View Full Version : TotalBF2 Reviews Operation Peacekeeper v0.1D
[MyIS]Spawndemon
05-07-2006, 05:30 AM
We're back again today at TotalBF2.com (http://www.totalbf2.com/) with a new mod review for you all. Jofaba, our mod PR staff member, has written up his take on the newly released Operation Peacekeeper v0.1D (http://www.totalbf2.com/forums/showthread.php?t=71408). Like many of you, he was overall impressed with this first release. Here's a piece of the new review:
If you're coming straight from regular BF2, the first thing you're going to notice missing is the role of Commander. While you can still apply for the position, the only asset you're going to have control over is the supply drop. However, I still strongly encourage someone on your team to play the role, because it affords your troops essential munitions and health regeneration. And while you may miss having UAV looking out for your well being, I'm pretty sure that most of you will enjoy capping a flag, liberated from the fear that at any moment the hand of God might come and shake the ground around you with a rain of artillery.
Click here to read the entire review! (http://www.totalbf2.com/modifications/reviews/opkreview.php)
<a href="http://www.totalbf2.com/images.php?img=news/images/opk1.jpg"><img src="/news/images/thumb_opk1.jpg"></a> <a href="http://www.totalbf2.com/images.php?img=news/images/opk2.jpg"><img src="/news/images/thumb_opk2.jpg"></a>
It's great to see such a surge in mod releases over the past week or so now. It's also safe to say that the Operation Peacekeeper (http://www.opkmod.de/) mod has made their mark on the modding community with this first release. So be sure to read the entire review (http://www.totalbf2.com/modifications/reviews/opkreview.php) and post your feedback and thoughts on this mod release!
mursht
05-07-2006, 05:33 AM
man i love this mod so much its better than bf2 original
[56AB]D|Pvt.Jones
05-07-2006, 05:45 AM
This mod is very cool, good job all!
The mod has its pros and cons, I always go through the maps and find errors that the mapper made. But it is still fun.
imported_DMXSNOW
05-07-2006, 06:17 AM
Would be a great mod if this release wasn't so buggy. They could of waited and fixed .1D before releasing it.
How can you miss the gun fire bug? :P Its really annoying.
DarkPepe
05-07-2006, 06:28 AM
the link is not working--
ohlem
05-07-2006, 06:36 AM
Would be a great mod if this release wasn't so buggy. They could of waited and fixed .1D before releasing it.
How can you miss the gun fire bug? :P Its really annoying.
Did their solution not work for you?
Xephian
05-07-2006, 06:37 AM
Would be a great mod if this release wasn't so buggy. They could of waited and fixed .1D before releasing it.
How can you miss the gun fire bug? :P Its really annoying.
It's better than nothing.
ikito
05-07-2006, 06:43 AM
this mod is amazing, and its only a demo!!!
[MyIS]Spawndemon
05-07-2006, 06:50 AM
the link is not working--
Try now.
Hexadecimal
05-07-2006, 06:50 AM
Good mod, but a bad link. ;)
EDIT: Works now. w00t w00t.
[MyIS]Spawndemon
05-07-2006, 06:59 AM
Good mod, but a bad link. ;)
EDIT: Works now. w00t w00t.
Told you so in the post above yours! :p
I was moving some stuff around on our FTP so that's why it was down for a few. Check the left menu on the main page, a new mod section has been added. Will be updating it some more soon.
]DKE[ Milio
05-07-2006, 08:00 AM
OPK Mod-team: Keep up the good work!
DoubleVee
05-07-2006, 08:10 AM
The mod is fun to play and the maps are well made.
But they really need to work on the HUD. Add new pictures, etc..
And animations. I really love the MG3 animation, where the guy holds it by the bipod.
Travers1111
05-07-2006, 08:15 AM
This mod ROCKS!!! And I'm fairly sertain the D in the 0.1D Version stands for DEMO! So of course there r going to be bugs! But from what they have done already, I think some of their later releases will be significantly improved!
Raslin
05-07-2006, 08:50 AM
Haha, awesome, I was playing with jofaba when he was taking the pictures(you can see me getting owned by the marder in the second to last pic). I was so hoping I would be in it ^_^
But yeah, not a bad review. I'm a bit more critical of the mod, thinking that some of the models aren't of great quality(mostly serbian firearms here). I also really didn't like that nighttime map(borders, I believe). It was just really a game of tag, with barely any chokepoints.
Tarin was great, and is the best map I've played, whether bf2 or any mod.
Ambush was fun, but its large, and while the flags make for good choke... It just seemed a little long-winded, I guess.
One last thing: we saw so many pictures with planes, so where are they!?
imported_thebamsco
05-07-2006, 10:51 AM
First off... nice review Johoba :D
And to some points
No1 - This is a public beta release and not a demo!!!!
Beta release by its name, means it is a test vehicle, and will have areas for improvement, some bugs and content that will be subject to change.
This for a .1 (or d if u prefer) beta release is superb in terms of content and quality. Noted the odd bugs myself, and had the god awful sound bug - but at least they have released a game that has got great content which in the most part works really well.
On the borders infiltration 'game of tig' side, think this is down to the lack of uncaps on the maps. I am not a fan of maps, with no uncaps as basically a lot of the time they go two ways which too me are not good for sustained combat. IE it degenerates into a game of chase the flag, resulting in flag hopping rather than shooting at each other - the concept of defending flags is lost on most bf2 players, which would help against this. The other possability is one team nabs all the flags straight off and its game over. Lack of uncaps also means there is no proper lines of advance, where by taking a control point doesnt really signify you having control of an area.
Really like Borders infiltration though - being able to crouch and go prone in the grass and actually being hidden is great, and can be quite immersive. Like the other maps too, Ambush is the bomb for sniping, some great spots to be found, and Turin can be manic and intense.
Great mod and great 1st release.
PS I hear you can get the aircraft in the 64 player version of Ambush.
Eglaerinion
05-07-2006, 11:08 AM
Nice review, the quality of the maps blew me away so many buildings and vegetation and no lag (some BF2 maps like Dragon Valle 64 and Daqing Oilfields) to speak off. I love how there are so many places to hide and walk into. Tip when capping a flag don't go into prone but crouch, less chance of
clipping and you're more mobile and can react quicker.
I had alot of fun playing it yesterday, had a good squad with me and saw some familiar faces from tbf2. So kudos for the OPK team, you have really done a great job. Maybe include AAS in your next versions.
Just took the route described in the review, and it is quite nice if you have some good music running in the background :D
yes its a first demo. Itīwas a decision to say itīs playable. And were not working fulltime on it. ;)
There are enough mods outside who never release something playable. ;)
Itīs not free of bugs. We know it, we will fix a lot. :D And we never say that it will be a full complete bugfree release. It should be fun to enjoy that we share our hobby. ;)
enjoy playing, give feddback, we can change everthing. And we need your help.
Why are serbian wepaons lowquality? pleaze critizise with examples. Plz show us our errors and bugs. ;)
ChrisParr
05-07-2006, 02:22 PM
It's great, it had its issues with BFV but here, it fits perfectly. Just waiting for this and FH2. Then I will have my fun... yes
Icy-Spicy
05-07-2006, 02:40 PM
yes its a first demo. Itīwas a decision to say itīs playable. And were not working fulltime on it. ;)
There are enough mods outside who never release something playable. ;)
Itīs not free of bugs. We know it, we will fix a lot. :D And we never say that it will be a full complete bugfree release. It should be fun to enjoy that we share our hobby. ;)
enjoy playing, give feddback, we can change everthing. And we need your help.
Why are serbian wepaons lowquality? pleaze critizise with examples. Plz show us our errors and bugs. ;)
Don't know anything about serb weapons, but, every time I respawn my comp goes boom an restarts, and that's a ****ing shame cause I'd like to play some more.
Dyram
05-07-2006, 02:41 PM
This mod is really fun. Except for the sound bug (my poor bleeding ears... I wish I could've found the bastard linked to my ear, because he always had the HMG and wouldn't stop firing), everything about the experience was great.
P.S. Look at those gas prices! No wonder the Gas Station is such a popular flag!
=DNC=SYSEX73
05-07-2006, 02:59 PM
I for one am really happy with the Sounds and Maps. There is a bug with the MG playing everywhere, but its just a code tweak (been thorugh plenty of those myself,lol).
The impact of the sounds hit you like a train, which make it more exciting than Vanilla for me. I like to feel anxiety, it is war after all. Sound can really get you into an aggressive and nervous mood.
Great job guys, I hope all MODs that get completed and released get one of these interviews you guys are doing.:cool:
Jofaba
05-07-2006, 03:20 PM
But they really need to work on the HUD. Add new pictures, etc..
Do you mean the mod or the reviews? If you mean the mod, I'm not sure what you mean by more pictures. The more detailed your suggestions are, the more you'll help the mod teams out.
This mod ROCKS!!! And I'm fairly sertain the D in the 0.1D Version stands for DEMO!
Funny you should say that! I had a whole paragraph in the first draft where I speculated about what the "C" and the "D" stood for (closed and demo IMO) but it didn't belong in the final draft.
One last thing: we saw so many pictures with planes, so where are they!?
PS I hear you can get the aircraft in the 64 player version of Ambush.
Indeed. If you create you're own local server you'll see the plane. I noticed an odd bug though, at least when you're in a local server. If you pull the plane forward, or any vehicle for that matter, another will spawn in a minute's time as if the server thinks the original crashed. I was going to fill up the runway with spawned planes and take a pic but I couldn't get a third to spawn.
First off... nice review Johoba :D
Thank you! But what is a Johoba? Is that like a cross between a Jofaba and a Johova's Witness? :D
Tip when capping a flag don't go into prone but crouch, less chance of
clipping and you're more mobile and can react quicker.
I found myself really concious of my clipping. I guess that's why it bothered me so much. Especially when I was hiding in the second story buildings. I was afraid that my knees were clipping below the floor, legs out the walls etc. I didn't feel comfortable anywhere except standing in the center of the room, which really removed the immersion of the game for me. Once the clipping is fixed, or at least worked on, the mod will really be fantastic.
Just took the route described in the review, and it is quite nice if you have some good music running in the background :D
The funny part is I took that route to prove why a quarter of the map was wasted. I was pleasantly surprised, and it was one of those rare times when I was glad to be wrong. Try it in a tank! Or race through it in a small vehicle. Maybe it's my love of GTA SA and NFS MW, but that route would be a great racing track heh.
every time I respawn my comp goes boom an restarts, and that's a ****ing shame cause I'd like to play some more.
I'd suggest uninstalling and reinstalling the mod. Did you use a download accelerator to get the mod? If so, try downloding it without it. That's very strange behavior, and except for software that reads onboard temps (that the board doesn't like), I haven't heard about many pieces of software rebooting a computer. I don't even see how it's possible with a BF2 mod.
Sir. SashDaMan
05-07-2006, 03:42 PM
Very nice mod, crazy recoil though, but, hey it adds a little more realism to it as possible.
I saw the waterfall on Ambush in my jet, jumped out ouch 'Sir. SashDaMan is no more'
Drove there, got out and decided to go down the water fall, I noticed that on the various different levels, the water goes out a bit too far like on Fushe Pass on one of their water falls. I was swimming in mid air, not a biggie, but just a note.
Eglaerinion
05-07-2006, 04:28 PM
The D is most likely just the fourth version they tested. You have version 0.1a and it gets betatested and than build upon, version 0.1b gets tested etc untill they release 0.1d. Sometimes the letter gets removed and just called RC1, release candiate 1. Depends on what the devs like to use.
Jofaba
05-07-2006, 04:35 PM
Oooh, never thought of that. D does come after C doesn't it =P
Now I'm glad I left that out of the review lol.
Infernalis
05-07-2006, 04:48 PM
Indeed. If you create you're own local server you'll see the plane. I noticed an odd bug though, at least when you're in a local server. If you pull the plane forward, or any vehicle for that matter, another will spawn in a minute's time as if the server thinks the original crashed. I was going to fill up the runway with spawned planes and take a pic but I couldn't get a third to spawn.
Its not a bug, its like the two J10 on Dalian Plant, another spawn when there is enough space.
pretty much a spot on review i would say. highlights a few of the bugs/problems but also really pulls all the good points forward. To those who moan remeber: its an open BETA.
A tweak here and there and a better set of heli physics and this would really be a great mod easily up there leading the pack.
the maps are excellent for such an early release. they are very atmospheric adn fit the mod theme well.
Don't know anything about serb weapons, but, every time I respawn my comp goes boom an restarts, and that's a ****ing shame cause I'd like to play some more.
system? Ati or nvidia?
temperature?
|AFF|Soupyblister
05-07-2006, 05:44 PM
Would love to try this mod out, but everytime, "does not matter which map" When the map gets to 12% load BF2 crashes to the desktop. Any suggestions what to do? Thanks
Lobo[FH]
05-07-2006, 05:47 PM
It needs optimization, too many polygons in some vehicles and statics (collisions also)
|AFF|Soupyblister
05-07-2006, 05:54 PM
']It needs optimization, too many polygons in some vehicles and statics (collisions also)
Was this directed to me. If so it does not optimize until 62% load. I don't get that far. Its when the map first loads does not get past 10-12%. Then it crashes to the desktop.
Raslin
05-07-2006, 05:55 PM
Indeed. If you create you're own local server you'll see the plane. I noticed an odd bug though, at least when you're in a local server. If you pull the plane forward, or any vehicle for that matter, another will spawn in a minute's time as if the server thinks the original crashed. I was going to fill up the runway with spawned planes and take a pic but I couldn't get a third to spawn.
Yeah, as someone else said, its probably not a bug. There's a piece of coding that allows you to have a vehicle spawn more than once, like the landing boats on destroyers in bf1942 would spawn thrice without any of them having died. I wish more mods would use this, actually, as most just resort to huge numbers of sitting vehicles.
|AFF|Soupyblister
05-07-2006, 06:03 PM
Any suggestions to my problem, really want to play this. I tried to uninstall and re-install, didn't work. Says the opk_unistall.exe has been changed or removed. Which I have not.....????
Edit, I just re-installed over it. Lets see what happens
Edit#2 Ok, that didn't work, still can't load in a map, and still can't proper uninstall this mod. This is really disappointing
Jofaba
05-07-2006, 06:15 PM
Was this directed to me. If so it does not optimize until 62% load. I don't get that far. Its when the map first loads does not get past 10-12%. Then it crashes to the desktop.
I'm guessing that you're trying to play single player? You have to play multiplayer. Try going to multiplayer and choose "create local", choose a map and move it over into to the box on the right, then say join server. If you still crash then you've got a weird problem I can try to help you with later on. (Or anyone else here really).
Doctor Venture
05-07-2006, 06:17 PM
The intelligence factor of a few of these posts indicate thier age.
This mod has a ton of work to be done, and sugar coating a review is something that appears to be common on this site. Reading a honest review with Hard facts is something worthwhile. I just hope to read that review soon.
This mod was rush out of the door to be first and it shows.
|AFF|Soupyblister
05-07-2006, 06:18 PM
I'm guessing that you're trying to play single player? You have to play multiplayer. Try going to multiplayer and choose "create local", choose a map and move it over into to the box on the right, then say join server. If you still crash then you've got a weird problem I can try to help you with later on. (Or anyone else here really).
I am not trying to play single. The first thing I did was try to creat local to check out the maps with out anyone killing me in multiplayer. Didn't work there so I tried to join a server. Crashed there. Don't know. Cant un-install this mod either.
Edit.. I do not know, this is a long shot, but I guess I can try to re-boot my PC and see what happens.
Edit#2 Didn't work. I looked more closely to where is crashes everytime. Do not know if this helps but at 14% map load everytime.
[MyIS]Spawndemon
05-07-2006, 06:58 PM
The intelligence factor of a few of these posts indicate thier age.
This mod has a ton of work to be done, and sugar coating a review is something that appears to be common on this site. Reading a honest review with Hard facts is something worthwhile. I just hope to read that review soon.
This mod was rush out of the door to be first and it shows.
You obviously didn't read the review then my friend... :rolleyes:
If you did however read the review, you'll notice that at the ending 4 paragraphs, the first starts out with "It's not all roses though, and there are some things I'd like to point out so that you don't enter the game with too high an expectation and get frustrated."
Now maybe it's just me, but I didn't know lines such as that could be refered to as sugar coating a review. Both positive and negatives were listed in the review, and for being one of the first major mod releases, OPK has done a very nice job with their mod. With having such a great first release, it's safe to be optimistic that this mod is very promising.
So before you post or bash against our reviews, please atleast read them and post something constructive if you're going to post.
Doctor Venture
05-07-2006, 07:06 PM
Just as a side note.
What was the mapper thinking when he created this map. Sure its beautifull map with a great design and flow to it, but having this many flags on a map this large is utterly useless.
This map is a misguided method of punishment for anyone who plays this mod. It deserves to be renamed Operation Fool The Flag Tagger.
Next time there is a review of a mod, please have one that is objective and points out the good and the Bad.
http://img364.imageshack.us/my.php?image=screen1731by.jpg
Icy-Spicy
05-07-2006, 07:11 PM
Pentium 4 3.0GHz, 1536mb PC3200 DDR Ram, ATI Raedon 9800Pro 128mb, 160gb S-ATA HDD..
Temperature, not sure.
Ranger-LWS-
05-07-2006, 07:52 PM
To run a server do I just need the server files or the whole mod and server files?
jdogg88-Fed
05-07-2006, 07:53 PM
This Mod Rules
Jofaba
05-07-2006, 07:54 PM
To run a server do I just need the server files or the whole mod and server files?
Depends if you want to run a server people can enter or just a local server.
Ranger-LWS-
05-07-2006, 08:02 PM
Depends if you want to run a server people can enter or just a local server.
A dedicated server for 24 people.
reinstall? be sure that you connect to a 0.1d server.
|AFF|Soupyblister
05-07-2006, 08:33 PM
This Mod Rules
Wish I can say the same.
Ok, I am now done with this mod. Sucks cause it looks great. To bad I can't get the damn thing to work. Overview: Whats it doing? When create local, or join a server, when the map loads to 14% BF2 crashes to desktop. What have you done to try to fix the problem? I have re-booted. I have tried to un-install, which it wont allow. Says I moved or changed the un-install exe. "which I have not" So I just re-installed over. I have went in and deleted it from the BF2 folder and all shortcuts. Then re-installed again. Nothing works. So F*** it. I wait for the final version or someone to tell me to try something else.
Icy-Spicy
05-07-2006, 09:40 PM
It happened to me with the C build aswell, I got told by someone, can't remember who, that it has something to do with your texture libraries..
|AFF|Soupyblister
05-07-2006, 09:50 PM
It happened to me with the C build aswell, I got told by someone, can't remember who, that it has something to do with your texture libraries..
Are you talking about the video.con file? If not then what and how I fix this texture libraries?
QUINT
05-07-2006, 10:08 PM
I DL'd the mod....now how do I install it??? :D
It's not an automatic install...
...it's just the OPK_0.1d.zip and a .EXE file.
Where does it go???
Thanks!
~QUINT
imported_G-Capo
05-07-2006, 10:28 PM
Very nice-I wish I can play it.
=DNC=SYSEX73
05-07-2006, 10:36 PM
I DL'd the mod....now how do I install it??? :D
It's not an automatic install...
...it's just the OPK_0.1d.zip and a .EXE file.
Where does it go???
thanks!~QUINT
Launch the exe file, and I think it will find your MOD directory on its own.:cool:
GeneralHavic
05-08-2006, 02:51 AM
Gotta say good job to Jofaba on the review. Was playing with him in game and he asked if I had read it, I hadn't at the time. But good work!
Anyway, being a beta test for the mod, I must say that it can only get better. It does have the advantage of being the only complete conversion mod that you can play. I agree with Jofaba on the maps, they are one of the best aspects of the mod, but Tutin likes to give me hell when I play it. I'll load the map, get in, frames will drop from their usual 60-70 to about 15-30, and shortly into the game I will either lock up or I will keep on playing. Thats definately not the mods fault, its because my system is not yet up to date like most peoples. Anyway, the mod plays great...actually makes me thankful for buying BF2 in the first place.:D
|AFF|Soupyblister
05-08-2006, 05:16 AM
Anyway, the mod plays great..
Glad it works for some around here (http://www.totalbf2.com/forums/showthread.php?t=71853)
antseezee
05-08-2006, 04:58 PM
Overall, a fairly good review. Most of the main points are covered, although I think some of the "gameplay" aspects can go a tad more in-depth on. Once you play this mod for 5-10 hours, some of the flawing aspects arise from the built game mode.
Choppers are overpowered, not as much in their defensive capabilities, but their offensive capabilities. They can lock on and take out jets/opposing choppers, lock on and take out ground vehicles (no need for manual guiding), or manually guide missiles from the gunner command. While their armament is balanced out forcing you to circle back to the base to re-arm, they're too easy to rape with.
I think the ground vehicles are perfect in this game. No longer is it indestructible tanks & APCs as in vanilla BF2, but instead, it's a mix of well-armored, lightly armored, and medium armored vehicles. You have AA, infantry cannons, armored transports, unarmored transports, and neat little features that bring the mod together.
Sniping is well-balanced. Most of the rifles do have misfires, even in proned positions. Headshots yield instant kills irregardless of the rifle. I think it's for the good though that classes such as Supplymen DO NOT have grenades. Instead, they can only throw limitless land mines, and not limitless grenades like BF2 Supply troops.
Unfortunately, while most of the community is impressed by the maps, I think some of them suffer from the placement of the spawns. Too many people spawn camp in this game, and it seems like a simple infantryman can hop into an empty vehicle, and simply sit there unharmed. Perhaps the dev team should mix up some of the spawning locations so teammates can spawn behind enemy vehicles inside non-cappable spawns. I don't mean mix the spawn points, just where YOU are spawned inside a non-cappable spawn to make it more difficult for vehicles to sit away and rape you.
Other than, AWESOME for a demo beta. It's the best we've seen in the BF2 community so far, and I really hope this rises to be a Frontline Force aka mod as in the original Half-Life, or even something more developed. Most of all, it's a foreign mod which impresses me the most, as some effort was put in expressing this mod to the western community.
teetsaar123
05-09-2006, 10:58 AM
There's no artyllery either in game!
When EA Games released a patch what adds getting 1 point from blowing up arty uav etc. There began a major baseraping season! This mod should be baseraping free!
Barone
05-09-2006, 06:56 PM
Great looking mod. The terrain is gorgeous and maps are well thought-out. Awesome weapons and great new vehicles.
Unfortunately, though, the game reboots my system at random intervals. I have played for as long as an hour or as little as 20 minutes and then everything stops, I get a screeching sound in my headphones, and the system reboots.
I have a Radeon 9800 Pro with newer (6.2) Catalyst drivers. I suspect that the problem may be fixed by rolling back to 5.5 or earlier because I've tried just about everything else (turning off EAX/Hardware sound, increase AGP aperture to 256 MB, setting graphics to medium, etc.)
But this is a Beta, so I'm not discouraged. It comes with the territory. When the final release comes out, I won't hesitate to download it. Excellent mod! http://www.totalbf2.com/forums/images/icons/icon14.gif:salute:
Jofaba
05-09-2006, 07:06 PM
You're the second or so person to mention reboots. I wonder, since there's a known sound issue and you mention a screeching before the reboot (which the other person didn't mention), if it's a sound card issue. Do you use a soundcard, or is it onboard? Are you sharing an IRQ with a videocard?
Barone
05-09-2006, 07:17 PM
You're the second or so person to mention reboots. I wonder, since there's a known sound issue and you mention a screeching before the reboot (which the other person didn't mention), if it's a sound card issue. Do you use a soundcard, or is it onboard? Are you sharing an IRQ with a videocard?
I have a SB Audigy card and the vidcard and soundcard don't share IRQs.
=DNC=SYSEX73
05-09-2006, 07:25 PM
I have a SB Audigy card and the vidcard and soundcard don't share IRQs.
You might want to rethink that one mate. :cool:
They both require an Interupt, and they could very well be sharing the same one. That might or might not be the issue your having, but its definitely a possiblilty.
Barone
05-09-2006, 07:53 PM
You might want to rethink that one mate. :cool:
They both require an Interupt, and they could very well be sharing the same one. That might or might not be the issue your having, but its definitely a possiblilty.
No arguments here.http://www.totalbf2.com/forums/images/icons/icon14.gif But then that begs the next question: Why is OPK the only program that causes this behavior on my system? I have other BF2 mods installed (NAW and Battle Racer, for example) and they don't reboot the system. Perhaps OPK makes calls to my hardware differently than other games and applications, but ultimately isn't that controlled by the OS anyway?:confused:
Jofaba
05-09-2006, 09:21 PM
No arguments here.http://www.totalbf2.com/forums/images/icons/icon14.gif But then that begs the next question: Why is OPK the only program that causes this behavior on my system? I have other BF2 mods installed (NAW and Battle Racer, for example) and they don't reboot the system. Perhaps OPK makes calls to my hardware differently than other games and applications, but ultimately isn't that controlled by the OS anyway?:confused:
Because OPK has a known sound issue. BTW, the issue doesn't affect me running an XFI at ultra quality settings. So the issue affects different computers in different ways. For you and a few others, it might be a system reboot. If your computer doesn't know how to handle an unexpected signal, it will react in kind.
Barone
05-10-2006, 01:30 PM
Point well taken. After some research, here's what I have IRQ-wise:
IRQ 22: Audigy has this one to itself, however...
IRQ 16: Radeon 9800 shares this with two USB host controllers
I think IRQ 22 is a "virtual IRQ"...but might be wrong about that. My memory is pretty shot, but I think "physical" IRQ addresses end at 12 or possibly 15.
Perhaps a driver update for the Audigy? Windows Update doesn't have one, but perhaps Creative does...
My thanks to Jofaba and Sysex73 for their interest in helping me work through this issue!
trickster
06-04-2006, 10:52 AM
Point well taken. After some research, here's what I have IRQ-wise:
IRQ 22: Audigy has this one to itself, however...
IRQ 16: Radeon 9800 shares this with two USB host controllers
I think IRQ 22 is a "virtual IRQ"...but might be wrong about that. My memory is pretty shot, but I think "physical" IRQ addresses end at 12 or possibly 15.
Perhaps a driver update for the Audigy? Windows Update doesn't have one, but perhaps Creative does...
My thanks to Jofaba and Sysex73 for their interest in helping me work through this issue!
Havent read the whole thread, but have you tried swapping the soundcard into a different pci slot? That will change its irq
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