View Full Version : Prospone Euro Force, get a hotfix for 1.2 first
{wxc}panda
02-15-2006, 08:27 PM
There are a lot of problems with the new changes in 1.2. I would really hate to see those inapproperiate changes ( or way of the changes that has been made) to ruin the new maps. My suggestion of the hotfix:
1. tune down AA missile hit rate from both land and aircrafts. It went from like 10% to 100%, make it 50%-60%.
2. really fix the nade launcher, make it won't explode within 10 meters, and no exploding on 2nd impact(bounced off from 1st unsuccessful impact).
3. Keep the chopper missile changes, but set it's health back to it was before 1.2
4. resume jump and shooting, increase deviation while in air, prolong the swapping time for C4 and detonator.
Any reasonable adds or critics are welcomed.
TITAN126
02-15-2006, 08:33 PM
Totally agree. About the c4, I think they should have changed it so it could still be thrown in the air, but it would only detonate while it was on the ground.
Papi4baby
02-15-2006, 08:34 PM
Yeah fix whatever is wrong with the sound, alot of sound is missing, i was gunner on a chopper today, and a jeep just started to shoot at me, and nothing, you see the health bar go down, but no sound what so ever.
menace-uk-
02-15-2006, 08:36 PM
The only thing i agree with is the nade laucher everything else is fine
TUNE DOWN AA hahahaha go away man it is still easy to avoid getting hit:rolleyes:
Heatseeker_no.1
02-15-2006, 08:36 PM
I agree with everything you have said, except there are a few bugs which also need fixing:
red/blue nametag bug
random distance reading under the map
teleporting AT missiles through vehicles
and, these may just be me but.. I have noticed the UAV dissapearing and reapearing, well inside the view distance, and i once spent three whole respawns hearing the healing bandage sound.
oh yeah, and allow the knife to be used while jumping like you could pre 1.2 :)
{wxc}panda
02-15-2006, 08:37 PM
Yeah fix whatever is wrong with the sound, alot of sound is missing, i was gunner on a chopper today, and a jeep just started to shoot at me, and nothing, you see the health bar go down, but no sound what so ever.
Ture, that's a noticable new bug.
Bob_the_Insane
02-15-2006, 08:37 PM
Not meaning to flame, but I disagree. While it is possible the AA is a little too powerful/accurate now and the GL has not changed that much I would rather see the new maps and stuff first rather than some more tweaks which will just cause more arguement and debate...
It is not as if the game is unplayable or fundimentally different now...
Adonlude
02-15-2006, 08:44 PM
I totally agree with everything except the shooting while jumping, I think that one is necessary to stop the bunny hoppers.
Also, get rid of the delay between prone and getting back up. If you needed to stop dolphin divers then put the delay between being able to jump after going prone. I like to run to a point, quickly prone for a shot, get back up and keep running. Now I just die If I try to do that.
Alcorr
02-15-2006, 08:48 PM
I agree with the first posters changes....however choppers should have 14 missiles still...no reason to move to 8...just makes choppers reload more often. Also, bh needs to go back to 1.12 status and mec/pla choppers need to match that status.
TUNE DOWN AA hahahaha go away man it is still easy to avoid getting hit
What are you smoking....dude honestly, maybe jets can survive if they go high but choppers have ZERO chance against even mere stingers....like the first guy said....50-60% is good AA chances of a hit.
Read this:
Also, get rid of the delay between prone and getting back up. If you needed to stop dolphin divers then put the delay between being able to jump after going prone. I like to run to a point, quickly prone for a shot, get back up and keep running. Now I just die If I try to do that.
EXACTLY HOW I FEEL.
[UT]MajorHavoc
02-15-2006, 08:51 PM
1. tune down AA missile hit rate from both land and aircrafts. It went from like 10% to 100%, make it 50%-60%.
bull ****in $h!t. the problem is all these pilots can't deal with the fact that for the first time in 8 months since the game was released, their asses are actually in the crosshairs and they've lost their god-like invulnerability from ground forces. before 1.2, any nub who could manage to keep a plane in the air could perform bombing runs for an entire round as long as there was no interference from enemy planes, because everyone knows the ground AA went after everything but the plane that you were shooting at.
and btw, the AA is not so overwhelmingly powerful against jets. i played kubra dam to test it out and some pilots were able to evade by flying low or behind obstacles, but the unbalance caused by total jet domination has been taken care of. that issue should have been taken care of right at the start.
CaptJordus
02-15-2006, 08:52 PM
There are a couple things im not overly fond of.
Ok the main thing is the plethora of *** snipers that are camping everything now.
BUT....the AA is spot on. You stupid chopper/jet whores need to get a life and learn toground pound.
{wxc}panda
02-15-2006, 08:55 PM
I totally agree with everything except the shooting while jumping, I think that one is necessary to stop the bunny hoppers.
Also, get rid of the delay between prone and getting back up. If you needed to stop dolphin divers then put the delay between being able to jump after going prone. I like to run to a point, quickly prone for a shot, get back up and keep running. Now I just die If I try to do that.
Now "bunny hopper" will be a problem in CQC(close quarter combat) if u go prone all the time, u limited ur own field of view. If u keep moving and firing in CQC and practice ur aiming while moving, "bunny hopper" isn't a problem at all.
In fact real "bunny hopper" only use jumping to avoid getting shot, shooting in air is just a "bonus" that comes with it. they dont really count on in-air shots to bust ur head.I would like to have in-air shooting back because a lot of strategic c4 throwing requires that, and just to get rid of "c4 whore" detonate it in mid-air, I suggested to make the swapping time longer.
{wxc}panda
02-15-2006, 09:00 PM
MajorHavoc']bull ****in $h!t. the problem is all these pilots can't deal with the fact that for the first time in 8 months since the game was released, their asses are actually in the crosshairs and they've lost their god-like invulnerability from ground forces. before 1.2, any nub who could manage to keep a plane in the air could perform bombing runs for an entire round as long as there was no interference from enemy planes, because everyone knows the ground AA went after everything but the plane that you were shooting at.
and btw, the AA is not so overwhelmingly powerful against jets. i played kubra dam to test it out and some pilots were able to evade by flying low or behind obstacles, but the unbalance caused by total jet domination has been taken care of. that issue should have been taken care of right at the start.
I agree that AA sites are not very threatening even in 1.2, but as far as I see how BF2 is coded, missiles from AA sites or vehicles and from aircrafts share the same properties. Now that AA missiles might not be too powerful from ground, but it is too powerful from other jets. Any pilots who can fly a jet without crashing all the time can shoot down any other jets now if they spotted them first.
Revoluti0n
02-15-2006, 09:04 PM
There are a lot of problems with the new changes in 1.2. I would really hate to see those inapproperiate changes ( or way of the changes that has been made) to ruin the new maps. My suggestion of the hotfix:
1. tune down AA missile hit rate from both land and aircrafts. It went from like 10% to 100%, make it 50%-60%.
2. really fix the nade launcher, make it won't explode within 10 meters, and no exploding on 2nd impact(bounced off from 1st unsuccessful impact).
3. Keep the chopper missile changes, but set it's health back to it was before 1.2
4. resume jump and shooting, increase deviation while in air, prolong the swapping time for C4 and detonator.
Any reasonable adds or critics are welcomed.
I totally agree with #1 and #4, but I think that the nade launcher should have been left alone along with the missle count on the choppers.
Great ideas though, thanks for posting.
{wxc}panda
02-15-2006, 09:07 PM
I totally agree with #1 and #4, but I think that the nade launcher should have been left alone along with the missle count on the choppers.
Great ideas though, thanks for posting.
maybe u have misread it, I said keep the missile count and range changes but resume the health for choppers. :p
I expect a 1.21, if only to fix the flare exploit, red tag issues, and a few other fallout items.
[GU]LIZARD{GEN}
02-15-2006, 09:14 PM
They should give choppers back their hit points (we have enough stuff shooting at us we need them), they should also tune down the AA to about 50-60% its bull ****.. Yeah dodge something I hear a tone and then I am at 3 bars of health.. It don't even have to have time to lock... How can you dodge something in a seconds notice you can't you've already been hit. After your down to your nice 3 bars of health then you try to make a hastey exit, only to either be hit by a tank or a PKM, or anything just enough to put you where your life just drains. If you do make it back and repair then you go back and this time someone else is in another AA gun, and you go to it kill him and then someone else locks onto you this time your hit you run back.. Choppers suck
Alcorr
02-15-2006, 09:16 PM
I agree that AA sites are not very threatening even in 1.2
Umm...jets maybe...choppers...might as well be flying metal deathtraps in 1.2 vs. ground AA.
bull ****in $h!t. the problem is all these pilots can't deal with the fact that for the first time in 8 months since the game was released, their asses are actually in the crosshairs and they've lost their god-like invulnerability from ground forces. before 1.2, any nub who could manage to keep a plane in the air could perform bombing runs for an entire round as long as there was no interference from enemy planes, because everyone knows the ground AA went after everything but the plane that you were shooting at.
and btw, the AA is not so overwhelmingly powerful against jets. i played kubra dam to test it out and some pilots were able to evade by flying low or behind obstacles, but the unbalance caused by total jet domination has been taken care of. that issue should have been taken care of right at the start.
In real life AA missiles don't hit 100% of the time against a skilled pilot. This is not real life, but 50-60% is not bad at all against jets, if you fire two shots you hit it once....two guys in stingers = 4 shots which means two hits which means a jet goes down....and in 1.2 theres ZERO shortage of AA whores racking up points killing the flyboys...
Anyways my thing is still with the choppers. Choppers were moderatly easy to take out in 1.12 if you had some skill even if the pilot was skilled as well, use a vodnik...or apc....or tank....
Now being a chopper pilot is suicide....you take off and in 6 seconds you explode. You CANT say thats balanced...you just cant.....
Like I said...the main problem is lack of physical human intervention in how the AA works....with all the heatseeking missiles, you left click and the rest is up to the game....thats not game balance...thats lunacy.
The essex AA GUN is balanced against jets...thats how mobile AA should be....for stingers....50-60% hit chances are perfectly balanced.
PBAsydney
02-15-2006, 09:17 PM
AA is fine as it is, I'm saying this as a pilot whore myself, just today on 1.2, I made around 100 kills in a plane, and had 7 deaths total. 100:7, not bad at all i'd say.
{wxc}panda
02-15-2006, 09:18 PM
If u hear a quick steady locking sound and immediatly u got hit, it's likely from friendlies. Check chat msg to see yourself saying "hey Cease firing!"
$kelet0r
02-15-2006, 09:22 PM
whine/rant/bitchseriously dude the changes are great - its everything that people wanted and DICE delivered
AA is now powerful
Helicopters cannot rape anymore - they are still just as lethal
GL has a minimum arm distance, smaller blast radius, cant be fired while jumping and can BOUNCE - and you still complain
{wxc}panda
02-15-2006, 09:24 PM
AA is fine as it is, I'm saying this as a pilot whore myself, just today on 1.2, I made around 100 kills in a plane, and had 7 deaths total. 100:7, not bad at all i'd say.
how many points u got in a plane doesnt prove everything. Is there a pilot on the other side after u? prolly not, because it takes almost no skill to shoot down a jet with another jet in 1.2, heck I even shot down J10s with bomber jets, which is impossible in previous game if the other pilot isn't a straight-flying *******.
[UT]MajorHavoc
02-15-2006, 09:26 PM
AA is fine as it is, I'm saying this as a pilot whore myself, just today on 1.2, I made around 100 kills in a plane, and had 7 deaths total. 100:7, not bad at all i'd say.
it's not the good pilots like yourself that are complaining, it's those nubs who have gotten so used to racking up huge scores by sitting in a jet and just doing bomb runs that are doing all the b!tching. like i said before, jets can still evade the ground AA, but they can no longer ignore it like 1.12.
PBAsydney
02-15-2006, 09:30 PM
how many points u got in a plane doesnt prove everything. Is there a pilot on the other side after u? prolly not, because it takes almost no skill to shoot down a jet with another jet in 1.2, heck I even shot down J10s with bomber jets, which is impossible in previous game if the other pilot isn't a straight-flying *******.
Erm, yes it does, if you are skilled you can evade the missiles, simply roll 90 and then pitch wont work, you have to do barrel roll, followed by split-s and all kinds of manouvres I can't pronounce, the missiles are fast and lethal, now BUT PLANES OUTMANOUVRE THEM!
{wxc}panda
02-15-2006, 09:34 PM
seriously dude the changes are great - its everything that people wanted and DICE delivered
AA is now powerful
Helicopters cannot rape anymore - they are still just as lethal
GL has a minimum arm distance, smaller blast radius, cant be fired while jumping and can BOUNCE - and you still complain
1. AA is a little over powered, especially from jets.
2. Helo can't rape even in pre 1.2 if the ppl are not keep spawning at the same flag and running around like *******es. Think about just how many ways u can take down a chopper, and stop whining about "chopper raping"
ppl that r good at flying choppers spend a great number of time on practicing it. and by just whining because u simply cant use it effectively makes me sick.
surprisingly DICE bought all of those cheap whinings.
3. GL still explods when u shoot it at ur foot, try it before u draw a conclusion. and because it has smaller blast radius, it's even unliky to get urself killed if u "noobtube" it. When GL nades bounce on walls it makes a weird angle bouncing to either kill urself or kill someone u dont want it to kill, so giving the current engine physics unchanged, the easier solution would be just disable exploding on 2nd impact.
Alcorr
02-15-2006, 09:39 PM
seriously dude the changes are great - its everything that people wanted and DICE delivered
AA is now powerful
Helicopters cannot rape anymore - they are still just as lethal
Umm no, its half of what was neccesary, and half of what the whiners wanted.
Helo can't rape even in pre 1.2 if the ppl are not keep spawning at the same flag and running around like *******es. Think about just how many ways u can take down a chopper, and stop whining about "chopper raping"
ppl that r good at flying choppers spend a great number of time on practicing it. and by just whining because u simply cant use it effectively makes me sick.
So whose side r u on here? Im not sure.
Anyways, 1.12 it was easy to take down moderately skilled CHOPPER pilots with (for the billionth time) vodniks, Apcs, other choppers, jets....
And now 1.2 choppers are suicidal flying cans....Im an expert chopper pilot and I can't do anything to combat the 100% effective insta kill AA...
{wxc}panda
02-15-2006, 09:40 PM
Erm, yes it does, if you are skilled you can evade the missiles, simply roll 90 and then pitch wont work, you have to do barrel roll, followed by split-s and all kinds of manouvres I can't pronounce, the missiles are fast and lethal, now BUT PLANES OUTMANOUVRE THEM!
Please, barrel roll is less effective than making a horrizontal turn AFTER u got locked on. barrel roll mixed with some other movements is great for getting jets of ur tail but not when the missiles are already out to get you. And a missile is faster than any jets in bf2, no u cant out run it.
Hu.Z_of_PLA
02-15-2006, 09:42 PM
finally, ground vs. air and air vs. air are now balanced.
No, this is not WWII anymore, we don't want ace pilots going around and around trying to shoot each other down with cannons.
Metal_Storm
02-15-2006, 09:47 PM
Firstly learn how to spell postpone.
Secondly, if there ever was a award from crap thread, this would be in the running.
Just face it, what is done is done, learn to live with it. I personally love the patch, it touches me in ways my fiance never will :D
{wxc}panda
02-15-2006, 09:48 PM
So whose side r u on here? Im not sure.
im not taking sides, I just want it to be reasonable.
I can accept the missle changes in 1.2 because
1. 14 missile doesn't seem to be necessary. 8 is enough for skilled pilots
2. shortened TV missile will remove some unbalance for maps like shaqi where US chopper can easily use the starting height advantage to stop MEC chopper from taking off. therefore they can keep the shortened TV missile.
as for ur opinion that there are already millions of ways to take down choppers in pre 1.2, I totally agree with that, therefore, I suggest to set the health for chopper back to the amount it used to have.
{wxc}panda
02-15-2006, 09:53 PM
Metal_Storm']Firstly learn how to spell postpone.
Secondly, if there ever was a award from crap thread, this would be in the running.
Just face it, what is done is done, learn to live with it. I personally love the patch, it touches me in ways my fiance never will :D
firstly flaming on one's spelling is always LAME. it's like u have nothing to debate with and just saying "booooo" to ur oponent.
secondly, of tjere ever was a meaningless flaming, this would be in the top 10s.
if what done is done, why do they have to patch a game? why do they have to listen to the community? what's the point of people posting here?
{wxc}panda
02-15-2006, 09:59 PM
finally, ground vs. air and air vs. air are now balanced.
No, this is not WWII anymore, we don't want ace pilots going around and around trying to shoot each other down with cannons.
actually there isn't any notable EVEN air fights after WWII, no1 knows for sure how exactly it goes.I dont think in morden air fights pilots can just close their eyes and let the auto-guided missile to do all the work.
furthermore it's a game, it's not reality, no matter how advanced the tech is in real life, a game should still require a good amount of skill to actually win the fight.
Alcorr
02-15-2006, 10:05 PM
finally, ground vs. air and air vs. air are now balanced.
If you call balanced being no skill easy kill 100% effective auto locking AA missiles.
as for ur opinion that there are already millions of ways to take down choppers in pre 1.2, I totally agree with that, therefore, I suggest to set the health for chopper back to the amount it used to have.
So you want AA to hit 50-60% of time still? Thats what I said, I think its balanced.
Metal_Storm
02-15-2006, 10:09 PM
Its simple, air was too overpowering, now its not. Easy. :)
PanzerGhost
02-15-2006, 10:10 PM
Has anyone else had problems with sounds? especially in Special Forces. like the other night I died 15 times from vehicles that had no sound, that I couldn’t hear. Like last night I was looking north of a flag I was against and then looked south for a few seconds, and went to look north again, only to find a truck with 3 guys and I died. I didn't hear a single thing, and my volume was up pretty high. and when I'm the passenger in the car and stuff the sound for the vehicle is so low I barely even hear it.
The patch has really screwed up what I rely on so much, the sound of my enemies.
Alcorr
02-15-2006, 10:11 PM
Yes I noticed sound problems like yours.
Its simple, air was too overpowering, now its not. Easy
Jets were too overpowered, now choppers are useless, jets are getting killed all day long, and AA is overpowered....lol what a joke patch...
{wxc}panda
02-15-2006, 10:11 PM
So you want AA to hit 50-60% of time still?
for the sake of jets, I guess the lowest has to be 50%-60%. however they have already lowered AA's damage, so now if they can just assume heli's health, I guess choppers will live.
Hu.Z_of_PLA
02-15-2006, 10:13 PM
If you call balanced being no skill easy kill 100% effective auto locking AA missiles.
So you want AA to hit 50-60% of time still? Thats what I said, I think its balanced.
look, Sir 1337 leet pilot, spaming missiles from air isn't that huge of a skill (before you ask, yes, I fly, quite a lot). I know you probably proud of yourself because you know how to aim, or how to circle strafe a target. Good for you. Now it's time to learn what every REAL pilot have to learn, such as avoiding being hit or not stupidly fly into terrioritory with anti air.
ever wonder why US don't send its helicopter to where there are a lot of anti airs?
{wxc}panda
02-15-2006, 10:15 PM
PS: I saw some complaining about BH, personally I dunno how much health did they take from transport choppers, IMO transport choppers should be more durable than attack choppers like before since they are slower and has less maneuverability.
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