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Noobownage11
03-28-2006, 11:17 PM
You read the title right. I want to start a mod for Battlefield 2 that makes it the same thing as Battlefield 2142.

The thing is I want this to be a community project. What I want to have is every mod team send this mod team 1-2 fully skinned and in game models. Then a core group of coders while combine it into 1 mod. If the whole mod contribute idea doesn't work I guess I will go the conventional way of find modeler and recruiting them.


THis isen't an on going project I wanna see how it is accepted first.

xW0LFx
03-28-2006, 11:24 PM
sounds cool

jimbob
03-29-2006, 12:45 AM
What I want to have is every mod team send this mod team 1-2 fully skinned and in game models. .

NOT A CHANCE... everyone is far too busy to contribute fully modelled/unwrapped/textured/bundlemeshed models to another mod - you would have to do something for them as a trade off as that is a very big ask. that is how it works in this business :)

that and i would wait to see if you can get your walker ingame first ;)



besides - seriously why do a 2142 mod when the all evil EA is doing it? you only set yourself up to be upstaged ;)

the concept is there - its just not very original ;)

Coralon
03-29-2006, 01:22 AM
Wont work, cant be done. EA had DICE nerf the walker code out of the engine as they planned to release this game all along, you cant do a realistic walker in the BF2 version of the Refractor2 engine.

imported_Iridium
03-29-2006, 02:21 AM
Jimbob and Coralon got it right with this one. First off, Trying to duplicate EA's work just isn't a good idea. Sure, yours may be free, but its also destined to be of a much lesser quality. The big pull of mods is that they can do things and go places that big companies would never dream of risking a game on. Mods should tackle something original or unpopular (to a degree, obviously if no one likes it no one will play it) because they can just never compete in terms of raw output and raw quality with the huge professional full-time teams that developers have working for them.

Second, if im not mistaken, theres really no way to get a mech into BF2 with the tools we have, and if there is one thing bf2142 is about, its mechs. Thats what everyone is talking about, what DICE will be spending the most time working on, and what cannot be workably modded into bf2. If you have a working solution to getting mechs to work in game, you should be out there making something original with it, or using it in first strike, not trying to compete with a full-blown developer by making the exact same game.

Pirelli
03-29-2006, 10:55 AM
you should be out there making something original with it, or using it in first strike, not trying to compete with a full-blown developer by making the exact same game.

Lol, your right. I really dont see the point of trying to make the same thing/simular but with less quality. Whats the idea? :rolleyes:

Mr.Guybrush II
03-29-2006, 12:18 PM
Why not go back in time and produce an 18th century style mod with cannons, muskets, swords etc.

Or even further back and try and make a decent medieval mod. Bows/swords etc aren't hard to model and would be fairly quick. You would however have to construct a pretty good CC scheme. But whats a mod without a challenge?

ahhsai
03-31-2006, 03:53 PM
i dont see why we cant do this, its not impossible, its just that the mechs will take a long time to figure out, and the mod teams would have to give the models at an extremely slow rate

jimbob
03-31-2006, 06:56 PM
and the mod teams would have to give the models at an extremely slow rate


who exactly are you expecting to contribute? are you expecting them to contribute before they release their own alpha's? i really really hate to say this but this does seem just a little pointless.... especially as it would really take a team working together to get any sort of coherency with the modelling/texturing... that and EA is doing it and is getting paid to do it... and one has to consider tht one's own mod takes utmost precedence over contribution work... what more can i say?

the man who gets all the mod teams to work on the same project will be a God... honest to god, a god hehe :D

somehow the old fashion recruitment drive seems more feasable.

Hoppum
03-31-2006, 10:21 PM
He's trying to show that you don't need to buy 2142 because its just a glorified mod. He's offering people a free alternative.

imported_Iridium
04-01-2006, 03:58 AM
But the point is that 2142 ISN'T just a glorified mod, despite all the screaming thats been going on to that effect. They are indeed extending parts of the code to do things that aren't possible in bf2. And before anyone calls that foul, keep in mind that the original BF2 had no need for walkers. Its not like the functionality was thrown out just to bug modders, it was never there at all. Also keep in mind that extending thier engine into new areas to make money is exactly what a developer is entitled to do. Should they just twiddle their thumbs while waiting for the consumer's computers to get good enough to warrant a new engine? should they put new functionality into the bf2 engine just to please the modders, for no charge whatsoever?

This looks like an idea born out of spite, not out of a desire to actually put together a good mod. If anything it would end up proving without a doubt that 2142 is not just a mod, because i assure you we can't get the same functionality out of bf2.

jimbob
04-01-2006, 07:59 AM
Well said Iridium...

i totally agree with the "idea born out of spite" comment haha it certainly does seem that way. except this is a battle they could not possibley hope to win against EA and its untold millions :D

a free alternative to 2142? yeah except even if you started right right now it wouldnt be ready until late next year probably ;)

Pirelli
04-01-2006, 08:38 AM
He's trying to show that you don't need to buy 2142 because its just a glorified mod. He's offering people a free alternative.

Thats the worst idea I've heard today lol. :laugh:
First of all: its not a "glorified mod". Second: to expect people to put countless amount of hours into a quasi 2142 wannabe that will be finished one year after the original, just to make a "free alternative" :rolleyes: You really need to cut down on the weed.. the sixties is long gone..

Coralon
04-03-2006, 08:48 AM
How old are these people asking for mods, have they ever modded beyond changing a single value in a line of pre written code ?

There are plenty of sci-fi mods for BF2 in the works and I am quite sure given the time frame and expandability offered by BF2142 a few of them might move to the new game so there is no point trying to get another one going, especially to compete with the big boys.

Funny thing about this whole thread, a moderator started it... arent you guys supposed to support the BF community, not help it implode... lmao

Hoppum
04-03-2006, 03:12 PM
Thats the worst idea I've heard today lol. :laugh:
First of all: its not a "glorified mod". Second: to expect people to put countless amount of hours into a quasi 2142 wannabe that will be finished one year after the original, just to make a "free alternative" :rolleyes: You really need to cut down on the weed.. the sixties is long gone..
I never said i agreed with him.

Evil_Eye
04-03-2006, 05:47 PM
Sounds like your trying to screw EA over, so no one will by thier BF2142 because theres a free version any way...

...AWESOME!

It would be hard to make though, and not too many ppl are even interested in the official version anyway.

Fullforce
04-03-2006, 06:57 PM
Waste of time, really. Just to bring out a game which is already almost finished...
not worth it.

You don't have to buy BF2142. Get over it. You want it? Buy it.

Plus EA will sue you.

Hoppum
04-03-2006, 07:33 PM
Waste of time, really. Just to bring out a game which is already almost finished...
not worth it.

You don't have to buy BF2142. Get over it. You want it? Buy it.

Plus EA will sue you.

You've changed your tune

i would laugh so hard if someone makes a mod that is very much like bf2142 and release it before EA does. Then EA will be screwed :D
Lets get to it!

Noobownage11
04-03-2006, 07:49 PM
ya that post is where I got the idea lol.

Fullforce
04-03-2006, 08:08 PM
Haha, yeah, i thought it'd be a great idea at the time.

Not so anymore, I must have learned some Common Sense since then. :p

jimbob
04-04-2006, 03:55 AM
I wanna see how it is accepted first.

well i guess from the reaction demonstrated here that it wasnt...

:locked: :locked: :locked:


back to the drawing board :)

[BG2]Panzaman
04-04-2006, 09:13 PM
Yep, modding is hard enough without looking to reinvent the wheel.