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View Full Version : PRMM v0.3 Released


Sevigon
05-11-2006, 08:48 PM
The team over at the <a href="http://realitymod.com">Project Reality Mini-Mod</a> have released an update to their mod, version 0.3. Here is what they had to say:

We proudly present the following, to mark the release of our latest build we are taking the opportunity to unveil our new site layout created by our founder Requiem. We hope you like it!

And of course the news you've all been eagerly waiting to recieve, PRMM 0.3 is now officially ready for download! Major changes and additions include: New Maps, Weapons, Class Changes, Two new Gamemodes (including the all new Extraction game mode, exclusive to Project Reality), and many other enhancments and bug fixes to various elements of the game!

<b>Downloads Mirrors:</b>
<a href="http://totalbf2.filecloud.com/files/file.php?user_file_id=158296">TotalBF2.com</a> (Client Files)
<a href="http://totalbf2.filecloud.com/files/file.php?user_file_id=158174">TotalBF2.com</a> (Server Files)
<a href="http://www.bf2.se/page.php?id=714">BF2.se</a> (Client Files)
<a href="http://www.bf2.se/page.php?id=715">BF2.se</a> (Server Files)
<a href="ftp://publicftp:kclan@62.75.204.179/Mods/prmm_0306_setup.exe">K-Clan</a> (Client Files)
<a href="ftp://publicftp:kclan@62.75.204.179/Mods/prmm_0306_server.zip">K-Clan</a> (Server Files)
<a href="http://www.gloryhoundz.com/bt/prmm_0306_setup.exe.torrent">Torrent</a> (Client Files)

**Note: PRMM .3 is NOT a patch and will full install to an independant directory in the BF2 mods folder. However to prevent any possible conflicts we still highly recommend that you please remove all previous versions of PRMM before installing this new version.**

<center><a href="http://www.totalbf2.com/images.php?img=images/news/new_suv.jpg"><img src="/images/news/thumb_new_suv.jpg"></a> <a href="http://www.totalbf2.com/images.php?img=images/news/map_sad.jpg"><img src="/images/news/thumb_map_sad.jpg"></a></center>
<b>TotalBF2.com has the PRMM v0.3 mod running on the TotalBF2.com mod server, with ALL maps</b>:
64.27.18.176:16567

Great job on the release guys! Looks great!

Eden
05-11-2006, 08:51 PM
oooh finaly a good excuse to play BF2 again, this is probably there best release yet, and its not even the full game :laugh:

/boots up windows, searches for correct nVidia drivers, downloads PRMM 0.3 :D

good to see GH provideing a torrent.

1dsandtrap
05-11-2006, 08:56 PM
omg nice two amazing mods in one day!!

$kelet0r
05-11-2006, 08:56 PM
says I don't have permission to access the file on the tbf2 link :(

Sevigon
05-11-2006, 09:01 PM
Sorry about that. Should work now, Skeletor.

imported_Homer99
05-11-2006, 09:03 PM
Its the week of the mods first Operation Peacekeeper then USI NOW THE BEST ONE PR!!!

$kelet0r
05-11-2006, 09:04 PM
Sorry about that. Should work now, Skeletor.ace - thanks for that :)

Rhino
05-11-2006, 09:05 PM
hope you like our work guys. We have put alot into this and a little extra comming soon ;)

Souljah
05-11-2006, 09:07 PM
woot! big up to the project reality team! downloading right now, looking forward to see how the extraction mode works out.

Sevigon
05-11-2006, 09:11 PM
<b>The TotalBF2.com mod server is now running the PRMM mod with ALL of the maps</b>.

64.27.18.176:16567

spike88
05-11-2006, 09:15 PM
Awesome...

Thank GOD for file cloud fast pass

=DNC=SYSEX73
05-11-2006, 09:17 PM
This MOD is amazing, and I have been waiting for the next release. Nice work guys, ill see you on the servers tonight for sure!!!

Sir. Elxx
05-11-2006, 09:19 PM
Sweetness, I have been waiting for the new game modes! :D

Shooty McStabbyface
05-11-2006, 09:19 PM
!!!!!!!!!!!!!!!!!!!!!!!!!!!

Souljah
05-11-2006, 09:25 PM
Totalbf2 could u add some screenshots of their new stuff like the weapons, SUV and their new gorgeous maps. I think that would really attract the undecided players.

Rhino
05-11-2006, 09:29 PM
Totalbf2 could u add some screenshots of their new stuff like the weapons, SUV and their new gorgeous maps. I think that would really attract the undecided players.

will soon have a movie for you guys with any luck ;)

Fullforce
05-11-2006, 09:34 PM
will soon have a movie for you guys with any luck ;)

Sure will.

Evil_Eye
05-11-2006, 09:35 PM
The MOST exciting release so far- And thats saying something!

I have waited so long for this.

DLing now... Cant wait to try xtraction!!!

Shooty McStabbyface
05-11-2006, 09:48 PM
PRMM devs: You can take the MM (mini-mod) out of the name of your mod now I think...

Unleashed2k
05-11-2006, 09:55 PM
Fast mirror, getting 950kb/s..
http://www.g4mers.com/download.aspx?file=1346

scrogathon
05-11-2006, 10:02 PM
unleashed2k, how are you getting those speeds, I got rogers high speed, with 5 mb down 800kbs up, should i contact them about that?

eggman
05-11-2006, 10:02 PM
PRMM devs: You can take the MM (mini-mod) out of the name of your mod now I think...
hehe yeah it's a fairly fat mini mod at this point... mostly map content.

However, we're holding off on moving from mini mod to uh... "mod" until we complete the British Forces. We'll be adding in content for all factions, but adding a complete new army in the form of the modern UK army.

The PR team is a first time mod team. This is my first mod project and the same can be said for a few other devs. We've been focussing on moving the game play "world" in the direction we want to take it, then we'll plunk down the British Forces into that game world when they are ready (shouldn't be too long but still a lot of work to do).

We'll have at least 1 more release as a mini mod .. PRMM 0.4, then we'll be in a good position to assess if we go to PR 1.0 (with the British Forces) or if we do a 0.5 (more game world enhancements).

I hope y'all enjoy this release and give us some good feedback on where to go for the next one. We have some 0.4 stuff already in development - new game modes, variations on existing game modes, etc - and... as always... we take a lot of guidance from the player base; a lot of the stuff in PRMM 0.3 is direct imports of player ideas, mixed in with a sprinkle of our own love :p

Anyways .. enjoy :)

egg

Lobo[FH]
05-11-2006, 10:11 PM
Yeah, the word minimod doesn't make justice :D
Keep the great work

Cynosure
05-11-2006, 10:22 PM
']Yeah, the word minimod doesn't make justice :D
Keep the great work What delete my post?

Some one get it on filefront so i dont have to wait for a day because totalbf2 is slow!!!

imported_Sacramento
05-11-2006, 10:40 PM
Ive been waiting for this MOD very anxiously for some time now, im extremely excited its finally out...I hope it lives up to what I think this mod is going to be :D

Oh, and thanks for actually having mirrors by the release date :laugh: :laugh:

imported_Jammydodger
05-11-2006, 10:44 PM
Good job guys, I'll look forward to playing it tomorrow night ;)

owenc17
05-11-2006, 10:50 PM
Currently downloading the torrent. I thank one of the donors who is uploading to me at 200kb/s+. Please people after you download stay on for an hour so others can upload. I am at 61.3% using Azureus. I have observed some very fast downloads using BitTornado. I am very excited although I will not be able to play until Saturday!!!!!!!!

Eden
05-11-2006, 10:50 PM
I hope y'all enjoy this release and give us some good feedback on where to go for the next one. We have some 0.4 stuff already in development - new game modes, variations on existing game modes, etc - and... as always... we take a lot of guidance from the player base; a lot of the stuff in PRMM 0.3 is direct imports of player ideas, mixed in with a sprinkle of our own love :p

Anyways .. enjoy :)

egg
I've noticed and I have to say, Top class work its always amazing to see Devs use good ideas generated by the community.

But I still stand by my unheard)aparently) suggestion, You guys need a bug traker.

solodude23
05-11-2006, 11:04 PM
I've already played this as a tester, but CANNOT WAIT to play it with a full server. The new maps are very well done, and will blow you away. (not to mantion with the new game modes) ;)

=DNC=SYSEX73
05-11-2006, 11:09 PM
PRMM devs: You can take the MM (mini-mod) out of the name of your mod now I think...

Here Here, thers nothing mini about something so sleek and clever. You have out done yourselves, see you on the killing fields tonight for sure guys.:cool:

Mobdawwg
05-11-2006, 11:12 PM
Sweet, karkand at night. that will be interesting:D

nickbuddy111
05-11-2006, 11:52 PM
Can't wait to play it!!! It has been a wonderful week sofar!!! Thank you for that link i was getting 20kb/s with torrent now im at 100 and slowly rising.

D|sso
05-12-2006, 12:05 AM
Operation PeaceKeeper, USI, Battlefield 1918, Hard Justice, Rise of Kobol....and now THIS!

Look at that! Thanks for the brilliant work, community!

This is definitely on the top portion of my list, downloading now!

Copy_of_Blah
05-12-2006, 12:15 AM
Three new game types and a lot of extra goodies since I last played this one. Reading the release notes and am noticing a bunch of gameplay tweaks features. Good going guys. Seems like things are moving along the right track.
I'm excited about trying this new release when I get home.

Requiem
05-12-2006, 12:18 AM
Thanks for the positive feedback guys :D Appreciated!

imported_Sacramento
05-12-2006, 01:17 AM
I cant find a map with those armored SUV'S...tried like 10 maps in my own server...Do you need ppl in the server for these to come up? Like, do they only spawn in captured flags?

imported_Gunchy
05-12-2006, 01:22 AM
damn sure would be nice having a file server in the u.s. that gave over 200+kb

*cough* *cough* I do recall someone dissing usi for their priority problem...and I dont see co-op because isn't it the "in" thing now? *cough*

Fumang
05-12-2006, 01:57 AM
good mod! dloading now

leech
05-12-2006, 02:00 AM
I love this mod more then all those other out there ,this totaly chainged the balance of the battlefield and now you dont have to fear dying every 5 sec by jets or arty. And the way you handeled arty's is great, an arty can only be summoned by a squad and not initiated by the commander!
If this was only a mini mod then the final version will totaly pwn!

Yonni
05-12-2006, 02:01 AM
This is an awesome mod. The gameplay modes are great! Advance and secure: such intense fighting!

Sir. Akland
05-12-2006, 02:21 AM
A torrent!? You guys are ****ing geniuses!

MC_Frank
05-12-2006, 02:41 AM
ok defently going to download this mod tonight :)

played .1 verison and loved it

Living Ghost
05-12-2006, 02:41 AM
Yeah, I was getting 700kb/s using the torrent.

I must say, this is the best mod out yet.

ConscriptVirus
05-12-2006, 02:53 AM
sweeet...hopefully i wont be disapointed like with .2

[4TA]B|Pvt.Mickd
05-12-2006, 03:09 AM
this is by far the best mod ive played

King of Camelot
05-12-2006, 03:19 AM
I cant find a map with those armored SUV'S...tried like 10 maps in my own server...Do you need ppl in the server for these to come up? Like, do they only spawn in captured flags?
If you are creating a local server you need to change the game mode to "Extraction". The SUV is not on the AAS game mode. Have fun with the mod guys, I'll be helping seed the torrent for the next few days, and hope other people will do the same. :)

Yonni
05-12-2006, 03:47 AM
A torrent!? You guys are ****ing geniuses!
:laugh:

imported_Fig
05-12-2006, 04:01 AM
1) I love this mod, I'm so glad its out after testing it for SOOO long.

2) .l.. ..l. aimed in the general direction of EA... screw you and you're stupid expansions, and you're stupid freaking booster packs that should be free content and especially SCREW BF 2142!!!! The BF2 modding community will make this game live, not EA.

3)It's ironic that i can't get my torrent stuff to work, and I have to now dl it... again... even though you'd think being a tester i'd have everythign ahead of time and all....

Sir. Akland
05-12-2006, 04:02 AM
ok defently going to download this mod tonight :)

played .1 verison and loved it
Why do you have that sig when you havent even played it yet?

QUINT
05-12-2006, 04:12 AM
I LOVE this mod...
The new Game Modes are worth the price alone. :p
E X T R A C T I O N rocks!!!
There is a god.

...noone gets the single objective maps yet...not the dopes that I was playing with anyway.


The new Maps are awesome too.

Good stuff.





~Q~

smokeythebear
05-12-2006, 04:23 AM
how many ppl are playing this?

I will download eitherway but i hope theres some 64 ply servers filled up :)

solodude23
05-12-2006, 04:39 AM
how many ppl are playing this?

I will download eitherway but i hope theres some 64 ply servers filled up :)
When I was on a few hours ago, ther were 2 servers with 40/40, one with 24/24, and a few otehrs. I am pretty sure there will be some more in time.

Travers1111
05-12-2006, 05:53 AM
Ya, I want some pics too, you know... to pass the time while I download it! And that vid will be interesting. *Gets all jumpy with exitement. I cant wait to play!!!

Kixfox
05-12-2006, 07:04 AM
I skipped the first schoolbus, so I miss the first class (only a sit-together chit-chat talkie thingie), to play this mod!

And this mod is very fun, it's realistic, and it's just.. fun!
But I want to fly the lil' bird. :(

When you walk to streets and hear gunfire in the background - it's just awesome.

I better leave so I can catch the next schoolbus. ^^

JUhd746389jfuhLKo58
05-12-2006, 07:50 AM
I can say I am really excited about these new game modes!

[XBFmod]Metaltop
05-12-2006, 07:57 AM
From what I am reading it sounds like a great mod.
Will download it tonight when I am home from work.

Balanced arty? Sounds good

Rhino
05-12-2006, 09:40 AM
Metaltop']From what I am reading it sounds like a great mod.
Will download it tonight when I am home from work.

Balanced arty? Sounds good

as you probaly know from being a modder yourself there is no way yet that any one has found to change the reload time ect on the arty.

the main and 1 of the best tweaks that has been done to the arty in PR is that a SL has to request it. The commander cant drop it where he likes ;)

This brings more teamwork ect to the game, which is allready full of that stuff :D

xp3200
05-12-2006, 10:16 AM
Awww man this sucks .. when i try and join the map "Operation night shift" the game crashes on me.
All the other maps seem to work fine and this is the first time this has happend to me.
i am running the game at 1280X1024 with 4 x aa All setting on high except for dynamic shadows and dynamic lighting (low).
System specs are MOBO Asrock dual series, AMD64 3700 San Diego, Windows XP profesional, RAM 2048 Kingston, GPU XFX 7900 XXX.

Is there anyway i can redownload that map from somewhere? (who knows maybe it got corrupted somehow, i downloaded the game via torrent)

Any help would be apriciated.

:cry:

[4TA]B|Pvt.Mickd
05-12-2006, 01:25 PM
Here are a few reviews from guys over at 21CW:


[9MID]N|Cpl.Triumph

I tried the earlyer ver. and things than seemed off with certain guns and such and since than from what i've played so far things have improved greatly but I still dispise some of the maps with the secure and advance mode because other areas can't be attacked. Not even one. 64 ugh trying to hit one point and only one point to me is just a joke with a side of FPS drops. But besides that the maps i've tried so far are at worst just average.

I love the helos, no reloading on the dumb dumbs, no outside views, and a nice transport lil bird. Using the uber fast ToW as an AA gun is fun aswell.
Love the technicals/vee's/vod's, and i'm a bit more fond of the big armor. It's really nice to be rolling around having some big ol blind spots instead of being able to hit my mouse button to see behind me when ever some one is flanking. It's felt so very n00bish to be able to do so since vietnam. Haven't really had a chance to toy with the APCs though but overall thumbs up for the armor. Would be nice to do the whole driver and sheller thing though but thats not very popular (loved it in JO:E).

Kits and overall gun play is cool. The engineer has a bit of it all(clays, atmines, 1 c4 on a clacker, wrench, and a nice smg), the spec op gets timed C4 which is what i have wanted for a long time (its like SOCOM! YAY!), some classes get binocs (YAY!!!!), and so on...... Everything except the assault makes sense. I really think they should have a supply class and an assault. M203s are still bleh. Everything is just nice kit wise. Weapons are effective, the tools are effective, the ammo count isn't spamy (when compaired to BF2). Only big complaints are lack of tracer rounds from rifles and such and the m203s. Also throwing grenades is just awesome.

The gameplay at first is very frustrating but i feel that the kills are rewarding. The game modes seem a bit much but the pubbing is much more focused because of the modes. Gameplay is fun but doesn't offer the instant gratification that some will get (like i know why?) from arcadey gameplay. And yeah, you will have to wait around a lot to spawn, try reading a mag or book while waiting hehe.

Well worth the download if you aren't looking for a quick and easy or a slaughter fest.

[2ID]75R|SSG.Mickd i.e Myself

Thats a pretty spot on review truimph. I like the assault and secure scenario. There is always attacking and defending at a central point which as triump says focuses the gameplay much more.

I have now played the 0.3 version. Heres what i think. I have no reall problem with the aaault classs having the ammo. They say its because people were spamming with the grenades and the awsome support guns. They also say that in real like the riflemen carry the ammo not the machine gunner cos the ***** is so damn heavy. Fair enough.

There are now 4 game modes. Conquest which you will all be framiliar with. Assault and secure which has been around for a few versions. U have to attack the flags in a linear fashion. It produces focused gameplay and if the teams know what they are about then it can be a tough fight with stand off gunfights lasting maybe 3-4mins. For me personally i love the idea of this. I hate greanadeing and running into the flag and turning it in 5 seconds.

One of teh new game modes is Objective mode. The rounds i played where to destory the UAV and Scan. They were at two seperate locations in uncappable bases. The flags in the middle are essentially meaningless though they do give a beed. This may sound pretty easy like in pub play but if the teams know what they are about then trying to get your way into the base is difficult. Me and Hawkins managed one easlily cos people where still figuring out what was going on but they last asset was very tough and infact we didnt get it despite half a round of trying. Overall i think it works very well.

The last new game mode is extraction. This was what i was most excited about. The aim is to get a custom model SUV from one point to another. There are player death areas which mean people cant spawn camp the SUV at round start. Hoever teh SUV spawns rights away so if your quick or have a fast computer you can burn across the map before the other team is spawned. We won the round in 20seconds. On the other hand if your smart then it becomes near impossible for the SUV to get by. We blew two bridges creating a bottleneck on one open road and it was game over. They never got past. This is mode isnt perfect yet and needs some improvements. I think the SUV should spawn after 1minute or something to allow ambushes to be set up and the escort team to get organised. However then people will have moved up as close as they can to spwan camp. Tough call.
*added for tbf2*
as for the new commander, pure genius. I love it, no more waiting for the commander to drop arty on your head when you have the flag at 95%. The stupidty of some people 'oh noes the flag isnt capping' while people are explaining to the why.

Overall a very successful release. I only rediscoverd this mod 2-3 weeks ago and play it more than vanilla or anything else. I do love it soooo. Me and a couple of other guys at 21CW are hooked.

Kixfox
05-12-2006, 01:59 PM
I LOVE this mod...[/B]

I like your signature very much! :)

Thanatos
05-12-2006, 02:28 PM
one word to describe the mod "awesome".

^Garf*uk*
05-12-2006, 02:28 PM
down loading now :)
is this single player as well?

eggman
05-12-2006, 03:52 PM
Hey Guys from 21.CW THANKS for taking the time to write these reviews!

That's great feedback :)

The new game modes are certainly learning excercises for us, we'll be tweaking those in the future, as well as adding in new variations of them in addition to other new game modes.

As for the classes .. welp... we ran into a snag when making changes to the classes... we figured we could used the unlock system to create what I'll call "meta classes" and "sub classes". So for example the Assault Class would be broken into: Rifleman (carried the ammo kit and no M203) and Grenadier (has an M203 but no ammo kit). But euhhh... when I went to implement that I realised that with patch 1.03 EA blocked that access to modders. So we had to change the approach to re-working the class system. We're still trying to figure out how we can implement something there.

The AAS mode on 64p can definitely be problematic. We'll be looking at changes to that game mode in future releases as well. It's kinda been our bread and butter and we've not made many enhancements to it since v 0.2.

Again .. thanks for the feedback and hope you enjoy the mod and future iterations of it.

egg

blindobi
05-12-2006, 03:53 PM
Ok everytime i join or create a game it doesnt do anything but kick me to my desktop and thats it...i want to play this so bad that its starting to **** me off.
What should i do.

eggman
05-12-2006, 04:27 PM
Best suggestion here is go to www.realitymod.com and sign into the forums and post for help. I'd help here and now but am about to run to work, so won't be able to respond in as timely a manner as if you post to the PR forums.

egg

antseezee
05-12-2006, 04:29 PM
I only took a small preview taste of this mod for about an hour. I'll write a mini-review later.

Anyhow, the default Conquest game mode seemed quite average. Just basic Battlefield rules but with realistic combat. It takes some time to get use to no health bar, no ammo indicator, and no crosshair unless you are zoomed in. For reality purposes, this is awesome, and much more realistic. For fun purporses, it challenges your ego :).

Extraction game mode is by far the best. Basically, a SUV is one side of the map, and you must guide it to the other side, while MEC/PLA troops spawn on the interior between the two points. USA/UK forces spawn on either of the two points, and can either flush inward to kill the MEC/PLA troops, or try to escort the SUV. My main complaint with some of the maps was the amount of teamwork required just to win one round. The Night AT Karkand map was awesome, however, the one with the really long single bridge, and the other map with three bridges in the middle suffered from linear gameplay. All the MEC troops had to do was destroy the long bridge, or all three bridges, and USA troops were practically screwed. You had to use extreme teamwork, and often, this can lack on international servers or in squads without VOIP. If you do find a great squad, then your soldiers will try to kill the MEC, your engies will repair the bridges, and you'll drive that SUV to safety.

More times than often though, you'll get mowed down by MEC snipers, the bridges will never get repaired by your teammates, and if you do attempt to repair, you'll usually get killed before torquing the wrench. Still, a mod that focuses this much on teamwork is one great reason to download and play it.

Oh, and is was quite ridiculous when MEC troops hijacked our own vehicles and kept shooting the SUV upon respawn. We of course got spawn camped as well. I'm liking this mod so far for innovation and map design...

bigbossmatt
05-12-2006, 04:44 PM
It's clearly the best mod released yet.
I don't enjoy being forced into taking flags in order, but everything else is wicked.

The night maps are wicked, the effect are amazing (fireflies under lightposts at night, for example), and the whole thing is wicked, I wcould go on but I'm tired.

Lobo[FH]
05-12-2006, 06:30 PM
The realism of this mod is refreshing, I have just two critics: I think you have decreased too much the running speed and the time the player can run. And second, the 30 seconds spawning time is horribly frustrating, more when some unfair players camp spawns to rack easy kills. Last night I quited playing very frustrated, and I am a realism player

Rhino
05-12-2006, 08:02 PM
']The realism of this mod is refreshing, I have just two critics: I think you have decreased too much the running speed and the time the player can run. And second, the 30 seconds spawning time is horribly frustrating, more when some unfair players camp spawns to rack easy kills. Last night I quited playing very frustrated, and I am a realism player

after you play this mod for some time you get use to the long respawn times. They are there to make you value your life more and make people not to just run out in the open and try and kill a guy when they know they will have to wait for 30secs before they can get back in :laugh:

After you have played this mod for afew hrs/days, you get use to it and then start to find out why these things are there and then love them :cool:

Lobo[FH]
05-12-2006, 08:23 PM
That can be a double edged sword, I have thought a lot about these ideas because FH is also a realism mod, our mods are scary for the average Joe Battlefield because is easy to be killed, add an extra pain factor like those long spawn times and soon 90% players will be hiding in a hole and no real battles will happen. And as I told if player is spawncamped by some unfair players frustration soon becomes irritation

$n4ke108
05-12-2006, 10:10 PM
karkend night ops looks wicked :)

Canuck
05-12-2006, 10:26 PM
Hi,

Just installed the mod, plays real nice on my pc, even better than vanilla BF2.

I was just flying the blackbird and there were no camera views. Is this a server setting or a mod feature?

yhatsman
05-12-2006, 10:49 PM
Ya the mod is great but which maps have the SUV on them? Thanks!

Sir. Tasty
05-12-2006, 11:00 PM
d/l now better be worth it ! , and next time plz try uploading it yo some uk servers i hate the us as i only get around 120/kbps

[MyIS]Dan
05-12-2006, 11:49 PM
Sweet mod!!! also, the [DAWGS] clan is playing this on our unranked server (bf2.dawgsclan.com <-- Thats the IP)

Pop on for a few games, the server may not be running the mod due to TWL match's, but will be when not in match's

xisix
05-13-2006, 01:06 AM
Anxious to get home + download.
Esp after seeing screenshots off site + reading on forum about
when your player gets below 50% starts bleed to death. Yeow.
Add bit of urgency to finding medic. :)

smokeythebear
05-13-2006, 04:31 AM
Best mod to date by far
pros
-good maps (puts USI to shame)
-night maps look and play very well
-NEW GAME MODE extraction is fun
-new weapons are nice
-realism is a plus, like how the LMG's are now usefull
-classes are better defined for thier roles (special forces are the only ones with chuts is a plus )
-bleeding
-the little bird
-waiting to spawn is an insentive to use teamwork
-AAS is great, especialy with the longer cap times mean theres an actual battle going on, not just random skirmishes
cons
-waiting
-other than the great new maps and modes, not much new in terms of weapns and viechles, but i hear the british are coming soon
-sometimes half the team is snipers :(
-respawn times on viechles needs a fix, especialy when its the US who has to wait 2 min to get from the aircraft carrier to the shore because the damn Lbird wont respawn
-extraction can take a little bit of coordination (just a little bit)

Hot Tub Man #1
05-13-2006, 05:08 AM
I was just flying the blackbird and there were no camera views. Is this a server setting or a mod feature?

It's a mod feature. You only have the cockpit view for all vehicles.

Souljah
05-13-2006, 06:01 AM
after you play this mod for some time you get use to the long respawn times. They are there to make you value your life more and make people not to just run out in the open and try and kill a guy when they know they will have to wait for 30secs before they can get back in :laugh:

After you have played this mod for afew hrs/days, you get use to it and then start to find out why these things are there and then love them :cool:
U know who ur talking to?
thats the mastercheaf of Forgotten Hope, when he says something it should be carved in stone :)
I totally agree with his two points, I was spawn camped 4 times yesterday and felt like smashing my keyboard against the wall :mad:
I dont see the argument about valuing ur life very logic here.
I didnt even get the chance to get out of my mothers whome.
And realism wise I think u should be able to run much longer with the equipment ur carrying.
Other then that I had some real fun playing for the very short time I did. Going to play a little more today before I give my final pros and cons.

JUhd746389jfuhLKo58
05-13-2006, 09:18 AM
This would be ALOT more funner if some good US servers where playing the extraction game mode and not the same old CONQUEST mode from Vanilla :hmm:

teetsaar123
05-13-2006, 09:58 AM
Sorry to say that but this new game mode extraction is kind'a b00ring there's no teamwork!

Requiem
05-13-2006, 11:02 AM
Sorry to say that but this new game mode extraction is kind'a b00ring there's no teamwork!

You might have had a bad experience but when I was playing on random servers last night, the team flocked with the SUV and laid down some serious fire, more then I had ever expected. Gonna play some more right now :D Thanks for the comments everybody, appreciated!

kingwahwah
05-13-2006, 12:36 PM
FYI

Bittorrent is flying lots of good seeds (200+)

Azureus reckons 2 hours in total to DL. I have 2mb cable.

In UK I guess the yanks are seeding while they sleep. Thanks.

CMO_Sodbustr
05-13-2006, 12:47 PM
I was giving it a whirl this morning. I did notice a problem. Map was Gulf of Oman, conquest mode. I forget the server name. When the enemy was close like 3 meters, I opened fire with the support gun, darn near emptied the clip and he walked away from me. This was at the bunker just outside opposition base. While at the base some more enemy came in. I went to knife mode. I had to stab 20+ times and did not kill him. I took a screenie of this. You can see the blood flying. Again this guy walked away from me as well. I'll try to get the pic uploaded and post it. I didn't have time to play long, but the features of this mod sound great.

Thanks,

tripleXTAC
05-13-2006, 12:53 PM
Totalbf2 could u add some screenshots of their new stuff like the weapons, SUV and their new gorgeous maps. I think that would really attract the undecided players.

i second this prmm lookes good but all i see are humvees and SUVs i wanna see some new vehicles and the new maps in action if there are any:ar15:

imported_Fig
05-13-2006, 04:25 PM
U know who ur talking to?
thats the mastercheaf of Forgotten Hope, when he says something it should be carved in stone :)
I totally agree with his two points, I was spawn camped 4 times yesterday and felt like smashing my keyboard against the wall :mad:
I dont see the argument about valuing ur life very logic here.
I didnt even get the chance to get out of my mothers whome.
And realism wise I think u should be able to run much longer with the equipment ur carrying.
Other then that I had some real fun playing for the very short time I did. Going to play a little more today before I give my final pros and cons.


WezZo, think of it this way: there is a reason Rhino and Lobo arn't on the same mod team. They have different ideals and views on how BF should be played. It's not necesarrily as simple as Lobo is right because he made FH and Rhino is wrong because some people think long spawn times are annoying.

some people don't like longer spawn times, but you have to look at it from a different perspective: If there is an annoying penalty for dying, isn't it best to, you know, avoid dying? This makes it so you have less 'idiotic onewolf suicide kamikaze' types and more 'stick with my team so I don't die alot' types. Not only that, having long spawn times removes that sort of constant never ending flow of soldiers battle style, a trademark of BF2, but an aspect which most if not all the PR testers and Devs think is unrealistic.

Of course, you can agree with this sort of logic or disagree, it's not like there is a 'right' and 'wrong' in how a game should work, its a preference, and PR is a mod that curtails to a certain preference in gameplay and players.

Also, especially if you are a newcomer to the mod, then of course the high spawntimes will **** you off. This mod is harder than vanilla BF2, it has a higher learning curve that takes a lot more effort, and eventually skill. If you try playing the mod for a while, and try getting used to it, then longer spawn times might not seem so horrible. Of course, its a preference thing, and I won't tell you what you should think about it, but I will tell you to try playing the mod for a week or so, and be in a better position to judge it, than just play a couple rounds and make up your opinion. Especially right after a new release, when the servers are flooded with new peopel who don't know what they are doing, the games can get pretty retarded and lopsided if you have PR vets on one side and new people on the other. Just gotta give it time.

Cerro
05-13-2006, 05:44 PM
Fig, that was a marvelous assessment.
Great post!

Hexadecimal
05-13-2006, 05:51 PM
Been waiting for this one for a long time. Downloaded last night and played for an hour or two. It was everything I expected, and more. :)

All additions are of top quality, sounds are stellar (as before) and the night effects are some of the best I've seen. The new game modes make things very interesting at times, and just add a whole new aspect to the game.

NICE JOB PR!

Phil Fresh
05-13-2006, 06:08 PM
First-time PRMM player and I really enjoyed playing this mod and I will be playing it for a long time...

I hope more players download this great mod, especially those who enjoy a bit of realism.

Good luck with your future releases and thanks for making an awesome mod.

Happy
05-13-2006, 06:11 PM
Ya the mod is great but which maps have the SUV on them? Thanks!
The map has to be set on the extract gamemode.

bigbossmatt
05-13-2006, 06:22 PM
Why can't I cap the flags in single player? I tried everyone of them, and none of them go down.

eggman
05-13-2006, 07:12 PM
Why can't I cap the flags in single player? I tried everyone of them, and none of them go down.

As per the readme, go to /mods/pr/python/game/gamemodes and run spfix.bat

egg

Evil_Eye
05-13-2006, 07:17 PM
Downloaded it.

Very impressed.
Everyone new to this mod should try it for over a week, as at first realism can be very frustrating - but in the long run its more rewarding.

oh, and extraction is sweet! :)

ugly duck
05-13-2006, 07:33 PM
On the topic of spawn times... I believe they're still a server side thing, unless the code monkeys found a way for force a minimum spawn time. Also, for the 30ish seconds you have to wait on most servers, you spend all but a few seconds of that on the ground waiting for a medic to heal you unless you get killed imediately. I've gotten used to it, waiting a while that is. In fact I went to play vannila BF2 with some friends. So I died, because I suck... but all the sudden I spawned like 10 seconds later and was like "WTF" because I was used to the spawn times in PR.

eggman
05-13-2006, 07:55 PM
We set the spawn times with PR, but server admins can configure it through a project reality configuration file.

We may have set them too high.. I dunno.... we're really trying to encourage ppl to play more methodically. Perhaps for the newcomers a 20s spawn time would be better with a 40s atrition cap (atrition = +1 second spawn time for each death).

egg

nickbuddy111
05-13-2006, 08:58 PM
^^^^ i like that idea

Rhino
05-13-2006, 09:11 PM
Fig, that was a marvelous assessment.
Great post!

ye fig you took the words out of my mouth :D

Canuck
05-13-2006, 09:14 PM
I like the increased accuracy, nice being able to hit what you aim at.

The increased spawn times means as I don't have to be on my toes as much, and players seemed reluctant to fight which makes them even easier to kill. It really slows to pace of the game down a lot, so it makes the game much more pleasant to play.

Myself, I didn't mind the 30 second spawn to much as it relaxed the pace of the game, but sometimes I had to wait 45 seconds (perhaps a tk penalty?), and other times my timer would count down to 0 and then restart at 6 seconds. That was frustrating. Seemed like a server glitch, anybody know?

Also last night on Karkand, MEC side was not able to create squads. Lots of players last night kept asking, but the only reply they got was "stop complaining". I never bothered to ask myself, I already knew the reply. So I thought I'd ask here. Is this a server setting or a mod feature?

My only dislike is with the no camera views in the choppers, which makes the mod feel like one of those arcade games I use to play in the early 80's. After 25 years of driving experience, I figure I won't be able to adjust to driving or flying like I'm wearing a neck brace with no review or side view mirrors so I figure I just won't fly. It's not competiton so I dont have to. :)

Aside from the no camera views, and spawns time occassionally resetting, I like the mod. The sounds are great, gameplay is slower and easier, kits are more balanced, and overall a lot less stressful.

Wouldn't mind trying out this mod competitively 8v8, except I think the spawn times need to be reduced otherwise most matches would certainly end in cap outs (but I admit I don't really know as the flags take longer to turn).

Oh yeah, one other thing. I don't know why, but for some reason the mod not only looks better, but also runs smoother on my pc than vanilla BF2, what's up with that? or is that just my imagination? :)

owenc17
05-13-2006, 09:27 PM
I deserve a long round of applause. I downloaded the 700mb+ file in under 3 hours but then left my computer running for 48 or so hours. 5.75 GB were uploaded from me. That means I gave the file to about 8 people am I a great citizen or what!

Man it feels good to give others the chance to download. Now I am gonna go play.

ugly duck
05-13-2006, 09:55 PM
Canuck I believe you get punished with longer spawn times if you leave/join a squad(one of the two) while you're dead. This was done to prevent the squad hopping stuff, though I'd guess it'll be removed if EA really does fix it in 1.3.

yUP|Patriots
05-13-2006, 09:58 PM
great mod, but unfortunately it's no fun because of the enormous amount of smacktards.

Pants224
05-13-2006, 10:00 PM
We need more USA servers :eek:
I love the game otherwise. The no crosshair thing eliminates the run-and-gun style of vanilla BF2 and forces you to use your ironsights or scope. Thumbs up!

eggman
05-13-2006, 10:16 PM
Myself, I didn't mind the 30 second spawn to much as it relaxed the pace of the game, but sometimes I had to wait 45 seconds (perhaps a tk penalty?), and other times my timer would count down to 0 and then restart at 6 seconds. That was frustrating. Seemed like a server glitch, anybody know?


There are 3 things that affect spawn times in PR:
1. server setting for spawn times as defined in realityconfig.py
2. your number of deaths; 1 second is added to your "you were killed" time for each death to a maximum of 30 seconds (for a total maximum of 60s of spawn time). We call the +1 second stuff "atrition" meaning if one side is careless and dying a lot, they will have less "reinforcements".
3. squad hopping when dead gives you a 30s spawn time penalty


Also last night on Karkand, MEC side was not able to create squads. Lots of players last night kept asking, but the only reply they got was "stop complaining". I never bothered to ask myself, I already knew the reply. So I thought I'd ask here. Is this a server setting or a mod feature?


BF2 server "feature" (aka bug) introduced with BF2 1.21 I think. Sometimes happens, not a mod feature, annoying as hell as it requires a server restart to fix it.


My only dislike is with the no camera views in the choppers, which makes the mod feel like one of those arcade games I use to play in the early 80's. After 25 years of driving experience, I figure I won't be able to adjust to driving or flying like I'm wearing a neck brace with no review or side view mirrors so I figure I just won't fly. It's not competiton so I dont have to. :)


Use the CTRL key & mouse to look around in the cockpit. All the views in PR are 1p views. Or are you referring to removing the nose cam?


Wouldn't mind trying out this mod competitively 8v8, except I think the spawn times need to be reduced otherwise most matches would certainly end in cap outs (but I admit I don't really know as the flags take longer to turn).


These settings and many more are easily configureable in the realityconfig.py file. I dunno if PR is all that appealing to the general public... it is certainly more suited to folks who like a more methodical pace and are open to playing in a much more teamwork oriented style. I think clans and tournaments and such will be a decent chunk of the PR player base, tho we are not intentionally limiting it to that appeal, just the game play style we devs like is more suited to organised play than pubbing (I myself am not in a clan and don't really play in tournaments and such, but do really like more tactical and team dependent play).


Oh yeah, one other thing. I don't know why, but for some reason the mod not only looks better, but also runs smoother on my pc than vanilla BF2, what's up with that? or is that just my imagination? :)

Would love to say that's us, but euhhh I think it's yer imagination heh. One relevant issue is that there are less vehicles in PR because they are "assets" we have on fairly long respawn timers (relative to BF2). So that could contribute, but .. to counter that .. we keep wrecks on the battlefield for quite a long time (as they make for a sort of "dynamic" cover.

Thanks for trying out PR and for posting your thoughts.

egg

Hot Tub Man #1
05-13-2006, 11:00 PM
With the whole squad hopping debate, I absolutely love the way PR handled it, and I think that even if EA "fixes" it in a new patch, PR should keep their system the way it is. Rather than limiting your ability to squad hop altogether, they just discourage it with a really long spawn time.

In my mind, squad hopping in PRMM feels almost like a gamble - if you do decide to switch to a better squad (for whatever reason), you've got to think long and hard whether you're willing to wait 40 more seconds to spawn. Plus, if the squad leader dies in those 40 seconds, then you've just waited for nothing. On the other hand, if he stays alive and you're able to spawn, then you're closer to the action.

I just found this dynamic interesting, and I don't think it should change, even if EA changes it in the next patch.

BOBSONATOR025
05-13-2006, 11:07 PM
need better mirror.

Filecloud can blow me.

Canuck
05-13-2006, 11:20 PM
Thanks for the reply, much appreciated.


2. your number of deaths; 1 second is added to your "you were killed" time for each death to a maximum of 30 seconds (for a total maximum of 60s of spawn time). We call the +1 second stuff "atrition" meaning if one side is careless and dying a lot, they will have less "reinforcements".


A bit confused. 1 second is added to each of my deaths? or my teams deaths? because somethimes I when I got the 44-46 second spawn it was followed by 30 second spawns and I know I hadn't died 14-16 times. Or are you referring to when my timer hits zero and than restarts at 6 or 7 seconds?



Use the CTRL key & mouse to look around in the cockpit. All the views in PR are 1p views. Or are you referring to removing the nose cam?


But that means I have to let go of the joystick. With the absence of the POV hat switch I find the camera views as the only alternative.
Nose cam allows me to at least look around a bit, although not as much I could in reality, but at least it's something. I don't expect this to be changed so I just won't fly, no biggy.


(I myself am not in a clan and don't really play in tournaments and such, but do really like more tactical and team dependent play).


I've been playing BF competitively since Oct 2002, in TWL and CAL. I almost never pub, since I prefer playing competitively in a team environment, so I know where your coming from.

Again thanks for your replies.

Mahoro
05-13-2006, 11:36 PM
I have problem connecting to the BF2 mod server...
everytime it said it has a connection while
While I can ping the server using the CMD in window.....
and the ping is 106........

eggman
05-13-2006, 11:40 PM
If you got a really long spawn, like 45 seconds, it may indicate you changed squads while dead, which gives you a +30 second spawn penalty.

Also sometimes the BF2 engine determines that you cannot be revived (like a death in a vehicle). So you will not see a "critically wounded" period followed by a "you were killed" period, you'll just see a "you were killed" period that is the sum total of both. This is a BF2 characteristic.

Normally, playing as a foot soldier, you should see a "critically wounded" period, followed by a "you were dead" period that corresponds to +1 second for each of YOUR deaths. You can be revived during the critically wounded period, you can't during the you were dead period.

The thing about the long spawn timers is.... well... you *can* be revived for 30 seconds of that spawn period. We're trying to encourage balanced squads and team play, so if you have a Medic in your squad and you are staying close to the squad, ideally you can get revived.

It might be too hardcore for "pubbing" but erm... well.. live and learn and we're gonna give it a try fer a bit (tho server admins can change these values).

Thanks again for taking the time to post back, hopefully I've explained this properly and not confused the issue further lol.

egg

kingwahwah
05-14-2006, 01:06 AM
great mod, but unfortunately it's no fun because of the enormous amount of smacktards.

I played tonight had my most friendly fire deaths for a while. I died with no enermy near me so real idiots.

I was waiting for a heli and this guy starts shooting at me. so I kill him. the others waiting shot me. idiots.

Enjoyed over all thou. The non-euros connecting are causing lag but that will stop i guess. its good server admins are not restricting high pings as yet.

The evac needs to be tuned to play longer.Only a little. I played on a evac only server this afternoon and you only got 5min a round for 15 rounds.

bigbossmatt
05-14-2006, 01:58 AM
Thank you.

Yonni
05-14-2006, 02:04 AM
The thing about the long spawn timers is.... well... you *can* be revived for 30 seconds of that spawn period. We're trying to encourage balanced squads and team play, so if you have a Medic in your squad and you are staying close to the squad, ideally you can get revived.

Lol, I just saw a squad consisting of 6 medics :laugh:

Btw, thanks for all the info eggman.

solodude23
05-14-2006, 02:55 AM
']I think you have decreased too much the running speed and the time the player can run. The time the player can run was extended in comparison to BF2. The speed however was made to more of a jog than sprint.

Canuck
05-14-2006, 03:10 AM
Ok I got the spawn thing figured out.

Played some big maps tonight and I think I spent over 2/3 of the game in spawn :( .

How can you tell who killed who? :confused:

Sometimes I see red but have no idea where I'm getting hit from, for some reason my directional sound don't work with this mod, and there is no mussle flash either, so it makes it very hard to know where I'm getting hit from.

StevenNevets
05-14-2006, 03:17 AM
I tried one of the PRMM verions awhile back and didn't realy like it.. but this seems more advanced so I'll give it a try

Hedgemus
05-14-2006, 03:28 AM
This mod has deffinately changed the way BF2 plays. It has given all the stock BF2 maps new life, plus all the custom maps included in PRMM that I have played so far have been awesome. The teamwork has also been stepped up it seems.

There is one thing that doesn't make sense though. The heavy MGs on the tanks and transports have a massive zoom option. While this is nice it makes them an auto matic sniper rifle pretty much. I would understand if they had some sort of optics that would allow them to zoom in but they don't. I think they should have the same level of zoom that the standard hand weapons have, the ones without sites.

Congradulations on a wonderful mod, Ill be looking foward to future releases.

StevenNevets
05-14-2006, 03:35 AM
I was enjoying USI earlier but to play all the maps I needed to have the terain on medium which gave me some other problems

Is PRMM fully functional with everything on low settings?

solodude23
05-14-2006, 04:20 AM
Sometimes I see red but have no idea where I'm getting hit from, for some reason my directional sound don't work with this mod, and there is no mussle flash either, so it makes it very hard to know where I'm getting hit from. This could possibly be bleeding, but I assume you already know about that? If your health is at 40% or below you 'bleed', slowly losing your health until death or a medic gets to you.

If not, then its just the gameplay. About the muzzleflashes is realistic, as in real life it is very unlikley you will see much of a muzzleflash on most weapons. If your getting shot at, take cover immediatly. Don't try and find them while there shooting at you. All hte new players seem to do that, seen it a ton today already even though I didn't play for very long.

TeLe-LoE-
05-14-2006, 06:04 AM
I dont know why, but with this new version ive been getting bored after about a round of playing. The version before this I was having a blast with awesome infantry firefights, but now the some of the maps are fricken HUGE and when I reach a flag after traveling for 5 minutes, I get killed and have to do it all over again. It gets pretty lame after awhile. New game modes are nice but it still seems like everyones playing as it its regular conquest. Nice mod but ive lost interest during this new version. :(

o=BlackJack=o
05-14-2006, 06:13 AM
really hope this is worth the wait.....

Copy_of_Blah
05-14-2006, 07:15 AM
I've finally got a chance to play it. 1 1/2 days of it so far. It's actually brought fun back into BF2. It's an awesome mod. If I was at home I'd be spending my time on it right now.

Love the timers of the spawn ( both vehicles and infantry) . Enjoy most of the weapons. Classes are layed out very nicely and feel balaced.
I do hope there will be a bit more customization to individual classes,like what was talked about earlier, in the future.

There are couple of minor issues that are so small they are almost not worth mentioning. But still, 1) The supply bags are not getting picked up without grief. Additionally, no more of my other bags could be dropped past the first two. I've found that if I completely empty the magazine and reload next to an
ammo bag it'll get picked up otherwise it will not. But others seem to be having some difficulty figuring this part out.
That's about it. Kudos to the whole team for making a great mod.

Rhino
05-14-2006, 07:17 AM
Ok I got the spawn thing figured out.

Played some big maps tonight and I think I spent over 2/3 of the game in spawn :( .

How can you tell who killed who? :confused:

Sometimes I see red but have no idea where I'm getting hit from, for some reason my directional sound don't work with this mod, and there is no mussle flash either, so it makes it very hard to know where I'm getting hit from.

you cant tell who killed who as you dont know in real life and the little bit that pops up on the top of the screen only confirms kills and makes it way to easy to know if you acturly did kill the guy or not.

as for the directional sounds, i have 5.1 surround sound and i allways know where the bulliets are comming from ;)

EDIT: apart from with the new SPR, can get very confusing some times have to wait for 3 shots to hit around you to have a slight idea from where they are comming from :p

teadaze
05-14-2006, 12:55 PM
these new maps, jungle fever and the night maps kills me because of lag.
before the regular city maps etc werent that bad. jungle fever is the worst. totaly unplayable for me :/

shame that every other map I can play cuz of lag.

other then that. really nice additions. although I stll think it's crap the support kit is worthless now without the ammo bags.

$kelet0r
05-14-2006, 01:25 PM
I've only played singleplayer so far and it hasn't been good :(
Why are all the classes nerfed? Surely the whole intention of a reality mod was to make everything MORE lethal not less. The balance has made playing infantry as anything other than Spec Ops and Medic a death sentence
The accuracy is still far too low with long rifles - the only difference is that bullets kill so quickly which in the era of modern body armour is completely unrealistic in itself
I don't understand why the mods so far feel the need to make BF2 combat less visceral than it is

[4TA]B|Pvt.Mickd
05-14-2006, 01:29 PM
spec ops isnt the most deadly class. Infact i see very few people use it

Rhino
05-14-2006, 02:13 PM
the M4 is not as powerful nor acruate as the m16 which is understanbal as the M4 is a carbine and the m16 is a assault rifle. the M4 is good for close combat, with its full auto ect, the m16 is ment for medium/long ranges.

I dont know why EA made the M4 more acurate than the m16 in vbf2 :rolleyes:

i suggest you play with more classes, on a good server and then make up your mind.

[4TA]B|Pvt.Mickd
05-14-2006, 05:44 PM
i tend to stick with medic cos im usually a SL. I love having the spec binoculars, great for spotting out the troops for your squad meanwhile staying kinda safe

smokeythebear
05-14-2006, 05:51 PM
found a bug, turns out your spawn time can go well beyond 60 sec, it just freezes at 60 and eventually will count down after however many seconds you have on top of the minute :|:

Oh and extraction is the greatest mode ever made:laugh: not so much in karkland but on mashtuur...amazing stuff

mikezrocks
05-14-2006, 06:39 PM
last time i download prmm it took 2 hr i hope the same thing doesnt happen again

eggman
05-14-2006, 06:45 PM
I've only played singleplayer so far and it hasn't been good :(
Why are all the classes nerfed? Surely the whole intention of a reality mod was to make everything MORE lethal not less. The balance has made playing infantry as anything other than Spec Ops and Medic a death sentence
The accuracy is still far too low with long rifles - the only difference is that bullets kill so quickly which in the era of modern body armour is completely unrealistic in itself
I don't understand why the mods so far feel the need to make BF2 combat less visceral than it is

I have to admit Single Player has not been a huge focus for us. We spent a lil more time on it with tis release than in past releases, but we're focussed on multi player teamwork.

You are the first person who found PR "less visceral" than vBF2 and that could be a failing of the single player experience.

Regarding spawn times, yeah if you squad hop many times over and over... I think it can go up to 60s but actually be longer than that. Will look into it as it should cap out at 60s regardless of what you do.

egg

solodude23
05-14-2006, 07:27 PM
Heres a server list for Project Reality. Currently there are 500 players online. http://www.game-monitor.com/search.php?rulename=gamevariant&ruleval=pr&game=all&pg=1

Canuck
05-14-2006, 10:51 PM
This could possibly be bleeding, but I assume you already know about that? If your health is at 40% or below you 'bleed', slowly losing your health until death or a medic gets to you.

No I didn't know this. Perhaps that was what was happening. It seemed like I was out of bounds, I assumed I was being shot from somewhere, but since there are no health bars I had no idea what was going on or whether or not I was injured. Thanks for the info.

you cant tell who killed who as you dont know in real life
Perhaps, but this is a game and the point of the game is to out wit and outskill your opponent, so it's nice to see who your sparring with, just like in any other competition.

and the little bit that pops up on the top of the screen only confirms kills and makes it way to easy to know if you acturly did kill the guy or not.

I didn't notice anything pop up on top to confirm kills. I'm going to have to watch for that next time. I've been checking my scoreboard check if I got the kill or not.
Thanks again. There is so much to learn.

eggman
05-15-2006, 12:40 AM
Er .. Canuck .. what Rhino meant was that we removed the "you killed so and so" messages becaue they server to confirm kills, which we don't like. We'd rather you have to visualy discern whether the guy is dead or not.

egg

ps. I'm a Canuck too .. if you mean Canadian hehe

teadaze
05-15-2006, 02:13 AM
seems either I am having serious issues or some prmm servers do.

on .25 when ever a game was finnished I'd get a "There is a problem with your connection" for like 10-30 secs on some servers and then it would continue like normal.
Now on Gloryhounz server I get the same only this time it never goes back to normal so I have to disconnect. and then I dont see the server in the server list. two servers act like this now. dunno if it's me or the servers.

is the first thing I mentioned in .25 a known bug of some sort?

eggman
05-15-2006, 03:24 AM
It's a bug in Alternative Battlefield Ranking. Only some servers are ABR enabled, so that's why it's a bit inconsistent when you see it.

Right now I think it's worse than usual because we're sending it some data it is not expecting and I think it's freaking out.

The ABR guys are working on it with one of our devs.

It should return to normal... jsut wait it out... sometiems it takes about 1 minute or more to dump all the stats.

egg

lile20
05-15-2006, 03:36 AM
Hm, maybe 20 seconds or even 25 would be much better. (edit: for the critic wound)

Also, the innability of the gunner on the attack helo to see anything below him with the mgun is quite silly. The gunner needs to be able to change views or the mgun needs a camera ala the mlauncher. I do understand why you wouldn't want to allow the gunner to change views, so is a camera view planned for the mgun perhaps?

Probably already been brought up ^^

great mod, is good for multitasking, since i die so much :(

Brindled
05-15-2006, 03:39 AM
AWESOME! nice work!

this mod is sooo much more immersive than vanilla. although, i was getting owned on several servers, but i guess this goes with the unknown territory. thanx!!!!!!!

xp3200
05-15-2006, 04:03 AM
for "the undecided players"

http://img509.imageshack.us/img509/4136/0010om.jpg (http://imageshack.us)


http://img509.imageshack.us/img509/4300/0027gu.jpg (http://imageshack.us)

http://img54.imageshack.us/img54/7048/0037fg.jpg (http://imageshack.us)

http://img509.imageshack.us/img509/1601/0047ml.jpg (http://imageshack.us)

http://img54.imageshack.us/img54/4290/0055yc.jpg (http://imageshack.us)

http://img54.imageshack.us/img54/7159/0060je.jpg (http://imageshack.us)

http://img174.imageshack.us/img174/9240/0079ho.jpg (http://imageshack.us)

http://img174.imageshack.us/img174/841/0085gk.jpg (http://imageshack.us)

http://img174.imageshack.us/img174/7175/0091tq.jpg (http://imageshack.us)

http://img174.imageshack.us/img174/2392/0108tx.jpg (http://imageshack.us)

lile20
05-15-2006, 04:49 AM
There is night vision in this? Or is that just from SF?

solodude23
05-15-2006, 05:12 AM
Night vision is included in all of the Night maps in PRMM. All soldiers can access it using the 7 key by default.

Guys, keep in mind this mod takes some getting used to, especially when comming from vanilla. Simply, play alot more like you would if it was indeed real life.

-Don't go running down the middle of the street, in the open, etc. (cover!)
-If you take fire by suprise, take cover. Do not stand there and try to find the enemy. Once cover is found, then its safer to try and see where he was.
-"Think outside the box." ;)
-Teamwork. 'Nuff said.
-Lots more.

Heres a topic that has some further, more specific tips. http://realitymod.com/forum/showthread.php?t=5410&highlight=players

Rhino
05-15-2006, 05:35 AM
There is night vision in this? Or is that just from SF?

if you look in the features list you will see "night maps" and "NVGs" aka "Night vision"

convinced[GER]
05-15-2006, 11:45 AM
can i install PRMM 0.3 and play prmm und vanilla without new installation of bf2?

(-0-)Mr.Hyde
05-15-2006, 12:34 PM
Like this mod alot. Much more the USI. Big problem is the Tking. I've been in serveral servers where I would get tked for vehicles. The worst part is, you never know who did it.

People realize they can get away with tking since you can't see who shot you. Makes me sick to my stomach.

Everything else about the mod rocks! I definately recommend it over all the other mods out there right now.

SkylineXZ
05-15-2006, 12:46 PM
Great work guys, really loving the new maps :)

']can i install PRMM 0.3 and play prmm und vanilla without new installation of bf2?

Just install PRMM and you will have a separate icon on your desktop for launching it. It won't effect your vanilla installation in any way.

Rhino
05-15-2006, 02:59 PM
Like this mod alot. Much more the USI. Big problem is the Tking. I've been in serveral servers where I would get tked for vehicles. The worst part is, you never know who did it.

People realize they can get away with tking since you can't see who shot you. Makes me sick to my stomach.

Everything else about the mod rocks! I definately recommend it over all the other mods out there right now.

this normaly never happens on PR but as all of the "smacktards" are trying out this mod they are abusing it as much as possibal.

personly i ban any TKers from my server instnaly if they start TKing. I dont want to see them back on my server if they do.

Also the new BF2CC version will tell you who has TKed, whos punnished and forgived ect.

[DEI]Bart
05-15-2006, 06:52 PM
does anyone has servers that arnt that full?

=DNC=SYSEX73
05-15-2006, 06:56 PM
My favorite MOD out right now guys, nice work. Its a total blast.:cool:

Iconix
05-15-2006, 07:35 PM
I like alot of aspects, But I would like to know if I have killed a person. This may not be reality to your specs but if US was fighting in Green environment they would be wearing Woodland, or the new digital green camo (Cadpat for canadians and Us im nto sure what it is called) Ilike knowing who I killed or if I kill them. Not to sure on the kit classes, something seems missing with some if not all kits, I know they took stuff off but somethings off. lol.

I dont like the capture flags by numbers that much it funnels everyone into one spot and creates alot of spawn camping.

Little Bird is one of the fastes choppers out there and it seems really slow, specially to start up.

Canuck
05-15-2006, 08:01 PM
I dont like the capture flags by numbers that much it funnels everyone into one spot and creates alot of spawn camping.


Well at least it removes the need to have a strategy. Just send everything you got to the flag and slug it out World War 1 style :D


I dont like the capture flags by numbers that much it funnels everyone into one spot and creates alot of spawn camping.


I learned that the hard way too. I loved the mod on Karkand, but when I played the very large maps a couple nights ago, my love stopped. Camping is to easy when one side knows exactly where the other side is going.

tripleXTAC
05-15-2006, 10:43 PM
I need some help.

-I have decided to get this mod and compare it to USI; Operation Peace Keeper; and Hard Justice (so far USI is winning) but once I download it I cant find the install icon. I have WinRaR if it required?

imported_21CW Razgriz
05-15-2006, 11:02 PM
awsome,dloading

Brindled
05-15-2006, 11:30 PM
ya, the tk'ing in all the unranked servers seems out of hand, but what can ya' do?

Rhino
05-16-2006, 06:55 AM
Well at least it removes the need to have a strategy. Just send everything you got to the flag and slug it out World War 1 style :D

do you regard taking outposts with no one defending them more strategic than flanking a outpost and using lots of tactics to take out troops, tanks and base defends defending the outpost?

TVR_Fan
05-16-2006, 02:15 PM
When I installed this mod, after installing the patch. It kept crashing BF2 for me.

Canuck
05-16-2006, 04:22 PM
do you regard taking outposts with no one defending them more strategic than flanking a outpost and using lots of tactics to take out troops, tanks and base defends defending the outpost?

If nobody is defending it than whose fault is that? That is just a result of poor teamwork. Push maps appeal to players who enjoy being in the heat of battle without having to consider the overall map.


I guess it depends on how you view the game. For the fans of the push maps, teamwork is probably defined by how well everybody works together to cap and/or defend a flag.
I have a broader perspective of the game. For me teamwork is defined by how well we as a group control the entire map, not just one flag.
I see BF as more of a strategical game (like Risk) than just another first person shooter.

I've been competing in the BF series since the fall of 2002 because of its diversity, its strong reliance on teamwork, and its requirement for a high level of battlefield awareness. I find it exciting how one minute you're about to cap out the otherside and within seconds suddenly lose all your flags because we weren't paying attention and nobody was defending. Of course it's more exciting when it goes the other way. I enjoy that fast moving pace which requires me to be on my toes.
I admit running to one flag in a huge group like Braveheart is fun, but that type of gameplay will only hold my interest so long.

That's what's great about mods and the effort their developers put into it. They create games that appeal to all the different groups. If everybody like the same things, than we wouldn't have these mods.

During BF1942, FH was my favourite mod (except for some of the push maps that evenually came out), BFV it was POE, and BF2 i'm still looking :)

Lazy8s
05-16-2006, 04:34 PM
My only real gripe is losing the health bar makes you lose some of the "realism" imho. I know irl you have no health bar but you definately won't forget you got shot. This morning I kept jumping down stairs and losing some health and snipers kept 1-shotting me because I forgot I was injured. Sure I could just try and remember that I lost health but if I took a 2 story fall I don't think I'd have to remember my legs were broken, or that I has 2 rounds from an m4 sticking in my back. A rather minor complaint is the fact that each kit only has 1 main weapon. I know people complain about the unlocks from bf2 but it does help give some variety to the game. I think prmm may get old more quickly because there's nothing to work for (unlocks) and there's very little variety other than different kits. Maybe if all the gins had been different than the originals from vanilla. To me it feels more like they removed alot of the HUD and swaped some weapons around. Oh yeah, and no blackhawk.

Rhino
05-16-2006, 08:25 PM
My only real gripe is losing the health bar makes you lose some of the "realism" imho. I know irl you have no health bar but you definately won't forget you got shot. This morning I kept jumping down stairs and losing some health and snipers kept 1-shotting me because I forgot I was injured. Sure I could just try and remember that I lost health but if I took a 2 story fall I don't think I'd have to remember my legs were broken, or that I has 2 rounds from an m4 sticking in my back. A rather minor complaint is the fact that each kit only has 1 main weapon. I know people complain about the unlocks from bf2 but it does help give some variety to the game. I think prmm may get old more quickly because there's nothing to work for (unlocks) and there's very little variety other than different kits. Maybe if all the gins had been different than the originals from vanilla. To me it feels more like they removed alot of the HUD and swaped some weapons around. Oh yeah, and no blackhawk.

in BF1942 there where no "unlocks", and BF1942 took a very long long time to get "old". Vanilla BF2 got old for me just becasue of the "ranks" and "unlocks".

but we are looking at diffrent ways of getting more weapons avalibal to the players but seeing a MEC guy running around with a L85A1 is not "relistic" now is it? Unless he shot a british troop and took his gun but that is anouther sory.

also Crazycanuck I do see your point but im saying that i personly find it more fun to allways have a hard challange on taking points as in public games you see loads of points not being defended, or beign defended by a weak force due to so many flags you have all your men spread out.

[4TA]B|Pvt.Mickd
05-16-2006, 08:49 PM
one thing i do hate is the snipers. for the love of god please put a limit on classes or snipers atleast. i seen 10 of them on my side in a 20v20

[DEI]Bart
05-16-2006, 08:52 PM
it sais this:

not able to make a temporary file wich is needed for installation, check the mappad and if there is enough space on your harddisk

anyone knows why its a MSDOS file???

Rhino
05-16-2006, 09:37 PM
Bart']it sais this:

not able to make a temporary file wich is needed for installation, check the mappad and if there is enough space on your harddisk

anyone knows why its a MSDOS file???

sounds like you dont have enouth HDD space to install the mod.... uninstall some stuff :p

also we are looking at putting limmits on kits like snipers but this is v0.3, not v1. This mod is still in progress.

tomunator
05-16-2006, 10:10 PM
can i install bf2 mods and still play normal without it mucjing up any other bf2 original stuff ect

TVR_Fan
05-16-2006, 11:27 PM
Ok finding out this mod messed up my BF2, but when ever I reinstall BF2, SF and EF. Before I install the lastest patch, it loads up fine.

But now when I install the full 1.22 patch, BF2 now does not load for me.

Brindled
05-16-2006, 11:47 PM
one question, why did you remove the grenades from the medic?

i went to throw a nade in a group of guys taking a flag, and imagine my surprise when it went 'poof.'

Ok finding out this mod messed up my BF2, but when ever I reinstall BF2, SF and EF. Before I install the lastest patch, it loads up fine.

But now when I install the full 1.22 patch, BF2 now does not load for me.

how could a mod mess up vanilla bf2 when they are installed in totally different folders? no files in your bf2 folder get overwritten or deleted.

QUINT
05-17-2006, 01:48 AM
NOONE knows how to play this mod...

NOONE gets the idea of SINGLE OBJECTIVE...

NOONE plays EXTRACTION at all.
....and if they did, they probably WOULDNT KNOW HOW TO PLAY IT.



For f***s sakes people...get with the f*****g program.



I love this mod, but most of the people that play it, are freakin idiots.






~Q~

Rhino
05-17-2006, 06:55 AM
can i install bf2 mods and still play normal without it mucjing up any other bf2 original stuff ect

yes. its like installing and playing BF2:SF. They install to diffrent folders and you have diffrent desktop shortcuts to play them.

TVR_Fan
05-17-2006, 12:34 PM
Well it affected my game, and I don't know how. Now I cannot get BF2 fully working, after installing the lastest patch. BF2 worked fine again, before I installed the full 356MB version of the 1.22 patch.

But when I install the 1.22 patch, it causes my game to not load up at all.

Rhino
05-17-2006, 02:05 PM
Well it affected my game, and I don't know how. Now I cannot get BF2 fully working, after installing the lastest patch. BF2 worked fine again, before I installed the full 356MB version of the 1.22 patch.

But when I install the 1.22 patch, it causes my game to not load up at all.

if you installed the mod to the defult path then it would not conflict with any of the BF2 stuff.

have you tryed uninstalling the mod and still have probs? if so look at this topic and it will exspalin why it cant be anything to do with our mod and you might find out how to fix it aswell: http://realitymod.com/forum/t5539-pr-broke-my-entire-bf2-installation.html

[DEI]Bart
05-17-2006, 02:16 PM
sounds like you dont have enouth HDD space to install the mod.... uninstall some stuff :p

also we are looking at putting limmits on kits like snipers but this is v0.3, not v1. This mod is still in progress.
nope the temp is on my G:\..... and that one is 120 GB (109 left)

but why oh why is the bloody file a MSDOS programm?

Rhino
05-17-2006, 04:29 PM
Bart']nope the temp is on my G:\..... and that one is 120 GB (109 left)

but why oh why is the bloody file a MSDOS programm?

sorry i dont know. I there afew other ppl have also reported this prob on our forum. register and you should find the topic in PRMM help section.

Brindled
05-17-2006, 06:39 PM
Bart']nope the temp is on my G:\..... and that one is 120 GB (109 left)

but why oh why is the bloody file a MSDOS programm?
it shouldnt be msdos, maybe the download corrupted? mine shows an installer exe program icon.

[4TA]B|Pvt.Mickd
05-17-2006, 06:47 PM
also we are looking at putting limmits on kits like snipers but this is v0.3, not v1. This mod is still in progress.

oh i know and i eagerly await the next version whatever format it takes :cool:

Lazy8s
05-18-2006, 03:34 AM
honestly I don't see a problem with snipers. I think it's like then the L96 first came out EVERYONE was sniper. Honestly the US silencer is freakin awesome and I think everyone wants to try it. Eventually people figure out that assault is one of the best kits in this mod and snipers don't win maps so they switch.

Anyone know of a good stable server that has more than 10ppl per side playing by any chance?

TVR_Fan
05-18-2006, 09:35 AM
if you installed the mod to the defult path then it would not conflict with any of the BF2 stuff.

have you tryed uninstalling the mod and still have probs? if so look at this topic and it will exspalin why it cant be anything to do with our mod and you might find out how to fix it aswell: http://realitymod.com/forum/t5539-pr-broke-my-entire-bf2-installation.htmlIt installed it into its own file, but it still messed my game up. I,m going through my 3rd reinstall of BF2 now. Also the full v1.22 should have all the hotfixs last time I remember, right guys.

Rhino
05-18-2006, 11:26 AM
It installed it into its own file, but it still messed my game up. I,m going through my 3rd reinstall of BF2 now. Also the full v1.22 should have all the hotfixs last time I remember, right guys.

this looks to be that grate bug that happens with normal bf2 now and again where it just randomly **** up. you need to go though a buch of installes then uninstalls before it gets working again. look on EAs support fourms it happens all the time. Nothing to do with our mod.

Domo
05-18-2006, 02:48 PM
Any instuctions on how to use various weapons, mainly the laser sight on pistol and how to reload bombs on Jets.

Domo

eggman
05-18-2006, 03:28 PM
the flashlight on the pistol is not functional at this time

you have to land to reload and rearm jets (and hover for a while to reload helicopters). it takes a lil practice, but it can be done.

egg

Rhino
05-18-2006, 03:37 PM
Any instuctions on how to use various weapons, mainly the laser sight on pistol and how to reload bombs on Jets.

Domo

its funny why every one thinks its a laser sight and not a torch :laugh:

Requiem
05-18-2006, 05:45 PM
its funny why every one thinks its a laser sight and not a torch :laugh:

What's funny is that you call it a torch :) Can't wait to see a pistol with a portable source of fire on it. Anyway, Sir. Domo, it's a flashlight and doesn't work like it would in CS:S for various reasons: 1. Wouldn't be used much, 2. Wouldn't work the way we'd want it without some performance hits. It's more there just for the visual.

Enjoy the mod :)

Brindled
05-18-2006, 06:59 PM
i want that harrier... requiem. :0)

QUINT
05-19-2006, 02:30 AM
What do you call an actual torch, TORCH then?????????? :confused:
......a firestick?






~Q~

Otis
05-19-2006, 06:27 PM
I have a problem; ever since I installed PRMM and ABR, when I play BF2 vanilla it show my PR stats in BFHQ. On bf2s, bf2player and bf2statstracker shows my vanilla stats but I cant see them from BFHQ when game is loaded. Any ideas why.

[DEI]Bart
05-19-2006, 10:27 PM
What do you call an actual torch, TORCH then?????????? :confused:
......a firestick?






~Q~

a laser sight

Jaxx
05-21-2006, 05:54 PM
Well it would be nice if more people would help seed this... 5 hrs to dl w/ 51 seeders and 20 Peers!

imported_WereWolf
05-21-2006, 06:52 PM
hmmm I try to connect but I get Connection to server lost.

Brindled
05-21-2006, 09:55 PM
<b>Downloads Mirrors:</b>
<a href="http://totalbf2.filecloud.com/files/file.php?user_file_id=158296">TotalBF2.com</a> (Client Files)
<a href="http://totalbf2.filecloud.com/files/file.php?user_file_id=158174">TotalBF2.com</a> (Server Files)
<a href="http://www.bf2.se/page.php?id=714">BF2.se</a> (Client Files)
<a href="http://www.bf2.se/page.php?id=715">BF2.se</a> (Server Files)
<a href="ftp://publicftp:kclan@62.75.204.179/Mods/prmm_0306_setup.exe">K-Clan</a> (Client Files)
<a href="ftp://publicftp:kclan@62.75.204.179/Mods/prmm_0306_server.zip">K-Clan</a> (Server Files)
<a href="http://www.gloryhoundz.com/bt/prmm_0306_setup.exe.torrent">Torrent</a> (Client Files)
...............

imported_WereWolf
05-22-2006, 08:37 PM
and what is quoting download links going to do?

I try to connect, and it says Connect to server has been lost..

Brindled
05-23-2006, 02:35 AM
oh, sorry dude. just trying to be helpful. i actually downloaded mine from jarhedz.com which was in that list at one time. sorry to be ignorantly redundant.

oh, you meant to an actual game server!!!! DOH! i thought you meant you were having trouble downloading the file.

AP_piano295
05-25-2006, 03:01 AM
I'm really enjoying this mod so far. So heres my constructive criticism :)

Its been said before but the little bird doesnt seem quite nimble enough, but I've never flown a little bird so I dont know how it should feel realistically.

Everyones playing sniper I assume this will go away as soon as people get used to the new sniper rifle, will we be seeing more new guns?

Defibs can be a bit tricky a crosshair on these might be nice

Besides this I'm loving this mod.

I'm really enjoying this mod so far. So heres my constructive criticism :)

Its been said before but the little bird doesnt seem quite nimble enough, but I've never flown a little bird so I dont know how it should feel realistically.

Everyones playing sniper I assume this will go away as soon as people get used to the new sniper rifle, will we be seeing more new guns?

Defibs can be a bit tricky a crosshair on these might be nice

loving this mod any ideas on the first full release?

mikezrocks
05-26-2006, 12:23 AM
^^defibs dont need sights have you seen sights on any defibs latly:confused: and it donesnt take too much skil to know it will strike right there
but that spawn time i think it should be like 20 seconds insted of 30 because of spawn kills it ****es me off
tanks and apc's are pretty strong in the game because people dont play anti tank because they will one get sniped two have no med range wep

Fullforce
05-26-2006, 09:41 PM
Its easier for me to answer you in bold, in the quote. So here goes:

I'm really enjoying this mod so far. So heres my constructive criticism :)

Its been said before but the little bird doesnt seem quite nimble enough, but I've never flown a little bird so I dont know how it should feel realistically.
Yep, thats always been a problem and I'm sure the Devs will iron it out soon.

Everyones playing sniper I assume this will go away as soon as people get used to the new sniper rifle, will we be seeing more new guns?
Should do. Its something new, and its cool as hell.

Defibs can be a bit tricky a crosshair on these might be nice.
Best way i find is to actually lie on the guy and get so close his chest is covering up the screen. Can't miss then ;)

Manzi
05-29-2006, 01:47 AM
why is this not on filefront!

Eden
05-29-2006, 01:51 AM
Defibs can be a bit tricky a crosshair on these might be nice


The easyest way to do it is like so:
1. equip your defibs
2. make sure its charges (wait 3 seconds)
3. move to the head of your team mate and kneel
4. aim for his chest and press

5. wait until your defibs have recharge, they do not recharge if you put them away.

Heavy552 AWG
05-29-2006, 04:30 AM
Will this version have the M109 Paladin Self Propelled Arty?

1SFG-BigJoe62
06-02-2006, 01:55 AM
Been playing this mod for the last 2 weeks and wanted to thank the PRMM guys for a job well done. One of the better mods I've played.