View Full Version : BF2Editor CTD
imported_ExtraSolar
03-14-2006, 08:02 PM
I am working on a map and am having a problem with BF2Editor. After I save my map in BF2Editor, I start BF2 and test the map. I exit the game and attempt to work on my map some more and I get this. Now mind you, I do not exit the BF2Editor before starting up the game. This is to save time starting BF2Editor everytime I want to test and rework the map. It seems that by starting BF2, it screws up something in the BF2Editor and I am forced to relaunch the program. It is starting to **** me off. Have a look and let me know if there is a solution to this problem. Thankyou.
http://img220.imageshack.us/img220/8921/bf2editorctd4tv.jpg
Badlizzard2
03-14-2006, 09:55 PM
Yeah, you need to exit the editor, it is a real pain in the butt, but if you try to run them together one or the other will give you grief.
I have a pretty substantial rig with 2.5 gig of ram and I can't run them together.
Make sure that you set your start up mod to what you are working in at the time, like terrain editor or level editor, at least that saves one step. Once you get more comfortable with it, you won't check it as often. You will notice what is wrong or right while you are in the editor.
Best off is to make a list on paper of everything you see wrong when you are running the map, then open editor and make changes.
imported_ExtraSolar
03-14-2006, 10:23 PM
Hmm. So this is just the way it is. Well, I guess I can live with it if I must. Thankyou for the reply.
You say that you can check the map in the editor? I can see the 3d view of the map, but it just does not look quite like what the map looks like ingame. This is why I pop in the game to check it out. But, that is when the problems shows up. Grrrr.
Badlizzard2
03-14-2006, 11:38 PM
Use detail texture mode to see the ground textures. Make sure you generate low detail textures. You will get used to how to do things, I know it is very confusing when you start and you don't know what things will look like, but it gets easier.
imported_ExtraSolar
03-15-2006, 02:19 AM
I'll just post my questions in here versus starting another thread. 2 quick ones.
1. How do I get an environment sound to play for the whole map? Not local sound but a sound like a jungle or something like that.
2. Are lightmaps needed to get the shadows from flagpoles and such? If so, do I have to download that 700mb lightmap file from EA?
Answers appreciated.
Badlizzard2
03-15-2006, 06:49 AM
1. you need to add ambient sounds to the map for that. check this tutorial
http://bfeditor.org/forum/viewtopic.php?t=1685&highlight=ambient+sounds
oh and ambient sounds, when you place them and you want sounds to cover the whole map, I follow EA's procedure and lift them off the ground by 40meters or so and put lots of them in, picture a fishing net cast over your map, not hundreds of sounds, but maybe 10-15 of them.
Once you have one ambient (green ball) done, hit Ctrl C and then click somewhere else and hit Ctrl V to paste it into the new location. Make sure you change it to common before hand though.... I am getting ahead of you here, read that thread first then come back it will make more sense :)
2. lightmaps are needed to make shadows from everything (i think flagpoles don't cast shadows) and yes you need to download the lightmaps zip from EA. This has a file in it for every object in the game and provides the editor with info for putting the shadows onto each object.
imported_ExtraSolar
03-15-2006, 05:57 PM
Thankyou very much Lizzard. You have been very helpful. I owe you one.
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