Harmor
05-03-2006, 06:35 PM
Here are some tips that I use in BF2:Vanilla...thought they might be helpful here.
So you and your buddy want to own with a tank? Well perhaps its time for both of ya to consider some basic tactics to help in your survival and success.
These suggestions are just that, suggestions that I've learned over the months playing this awesome game. If I'm wrong or need clarification, please don't hesitate to reply and clarify me.
Step 0: Make a squad
The tank's driver should be the squad leader of said squad. The reason is that the driver will survive more encounters than the exposed gunner.
Step 1: Kit Selection
A tank crew of two should consider their kits for a variety of situations. Here are some combinations to consider:
Engineer + Engineer: This combo is good in keeping the tank alive, but often leads to a dead gunner more often than not. Repairing a tank is vital in keeping it running for sustained periods of time, but not at the cost of a gunner that keeps dying to small arms fire.
Engineer + Medic: This is probably the best combo for a tank crew since the gunner will be shot at with small arms fire the most and can recover from an encounter. The gunner can also protect the engineer when he's repairing and if necessary revive him if he dies while repairing (the engineer is most vunerable when he's repairing the tank).
Engineer + Anti-tank: For a more gun-ho type crew this is good when taking on multiple armored opponents. For whatever reason people tend to ignore the Anti-tank guy when they are being fired at by a tank and thus allows for the Anti-tank guy to assist in damage potential of the crew.
Engineer + Support: This is good when you have overly sustained combat periods. As support you can jump into a nearby vehicle and resupply your teammate, but honestly I usually never have to worry about ammo since most commanders will drop a supply crate during sustained combat encounters.
Engineer + Assault: Good anti-infantry support, especially against those Jihad jeeps and Special Ops trying to lay C4 on you guys. The n00b tube, in this instance usually can knock out the driver of a Jihad jeep if your aim is good enough. Also sometimes people hide behind buildings or obstacles that your tank driver can't get to...while your tank driver is giving you cover you can jump out and circle around usually for an easy kill (most people hiding from a tank don't expect someone to come out of the tank to kill them).
Engineer + Sniper: Why?
Engineer + Special Ops: The only benifit I see to this combo is when you want to destroy bridges or lay C4 at flags you have just taken.No matter what kit you select always know that you're not stuck in the tank. As gunner don't hesitate to jump out of the tank to drop med or ammo packs for teammates, to revive a fallen teammate, or to fix or destroy a bridge. Also don't hesitate to jump out of a tank to kill someone beind an obstacle your driver can't shoot behind - your driver can give you cover.
Step 2: Communicate
Most games you won't have the luxury of Teamspeak or VOIP to communicate with each other so make sure to SPOT enemy's for each other, especially enemy armor. As gunner you have a much larger view of the battlefield than your gunner in first person view. This is especially important when defending against Special Ops and locating the position of an Anti-tank enemy.
Step 3: Keep moving
Don't stop at any time. By being a moving target you'll be harder to hit. You'll also keep your gunner alive longer since he'll be a prime target for enemy snipers. A good gunner will crouch (press 'LEFT CONTROL'), to duck into the turret when moving into an area where a sniper is known to be - this is another reason to be a medic. As driver, try to always have a getaway. Don't get stuck on obstacles. Sometimes in the heat of battle you may have to twist your tank's body to keep it pointed at your enemy (the front part of the tank has more armor than the back), so whatever damage you take is minimized. When this happens make sure you align yourself back quickly after the encounter so you can move quickly away if you have to.
Step 4: Go down with the tank
This maybe contrary to some, but dying with your tank will mean that you can respawn with your tank and try again. If you bail out of your tank you may just die anyway especially if it was another tank that killed you. If not and you survive the encounter than you and possibly your gunner will be stranded.
Step 5: Steal your enemy's tank whenever possible
If you see your enemy's tank, steal it. Better for your team that you deprive the enemy of a tank to help your team. Have your gunner take the second tank and say in a small convoy - as an engineer you can repair his tank.
Step 6: Use your terrain
Corners of buildings are probably your best cover against any type of fire. You can fire your main gun and quickly duck back behind the building for cover. In tight quarters like alley ways in cities you are most vulerable against infantry attacks. Infantry attacks can come from the alleyways or the roof tops so stay alert gunner.
Step 7: Use alernate views (F10 & F11 are your friends)
You can press F10 and F11 to have a larger viewing area. Almost any infantry worth his ammo will jump out of cover when your turret is turned away from them. This is when you press F11 to see behind you. Switching between F10 and F11 quickly you can see 360 degrees around you, however doing this while moving can get a little disorientating - do this when you have no obstacles ahead of you on straight-aways or when you're capping a flag with your gunner..
Step 8: Enemy aircraft
Enemy aircraft, especially a good jet or helicopter pilot are probably your worst foes on the battlefield. In these situations you want to use buildings and the terrain to stop them from getting a clear shot. A good gunner will spot enemy aircraft for their driver so he can get cover. Although shooting a hovering helicopter is great (aim for the cocckpit) since it only takes two shots to take down an attack helicopter. To take down a transport helicopter with engineers you'll need to take out the crew with your machinegun if you can't get the pilot with your main gun. With both you and a gunner you should easily take down any Blackhawk crew, although your gunner may not survive the encounter because of the Blackhawk's mini-guns. Don't try to get under a Blackhawk, the engineers will just throw AT mines on you. If that happens DON'T MOVE (this includes using your MAIN gun since it will move your tank). Wait til the Blackhawk leaves and remove the AT mines with your wrench when its safe.
Conclusion
Those are just a few tips I've learned working with my friends in a good tank crew. Having two people in a tank always makes capping flag faster. You'll be surprised how well a good working tank crew can do when they work together. Stay alert and prioritize your targets in every encounter.
Good luck soldier!
When to pop smoke:
Just outside of opposing spawn areas - your team knows where the enemy is, right where the flag is. They can come in behind you under cover.
To avoid AT rockets when you need repairs ASAP. I haven't seen too many drivers that are good at this. After you pop smoke MOVE. I can still see your muzzle flash idiot. Stop shooting and get outta there.
When not to pop smoke:
Right next to the enemy's flag. I am going to spawn as a spec ops and C4 your *** to hell.
Right next to your team's flag. I am going to spawn and get disoriented, walk right behind your tank, you're going to crush me, and I am going to punish you for the TK. I can't see that helo firing at us, so I can't very well get a rocket off. He knows very well where WE are spawning though.
Take a look at where to AIM with this Vehicle Hit Point site:
http://www.secretsofbattlefield.com/hitpoints.php
So you and your buddy want to own with a tank? Well perhaps its time for both of ya to consider some basic tactics to help in your survival and success.
These suggestions are just that, suggestions that I've learned over the months playing this awesome game. If I'm wrong or need clarification, please don't hesitate to reply and clarify me.
Step 0: Make a squad
The tank's driver should be the squad leader of said squad. The reason is that the driver will survive more encounters than the exposed gunner.
Step 1: Kit Selection
A tank crew of two should consider their kits for a variety of situations. Here are some combinations to consider:
Engineer + Engineer: This combo is good in keeping the tank alive, but often leads to a dead gunner more often than not. Repairing a tank is vital in keeping it running for sustained periods of time, but not at the cost of a gunner that keeps dying to small arms fire.
Engineer + Medic: This is probably the best combo for a tank crew since the gunner will be shot at with small arms fire the most and can recover from an encounter. The gunner can also protect the engineer when he's repairing and if necessary revive him if he dies while repairing (the engineer is most vunerable when he's repairing the tank).
Engineer + Anti-tank: For a more gun-ho type crew this is good when taking on multiple armored opponents. For whatever reason people tend to ignore the Anti-tank guy when they are being fired at by a tank and thus allows for the Anti-tank guy to assist in damage potential of the crew.
Engineer + Support: This is good when you have overly sustained combat periods. As support you can jump into a nearby vehicle and resupply your teammate, but honestly I usually never have to worry about ammo since most commanders will drop a supply crate during sustained combat encounters.
Engineer + Assault: Good anti-infantry support, especially against those Jihad jeeps and Special Ops trying to lay C4 on you guys. The n00b tube, in this instance usually can knock out the driver of a Jihad jeep if your aim is good enough. Also sometimes people hide behind buildings or obstacles that your tank driver can't get to...while your tank driver is giving you cover you can jump out and circle around usually for an easy kill (most people hiding from a tank don't expect someone to come out of the tank to kill them).
Engineer + Sniper: Why?
Engineer + Special Ops: The only benifit I see to this combo is when you want to destroy bridges or lay C4 at flags you have just taken.No matter what kit you select always know that you're not stuck in the tank. As gunner don't hesitate to jump out of the tank to drop med or ammo packs for teammates, to revive a fallen teammate, or to fix or destroy a bridge. Also don't hesitate to jump out of a tank to kill someone beind an obstacle your driver can't shoot behind - your driver can give you cover.
Step 2: Communicate
Most games you won't have the luxury of Teamspeak or VOIP to communicate with each other so make sure to SPOT enemy's for each other, especially enemy armor. As gunner you have a much larger view of the battlefield than your gunner in first person view. This is especially important when defending against Special Ops and locating the position of an Anti-tank enemy.
Step 3: Keep moving
Don't stop at any time. By being a moving target you'll be harder to hit. You'll also keep your gunner alive longer since he'll be a prime target for enemy snipers. A good gunner will crouch (press 'LEFT CONTROL'), to duck into the turret when moving into an area where a sniper is known to be - this is another reason to be a medic. As driver, try to always have a getaway. Don't get stuck on obstacles. Sometimes in the heat of battle you may have to twist your tank's body to keep it pointed at your enemy (the front part of the tank has more armor than the back), so whatever damage you take is minimized. When this happens make sure you align yourself back quickly after the encounter so you can move quickly away if you have to.
Step 4: Go down with the tank
This maybe contrary to some, but dying with your tank will mean that you can respawn with your tank and try again. If you bail out of your tank you may just die anyway especially if it was another tank that killed you. If not and you survive the encounter than you and possibly your gunner will be stranded.
Step 5: Steal your enemy's tank whenever possible
If you see your enemy's tank, steal it. Better for your team that you deprive the enemy of a tank to help your team. Have your gunner take the second tank and say in a small convoy - as an engineer you can repair his tank.
Step 6: Use your terrain
Corners of buildings are probably your best cover against any type of fire. You can fire your main gun and quickly duck back behind the building for cover. In tight quarters like alley ways in cities you are most vulerable against infantry attacks. Infantry attacks can come from the alleyways or the roof tops so stay alert gunner.
Step 7: Use alernate views (F10 & F11 are your friends)
You can press F10 and F11 to have a larger viewing area. Almost any infantry worth his ammo will jump out of cover when your turret is turned away from them. This is when you press F11 to see behind you. Switching between F10 and F11 quickly you can see 360 degrees around you, however doing this while moving can get a little disorientating - do this when you have no obstacles ahead of you on straight-aways or when you're capping a flag with your gunner..
Step 8: Enemy aircraft
Enemy aircraft, especially a good jet or helicopter pilot are probably your worst foes on the battlefield. In these situations you want to use buildings and the terrain to stop them from getting a clear shot. A good gunner will spot enemy aircraft for their driver so he can get cover. Although shooting a hovering helicopter is great (aim for the cocckpit) since it only takes two shots to take down an attack helicopter. To take down a transport helicopter with engineers you'll need to take out the crew with your machinegun if you can't get the pilot with your main gun. With both you and a gunner you should easily take down any Blackhawk crew, although your gunner may not survive the encounter because of the Blackhawk's mini-guns. Don't try to get under a Blackhawk, the engineers will just throw AT mines on you. If that happens DON'T MOVE (this includes using your MAIN gun since it will move your tank). Wait til the Blackhawk leaves and remove the AT mines with your wrench when its safe.
Conclusion
Those are just a few tips I've learned working with my friends in a good tank crew. Having two people in a tank always makes capping flag faster. You'll be surprised how well a good working tank crew can do when they work together. Stay alert and prioritize your targets in every encounter.
Good luck soldier!
When to pop smoke:
Just outside of opposing spawn areas - your team knows where the enemy is, right where the flag is. They can come in behind you under cover.
To avoid AT rockets when you need repairs ASAP. I haven't seen too many drivers that are good at this. After you pop smoke MOVE. I can still see your muzzle flash idiot. Stop shooting and get outta there.
When not to pop smoke:
Right next to the enemy's flag. I am going to spawn as a spec ops and C4 your *** to hell.
Right next to your team's flag. I am going to spawn and get disoriented, walk right behind your tank, you're going to crush me, and I am going to punish you for the TK. I can't see that helo firing at us, so I can't very well get a rocket off. He knows very well where WE are spawning though.
Take a look at where to AIM with this Vehicle Hit Point site:
http://www.secretsofbattlefield.com/hitpoints.php