AthlonTom
03-14-2006, 10:49 AM
Hi All - I made my first model yesterday; http://totalbf2.com/forums/showthread.php?t=61806
I've have now got round to texturing the model and have come unstuck, I understand how to make the unwraps for normal models, such as simple ammoboxes and medkits, but when It comes to very complex models such as the Viper shown in the first post how do you unwrap such a complex file in to one bitmap? Or are vehicle textures able to be seperate files?
Alternatively do you just make one bitmap for the unwrap and then highlight different areas in the materials editor of max?
Using 3d studio max 5.1 btw.
Thanks for your time
I've have now got round to texturing the model and have come unstuck, I understand how to make the unwraps for normal models, such as simple ammoboxes and medkits, but when It comes to very complex models such as the Viper shown in the first post how do you unwrap such a complex file in to one bitmap? Or are vehicle textures able to be seperate files?
Alternatively do you just make one bitmap for the unwrap and then highlight different areas in the materials editor of max?
Using 3d studio max 5.1 btw.
Thanks for your time