View Full Version : Euro Expansion in Editor
kaheiyeh
03-15-2006, 05:41 AM
Will we need a new editor to place the EU team in maps? I've tried creating a new map to see the new EU stuff, but I could not choose the EU team under Level Settings, though I could change the player models such as "US_assault" to "EU_assault".
Karate hand
03-15-2006, 06:02 AM
ok u can edit it in Init.con file of your map
this is surreal mod style but euro should be the same so look in any of the maps that are euro and unzip them and see what it says in the init.con file(use notepad to view,)so change both too euro teams etc,(in your custom map)
gameLogic.setTeamName 1 "Militia"
gameLogic.setTeamName 2 "Rebel"
gameLogic.setTeamLanguage 1 "English"
gameLogic.setTeamLanguage 2 "English"
gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_Militia"
gameLogic.setTeamFlag 2 "flag_Rebel"
gameLogic.setKit 1 0 "Militia_Specops" "Militia_light_soldier"
gameLogic.setKit 2 0 "Rebel_Specops" "Rebel_light_soldier"
gameLogic.setKit 1 1 "Militia_Sniper" "Militia_light_soldier"
gameLogic.setKit 2 1 "Rebel_Sniper" "Rebel_light_soldier"
gameLogic.setKit 1 2 "Militia_Assault" "Militia_heavy_soldier"
gameLogic.setKit 2 2 "Rebel_Assault" "Rebel_heavy_soldier"
gameLogic.setKit 1 3 "Militia_Support" "Militia_heavy_soldier"
gameLogic.setKit 2 3 "Rebel_Support" "Rebel_heavy_soldier"
gameLogic.setKit 1 4 "Militia_Engineer" "Militia_light_soldier"
gameLogic.setKit 2 4 "Rebel_Engineer" "Rebel_light_soldier"
gameLogic.setKit 1 5 "Militia_Medic" "Militia_light_soldier"
gameLogic.setKit 2 5 "Rebel_Medic" "Rebel_light_soldier"
gameLogic.setKit 1 6 "Militia_AT" "Militia_heavy_soldier"
gameLogic.setKit 2 6 "Rebel_AT" "Rebel_heavy_soldier"
this is surreal style but euro should be the same so look in any of the maps that are euro and unzip them and see what it says in the init.con file
ebc_admin
03-19-2006, 12:29 PM
Depending on if you are allowed. It seems a grey area according to the Official Editor Forums.
This is what you will need to do.
Edit your map as normal in the editor placing USMC vehicles.
Then
Change your init.con to
rem ------------------------------- Level Settings -------------------------------
rem -----------------------------------------------------------------------------
gameLogic.setTeamName 1 "MEC"
gameLogic.setTeamName 2 "EU"
gameLogic.setTeamLanguage 1 "MEC"
gameLogic.setTeamLanguage 2 "EU"
gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_mec"
gameLogic.setTeamFlag 2 "flag_eu"
gameLogic.setKit 1 0 "MEC_Specops" "mec_light_soldier"
gameLogic.setKit 2 0 "eu_Specops" "eu_soldier"
gameLogic.setKit 1 1 "MEC_Sniper" "mec_light_soldier"
gameLogic.setKit 2 1 "eu_Sniper" "eu_soldier"
gameLogic.setKit 1 2 "MEC_Assault" "mec_heavy_soldier"
gameLogic.setKit 2 2 "eu_Assault" "eu_heavy_soldier"
gameLogic.setKit 1 3 "MEC_Support" "mec_heavy_soldier"
gameLogic.setKit 2 3 "eu_Support" "eu_heavy_soldier"
gameLogic.setKit 1 4 "MEC_Engineer" "mec_light_soldier"
gameLogic.setKit 2 4 "eu_Engineer" "eu_soldier"
gameLogic.setKit 1 5 "MEC_Medic" "mec_light_soldier"
gameLogic.setKit 2 5 "eu_Medic" "eu_soldier"
gameLogic.setKit 1 6 "MEC_AT" "mec_heavy_soldier"
gameLogic.setKit 2 6 "eu_AT" "eu_heavy_soldier"
rem -----------------------------------------------------------------------------
you will also need to add at the very end of the init.con (this is for the vehicles and Commander assets only. Statics are also listed in the relevant levels init.com)
rem Effects
run Objects\Effects\vehicles\explosionsxp2\e_vexp_xpak _eurofighter\e_vexp_xpak_eurofighter.con
run Objects\Effects\vehicles\explosionsxp2\e_vexp_xpak _tnkl2a6\e_vexp_xpak_tnkl2a6.con
run Objects\Effects\vehicles\explosionsxp2\e_vexp_xpak _tnkc2\e_vexp_xpak_tnkc2.con
run Objects\Effects\vehicles\explosionsxp2\e_vexp_xpak _tiger\e_vexp_xpak_tiger.con
rem Vehicles
run Objects\Vehicles\xpak2_vehicles\xpak2_faav\xpak2_f aav.con
run Objects\Vehicles\xpak2_vehicles\xpak2_eurofighter\ xpak2_eurofighter.con
run Objects\Vehicles\xpak2_vehicles\xpak2_tnkc2\xpak2_ tnkc2.con
run Objects\Vehicles\xpak2_vehicles\xpak2_tnkl2a6\xpak 2_tnkl2a6.con
run Objects\Vehicles\xpak2_vehicles\xpak2_lav25\xpak2_ lav25.con
run Objects\Vehicles\xpak2_vehicles\xpak2_hmmwv\xpak2_ hmmwv.con
run Objects\Vehicles\xpak2_vehicles\xpak2_tiger\xpak2_ tiger_rearrotor\xpak2_tiger_rearrotor.con
run Objects\Vehicles\xpak2_vehicles\xpak2_tiger\xpak2_ tiger_mainrotor\xpak2_tiger_mainrotor.con
run Objects\Vehicles\xpak2_vehicles\xpak2_tiger\xpak2_ tiger.con
rem Static Objects
objects\staticobjects\military\buildings\aircontro ltower_eu\aircontroltower_eu.con
run objects\staticobjects\military\buildings\mobilerad ar_eu_dest\mobileradar_eu_dest.con
Then copy over the relevant objects folders from the EF maps Client and Server.Zip to your levels.
Finally edit your GamePlayObjects.con
replacing
For Euro Fighter
ObjectTemplate.setObjectTemplate 2 USAIR_F18
with
ObjectTemplate.setObjectTemplate 2 xpak2_eurofighter
For Tiger
ObjectTemplate.setObjectTemplate 2 AHE_AH1Z
With
ObjectTemplate.setObjectTemplate 2 xpak2_tiger
For MBT's
ObjectTemplate.setObjectTemplate 2 USTNK_M1A2
with
ObjectTemplate.setObjectTemplate 2 xpak2_tnkc2
or
ObjectTemplate.setObjectTemplate 2 xpak2_tnkl2a6
Commander Assets
ObjectTemplate.setObjectTemplate 2 mobileradar_us_dest
with
ObjectTemplate.setObjectTemplate 2 mobileradar_eu_dest
ObjectTemplate.setObjectTemplate 2 aircontroltower
with
ObjectTemplate.setObjectTemplate 2 aircontroltower_eu
Artillary is the same.
Other vehicles
ObjectTemplate.setObjectTemplate 2 USAPC_LAV25
with
ObjectTemplate.setObjectTemplate 2 xpak2_lav25
ObjectTemplate.setObjectTemplate 2 JEEP_FAAV
with
ObjectTemplate.setObjectTemplate 2 xpak2_faav
ObjectTemplate.setObjectTemplate 2 USJEP_HMMWV
with
ObjectTemplate.setObjectTemplate 2 xpak2_hmmwv
If you are going to carry on working in the editor make the file read only or the changes to the vehicles will be lost when you save.
New Editor hould make it easier.
Works perfectly. But some people have raised the question if you are allowed or not.
Still awaiting a responce from EA.
imported_Prophet
03-24-2006, 04:38 PM
There is nothing official about not being able to use them. These were 3 maps with new objects that are in the BF2 Levels Folder. No difference if I release a map and you decide to use objects from those maps in BF2 its actually LEGAL..
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