View Full Version : Skinner Available
CaptianMartinez
03-27-2006, 05:29 AM
Previous experience includes exstensive work with photoshop CS2. Mature, reliable skinner available.
Was formerly head of the goldeneyesource mod 2D division. Experienced with bump/normal mapping.
I work with 3dsm 7 for rendering, so if your mod uses maya, i'm of no use.
I also cannot UV map.
Previous works are confined to an NDA, but you can view some released media at www.goldeneyesource.com for reference to the game's general look.
I wish to be a part of a SERIOUS mod, with mature members. Please do no not reply if you do not meet these specs.
I can do faces/body, props, weaponry, and textures.
welcome. An experienced mod? great! ;)
I have 2. ;) With a great team, and preparations for the first BF2-release.
www.opkmod.com and www.flmod.com
the trick? were working in cooperation, everybody can do things for both mods. ;) so if you like the modern and the WWII scenario you are welcome. ;)
jimbob
03-27-2006, 11:51 AM
I also cannot UV map.
dang thts a major con... i find it hard to believe that a texture dept. lead doesnt know how to unwrap...
perhaps you could post some examples of your own personal work? ;)
imported_CDNCommando
03-27-2006, 10:08 PM
Hey there!
I am the leader of a mod called Conflict Canada. We plan on adding and fully equiping Canada and evenutally the UK to our mod. Also expect a lot of winter landscapes and things like that from us. We would love to have another skinner on the team because there is new things coming out everyday at Conflict Canada. **Note** UV mapping is not needed as our modelers can do that for you. Thanks for the read. You can reach me at CDNCommando@hotmail.com or visit the website at http://canadianforces.aowc.net/main.asp
CaptianMartinez
03-28-2006, 04:54 AM
hi guys, thanks for the replys. much like commando's mod, i was never required to uvwrap, as we left it to our modelers. GE:S was my first involved mod, but with my previous photoshop experience and some help with the guys at the CDGS i was able to do some great work. My age and maturity helped push me into the lead position, as well as being able to crit WIPs without being an *** about it.
As far as previous works, as I said I'm currently under a non disclosure agreement with the goldeneye team, and therefore cannot release any work that hasn't been released to the public already.
If you would like me to do a sample skin/texture for you, just send me one (with the .3ds file) and I'd be happy to whip something up for you. Anyone can email me with a simple prop and I'll be glad to show you what I can do.
Good luck modding guys.
think for OPK and FL it is no problem that you canīt unwrap, thats something that our modeler do ;).
We are an experienced team with a goo knowledge about gaming. you talk about the age? think you would be in the middle with your age.;) some are older, some are younger.
Already we have 2 good texture artist but help is welcome. ;)
Mr.Guybrush II
03-29-2006, 12:22 PM
We're always looking for skinners due to the amount of content we're introducing into our mod.
http://www.battlefield40k.com/
However, people tend to get scared off when the word Warhammer is mentioned. We have an internaional dev team, all hardworking and thinking of exciting ways to evolve the bf franchise. We'd need you to create a test skin first, but if you pass the test you'd be welcomed with opened arms.
jimbob
03-30-2006, 01:43 AM
might as well weigh in here - Desert Conflict has a texture artist position opening up...
http://www.desert-conflict.org/
you dont need to unwrap but we can teach you if you want to learn ;)...
also can give you tips here and there to improve any facets of texturing that you may be unsure of...
drop us a line after visiting all these fine gentlemen :D
[BG2]Panzaman
04-04-2006, 09:12 PM
Certainly do consider the new Battlegroup: Frontlines mod if you are interested in skinning WW2 vehicles and, like Osis said, we co-operate with OPK so you can do modern stuff too.
www.flmod.com
www.battlegroupmod.com
Jimbob - check your PM's!
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