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View Full Version : need help making mod compatible with 1.12


Sir. Elsbree
02-09-2006, 12:37 AM
i created a mod the old fashioned way (make a copy of the mods/bf2 folder and edit that) with the non updated version of bf2. it worked with singleplayer and everything, but when i got the 1.12 patch, it stopped working. is there any way i could make it compatible without starting over? i don't like using the editor.

jdrou
02-09-2006, 10:43 PM
What did you mod exactly? Did you try running in windowed-mode so you can get an error message when it crashes?

wolfi
02-10-2006, 12:44 AM
Use the editor :laugh: Its helpful, really.
You dont need to use it for modding but you can use it to pack your mod.
Create a new mod with it, copy your unzipped menu, objects and common content, open up the editor again and click mod>package mod. Your mod will be packed and i bet it works. Its so easy.. ;)

imported_CDNCommando
02-10-2006, 01:32 AM
Plus your mod will be like a gig less in size :D

jdrou
02-10-2006, 03:21 AM
Plus your mod will be like a gig less in size :D
You can also do that manually; just leave all the original zips in the bf2 folder and modify your Archives.con files to load your zips containing only your modded files over the vanilla zipfiles.

e.g., clientArchives.con:

fileManager.mountArchive Objects_client_JD-weapons.zip Objects

fileManager.mountArchive ..\bf2\Objects_client.zip Objects
fileManager.mountArchive ..\bf2\Common_client.zip Common
fileManager.mountArchive ..\bf2\Menu_client.zip Menu
fileManager.mountArchive ..\bf2\Fonts_client.zip Fonts
fileManager.mountArchive ..\bf2\Shaders_client.zip Shaders

serverArchives.con:

fileManager.mountArchive Objects_server_JD-CHI.zip Objects
rem fileManager.mountArchive Material_JD.zip Common

fileManager.mountArchive ..\bf2\Objects_server.zip Objects
fileManager.mountArchive ..\bf2\Menu_server.zip Menu
fileManager.mountArchive ..\bf2\Common_server.zip Common

Even the map zips don't need to be copied since patch 1.03, just the info folders.

imported_CDNCommando
02-10-2006, 08:11 PM
Ya thats what I was talking about.