PDA

View Full Version : Point of Existence 2 Mod Update


[MyIS]Spawndemon
05-20-2006, 12:53 AM
The team behind the Point of Existence 2 (http://www.pointofexistence.com/) mod are back today with a new update. They have a new map to showcase as well as some new vehicles. Have a look:

Another announcement we would like to make is that [tR]Greasy_Mullet has taken over as the Lead Level Designer. SgtWedge has stepped down as the lead and has decided his time will be better served designing levels and doesn’t have the time needed to lead due to some real life obligations. These two have been doing a great job on designing the POE:2 levels so this week we’ll start with screenshots of [tR]Greasy_Mullet’s Fallen map. This map caters to the infantry only warfare players and will keep you on your toes. The map is spread over a wooded foot hill area and has a lot trees, rocks, bomb craters, and undergrowth that players will be able to use to cover their movements.

<a href="http://www.totalbf2.com/images.php?img=images/news/fallen1.jpg"><img src="/images/news/thumb_fallen1.jpg"></a> <a href="http://www.totalbf2.com/images.php?img=images/news/fallen2.jpg"><img src="/images/news/thumb_fallen2.jpg"></a> <a href="http://www.totalbf2.com/images.php?img=images/news/fallen3.jpg"><img src="/images/news/thumb_fallen3.jpg"></a>
<a href="http://www.totalbf2.com/images.php?img=images/news/fallen4.jpg"><img src="/images/news/thumb_fallen4.jpg"></a> <a href="http://www.totalbf2.com/images.php?img=images/news/fallen5.jpg"><img src="/images/news/thumb_fallen5.jpg"></a><a href="http://www.totalbf2.com/images.php?img=images/news/fallen6.jpg"><img src="/images/news/thumb_fallen6.jpg"></a>

For transportation we haven’t forgotten about providing something small and light to drive around in. The Ukraine team will have the Uaz-3151 available to do some good old 4x4 driving. This has been set to carry 4 players in it.

We saved this beauty for last. The Ukraine team will have the BMP-2 Infantry Fighting Vehicle to provide support against ground Targets. This rust bucket has been coded to carry 6 players to the battlefield.

<a href="http://www.totalbf2.com/images.php?img=images/news/uaz1.jpg"><img src="/images/news/thumb_uaz1.jpg"></a> <a href="http://www.totalbf2.com/images.php?img=images/news/uaz2.jpg"><img src="/images/news/thumb_uaz2.jpg"></a> <a href="http://www.totalbf2.com/images.php?img=images/news/bmp1.jpg"><img src="/images/news/thumb_bmp1.jpg"></a>
<a href="http://www.totalbf2.com/images.php?img=images/news/bmp2.jpg"><img src="/images/news/thumb_bmp2.jpg"></a> <a href="http://www.totalbf2.com/images.php?img=images/news/bmp3.jpg"><img src="/images/news/thumb_bmp3.jpg"></a> <a href="http://www.totalbf2.com/images.php?img=images/news/bmp4.jpg"><img src="/images/news/thumb_bmp4.jpg"></a>

As always, great to see this mod with more in game stuff to show as they get closer to release. To learn more, visit their site here (http://www.pointofexistence.com/).

Reign
05-20-2006, 01:08 AM
Looks good as always cant wait to play it.

{RR}SinisterCaesarSalad
05-20-2006, 01:13 AM
Excellent screenies, fellas! Keep up the top-notch work! :yay:

Doctor Venture
05-20-2006, 01:22 AM
Wow.. so detailed and well done..
I am sure all of PoE are secret EA/Dice devs, because those screenshots look like they came right out of a secret BF2 booster pack!

imoody
05-20-2006, 01:39 AM
Looks good. The various camps are particularly visually appealing. Looking forward to the release.

Lavadisk
05-20-2006, 02:41 AM
best looking mod so far in my oppinion

StevenNevets
05-20-2006, 02:53 AM
Wow.. so detailed and well done..
I am sure all of PoE are secret EA/Dice devs, because those screenshots look like they came right out of a secret BF2 booster pack!psst,, better than the booster packs:eek:

LBC|Jester
05-20-2006, 03:02 AM
Just keeps getting better and better, excellent work PoE2 team!

vjames
05-20-2006, 03:22 AM
I'm getting really impatient for this mod :\
How much longer until the 1st release?

Ninjo
05-20-2006, 03:22 AM
That map looks like the OPK one only brighter. Please don't flame, I realize that the map was started way before you ever saw the OPK one and isn't copying, just pointing it out, maybe you should add a decent sized village or something to mix it up so that ignorant people don't say the same thing only harsher?

Mobdawwg
05-20-2006, 03:32 AM
dude i love that map, it looks so cool and sweet and awesome and cool. :D

imported_Wreck
05-20-2006, 04:48 AM
That map looks like the OPK one only brighter. Please don't flame, I realize that the map was started way before you ever saw the OPK one and isn't copying, just pointing it out, maybe you should add a decent sized village or something to mix it up so that ignorant people don't say the same thing only harsher?

POE has been in development for years. They have a mod out for BFV so I'm sure they aren't copying OPK in any way.

The texture detail on the vehicles in POE is by far better than BF2 or any mod.

Souljah
05-20-2006, 09:20 AM
POE has been in development for years. They have a mod out for BFV so I'm sure they aren't copying OPK in any way.
What the hell has that to do with anything?!

They obviously was inspired by OPK because that map just got added to the 8maps that were originally headed for their first release plus the Uaz-3151 is their first vehicle with mud on.
Beeing inspired has never been a bad thing so I dont really see it as a rip off.

The texture detail on the vehicles in POE is by far better than BF2 or any mod.
Dont think ur beeing cool when making statements like that, we all have eyes u know? PoE has some stuff that looks top notch and some stuff that lookes very poor in comparison.

anyways, looking forward to their 1st release and by the looks of this one its getting closer.

YoMo
05-20-2006, 10:48 AM
They obviously was inspired by OPK because that map just got added to the 8maps that were originally headed for their first release

Just because a map was shown just now does not mean it was made in the week prior to the news post :)

R.a.p.t.o.r.
05-20-2006, 11:01 AM
Can't wait for PoE2!

Wheelman56
05-20-2006, 12:52 PM
Release plz?

Phil Fresh
05-20-2006, 01:01 PM
best looking mod so far in my oppinion

I completely agree. That BMP-2 looks awesome.

Augustus
05-20-2006, 02:23 PM
What the hell has that to do with anything?!

They obviously was inspired by OPK because that map just got added to the 8maps that were originally headed for their first release plus the Uaz-3151 is their first vehicle with mud on.
Beeing inspired has never been a bad thing so I dont really see it as a rip off.



But its not even inspired by it.

Just because they've only just shown it off doesnt mean it was only just made.

There is far more detail in this PoE map than there was in that OPK map.
Many of the OPK maps don't even have low detail textures, not to mention the terrain in this map has less jagged parts which means more time has been put into it. The OPK map is mostly randomly generated terrain with a few roads cut into it.

To create a map like the PoE one shown here with all this detail takes far longer than the few weeks since OPK's release.

I am sorry, but you're just going to have to accept that you're wrong.


Good work PoE, looks great, looking forward to playing it :)

Ninjo
05-20-2006, 02:38 PM
Yeh, thats what I was trying to get at Augustus, but also what I was trying to get at was that they should maybe try to add in a small village or something like that to differentiate it from the OPK one. Plus the whole running in squads through the woods thing isn't as fun as having little villages with chokepoints and extra cover.

=DNC=SYSEX73
05-20-2006, 02:43 PM
You guys really need to stop comparing apples and oranges. Its never worked in the past, and it wont work now.

PoE is gonna be great, it better be. They have a powerhouse team, thats much bigger and instense than some others. PoE and FH2 have guys that have been doing this for a While. Just like EoD and Pirates.

If they had a budget and an engine of thier own, these teams could produce a full blown title in house.

The big boys are pumping out hits like they should. Theres nothing wrong with a little indy MOD development as well. OPK is a great MOD IMO. I have a blast playing it.

Theres something a little odd about the Skin on the BMP to me. Is it metal thats painted? Or is there some wear and tear on it? The trees and stuff in the map look great, good to see you guys go the extra mile.

Ninjo
05-20-2006, 03:45 PM
Actually EoD and Pirates both have fairly small teams, you would prolly be suprised.

=DNC=SYSEX73
05-20-2006, 03:47 PM
I didnt say EoD or Pirates had big teams though, I said they had been doing it for a while. However, I would not be surprised being that I know how big thier teams are.

MadSlob
05-20-2006, 07:23 PM
Every mod i have played so far has enhanced the BF2 experience.The mods all have something for everyone.The nations at war mod only has a team of about 5 people in it and they have worked wonders with some help from other dev teams i believe.I think OPK and USI are great mods and i love the latest project reality offering.Something in them for all and petty comparisons aint necessary;)

Rataboom
05-20-2006, 07:30 PM
You guys really need to stop comparing apples and oranges. Its never worked in the past, and it wont work now.



That argument doesn't work here. PoE and OPK have many simularites, and will be working off the same type of fan base.

Both mods feature the Bundeswehr. Both feature maps based on the same or similar regions of the world. Both mods also go for the "Strive for realism, but not up to the point of sacraficing gameplay." idealoligy. To say that PoE is to OPK as apples are to oranges, is just wrong.



---

Another thing that I've been wondering, is why does there seem to be some kind of barrier on creative design within the Battlefield mod scene? Most all popular mods seem to be simply nothing more than variation or copies of the core Battlefield experience, only based in different time and regional zones.

I'm sure people will combat this statement with arguments about the fine details and features of individual mods, but I doubt anyone can deny that there is a definite trend.

This is one reason why I am proud to be apart of the Sir. Community, which glorifies unique game experiences, and mods such and Surreal and Battleracer.

ikito
05-20-2006, 07:41 PM
Can't wait for PoE2!

ME TOO

T.Nova
05-20-2006, 08:07 PM
That argument doesn't work here. PoE and OPK have many simularites, and will be working off the same type of fan base.

Both mods feature the Bundeswehr. Both feature maps based on the same or similar regions of the world. Both mods also go for the "Strive for realism, but not up to the point of sacraficing gameplay." idealoligy. To say that PoE is to OPK as apples are to oranges, is just wrong.



---

Another thing that I've been wondering, is why does there seem to be some kind of barrier on creative design within the Battlefield mod scene? Most all popular mods seem to be simply nothing more than variation or copies of the core Battlefield experience, only based in different time and regional zones.

I'm sure people will combat this statement with arguments about the fine details and features of individual mods, but I doubt anyone can deny that there is a definite trend.

This is one reason why I am proud to be apart of the Sir. Community, which glorifies unique game experiences, and mods such and Surreal and Battleracer.

Agreed. I've been following PoE since around 1.5 back on BFV. Anyhow, OPK and PoE will infact share similarities. From what we see, they both feature the German Army as a playable faction. Since its almost always the western army that appeals to players its no doubt these mods are in direct compettition for the moment. I'm not that big on the German army though, or too fond of Europe in general since for the most part all I see are a bunch of grasslands and snow. Which is why I was slightly dissapointed when PoE moved away from the exotic environments of Africa.

Your right about another thing though. I stress this with alot of mods that gameplay fundamentals determine the playing experience of a game. Honestly I can't say that OPK and USI bring their own unique games to the scene. Theres little to no learning curve to playing those mods if your comming straight out of vanilla BF2. My first time playing US Intervention I was able to take up a spot in the top 5 players every round. The game still feels like vanilla. By no means am I trying to bash the mods, only saying that you can't truly call it a unique experience of their own just yet.

=DNC=SYSEX73
05-20-2006, 08:52 PM
Well rataboom, its an opinion and it cant be wrong. I meant that you cant compare the work of one MOD to another in that way, which is an opinion of mine.

It wouldnt be fair to compare every WWII MOD to FH2. they have alot of experience, and a lot of talented people. Just like POE, they are heavywieghts, plain and simple.

If you read through the Surreal, Apocalypse, etc updates, you would notice how many positive responses they receive from myself and others. SIR isnt the only people who support such unique ideas, in case thats what you thought.

I personally am waiting for Pirates as much as for my own MOD to be finished, it was always my Favorite one to play.

Sorry about the Hijack POE, I normally hate that and hear I am helping the black arts, lol.:cool:

Osis
05-20-2006, 09:01 PM
1. No Lowdetail? Think you have to look again. That´s wrong or better do a first download of OPK. ;) Sure, low detail, and some streets. The comments from DICE was that they can´t do it better. :D
But i agree, it takes more time to complete a map as two weeks. ;)

And using original satellite data is much more diffcult. But that´s another topic...

2. so @ everybody: Plz stop flaming againts POE or OPK. Think both mod´s will have their own fans, and their own style.

i thin that Greasy_Mullet do a great job and don´t have to copy mapideas.

Not opk or poe invent infantrymaps. same with objective mode or something else. or the "shovel of death" in OPK... same is avaible in Bf1918. or a autopilot in vehicles... FH, my DC custommap, POE... equal. But fun in every mod or map.
Every map grow with the idea of a mapper. But first a public test will show it it is a good idea.

3. it´s a not a suprise that POE planning some maps, which are on wishlist of the community from all the guys who are missing infantryfights in vanilla BF2.

4. I think we have here a nice map, possible the nicest one from POE. But in my opinion it´s strange. The BMP2 looks really bad if you compare it to the render of the older russia BFV BMP. And the UAZ have a UVW error on the front. But okay, everthing is WIP. Hope the will fix these issues for the release. ;)
but again a nice update, but WIP. And i know how much time it take to "finish" these things... ;)


But its not even inspired by it.

Just because they've only just shown it off doesnt mean it was only just made.

There is far more detail in this PoE map than there was in that OPK map.
Many of the OPK maps don't even have low detail textures, not to mention the terrain in this map has less jagged parts which means more time has been put into it. The OPK map is mostly randomly generated terrain with a few roads cut into it.

To create a map like the PoE one shown here with all this detail takes far longer than the few weeks since OPK's release.

I am sorry, but you're just going to have to accept that you're wrong.


Good work PoE, looks great, looking forward to playing it :)

Osis
05-20-2006, 09:05 PM
yes, but don´t forget that some Mods, f.e OPK started as hobby, to play german army. It was not the idea to create an own game. It was first the idea to add a new army. A new scenario.

It´´ not like PR, who do first a gameplay conversion and adding later own euqipment... But it´s a develoment... and a hobby.

masterllama
05-20-2006, 09:06 PM
IMO OPK sucks and I think POE2 will conquer it in every aspect

Greasy_Mullet
05-20-2006, 09:09 PM
Thanks for the compliments on the map. I have really enjoyed working on it with Wedge and we are very happy with how it has turned out. I can't wait to have the chance to play this and many more PoE2 maps with everyone.

Brindled
05-20-2006, 09:11 PM
ABSOLUTELY STUNNING!!!! cant wait!!!!!!!!!!

Osis
05-20-2006, 09:18 PM
Greasy_Mullet']Thanks for the compliments on the map. I have really enjoyed working on it with Wedge and we are very happy with how it has turned out. I can't wait to have the chance to play this and many more PoE2 maps with everyone.

yes. looks like a really nice map. ;) think it will be fun... You only have to give us DL link so that we can start... :D

=DNC=SYSEX73
05-20-2006, 09:20 PM
IMO OPK sucks and I think POE2 will conquer it in every aspect


Good thing nobody cares about your opinion, and good thing OPK and POE arent in competition with each other for anything. I play OPK all the time, and will play POE like crazy when its released. :cool:

Osis
05-20-2006, 09:24 PM
Good thing nobody cares about your opinion, and good thing OPK and POE arent in competition with each other for anything. I play OPK all the time, and will play POE like crazy when its released. :cool:

hmm... an when can we play Desert Conflict? ;)

Brindled
05-20-2006, 09:24 PM
yes, opk has its benefits and flaws like all the mods, as well as bf2 vanilla. and anything is better than vanilla. in fact chocolate is much better!

=DNC=SYSEX73
05-20-2006, 09:26 PM
hmm... an when can we play Desert Conflict? ;)

I play it severeal times a day. When can everyone else play it? When its done, lol. :p

Rataboom
05-20-2006, 09:33 PM
Well rataboom, its an opinion and it cant be wrong.


An opinion can most certainly be wrong. And while everyone is entitled to one, I am also entitled to say that one is wrong.

Your analogy of apples and oranges to PoE and OPK was inaccurate. Yes, it would be improper to compare every WWII mod to FH2, but we are not just comparing the setting of the mod. We are comparing the game style and end goals, which in their case are very similar. Due to this, one will come to an inescapable conclusion; they will both draw off the same type of fan base, who crave for the type of gaming style the 2 mods are trying to achieve.

If you may have noticed, I have not called out any pros or cons concerning each mod. It is not my goal to come to some sort of conclusion on which mod is heading down the better path. I am only calling it as I see it.

You must also understand, comparisons, much like profit, are not inherently evil or ill natured. It is the manner and the goals of the people behind them, that decide that.

Good thing nobody cares about your opinion

How rude. Who are you to say that? While I do not agree with him, it is not my place to say that no one cares.

FordMustang
05-20-2006, 09:37 PM
Well we really won't know how close they are until they are both out and have had several updates to their orginal version. Now let's end this stupid argument and let the developers of each get on with making their respective mods :)


Oh and Rataboom, I didn't know you where that old, and that TBF2 is over 16 millienia old :laugh:

Brindled
05-20-2006, 09:38 PM
hissss hisssss, mrowrrrrrrrrrr, hisssssssss

Rataboom
05-20-2006, 09:45 PM
Now let's end this stupid argument and let the developers of each get on with making their respective mods :)


I sincerely do not think that a discussion on this forum is going to impede upon anyones work. :|:

Brindled, no one has really yet to go into any blindly hostile state. You're only making it out to be as such.

=DNC=SYSEX73
05-20-2006, 09:45 PM
Its all good Rataboom. however, an opinion in subjective, which means its in the eye of the beholder and cant be wrong. Thats not an opinion, grab a dictionary if it matters. A fact is objective, and is either right or wrong. We were talking about two totaly different topics, I thought that was obvious.

I wont answer to why I was rude to that kid, its self explanitory.

Eglaerinion
05-20-2006, 10:00 PM
I like the map but something that is lacking in alot of mods including the ones I enjoy and follow is the fact that an outpost should make sense. I get the idea that most of the time mappers just throw some outposts in a terrain to make a nice layout (I hate mirrored maps especially). When outpost makes sense they are situated near an important structure, place, crossroads and stuff like that. Also the layout of an outpost is important, take alook at pics of real life military camps and try to recreate them (on a smaller scale of course to fit the size of the maps). Maybe it's just me but that really improves immersion.

Brindled
05-20-2006, 10:06 PM
agreed, i wish i had the patience for mapping.

sorry for misconstruing you other guys' conversation.

Rataboom
05-20-2006, 10:13 PM
Its all good Rataboom. however, an opinion in subjective, which means its in the eye of the beholder and cant be wrong.

True. I can have the conception that a cow's fur is natually bright green. If I thought this was wrong, then I would not hold the opinion. Therefore, to me, it is the truth. But, when put side by side with reality, it is indeed wrong.

All of my observations on similarities of the 2 mods are not based on any opinion, but what I have deducted to be factual. So far, no one has debated my specific observations. Not even you.

Brindled, that's quite alright.

Rataboom
05-20-2006, 10:32 PM
I like the map but something that is lacking in alot of mods including the ones I enjoy and follow is the fact that an outpost should make sense.

I agree. And while it may not be exactly what you were refering to, one thing I dabbled around in when I tried custom mapping for BFV PoE was the illusion of objectives.

One of my maps featured an American beach landing and infiltration of a Russian industrial town. Many of my flags had special purposes, and did not effect the ticket bleed what-so-ever. They could only be capped by the American team, and once controlled, could not be taken back by the Russians. Many of them spawned a limited amount of certain vehicles, or alternative weapons and other supplies. There was aslo dug in stationary artillery, that once captured, would be destroyed.

But the main goal was a computer terminal in a large warehouse that had been set fire to. It had very low visibility, and the fire did quite alot of damage. It was alot of fun watching people traverse the place, trying to avoid the fire, and other people using the low visibility to their advantage and putting a knife into someone's back.

But once the computer was captured, the ticket count dropped like a rock.

If only I could get the hang of the new editor. Sometimes I wish they would have just stuck with an updated version of Battlecraft. :p

=DNC=SYSEX73
05-20-2006, 11:01 PM
sorry for misconstruing you other guys' conversation.

No, I owe you one actually. Should you ever find yourelf stuck in a similar discussion, please allow me to return the favor.

I thought mapping was the easier part of Modding, till I saw what our map guys go through. Big thanks go to all the mappers on all the teams, they can make or break a MOD. :cool:

frederic_ger
05-21-2006, 02:04 AM
But its not even inspired by it.

Just because they've only just shown it off doesnt mean it was only just made.

There is far more detail in this PoE map than there was in that OPK map.
Many of the OPK maps don't even have low detail textures, not to mention the terrain in this map has less jagged parts which means more time has been put into it. The OPK map is mostly randomly generated terrain with a few roads cut into it.

To create a map like the PoE one shown here with all this detail takes far longer than the few weeks since OPK's release.

I am sorry, but you're just going to have to accept that you're wrong.


Good work PoE, looks great, looking forward to playing it :)

I'm used to see stupid flaming posts from FH fankiddies everywhere, but seeing the same behaviour from a FH developer is new to me. Poor FH team....

FordMustang
05-21-2006, 02:19 AM
I don't see anything wrong with Augustus's post. Not really a flame at all

Doctor Venture
05-21-2006, 02:23 AM
That wasn't a flame,that was a fact. Any true mapper knows that it takes quite some time to perfect a map and bring it up to the quality of the one depicted. If I recall correctly, Augustus made several of the PoE maps, and all of them where liked by the public. As for what he said about the OPK map, its true, non of the OPK maps have the quality of the poe2 map screenshots I have seen so far.
You sir just showed how much you do not know about what it takes to put a mod together.

imoody
05-21-2006, 03:18 AM
Let me at least try to put this stupid "opinion" argument to rest. An opinion, according to Dictionary.com is: (among other definitions)

"A belief or conclusion held with confidence but not substantiated by positive knowledge or proof"

I could very well say, for instance, that it was my "opinion" that compact discs are made from platinum, the most expensive of metals, hence their awesome reflective power. Would I be correct in saying so? No. Is it an opinion? Yes. Can it be refuted via externally verifiable evidence? Yes.

End of discussion.

=DNC=SYSEX73
05-21-2006, 03:54 AM
I cant argue with that, or with global warming, theres too much Evidence. Or with the look of everything that PoE puts out.

imoody
05-21-2006, 05:53 AM
Fair enough.

Brindled
05-21-2006, 06:30 AM
ooooooo, i am starting to think i was wrong for deleting that post... sheeesh!

GOOD JOB POE2!!!!!11111111

jilted
05-21-2006, 08:13 PM
Thanks for all the nice comments. Its appreciated.

chewbacca
05-22-2006, 03:08 PM
Any idea when the poe forum will be back up? I'm in cold turkey here!

jilted
05-22-2006, 04:10 PM
:)

sorry its taking us so long. we are migrating from a windows server to a linux server, should be solved very soon

Brindled
05-22-2006, 06:24 PM
i'm in no rush, you guys take your time and give us a good one!

THANX!

jilted
05-22-2006, 07:23 PM
i'm in no rush, you guys take your time and give us a good one!

THANX!
Oh, I was just responding to chewbaccas question about POE's forums, not about when the mod is to be completed. :)

Brindled
05-22-2006, 07:52 PM
i realised that after i posted, but felt i would leave it anyways.

thank you for the time you spend designing the mod, sincerely.

Rexophane
05-23-2006, 04:12 AM
Ho sweetness!

chewbacca
05-23-2006, 01:29 PM
As I am sure you are aware the entire site is now down...

www.pointofexistence.com

M$ > Linux ?

edit -

Now up!

Living Ghost
05-23-2006, 08:47 PM
PoE will rock. It will rock alongside PRMM and FH.

That is all I will say.

I :wub: PoE

SurgicalKill
05-28-2006, 12:42 AM
POE is the SHIZZNITTLEBOMB!!

These guys have worked really hard to make a MOD for the community.
and then suddenly all these people who cant figure out how to use NOTEPAD suddenly have these opinions and cretiques saying how one mod is hot and one mod is cold and one mod ate all my porridge!

As a developer ALL I CAN SAY IS if your not INTELLIGENT enough to run NOTEPAD then you have NO RIGHT to JUDGE any of these modders.

Having that said, I CANT WAIT ANY LONGER, I MUST HAVE POE OR ILL DIE!

and yet i am running an opk server at the moment, im shure someone will flame me for that!

If you dont like a mod then hush up AND DONT play it!

Brindled
05-28-2006, 01:00 AM
POE is the SHIZZNITTLEBOMB!!
yes, that describes it quite well.