Running and reloading, YES! Improved accuracy, YES! Decrease in Chopper Missles, eh yes/no don't really care but they should have decreased damage from the Mi-28 MEC assualt chopper.

MMad
12-14-2005, 01:42 AM
And, of course, wherever I accidentally throw that claymore will happen to be an area that is largely traversed by friendlies. Of course, it really isn't fair for someone else to get killed because of my mistake, so I do have a responsiblity to trigger it myself and take the suicide. If I could pick up my claymores, it would spare me a great deal of respawn time.

You can explode claymores with hand grenades, you know. :)

Good changes, all around - looking forward to the new patch. :) I'm not certain decreasing the missile load of the helis was necessary, though - I'd think it would balance helis more if the gunner's machine gun overheated more quickly. That's what the most annoying baseraping is usually done with, in my experience.

Not sure how all the sprint/jumping/prone changes are going to work out, but hopefully it'll be better. Getting rid of bunny hopping and dolphin diving would honestly be worth a few new quirks.

Anyone else hoping, against all odds, for one or more new maps as well? :)

yoohoo313131
12-14-2005, 01:44 AM
Ive been playing for awhile and still dont know what the sprint exploit is...........anyone here know?

WarGimp
12-14-2005, 01:47 AM
I say fire their project manager and hire someone who knows something... Like me. ;)

If I was wearing the PMs hat, you'd see a proposed fix list like this:
- Jumping takes more stanima. Attempting to jump without the required stanima results in no jump.
- AA missile tracking improved and warheads are proximity and splash based. Impact with anything other than a locked target results in minor point of impact damage (to prevent use as infantry/ground vehicle spam weapons).
- Air craft armour slightly reduced. Cannon damaged reduced by the same factor (to prevent problems with easy cannon kills).
- Sniper rifles take longer to "steady", but steadied shots are more accurate.
- Mines will now be Friend or Foe weapons. Friendly vehicles will not set off mines. While this is not exactly realistic, it's the best solution for the problems with mine TKs.
- This patch will be tested to hell and back before we release it! It might take us a little longer, but you'll be much happier with the results.

- Using the words "noob" or "whore" will result in an instant kick. This feature will be hardcoded.

How's that float yer boat?

Edit: Oops, forgot one:
- Chiniese and MEC Transports brought up to par with Black Hawks. Rate of fire doubled and range of motion increased. While they still would not have quite as fast rate of fire and aren't explosive rounds, like the blackhawk, their armour penetration should help them to be balanced yet different.

Second Edit: Can't believe I forgot this one...
- Granade launched rounds now have a .75 second delay before exploding. We'd prefer to use a range based arming delay, but due to engine limitations, it's not practical.

=Yes=Overkill
12-14-2005, 01:47 AM
Hm...everything seems ok,more or less but two things I do not understand:

- Helicopter now carry 8 missiles rather than 14
- TV-Guided missile now have a shorter range

For what f***ing reason did they decided to do that?
First,helicopter missiles are not to strong,spalsh damage is not to big...simply I do not see any reason to decrese their number.
Second,TV-Guided missiles are very hard to use and only few players can actualy use them good,so why shorter range...I don't get it.

Next there is lot of bugs in game that should be corrected,but as always they are not on their priority list.The damn browser does not work,red name tags etc...

Digital-Boy
12-14-2005, 01:50 AM
- Using the words "noob" or "whore" will result in an instant kick. This feature will be hardcoded.

LOL

|\|0o13

=Yes=Overkill
12-14-2005, 01:52 AM
While this is not exactly realistic, it's the best solution for the problems with mine TKs.

Is there anything realistic in this game?:rolleyes:

Anyway
- Helicopter now carry 8 missiles rather than 14
- TV-Guided missile now have a shorter range
are simply hard to understand.

lil_jimmy_norton
12-14-2005, 01:53 AM
I say fire their project manager and hire someone who knows something... Like me. ;)

If I was wearing the PMs hat, you'd see a proposed fix list like this:
- Jumping takes more stanima. Attempting to jump without the required stanima results in no jump.
- AA missile tracking improved and warheads are proximity and splash based. Impact with anything other than a locked target results in minor point of impact damage (to prevent use as infantry/ground vehicle spam weapons).
- Air craft armour slightly reduced. Cannon damaged reduced by the same factor (to prevent problems with easy cannon kills).
- Sniper rifles take longer to "steady", but steadied shots are more accurate.
- Mines will now be Friend or Foe weapons. Friendly vehicles will not set off mines. While this is not exactly realistic, it's the best solution for the problems with mine TKs.
- This patch will be tested to hell and back before we release it! It might take us a little longer, but you'll be much happier with the results.

- Using the words "noob" or "whore" will result in an instant kick. This feature will be hardcoded.

How's that float yer boat?

I like the idea about the mines, however I think that would make things horrible. Imagine not being able to move all all becase you have 32 engineers on the other side placing mines everywhere you can imagine. You need to have some downsides to each weapon.

bigpappa
12-14-2005, 01:53 AM
if someone knows pm me

FordMustang
12-14-2005, 01:53 AM
I thought it was /|/0013?

oh well n00b and whore arnt a real problem.

WarGimp
12-14-2005, 01:55 AM
I like the idea about the mines, however I think that would make things horrible. Imagine not being able to move all all becase you have 32 engineers on the other side placing mines everywhere you can imagine. You need to have some downsides to each weapon.
Note that I didn't say anything about making reverting them to being non-destructable vs explosive weapons.

There's your downside.

Papi4baby
12-14-2005, 01:56 AM
Well there goes the attack helis, now they are going to be like the POS BH and other transport helo, nothing but expensive transportation. I believe the helis were perfect the way they were, attack ones i mean.

bigpappa
12-14-2005, 01:57 AM
I say fire their project manager and hire someone who knows something... Like me. ;)

If I was wearing the PMs hat, you'd see a proposed fix list like this:
- Jumping takes more stanima. Attempting to jump without the required stanima results in no jump.
- AA missile tracking improved and warheads are proximity and splash based. Impact with anything other than a locked target results in minor point of impact damage (to prevent use as infantry/ground vehicle spam weapons).
- Air craft armour slightly reduced. Cannon damaged reduced by the same factor (to prevent problems with easy cannon kills).
- Sniper rifles take longer to "steady", but steadied shots are more accurate.
- Mines will now be Friend or Foe weapons. Friendly vehicles will not set off mines. While this is not exactly realistic, it's the best solution for the problems with mine TKs.
- This patch will be tested to hell and back before we release it! It might take us a little longer, but you'll be much happier with the results.

- Using the words "noob" or "whore" will result in an instant kick. This feature will be hardcoded.

How's that float yer boat?


i want to be the first official patch tester...if had millions of dollars i would start my own game and u would be the lead patch maker...;)

lil_jimmy_norton
12-14-2005, 01:58 AM
Note that I didn't say anything about making reverting them to being non-destructable vs explosive weapons.

There's your downside.

I still disagree. Then it will be drive 2 feet, get out, throw a nade to clear the path, drive another 2 feet....

WarGimp
12-14-2005, 02:01 AM
Well there goes the attack helis, now they are going to be like the POS BH and other transport helo, nothing but expensive transportation. I believe the helis were perfect the way they were, attack ones i mean.
Thanks for reminding me about a tweek that's MUCH needed, but not listed in 1.2 (so far).

See the above edit.

Havik89
12-14-2005, 02:03 AM
Not sure why they're nerfing the attack choppers, but the rest sounds good.

ConscriptVirus
12-14-2005, 02:04 AM
i wonder if they fixed the game so it can run smoother..ever since the 1.12 came out..ive been getting fewer and fewer fps..bbut im getting a 6600 gt!! (for christmas) but i DONT LIKE the no shooting while jumping fix...cuz then u cant shoot while in a parachute..which takes the fun out of "death from above"

Drum
12-14-2005, 02:07 AM
wohoo! i love the sound of this patch

just wish they added a -3 teamwork score everytime some1 used a noob tube.. lol then they game would be perfect!

killer patch get us a "real" date EA, i dn't care if its long off just.. tell me

WarGimp
12-14-2005, 02:08 AM
i want to be the first official patch tester...if had millions of dollars i would start my own game and u would be the lead patch maker...;) Trust me... if I had access to a couple mill, the point would be moot. My game woulda been out and you'd be playing it. ;)

I've been involved in 3 startups that had some serious kick-arse potential, but each was stepped on by various industry factors.
Hell... we had a full true 3D engine up and running back when Doom2 was the hot game!
I still disagree. Then it will be drive 2 feet, get out, throw a nade to clear the path, drive another 2 feet.... Well, it's would NOT be that bad. Mines cook each other off as it is. You can clear out 5 with one 'nade very easy.
Artillery also destroys mines, as do any ground-pounders that might be around.

I'm quite firmly convinced that as a mechanic, FoF mines would fix the issues with TKing, make the Engineer a much more valuable class (they really are practically worthless right now), and NOT cause any imblanaces.

I would love to see 32 engineers droping mines tho. Man... that would be a BOOM riot!

Edit:
i DONT LIKE the no shooting while jumping fix...cuz then u cant shoot while in a parachute..which takes the fun out of "death from above" I don't think the no-shooting while jumping will effect being on a 'chute. The engine sees parachutes as vehicles.

Sir. AAK625
12-14-2005, 02:08 AM
No more shooting while jumping! Yes! Yes! Yes! That will eliminate some of the bunnyhopping and n00b-tubing fools that plague the game.

Soldiers don't jump up and down like they're on a damn pogo-stick in reality, so it's good EA is starting to trim the incredibly unrealistic and ultimately, stupid, aspects of the game.

Now, they need to edit the grenade launchers so their ordnance arms only when the projectile has gone a certain distance.

BIFF EXPLODER
12-14-2005, 02:08 AM
i've also been wondering what the sprint exploit is :confused:

bigpappa
12-14-2005, 02:10 AM
i know, no one will tell me:(

Ashram
12-14-2005, 02:14 AM
Wargimp,

I like your "steady shot" for sniping suggestion, been playing a little Call of Duty 2 lately? ;) But seriously that would be an awesome improvement, you can choose to either run and gun, or be the still and silent type.


ConscriptVirus,

I think you will still be able to fire while parachuting, that isn't really "jumping". The "cannot shoot while jumping" fix is really meant to silence the noob toobers, bunny hoppers, and dolphin divers who are destroying this game at its very core.

The performance issue is something I talked about in my initial post, I want some damn high and smooth frames, I have an X850XT which is struggling to keep pace with this game, and it was made worse with 1.12 and moreso with special forces xpack, not to mention I own a Creative X-Fi soundcard which is hurting my performance more than it is improving.

WarGimp
12-14-2005, 02:17 AM
Wargimp,

I like your "steady shot" for sniping suggestion, been playing a little Call of Duty 2 lately? ;) But seriously that would be an awesome improvement, you can choose to either run and gun, or be the still and silent type.
Actually, no. I'm so sick of WWII shooters that I doubt I'll ever play another again.

It just makes logical sence and works very well as a "skill based" game mechanic.

I'm not kidding when I say I used ta get paid for this stuff.
You'll have to excuse my snottyness on the subject of this patch. I truely feel that I could be doing a better job that whoever it is that's failing to do their's at Dice.
I'm not horn blowing tho... I know 6 guys that I would also recomend as better PMs, too.

Ashram
12-14-2005, 02:20 AM
Actually, no. I'm so sick of WWII shooters that I doubt I'll ever play another again.

It just makes logical sence and works very well as a "skill based" game mechanic.

I'm not kidding when I say I used ta get paid for this stuff.



Buddy, I believe you. Your suggestions sound really well thought out and would be of great value if they were actually implemented. Just thinking about them makes me giddy, and at the same time, makes me wonder who the heck is pulling the strings over at EA/DICE.

FordMustang
12-14-2005, 02:23 AM
if you start reloading right before you sprint, you can hold you gun upright, but i dont think you can shoot.

WarGimp
12-14-2005, 02:24 AM
See my edits. ;)

The thing that really galls me here is that those fix solutions took me NO effort to come up with. I cranked 'em all out on-the-fly because they are painfully obvious.

Maybe I should get back into teaching and invite Dice to my Intro to Game Design 101 class. ;)

an army medic
12-14-2005, 02:31 AM
LOL! thats bull about the 203/gp thing! do it and you will po some of these NOOBS with the NOOBcannon :)

WarGimp
12-14-2005, 02:32 AM
LOL! thats bull about the 203/gp thing! do it and you will po some of these NOOBS with the NOOBcannon :)
Er... is that english?
'Cause I don't understand what you are trying to say.

lil_jimmy_norton
12-14-2005, 02:34 AM
Er... is that english?
'Cause I don't understand what you are trying to say.

English isn't his first language.

As for what he's trying to say, I think he meant:

LOL! That's bull about the 203/GP thing! If you do it and you will **** off some of these NOOBS that use the NOOBcannon

CaptainPuffy
12-14-2005, 02:35 AM
I've google searched and searched these forums.....anyone wanna be nice and give me the URL to the list of changes?

WarGimp
12-14-2005, 02:38 AM
English isn't his first language.

As for what he's trying to say, I think he meant: Er...
An Army Medic
Join Date: Jun 2005
Location: usa-oklahoma :D

Even your translation didn't make sence!
Edit: er, wait... yeah, the translation makes sence. The idea behind the message doesn't, tho.

lil_jimmy_norton
12-14-2005, 02:38 AM
I've google searched and searched these forums.....anyone wanna be nice and give me the URL to the list of changes?

Top of the news forum.
http://forums.totalbf2.com/showthread.php?t=45978

CaptainPuffy
12-14-2005, 02:41 AM
LOL, forgive me, I honestly did search, just not enough apparantly. Thank you, its apreciated.

imported_Fig
12-14-2005, 02:56 AM
Noob rejoice, less skill required in BF2 after the next patch!



Explain that, back that up. I don't agree with that at all.

And also, about the sprinting thing, ya I know that you can reload and then start sprinting, I guess they just made it so you can start reloading while sprinting, not a big change.

imported_UH60BHPilot
12-14-2005, 02:58 AM
if someone knows pm me


My God! You spam WAY to much! Already you have accumulated 5 posts on this thread alone... every post is only about 1 sentence long. And some don't even make sense. Please, for the sake of all of us, post one or two meaningful posts, not 5-8 "One sentencers".

ANYWAYS, back on topic, they do seem to be bringing realism back into the infantry part of the game, but as far as helicopters go, they are screwing us over...

hollowpoint367
12-14-2005, 03:00 AM
nerfing helos....:confused: gay they were fine; 1.12 already screwed up TV's

TheGuyWhoShotU
12-14-2005, 03:01 AM
Sound like helos are only gonna be airborne targets now, considering how a cars 50. cal rips through them so fast, how AA is gonna be alot more accurate vrs them, how their hp will be lowered, plus missle count will be down nearly to 50% of what it was. Not to metion making the T.V. missles point blank range. Its like they have just made a flying coffin. L33t

imported_Fig
12-14-2005, 03:05 AM
The thing that really galls me here is that those fix solutions took me NO effort to come up with. I cranked 'em all out on-the-fly because they are painfully obvious.

Maybe I should get back into teaching and invite Dice to my Intro to Game Design 101 class. ;)

I think you should ;) .

I am simply glad that EA has realized the painfully obvious, and is finnaly at least starting in what everyone can agree is the right track, by removing bunny hopping and dolphin diving as tactics. Hopefully they also fixed the stamina exploit by making jumping impossible with no stamina. These few things would help the balance of the game (and PRMM specifically for me).

While I don't agree with some of your points on a realism basis, I do agree that those points would make for a better balanced arcady game.

If anyone ever figures out how to mod a explosion delay into the 203/gp rounds, tell ME or any PR dev immediately, and It'll be implemented in the next version, I gurantee it. Hopefully it'll make it into BF2 vanilla as well.

Overall, it seems 1.2 is a baby step in the right direction, after falling down a flight of stairs the wrong way for the past few months.

imported_UH60BHPilot
12-14-2005, 03:11 AM
Couldn't of said it better myself ^

CaptainPuffy
12-14-2005, 03:12 AM
Just read it all over, I think the Attack heli modifications may suck, but everything else seems good. The Heli changes wont make THAT big of a difference though, TV missiles still will be effective, and the Heli pilot will simply have to be more accurate when lining up his targets.


One question about this...
""Sprint exploit" is now fixed"

What is the sprint exploit? Is that where you Hit jump and sprint in short sucession to get a longer jump? Or is it something else?

Sir. Shpox
12-14-2005, 03:14 AM
Yeah I'm not happy about the Tv's at all, as far as I'm concerned, no-one complained about that.

Have to say though, the does't have every fix but its looking very nice.
What was the sprint exploit ?
Also, the tubes haven't been fixed have they ?
Fixing a lot of issues is great and all but not fixing tubing will just give it more of an advantage. At least is should be fired like the tear gas.

imported_UH60BHPilot
12-14-2005, 03:16 AM
Noob Tubes are perfect as they are currently... atleast as far as damage goes. They will be really awesome when you can't jump and shoot with them!

Brazen
12-14-2005, 03:17 AM
the sprint exploit is a timing of jumping just before your stamina bar runs out that enables you to continually have just enough stamina to sprint continuously - so yes if practiced you can run across the map sprinting. I dont know the timing and have never tried - so dont ask me any more info - i just got it off another site where they asked the same thing.

WarGimp
12-14-2005, 03:23 AM
Well, I finally went and did it. Signed up for an EA UK account and posted a slightly re-writen version of the change list that folks would be going nuts over if I was PM at Dice.

I've been avoiding the place forever, but I just couldn't let this moronicy stand without a challange.
Here's the post: http://forum.eagames.co.uk/viewtopic.php?p=127397#127397
Bump it/support it if you wanna see Dice smartening up.

Johnson.50
12-14-2005, 03:27 AM
Thank you EA and DICE! Keep your heads cool and don't listen to whiners who rely on bunnyhop and dolphin dive!

:salute:

Sir. Shpox
12-14-2005, 03:29 AM
It Actually Sucks to be a bunny hopper :rock:
I dreamed of this day...

BlackKnight
12-14-2005, 03:32 AM
Its like a car company releasing a car which although drives fine for some, others have problems with engines blowing up, wheels falling off and hoards of Gremlins pouring from the boot and gnawing on their heads.
As a solution they tell you to come in for a service where they install a cup holder and give you new hub-caps...

Thumbs up EA

CaptainPuffy
12-14-2005, 03:37 AM
I'll Buy EA games for life if they take you on as a DEV

WarGimp
12-14-2005, 03:46 AM
Hehe... thanks chummer!

Ya hear that EA?
Pay da Gimp 'n he'll make ya some money!!
;)

Now go post that on their forums where they might actually SEE it!

bam23
12-14-2005, 03:53 AM
I'm loving what we've heard of the patch so far.

WarGimp
12-14-2005, 03:54 AM
I'm loving what we've heard of the patch so far.
Then you need to read a little closer and think about what it really means.

5150 Joker
12-14-2005, 04:10 AM
Guys I just got word on Patch 1.3:

Patch v1.3 Beta Features:

-Damage is only inflicted on opponent when both players are standing still and in close proximity.
-After listening to further community input, helicopters have been further revamped to explode 10 seconds after take-off.
-Firing a shotgun once at a tank renders it incapacitated. A second shot destroys the tank.
-AA will now lock on to jets and have a 100% hit rate without requiring aim.
-After careful consideration, sniper weapon power has been reduced by 150% to improve balance.
-Special Ops C4 has been removed: people had too much fun with this and fun is never a good thing.
-Textures have been reduced to 32x32 to further improve performance.

CaptainPuffy
12-14-2005, 04:11 AM
I've made someone's signature, I feel special.
Its the honest to go truth, You're defenatly one of the few members here that actually likes to think about what will make the game more balanced, and not just Fun for one demographic. If I was EA I'd hire you, not to code the game though, but to pass along the Communities requests/bug lists to the developing team.

I honestly think that if EA assigned one member of their team to communicate DAILY on each of the major communities, we would not see so much hostility towards the company, and we would see patches of HIGHER quality. Any bugs that would be discovered, wouldn't **** off the community as much, because the players would have a release valve to vent their frustrations.

I work in Technical support, and some times all a Bitchy customer needs to hear is, "I'm sorry, We're aware of this issue, and we're working on resolving it as fast as possible" 9 times out of 10, that will appease most irate customers.

Spuddy
12-14-2005, 04:24 AM
Interesting read for the changes so far. Of course some good, and some bad.

"Damage decreased for the M134" - Blackhawk? So they're still trying to make the Blackhawk worse and not improve the other transport choppers.

Glad to see an end to "Players can no longer jump and shoot at the same time". About time this was sorted.

Just hope this time they actually fix/change what they say they will.

Looking forward to more updates on this 1.2 patch. :)

WarGimp
12-14-2005, 04:40 AM
Oh yeah, I dig. You should check out Bioware's community. It's AMAZING!
I'll never forget when they posted that a patch for Never Winter Nights was going to be delayed because a pipe had burst in their office and destroyed the computer that held the master version of the patch! They even posted pictures.
They communicate with their community on a daily basis. Not just PR flunkies, but their head coders, designers, and artists. I've seen their designer get talked out of implementing things a certain way because of community member input. I even GAVE them a fix to a problem that was assumed to be an engine limitation. Hehe... at first they wouldn't accept it due to legal issues, but I wrote up a contract signing my rights to the code over to them.

As for my sig, hehe, yeah I couldn't resist. ;)
I'll never claim to be a shlick coder. I can hack (as in real hacking, doing this alot::wall: ), but my field is mechanics design. For some reason, it just comes naturally to me.

If the industry wasn't such a b!tch I'd still be in it.

goochball
12-14-2005, 05:04 AM
- all guns now shoot flowers instead of bullets
- Tank has been replaced with a unicorn
- AT weapons now distribute yummy gumdrops for your squad
- Artillery replaced with marshmallow barage
- Supply crates supply radius replaced with a "hug radius" awww everyone gets a hug!
- White neutral flags have been replaced with Rainbow flags.

All these ****ing whiners, gonna turn this game into americas army.
"OMFG, I got killed by a chopper...Take away half it's misslies and reduce it's health"

Whats was wrong with the choppers? There are 10 different ways to take out a chopper yet they still nerf it. The jets are far more powerful, though it seems they will never touch the amount/power of the bombs.

And no shooting while Jumping? Are you serious? If you can not jump while firing a weapon in real life you are physically/mentally disabled.

I'm tired of this ****...Every time I get used to the game they go and change a bunch of stuff so it is more noob friendly.

And If you guys think this patch isn't for the noobs, then you are in fact a noob.

CaptainPuffy
12-14-2005, 05:07 AM
When I was in Highschool they were offering free courses in C++ and other computing languages, and I really wish I would have taken those courses at the time. I have a severe interest in coding video games (Probably because always feel I could do them better, but then again heindsight is 20/20), I've just never taken the time to learn to code. So long as the code is basic, I can read it and understand what it does, but I could never try to write my own code. So I just retreat to Suggestions and What if's



I really wish EA would take a lesson from BIOware....I bet if they treated us like that, then every BF2 owner would have ran out to the store to buy SF.

ZackAttack2005
12-14-2005, 05:23 AM
what is ":confused: prone spamming"?:confused:

Sir. Shpox
12-14-2005, 05:31 AM
Pressing Z too much ?

Or Pressing Z and space bar continously... ?

xRAMBOx
12-14-2005, 05:33 AM
I dont like it:rolleyes: :mad:

Mines will be a problem, but i also think being a sniper u take quick shots because people dont wait to get shot twice or a smart guy wont stay still too long!.

Second how is a grenade launcher guna be real like that!and i am no whore at that!,also i have heard the g3 is too powerfull:confused: .
Are they saying they are guna turn the sprint down from 50 meters to what 25 meters:rolleyes: :mad: .

Is saying your a noob or whore ?(because the game is full ov em!):rolleyes: going to get u kicked ......w........t..........f?????

Why couldnt they add handheld anti-air because air exploit is the biggest problem this is NOT a AIRPOWER primary game:confused:

WarGimp
12-14-2005, 05:46 AM
I dont like it:rolleyes: :mad:

Dude... you're slipping again. I can barely even understand what your saying let alone attempt to respond. I'll take my best shot anyway.

Mines will be a problem

How? elaborate or your observations are worthless

i also think being a sniper u take quick shots because people dont wait to get shot twice or a smart guy wont stay still too long!.

I didn't specify how long it would take to settle sights. Obviously it would have to be played with to hit that magic *right* level. More to the point, you would need to settle those sights to get IMPROVED accuracy.

Second how is a grenade launcher guna be real like that!and i am no whore at that!

WTF? Real 'nade launched rounds DO NOT ARM until they have completed a fixed number of spins in the air. This is how they delay detonation, bucause in the real world you don't want one of those suckers going off 2 feet in front of you. Death sucks, ya know?

Since it's impractical to model that in the BF2 engine, a time delay makes an alright substitute.

also i have heard the g3 is too powerfull:confused: .
Are they saying they are guna turn the sprint down from 50 meters to what 25 meters:rolleyes: :mad: .

Is saying your a noob or whore ?(because the game is full ov em!):rolleyes: going to get u kicked ......w........t..........f?????

As far as I can tell, this is the point where you have had some sort of mental seizure.
You either need to get off the drugs or get on some.
;)

Why couldnt they add handheld anti-air because air exploit is the biggest problem this is NOT a AIRPOWER primary game:confused:
DUDE!
How many times do you have to be told?
It's NOT going to happen! It's a damned good thing it's not going to happen.
No, it's not an airpower game, but nore is it an Uber-Ninja-Cyborg-Eating-Infantry game. It's a combined arms game and suggesting killing off any aspect of it just because you personally don't like it is LAME!

Then again... maybe you weren't even addressing me or my comments.

I doubt even God could tell.

crowfoot
12-14-2005, 05:58 AM
what is prone spamming"?
and what the hell is dolphin diving?

Krazybonez
12-14-2005, 06:02 AM
can someone link the patchnotes?

[GU]LIZARD{GEN}
12-14-2005, 06:03 AM
First of all the Apache Longbow is capable of 32 Missiles total, and firing them without reloading. So thats lame, the Hind is capable of carrying more then 2 people. If they are leaning to realism why not actually investigate more then just what the models look like? I am a chopper whore and damn proud of it. I love to fly the chopper. I think their should be two attack choppers per-team though this would improve chopper to chopper combat. Not to mention it would rid of the TKing that goes on for choppers. Reducing the health of a chopper to be honest with you all of this is lame. 8 Missiles ffs they can hold 32. The Hind can hold 64. You've got to be joking me, and they say the people who made DC is working on BF2 right. If this were true it'd be alot better. Apache is meant to have a **** ton of health... people cry to much about choppers.... next they going to remove choppers from being able to kill people and nuke it like they did the cobra...

Still didn't remove arty thats lame. Why not make it so Arty takes 10 minutes to recharge, its so lame when you spawn into Arty or the commander uses arty for just one person. Uhh what about grenade launchers? You can fire them at your feet and kill people thats so gay, because if you wan't to look at realism you cannot shoot a grenade at close distance and expect it to explode. I also notice some gay *** **** when someone thought it'd be fun to get me kicked because I had a 60+ score they ran their four wheeler into my APC a few times and punished me for a TK that wasn't my fault and I got kicked for the whole round. That needs to be fixed because that is defintly gay. Good that they are getting rid of Dolphin Diving though that was annoying with everyone doing it. Anyway the people who do all these things will probally be the ones calling me or anyone else who post what they feel needs to be fixed a whiner.

Sloi sauce
12-14-2005, 06:15 AM
I don't appreciate them messing with the attack choppers: they're fine as is.

Moke
12-14-2005, 06:19 AM
- TV-Guided missile now have a shorter range


This one I kind of understand.....

Sitting on the Essex... i mean something that should be the mother of all AA... and getting nuked by a tvguide out of sight and out of range... very annoying.

ahhsai
12-14-2005, 06:24 AM
^whinny whinny....

psychofreak
12-14-2005, 06:25 AM
wtf is dolphin diving?!!

psychofreak
12-14-2005, 06:27 AM
- all guns now shoot flowers instead of bullets
- Tank has been replaced with a unicorn
- AT weapons now distribute yummy gumdrops for your squad
- Artillery replaced with marshmallow barage
- Supply crates supply radius replaced with a "hug radius" awww everyone gets a hug!
- White neutral flags have been replaced with Rainbow flags.

All these ****ing whiners, gonna turn this game into americas army.
"OMFG, I got killed by a chopper...Take away half it's misslies and reduce it's health"

Whats was wrong with the choppers? There are 10 different ways to take out a chopper yet they still nerf it. The jets are far more powerful, though it seems they will never touch the amount/power of the bombs.

And no shooting while Jumping? Are you serious? If you can not jump while firing a weapon in real life you are physically/mentally disabled.

I'm tired of this ****...Every time I get used to the game they go and change a bunch of stuff so it is more noob friendly.

And If you guys think this patch isn't for the noobs, then you are in fact a noob.

whoa i love you
Gooch for president!

jimbob
12-14-2005, 06:36 AM
wtf is dolphin diving?!!

its pretty self explanatory dude - just so this question DOESNT get asked again - its when you jump and mid air press z, jump, midair press z rinse and repeat...

no i am not telling any1 what the sprint exploit is - and if any1 else does you are a tard - but then again it may hurt more to discover it and have it taken away lol but seriously i dont think we need anymore bunnyhoppers ;)

leebo
12-14-2005, 06:45 AM
Dammit, attack helis are the main reason some people play this game. Don't get me wrong, I play all around, but attack choppers are golden like they are. I'm not the only one who feels this way.... right?

SirAndrew
12-14-2005, 06:49 AM
can someone link the patchnotes?



Hi all,

We are currently working on the next Battlefield 2 update. We believe this update has some significant improvements that everyone will appreciate. We’ve seen the discussions on the forum and will do our best to address as many issues as possible, as soon as possible.

Here is a quick run down of just some of the issues we have been working on.
- Helicopter now carr y 8 missiles rather than 14
- TV-Guided missile n ow have a shorter range
- Hit points on all a ir vehicles has been reduced
- AA missile lock has been improved
- Support kits have h ad their primary weapons adjusted for accuracy
- Sniper kits have ha d their primary weapons adjusted for accuracy
- Anti-Tank kits have had their primary weapons adjusted for accuracy
- "Dolphin Diving" is no longer possible
- Players can no long er jump and shoot at the same time
- "Prone Spamming" is now fixed
- "Sprint exploit" is now fixed
- The Sa80 weapon has been improved
- The G3A3 weapon has been improved
- Reload while sprint ing has been enabled
- Chinese and MEC APC s can now shoot through penetrable materials
- Damage decreased fo r the M134
- Medic defibrillator paddles have been adjusted. They now reload while not in use.

We'll be announcing furth er additions to this list, but that will have to wait until the next update. This is NOT the complete list of items we are working on. As we have more items go through testing and we are sure of a change we will update you.

For now, cheers. Armando "Aj" Marini Battlefield Team

BigFinger
12-14-2005, 06:53 AM
apart from making the grenade launcher have an arming distance this is all in all a good patch.


if you think this patch is for noobs the you are a bunny hoppyin dolphin diving 1337 sp33kin noob of the first CS order....

.

psychofreak
12-14-2005, 06:55 AM
i thought so, i just wanted to make sure, thats pretty dumb it doesnt hurt anyone does it? well maybe EA should stop looking at stupid crap like that and look into those damn server filters or just simply making new maps for free instead of buying a whole new expansion pack.

freefall
12-14-2005, 07:07 AM
Theoretically it makes sense with the "no shooting while jumping" to get rid of the bunny-hoppers. But I think it brings up a problem. For example if a enemy is hiding behind some sandbags I was jumping over them and shooting the guy. Now I´m done for because he has the advantage to shoot sooner till I´m on the ground again...:hmm:

silent warrior
12-14-2005, 07:09 AM
Someone pinch me I think I'm dreaming...

SQUiB
12-14-2005, 07:09 AM
I really can't wait for every one of those changes. The helicopter missiles being reduced to 8 is a great idea. Not so much because it will reduce the effectiveness of an attack chopper much but it might just make the pilot realise he is a pilot and not a damn gunner. Hopefully it will also reduce the number of people taking off without a gunner if they have a harder time getting kills. I just hope they don't take the cahnges to TV missiles and accuracy upgrades too far.

Time to dust off my G3.

LaGrenouille
12-14-2005, 07:10 AM
-
All these ****ing whiners, gonna turn this game into americas army.
"OMFG, I got killed by a chopper...Take away half it's misslies and reduce it's health"

Whats was wrong with the choppers? There are 10 different ways to take out a chopper yet they still nerf it. The jets are far more powerful, though it seems they will never touch the amount/power of the bombs.



I agree, I never fly'em in BF2 but choppers are supposed to make mincemeat of infantry and tanks. There are plenty of ways to bring them down : .50 machine gun, AT rocket, sniper rifle (note that I didn't mention the SAM)...
but hey, DCon's coming soon and those choppers will be something to whine about(DC physics, unless they plan to add efficient AA, it's going to be a massacre):cool:

As for the rest, I think it will make for some more tactical combat instead of half the team playing quake while the other bucketful is waiting for THE plane/chopper to spawn.

and if liking this patch is being a noob, then I guess I am a noob:rolleyes: !

Him
12-14-2005, 07:12 AM
Why not make it so players can not jump sideways? Bunnyhoppers could only jump toward/away from you, and if you're going to jump over something, you usually look in the direction of the obstacle.

I-Kodiak-I
12-14-2005, 07:41 AM
a few of these are good, but a few you could do anyway, like reloading while sprinting, to do this press R to reload then sprint and you reload while sprinting, very simple,. but this patch should be great, and should balance BF2 much more:D

imported_UH60BHPilot
12-14-2005, 07:49 AM
Lol, apollo I said that a while back :P . But this patch is really showing us who the noobs are and who aren't;

"wtf is prone spamming"
"wtf is dolphin diving"

Lol, you don't need to know, you will see the differences in gameplay after the patch :D

xRAMBOx
12-14-2005, 08:29 AM
Ok somethings i was mistaken on and are now more clear thanxs SirAndrew

SirAnrew can u please clarify this kick thing about saying noob or whore as was in the begining of this post, also i dive for cover alll the time(not constantly)but i straife and do those rolls and stuff but never had the chance to see what i look like to others.So is one dophin dive ,dolphin diving?:confused: :p .

Finally this medic defib change will effect me because some times i can zap 2 to 3 people alive after they have noob`d there way into a ambush!

The rest i am happy :D

P.s Gimpy u treat people like that! and proper english wont save u from having no friends:) RATHER! tell the queen im sorry!CHEERIO GOOD CHAP!

Eglaerinion
12-14-2005, 09:11 AM
Noob rejoice, less skill required in BF2 after the next patch! You mean more skills. Noob behaviour like bunnyhopping and dolphin diving removed, number of missiles of helo's toned down so you need to be more accurate instead of spamming them, TV guided missile range shortened so that the pilot really needs to put his gunner in a good position to get that kill. AA missiles more accurate (they were a farce) so that flyboys finally need some skill and can't live through a map without a death because there is nothing to challenge them (even a tank shell won't stop a helo in the current version). Increased accuracy and strength of some weapons, is all about spotting someone first to get the kill instead of taking half a mag and than killing someone.

jimbob
12-14-2005, 09:52 AM
Theoretically it makes sense with the "no shooting while jumping" to get rid of the bunny-hoppers. But I think it brings up a problem. For example if a enemy is hiding behind some sandbags I was jumping over them and shooting the guy. Now I´m done for because he has the advantage to shoot sooner till I´m on the ground again...:hmm:

you see this as a problem? have you fired a gun standing let alone try to do it while JUMPING!!! hehehe the whole concept (except with a low calibur pistola and good balance lol) is proposterous... this is an awesome change to the game :) now you will have to use nades or flank - far more logical and believable...

AlphaNut
12-14-2005, 10:10 AM
It's going to be very hard to engage those insta-proning g36c's, and grenade spammers with the shot guns after the patch...
It's also going to be impossible to attack people hiding behind sandbags...
Making it not possible to shoot while jumping will not solve the bunny hopping issue imho.
The rest of the patch looks very promising, however. I am looking forward to the day it gets implemented into BF2 :)

Smiley_ie
12-14-2005, 10:31 AM
Didn't do bunny hopping so this sounds good to me, hopfully i'll get more kills ? Id be an average pilot so id say id be getting my *** kicked when this patch comes out. Only the good pilots will surive this one but over all im happy with the changes there making. FIX THE FPS.

Papi4baby
12-14-2005, 10:47 AM
Well this about it, if they remove rockets, and also shorten the distance of the heli guided missile, and on top inprove the AA, guess what, there are going to be helicopters falling from the sky left and right, and i am a helo playing i love playing with the attack helo, i believe myself to be a rounded player, i'll play on foot and air, but the helo idea i dunno....

=ITF=_Popeye
12-14-2005, 11:03 AM
I think you will still be able to fire while parachuting, that isn't really "jumping". The "cannot shoot while jumping" fix is really meant to silence the noob toobers, bunny hoppers, and dolphin divers who are destroying this game at its very core.

Agreed, it will put all players that have exploited the above to be forced into an arena of fair play. Those types of players will still try to exploit any weekness that will give them an advantage, that is not what this game is about.

In the aspect of this GAME, the exploiters and cheaters there will always be. It's up to us as a community to beat them down with teamwork, strategy and skill. The latter is great, but without the two others we all will lose out of a great session of cyber war!

PunisherUK
12-14-2005, 11:34 AM
Dolphin Diving LOL It looks hilarios. As for reducing the range of the TV missiles, well imo they should be improved.

[RS]LSO|Maj.Colinloves
12-14-2005, 11:38 AM
confusion over topic names......so I will state again

Helicopter now carry 8 missiles rather than 14

This aint good. Most miss anyway. Wot else you gonna take from the attack chopper pliot? Seems like everyone will wanna be a gunner and no one to fly it. Everyone knows that the gunner is the winner of the attack chopper. Gotta give the pliot something to use.

- TV-Guided missile now have a shorter range

I think the range is short anyway, based on wot you can see (which aint alot)

- Hit points on all air vehicles has been reduced

Wrong, wrong wrong !. Its getting stuff to hit it thats the problem. The plane aint that armored up. Its the problem of hitting the sod.


- AA missile lock has been improved

Great !!! -- I like this one. Much needed

- Support kits have had their primary weapons adjusted for accuracy
- Sniper kits have had their primary weapons adjusted for accuracy
- Anti-Tank kits have had their primary weapons adjusted for accuracy

I can hardly get a one shot kill with a sniper. But I aint a skilled sniper. Others are. I aint got a problem with it. Accuracy improvment for a sniper will just make the noobish of noobs take you out with one shot. Thats gonna be bad, very bad.

- "Dolphin Diving" is no longer possible

Great. not that I see it much. BUT. are you telling me I cant dive over a wall anymore??? - I enjoy doing my rambo moves. Looks good in my minds eye. Dont take that away from me !!!!!!!!

- Players can no longer jump and shoot at the same time

Again, a bad answer to the bunny-hopping mob. They are many, many reasons to jump and show without being a bunny-hopper. Doing this is NOT the answer. Keep in the jupming and shoot.....we can deal with these hopping fools anyway.

- "Prone Spamming" is now fixed

Never seen it. sounds ok, I guess

- "Sprint exploit" is now fixed

Not sure about this. If it means that getting from one side of the map to another is gonna take longer, then its bad.

- Reload while sprinting has been enabled

wow - big diference. Its not something to kick and scream about, is it?


It seems like this patch is really gonna mess with the gameplay and create more problems. I think that maybe this could split the communitiy. From the looks of this patch so far, I dont think I will upgrade. I seems that to stop the bunny-hoppers diving lot, we have to completey loose alot of stuff. - Somehow I can reate this to the war on terror.......that aint good either.

Get wargimp over to EA and stop the madness!!

scott123
12-14-2005, 11:39 AM
Well this about it, if they remove rockets, and also shorten the distance of the heli guided missile, and on top inprove the AA, guess what, there are going to be helicopters falling from the sky left and right, and i am a helo playing i love playing with the attack helo, i believe myself to be a rounded player, i'll play on foot and air, but the helo idea i dunno....

Glad you like flying the helo, but the reality is it is over-powered, and needs to be reduced. Personally, I think they have waited WAY too long to do this.

If you have a good chopper pilot, he can over-power everyone on the ground to such a degree, it really ruins the game. With all skill levels being equal, the chopper pilot will always place in the top two on the server.

My opinion is make it easier to take down the chopper. Make the SAMs work like they should, make the AA work, and give the anti-tank guys more power, range, and accuracy. Make it harder to be so dominating as a chopper pilot, that seems like a better solution. I'd rather shoot down the chopper more often, rather than take ammo away from him.

Still happy with the reduction; I suspect Dice determined that it was the best way to resolve the over-powered chopper problem.

[RS]LSO|Maj.Colinloves
12-14-2005, 11:40 AM
How about fixing the times for some of these ribbions/medals eh??

400 hours in a chopper thats gonna now get blown out of the air within 5 seconds.... come on EA.... stop taking the drugs !

David Champion
12-14-2005, 11:40 AM
Happy Day!

Hope this includes improvements to BF2:SF as well

VegaBoner
12-14-2005, 11:43 AM
Love how EA says Dolphin Diving.. CLASSIC..


NO MORE BF: SEA WORLD :D

Augustus
12-14-2005, 11:46 AM
So now the strategy is to bunny hop until he reloads then nail him.

HowieMandel
12-14-2005, 11:49 AM
In all fairness most people who hate this patch "NEWS", are the same ones that call themselves "SKILLED". LOL <----- sorry, thats funny.
People confuse skill, with knowing every loophole in the game, every exploitable feature, in the game, and mastering the art of pushing a few buttons faster, and better then others....AKA=== bunny hoppin' dolphin divin' and other odd irregular behavior on the battlefield.
You know...when you see that guy, hop, skip, go prone, jump and kill you all within like onemovement........yeah, that retard. He thinks he has skills. Shame.
But back to the patch. Anyone disliking this upcomming patch.......well, i would say to you, the majority of folks that do play the game, dont want you back playing anyways. Go back and play counter hack and other 1337 11!!! lame games. Leave ours alone.

Thanks.

jakswan
12-14-2005, 11:55 AM
Posted this on EA games uk forum.......

First off me stats so you can see I'm not a closet grunt or chopper flyer.

http://bf2s.com/player/jakswan/

- Helicopter now carry 8 missiles rather than 14
Honestly where di that come from, I've never had a problem with a good chopper pilot, yeah I've been killed lots by them and it is a little annoying but the guy is good whats wrong with that.

- TV-Guided missile now have a shorter range
I can kind of understand this, did get a bit silly on some maps

- Hit points on all air vehicles has been reduced
By how much, all of them? The fighters needed to be sorted but everything else is fine, where was this asked for?

- AA missile lock has been improved
Sigh, you'll make it worse, the best fighter pilots will get better the new ones will have hell.

- Support kits have had their primary weapons adjusted for accuracy
- Sniper kits have had their primary weapons adjusted for accuracy
- Anti-Tank kits have had their primary weapons adjusted for accuracy
Worse, better, what type of accuracy? Why so vague?

- "Dolphin Diving" is no longer possible
Sounds good.

- Players can no longer jump and shoot at the same time
Never really did that much anyway

- "Prone Spamming" is now fixed
Sounds good

- "Sprint exploit" is now fixed
- The Sa80 weapon has been improved
- The G3A3 weapon has been improved
- Reload while sprinting has been enabled
- Chinese and MEC APCs can now shoot through penetrable materials
- Damage decreased for the M134
- Medic defibrillator paddles have been adjusted. They now reload while not in use.
All good

I feel sorry for chopper pilots, I can't imagine EA are going to code the AA to such an extreme that it's stupidly easy to take things out using AA so as I pilot I'll have to fly, errr let me think the same way as I do now, dam low, so the ground AA won't affect me too much.

Might make the carrier a no go though, thats good thing, mind I can get round that by flying low and approach from the right direction. Still the biggest threat will come from an enemy pilot, I can't imagine the players will change their approach so it'll still be a case of, round starts, shoot down enemy pilots until they quit or stop and then just the same. The big bonus is that it'll be a lot easier to get air dominance. Add to that it'll be harder to start in a plane and you'll probarly just end up with less fighters against you anyway.

DimeBagWhore
12-14-2005, 11:57 AM
The readme looked like my wishlist for the next patch. I guess there is no way to say for sure whether some of those changes are good until I try them, but just based on the descriptions I have to say thanks DICE and EA - you just made a great game a whole lot better.

=ITF=_Popeye
12-14-2005, 12:07 PM
Seems like you missed the fact that this is a Squad based game! Cmon and get with it, you sound selfish. Without 1: a squad, 2: a strategy and three, SKILL. Without those ingredients, The experience is mute. These new ideas sound great but the exploiters and cheaters will find a way to have an advantage over the "clean players". So be it, when squads communicate and use "clean" skills, we as a Team, will prevail!:cool:

Legli
12-14-2005, 12:08 PM
Sounds all good, especially love the no more Bunny-hopping/dolphin diving.
And for those complaining about the choppers: Is it fair -in a GAME- that one thing that holds 2 people can cause so much havoc for an entire round? This isn't real life, its played to be enjoyed and having choppers of overwhelming death isn't much good. I mean it takes 3-4 Anti-tank rockets to kill them (Direct hits, which is hard when they are so skinny, move so fast and can go out of range fast), and about 2 shells and an overheating machine gun for a tank.
The support changes I think will be nice, if not exactly necessary. To the less skill comments...in what way exactly? Do you mean it will now be the best shots who take down their opponents rather than those that throw themselves into the air and launch a grenade?
Or do you mean that now when people dont use what are basically minor exploits/loopholes in the game and play in the spirit of it, like it was probably envisioned by the makers? Thats why I think things like this are never picked up in Dice/EA testing, the people who play do so in the spirit of the game rather than the Win At All Costs type that play it in the public.

jimbob
12-14-2005, 12:19 PM
It's also going to be impossible to attack people hiding behind sandbags...


hahaha somone isnt very inventive

imported_Bossman
12-14-2005, 12:21 PM
All the changes are good so stop whining. It's a good thing that Dice finally listened to the clan community and fixed all the stupid things like jump shooting and overpowered helicopters.

I'm also good that dolphin diving is gone because it just looks ridicously stupid when two good players are fighting. They are both prone jumping like crazy and shooting at the same time with perfect accuracy which just doesn't fit into a wargame.

Kattspya
12-14-2005, 12:38 PM
If you have a good chopper pilot, he can over-power everyone on the ground to such a degree, it really ruins the game. With all skill levels being equal, the chopper pilot will always place in the top two on the server.
Nope. It's true that ground forces will have severe problems taking down a skilled helo. But if you have the same skill on ground then I see 2-3 .50 cals opening up at the same time. I also see the very good pilots who will take down a wobbling helo in 1-2 passes. So if there is a very good fighter pilot on the server he will keep the attack helos in check if he want's to.

Kattspya
12-14-2005, 12:40 PM
All the changes are good so stop whining. It's a good thing that Dice finally listened to the clan community and fixed all the stupid things like jump shooting and overpowered helicopters.

What clan community? I've yet to hear clans complain about planes and helos.

Sir. Shpox
12-14-2005, 12:44 PM
Well now the enginner class is going to own. Time to practice using DAO-12.

Moke
12-14-2005, 12:48 PM
What clan community? I've yet to hear clans complain about planes and helos.

Yea... im gonna go with catvomit;) here... never heard anyclans complain of yets or helos (when talking clan competition)

Kattspya
12-14-2005, 12:54 PM
Sounds all good, especially love the no more Bunny-hopping/dolphin diving.
And for those complaining about the choppers: Is it fair -in a GAME- that one thing that holds 2 people can cause so much havoc for an entire round? This isn't real life, its played to be enjoyed and having choppers of overwhelming death isn't much good. I mean it takes 3-4 Anti-tank rockets to kill them (Direct hits, which is hard when they are so skinny, move so fast and can go out of range fast), and about 2 shells and an overheating machine gun for a tank.
What game have you've been playing? Half-Life 2 SP?
2 AT rockets takes down a helo.
1 Tank round and 1+ seconds of Mgun fire.
2 Vodniks makes mincemeat out of a cobra in 4 seconds so I guess it's 8 if you're alone.

Haas
12-14-2005, 12:56 PM
Is it my or not they didn't called bunny hopping at all??
They only say can't shoot while jumping and that is stupid and unreal.
It should be the same way as in counter-strike that you can't jump untill you die or kille your oponent. And shooting while jumping must be enabled but your accurcy must be almost zero. Herfore i quote some body (forget the name)
New tactict jump until the other one needs to reload then kill him.

It will be funny that everone starts to jump instead of shooting each other :D

But i'm glad the patch is coming because is lost intrest in bf2 since every addicts where owning me with there exploits and dolphins ****.

Sir. Shpox
12-14-2005, 12:58 PM
Chopper vs Man, who do you think is going to be killed most of the time.

Major changes should have been the tube jumping/shooting.

Overpowered jets eg. bombs, hard to shoot down.

Dolphin Diving.

c4 laggage.

General game loading times.

Red/blue bug.

Connection problems.

Limit to how many hops you can do (Jumping Stamina)

and AA. AA works good for choppers IMO, rubbish against jets.

The extra stuff wasn't required.

Terroser
12-14-2005, 01:02 PM
In all fairness most people who hate this patch "NEWS", are the same ones that call themselves "SKILLED". LOL <----- sorry, thats funny.
People confuse skill, with knowing every loophole in the game, every exploitable feature, in the game, and mastering the art of pushing a few buttons faster, and better then others....AKA=== bunny hoppin' dolphin divin' and other odd irregular behavior on the battlefield.
You know...when you see that guy, hop, skip, go prone, jump and kill you all within like onemovement........yeah, that retard. He thinks he has skills. Shame.
But back to the patch. Anyone disliking this upcomming patch.......well, i would say to you, the majority of folks that do play the game, dont want you back playing anyways. Go back and play counter hack and other 1337 11!!! lame games. Leave ours alone.

Thanks.


Let me think you are pwnd by those guys, and you hadn't a change to win!!! :laugh:

But guys who use such tricks are the pro, because they know how the shoot, when they most shoot, and there tactical advance against you

Yes and I am guy who use it! and the patch does only make it eassier for beginners !

just because the beginners not can shoot us down :|:
they are just complaining if you are in a tankk with a kill streak with 18 points.

but if they know work to get there and spwan as AT's then they could shoot me down but noooo they say I am lame pfff

how shameless noobs

and about the chopper ! i am a infrantry guy and there is engouh stuff to take that dam chopper

list: TOW,THANK,HUMVEE,MOBILE AA STATIONARY AA,APC,AT and yes the m203 grenade laucner! just two shots and it is gone! and oh don't forget the sniper and support but they are not so effective !

now let me tell, hmmm 10 different stuff! and you still can't hit one down
:laugh:

So people there is engouh stuff to take down a chopper!
I don't mind that take make the mobile aa beter and reduce the hit-points !
but to make t.v guide worse and take the rockets with you is bad lame from EA and Dice

Eglaerinion
12-14-2005, 01:08 PM
hahaha somone isnt very inventive
Yeah cause God forbid people might need to use tactics like flanking.

imported_FAST
12-14-2005, 01:29 PM
It's nice that they are making all these changes to game play. How about all us out there that have not been able to play since the 1.03 patch because of the fps locking at 15.0/66.7 ...would be nice to see if there has been any changes to technical problems.

AlphaNut
12-14-2005, 01:45 PM
hahaha somone isnt very inventive

Then why don't you who obviously bears so much inventive talent inaugurate me?
I want to see the person that outflanks me with a DAO-12 while I'm holding a G36C, and sit behind cover lmfao




Originally Posted by jimbob
hahaha somone isnt very inventive
Yeah cause God forbid people might need to use tactics like flanking.

Love to be laughed at by people who have more game time sitting in a tank then holding a weapon in their hands ;)
Flanking! Good idea, I haven't thought of this great tactic before. I'll try this the next time I play BF :)

Terroser
12-14-2005, 01:50 PM
Then why don't you who obviously bears so much inventive talent inaugurate me?
I want to see the person that outflanks me with a DAO-12 while I'm holding a G36C, and sit behind cover lmfao

jimbob you are just pwnd but this guy :laugh:

Eglaerinion
12-14-2005, 01:50 PM
Then why don't you who obviously bears so much inventive talent inaugurate me?
I want to see the person that outflanks me with a DAO-12 while I'm holding a G36C, and sit behind cover lmfao
Well you know there is this thing called a team which can provide cover fire.

Kalero
12-14-2005, 01:54 PM
sounds good...
some nice improvements BUT i want a lot of fixes to the game browser, game should be more optimized to use fewer resources...
NEW MAPS PLEASE!!!!

Zombie of PizzaRolls
12-14-2005, 01:54 PM
Noob rejoice, less skill required in BF2 after the next patch!

Wow, so bunny hopping is "skill"? Seriously, what the fuc* guys. You complain, and complain. They try and fix some stuff "YOU'VE!" been bitchin' about, but then you find something else to whine about.

Be happy they're at least fixing some of this stuff. This is how it's been since the beginning of the game. Even if they did fix every issue, you'd complain about the support guy being black or something. How about they just stop patching the game? I think they should, since most of you are still gonna *****. Idiots...:|:

Don't give me the "Uhh, but, the game should've been perfect. It's more like we've been testing than game, rather than playing it. It's EA's fault!" Please, i've heard it for the longest.

Most of you say you hate the game, yet you still play it? Really, I don't know what to say. You guys astonish me.

imported_FAST
12-14-2005, 02:01 PM
I wish I could play my game had many months of fun and high fps then one stormy night. I saw a fancy download icon calling to me...it said it's name was 1.03....it promised me powers beyond comprehention...As I waited the long down load....it patched into my system flawlessly ...but then it happened..my fps got stuck at 15...Inow have the power to stand there and get shot while not even seeing any one......

Demonicfrog
12-14-2005, 02:04 PM
Yay! A cool patch!

AlphaNut
12-14-2005, 02:12 PM
Well you know there is this thing called a team which can provide cover fire.
This I call a valid suggestion.

But... haven't you found yourself left alone some times by your team. Wouldn't it be nice to be able to jump over those sandbags, and pump this fearsome little camping granade tossing proner full of lead before you land? If I want to have this ultra-realistic weapons handling I'll go play AA...
Sometimes your team is not aware of this treat, and you're the only one staying back, and covering their backs.

Papi4baby
12-14-2005, 02:16 PM
confusion over topic names......so I will state again

Helicopter now carry 8 missiles rather than 14

This aint good. Most miss anyway. Wot else you gonna take from the attack chopper pliot? Seems like everyone will wanna be a gunner and no one to fly it. Everyone knows that the gunner is the winner of the attack chopper. Gotta give the pliot something to use.

- TV-Guided missile now have a shorter range

I think the range is short anyway, based on wot you can see (which aint alot)

- Hit points on all air vehicles has been reduced

Wrong, wrong wrong !. Its getting stuff to hit it thats the problem. The plane aint that armored up. Its the problem of hitting the sod.


- AA missile lock has been improved

Great !!! -- I like this one. Much needed

- Support kits have had their primary weapons adjusted for accuracy
- Sniper kits have had their primary weapons adjusted for accuracy
- Anti-Tank kits have had their primary weapons adjusted for accuracy

I can hardly get a one shot kill with a sniper. But I aint a skilled sniper. Others are. I aint got a problem with it. Accuracy improvment for a sniper will just make the noobish of noobs take you out with one shot. Thats gonna be bad, very bad.

- "Dolphin Diving" is no longer possible

Great. not that I see it much. BUT. are you telling me I cant dive over a wall anymore??? - I enjoy doing my rambo moves. Looks good in my minds eye. Dont take that away from me !!!!!!!!

- Players can no longer jump and shoot at the same time

Again, a bad answer to the bunny-hopping mob. They are many, many reasons to jump and show without being a bunny-hopper. Doing this is NOT the answer. Keep in the jupming and shoot.....we can deal with these hopping fools anyway.

- "Prone Spamming" is now fixed

Never seen it. sounds ok, I guess

- "Sprint exploit" is now fixed

Not sure about this. If it means that getting from one side of the map to another is gonna take longer, then its bad.

- Reload while sprinting has been enabled

wow - big diference. Its not something to kick and scream about, is it?


It seems like this patch is really gonna mess with the gameplay and create more problems. I think that maybe this could split the communitiy. From the looks of this patch so far, I dont think I will upgrade. I seems that to stop the bunny-hoppers diving lot, we have to completey loose alot of stuff. - Somehow I can reate this to the war on terror.......that aint good either.

Get wargimp over to EA and stop the madness!!
I agree 100% with this guy on the issues on the new patch, like he said must of the missiles miss, and also kind of hard to aim with them, and the AA is only bad online, has anyone play single player or at a LAN PARTY and use the AA, it is hardcore, just online for some reason is messed up.

QuakerOatz
12-14-2005, 02:24 PM
Nah... we're just rotating whiners. :D LOL so true, but now it's the dolphin diver, heli raper, bunny hopping ******* doing the whining!!

ROFL EA PWND you!! Get ready to watch your i'll gotten ratios drop!

Thanks EA, just make sure it comes out before Christmas??

PBAsydney
12-14-2005, 02:27 PM
That patch has ruined engineer combat!!! If someone is proning its almost impossible to hit him with the shotguns without jumping!

l33chy
12-14-2005, 02:30 PM
that's why you have to buy the SF Addon and use the MP7 :eek:

QuakerOatz
12-14-2005, 02:31 PM
And no shooting while Jumping? Are you serious? If you can not jump while firing a weapon in real life you are physically/mentally disabled.

ROFL Obviously you've never shot a firearm in your entire life bud. Aside from a horribly placed pistol round, shooting any other firearm while jumping is dangerous, innefective and the recoil would likely land you on your ***. Don't talk about the real world if your real world is watching Die Hard 2.

QuakerOatz
12-14-2005, 02:36 PM
^
What he said.

You cannot fire a long gun (shotgun or rifle) or machine gun while jumping!!!! You will probably shoot the ground, into the sky or at a buddy, the recoil may flip you on your head (in midair!) and you won't hit your target in a 1000 rounds!

Shooting a gun accurately in the heat of battle is hard enough, if you think you can tag someone while jumping, you're PURE NEWB to firearms!

QuakerOatz
12-14-2005, 02:44 PM
What is this connection problem "Bug"??

This isn't BF2. It's one or a combination of the following:
- Your ISP lagging
- Someone on your network is using your bandwidth
- Another app (Windows Update, All Seeing Eye, Virus Protection, P2P) on your PC is downloading.
- Your network cable is loose?
- You're on wireless and your neighbour or you have a 2.4 ghz phone
- Many, many, more.

It's not BF2, there will be no patch for the "My internet is laggy" also "My room smells funny", "My Graphics are too slow", "My PC is overheating" and of course "I drank all my beer"

AlphaNut
12-14-2005, 02:56 PM
But you can be very accurate while standing, provided you have somthing to rest your weapon on. In BF2 you cannot be accurate while shooting over sandbags, walls etc. Even though you'd have a perfect rest for it.

And no, as active military personnel I agree with Quaker that you cannot jump and shoot accurately, It's almost impossible to use a MG whle standing too.
What you can do very well is jump behind obstacles, do barrel rolls, climb walls and roofs, and trees, dig foxholes, and setup a prepared defensive line. You cannot do this in BF so the jump-shooting is sometimes the only method to counter a threat from another firearm behind concealment.
I am trained in the use of the BB77 Dragon anti tank weapon, and we also get a full auto assault rifle, hand grenades, flashbangs, gasmasks, suit agains chemical agents, night vision goggles, Grenade launcher attachment, laser sight, bajonett, and much more.
I don't know why the AT soldier is so nerfed down in BF2. I'd rather have 1 or 2 missiles that actually "harm" the tank. Rather than just scare him a little bit. Hidden ground infantry is a tanks WORST nightmare.
I'd like to see a guy try to walk up to a tank in real life with C4... I do not think he'd have a high rate of success... This however is a different story in BF2...
Oh, and you cannot shoot your anti tanks weapon (bb77) or panzerfaust while jumping. NO WAY! You have to sit down, or crouch in order to keep a steady sight. Except the panzerfaust can be shot while standing, but it is very similar to a RPG. But: One hit, and you will be able to scratch the tank crew's ground meat off the walls with a tablespoon...

^Garf*uk*
12-14-2005, 03:10 PM
Chopper vs Man, who do you think is going to be killed most of the time.

Major changes should have been the tube jumping/shooting.

Overpowered jets eg. bombs, hard to shoot down.

Dolphin Diving.

c4 laggage.

General game loading times.

Red/blue bug.

Connection problems.

Limit to how many hops you can do (Jumping Stamina)

and AA. AA works good for choppers IMO, rubbish against jets.

The extra stuff wasn't required.

could not of said it better dude:D

Haas
12-14-2005, 03:12 PM
But guys who use such tricks are the pro, because they know how the shoot, when they most shoot, and there tactical advance against you

Yes and I am guy who use it! and the patch does only make it eassier for beginners !

Is there something wrong with poeple that are not every day playing bf2 and still want some fun in a while with the game?????
i know how to shoot press left mouse but shooting jumping around is just stupid.
And i bought the game for teamwork and tectecal stuff but its freaking destroyed by your kind of people I HATE YOU!

Johnny Bravo
12-14-2005, 03:29 PM
- Medic defibrillator paddles have been adjusted. They now reload while not in use.

What does that mean?

Symptomatik
12-14-2005, 03:34 PM
I feel this is a cool patch. Seems like most of the community agrees. A little touch of realism isn't a bad thing in this case. Running & jumping while firing mg's (not necessarily smg's) and or AT weapons is a farce so I'm glad to see that's nerfed. I agree with the choppers too, maybe not the BH but the cobra/hind with reducing the rockets. You can always reload.

Wheelman56
12-14-2005, 03:52 PM
I bunnyhopped all the time, but all I have to say is thank god its gonna be fixed. :D The only thing I didn't see a fix for that I was hoping for so much was a grenade launcher fix.... I wonder why they are refusing to fix that? Although, I guess the no jumping while shooting will mess up the noob tubers quite a bit... :D

B+ for patch so far, fix noob tubers and it'll be A+!

Terroser
12-14-2005, 03:55 PM
Is there something wrong with poeple that are not every day playing bf2 and still want some fun in a while with the game?????
i know how to shoot press left mouse but shooting jumping around is just stupid.
And i bought the game for teamwork and tectecal stuff but its freaking destroyed by your kind of people I HATE YOU!

Do you think I have fun when people screaming at me, that I am laming!
but they dont'even work togther! I work toghter with my clan and if i am shot they help me en we cover each other, but we are always laugh if people get annoyd because we are laming! but if they know, work togther and cover your own people will work much easier

i can't help it then that i"ami little bit better but if you already know teamwork make a much difference also being a smart person at the battlefield, is much better then a guy who is going to front and to try to shoot some people down!

Do you know how sick it is at karkand if i get my tube !!
and i am the only guy at umsc at hotel! i just shoot 5 at 6 people down because they not expect the onexpectted

example: i see nade trowing at me! if i saw the nades i know where they are,
and then i am not waiting that they come for me but i come for them:laugh:



and I hate stats you know, because people just play for that stupid stats
and i have just player 1/4 time as a lonewolf ! I just hate people screaming that I am laming!

also it much to easy sometimes, don't give me a f2000, that thing is awfull accurt and is pain is like hell



and I don't have much time to play! and just have 15k points so that is not much

and people say that tubers are noob! why not shoot you somebody with that thing! and yea they may fix it at close range

but if you think that is lame there will be come a sport and that will be c4 form me
jump throw, detonate

Razzia.be
12-14-2005, 04:00 PM
they finally listen :O

goochball
12-14-2005, 04:06 PM
^
What he said.

You cannot fire a long gun (shotgun or rifle) or machine gun while jumping!!!! You will probably shoot the ground, into the sky or at a buddy, the recoil may flip you on your head (in midair!) and you won't hit your target in a 1000 rounds!

Shooting a gun accurately in the heat of battle is hard enough, if you think you can tag someone while jumping, you're PURE NEWB to firearms!

I have shot plenty of firearms. The recoil will not flip you on your head or knock you down unless you are a weak little *****. Please show me where I said you could jump and shoot accurately. All I said was; that it was possible to do. So shut that mouth please, thanks.

AlphaNut
12-14-2005, 04:19 PM
Please keep a civil tone guys :)
I would not want to try to shoot a shotgun while in mid-air in real life.
It will probably knock you back if you just jump straight up then shoot. Basic laws of physics, and gravity. every action is followed by a reaction.
Have you ever played basketball with your buddies, and then you jumped and one of your friends just "touched" you so you fell? If you don't have any forwardmotion while jumping, the shotgun blast is probably going to make you kiss the ground with your behind ;)
I seriously doubt that you can effectively shoot any weapon while jumping, running or dodging bullets except for a handgun/pistol.
Of course you can throw grenades really far by crow hopping - a lot further then in BF2 - at least I can.
In life if you get REALLY that close to an opponent as people usually get who fight in karkand or other cqc, then you'll most likely try to use your weapon as a baseball bat, and not try to launch a nade at him. Unfortunately melee attack is not possible in BF2. Maybe in the next update? :)

BigBadBob
12-14-2005, 04:25 PM
they are seriusly ****ing things up with this.

Gameplay is going to get real slow if all this crap is true.

imported_DwarfVader
12-14-2005, 04:28 PM
Let me think you are pwnd by those guys, and you hadn't a change to win!!! :laugh:

But guys who use such tricks are the pro, because they know how the shoot, when they most shoot, and there tactical advance against you

Yes and I am guy who use it! and the patch does only make it eassier for beginners !

just because the beginners not can shoot us down :|:
they are just complaining if you are in a tankk with a kill streak with 18 points.

but if they know work to get there and spwan as AT's then they could shoot me down but noooo they say I am lame pfff

how shameless noobs

and about the chopper ! i am a infrantry guy and there is engouh stuff to take that dam chopper

list: TOW,THANK,HUMVEE,MOBILE AA STATIONARY AA,APC,AT and yes the m203 grenade laucner! just two shots and it is gone! and oh don't forget the sniper and support but they are not so effective !

now let me tell, hmmm 10 different stuff! and you still can't hit one down
:laugh:

So people there is engouh stuff to take down a chopper!
I don't mind that take make the mobile aa beter and reduce the hit-points !
but to make t.v guide worse and take the rockets with you is bad lame from EA and Dice


And yet the English language escapes you all together.


You are not a "pro," you are a moron.

Cicchetti
12-14-2005, 04:47 PM
cuz you're a bunny hopping noob tube whore

the support weapons didn't even need fixing btw, everybody just sucks with them

great stuff all around, I was saying that all they needed to do was get rid of jumping and shooting at the same time and that will solve alot of the stupidity, it just looks god damn ridiculous watching people fighting close quarters jumping and diving everywhere like little kids in a moon bounce but now they will actually have to learn how to fight tactically.


bunny hopping noob tube whore lmao i dont think so

sicdeath
12-14-2005, 04:51 PM
I just want to say that I am happy that we are getting a patch and of course them fixing some of the issues as well. I am sure we will get use to the new patch once its out and once we have played it enough :)

-rahul

{9thInf}Padre
12-14-2005, 05:03 PM
It's pretty entertaining to watch the debate now, with the so called 'minority' of the community having pushed EA to fix these issue