SoM
03-20-2006, 04:08 AM
The Ultimate Realistic “Near-future” Game/Mod
Alright, so there are a lot of games out that say this or that about how they are “realistic” and they take place in “the near future”. However, none of the games really take the concrete facts and details of today and put them into their creation. Most of these “realistic” games are more wishes of the developers than actual fact. Exoskeletons are ages away, don’t even think about it. Nanotech, shmanotech, leave it be! Unmanned forces are ok to a certain extent, but Terminator-level stuff is no where near today.
To me, if you want to make a semi-realistic near-future game, look at the facts. The military has all kinds of info and just about everything they plan to do in the next twenty years or so, aka, near-future. Lasers and Exo-suits and Robots and Invisibility should be left alone. Want REAL near-future tech? Put Metal Storm in a game. That’ll blow the pants of any fancy chain-gun or laser blaster you throw into the mix. Nothing beats a virtual wall of steal shrapnel flying right for you at the speed of a bullet. Talk about shotgun overkill… Or on a less destructive level, caseless ceramic bullets. These puppies will go farther, faster, and with more damage than today’s bullets. Not to mention with a little ingenuity, it won’t take long for them to develop the kind that come out like a regular bullet but burst out razor-blade like when they impact, so that you’ve got the accuracy of a sniper rifle, but the punch of a shotgun. Need something to counter that? Ceramic armor. Its already being used today, and it does a hell of a good job at stopping bullets. WMD fan? Thermobarics are the infantry’s version of the fuel-air bomb. Feel like dropping the smack down? Fly a plane over an enemy group dropping white phosphorus. That stuff burns through skill like a hot knife through butter, and its nearly impossible to stop. Best part is, in only hurts organics.
That’s not even talking vehicles. All kinds of crazy stuff like the Raptor and JSF are here TODAY, whiteout the need of inventing imaginary or far-off things. The Abrams tank and T-90/100 are plenty powerful to last us quite a while, or at the very most last us long enough for one step up.
All of that and more is already headed towards us in the near future, so why bother making stuff up? Games like Ghost Recon Advanced Warfighter are starting to approach this realistic ideas of the near-future based upon plans that we are certain will happen, so maybe its just a matter of time before we start seeing more of the like. The future is now, and it’s plenty painful just the way it is.
Alright, so there are a lot of games out that say this or that about how they are “realistic” and they take place in “the near future”. However, none of the games really take the concrete facts and details of today and put them into their creation. Most of these “realistic” games are more wishes of the developers than actual fact. Exoskeletons are ages away, don’t even think about it. Nanotech, shmanotech, leave it be! Unmanned forces are ok to a certain extent, but Terminator-level stuff is no where near today.
To me, if you want to make a semi-realistic near-future game, look at the facts. The military has all kinds of info and just about everything they plan to do in the next twenty years or so, aka, near-future. Lasers and Exo-suits and Robots and Invisibility should be left alone. Want REAL near-future tech? Put Metal Storm in a game. That’ll blow the pants of any fancy chain-gun or laser blaster you throw into the mix. Nothing beats a virtual wall of steal shrapnel flying right for you at the speed of a bullet. Talk about shotgun overkill… Or on a less destructive level, caseless ceramic bullets. These puppies will go farther, faster, and with more damage than today’s bullets. Not to mention with a little ingenuity, it won’t take long for them to develop the kind that come out like a regular bullet but burst out razor-blade like when they impact, so that you’ve got the accuracy of a sniper rifle, but the punch of a shotgun. Need something to counter that? Ceramic armor. Its already being used today, and it does a hell of a good job at stopping bullets. WMD fan? Thermobarics are the infantry’s version of the fuel-air bomb. Feel like dropping the smack down? Fly a plane over an enemy group dropping white phosphorus. That stuff burns through skill like a hot knife through butter, and its nearly impossible to stop. Best part is, in only hurts organics.
That’s not even talking vehicles. All kinds of crazy stuff like the Raptor and JSF are here TODAY, whiteout the need of inventing imaginary or far-off things. The Abrams tank and T-90/100 are plenty powerful to last us quite a while, or at the very most last us long enough for one step up.
All of that and more is already headed towards us in the near future, so why bother making stuff up? Games like Ghost Recon Advanced Warfighter are starting to approach this realistic ideas of the near-future based upon plans that we are certain will happen, so maybe its just a matter of time before we start seeing more of the like. The future is now, and it’s plenty painful just the way it is.