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View Full Version : Tactical Mod v1.1 Released


[MyIS]Spawndemon
05-21-2006, 05:24 PM
The guys over at Tactical Gamer (http://www.tacticalgamer.com/) have released the latest version of their Tactical mod today (v1.1). This new release brings about changes as well as new effects. Here's what they had to say:

We have decided not to wait on the BF2 1.3 patch any longer. Release v1.1 has been ready for some time now and we want to get the changes out to the community. (note: we will most likely have to provide an update with the BF2 1.3 patch.)

-Increased AT missile speed
-Increased jet cannon damage
-Decreased pistol accuracy and ammunition
-Decreased maximum zip line length
-Improved blood effect
-Increased starting tickets on all maps
-Added new visual and sound effects

Complete change log (http://www.tacticalgamer.com/battlefield-2-tactical-mod-information-faq/61858-tactical-mod-change-log.html)

Download Here! (http://www.filecloud.com/files/file.php?user_file_id=163788)

We also want to share just a few images of the enhanced effects we've added. Special thanks to Djukel of the Enhanced Effects mini-mod who has allowed us to incorporate his mod into the Tactical Mod.

<a href="http://www.totalbf2.com/images.php?img=images/news/Effects1.jpg"><img src="/images/news/thumb_Effects1.jpg"></a> <a href="http://www.totalbf2.com/images.php?img=images/news/Effects2.jpg"><img src="/images/news/thumb_Effects2.jpg"></a> <a href="http://www.totalbf2.com/images.php?img=images/news/Effects3.jpg"><img src="/images/news/thumb_Effects3.jpg"></a>
<a href="http://www.totalbf2.com/images.php?img=images/news/Effects4.jpg"><img src="/images/news/thumb_Effects4.jpg"></a> <a href="http://www.totalbf2.com/images.php?img=images/news/Effects5.jpg"><img src="/images/news/thumb_Effects5.jpg"></a> <a href="http://www.totalbf2.com/images.php?img=images/news/Effects6.jpg"><img src="/images/news/thumb_Effects6.jpg"></a>

Nice to see yet another mod release this week. Be sure to visit this thread (http://www.tacticalgamer.com/battlefield-2-tactical-mod-announcements/73874-tactical-mod-1-1-released.html) to learn more. Also be sure to visit here (http://www.tacticalgamer.com/battlefield-2-tactical-mod-announcements/71653-tactical-mod-nights.html) to learn more about the Tactical Mod Night event.

Jofaba
05-21-2006, 06:10 PM
There's no servers running it righ now but single player works. <del> Looks like everyone has a grappling hook. Isn't that from Special Forces? Will people without SF still have the hook? I didn't think that was allowed *shrug*</del> EDIT: Doh! Sorry, long weekend. I didn't realize there were two versions. Since I wasn't playing on special forces maps. =P

Pretty fun, but anti-air is useless on tanks which is fun to do =P after like 8 direct hits I gave up. I like the new sound effects when bullets and artillary fly by your head.

Oh yeah, and it looks pretty cool when youve got a graveyard of burning vehicles blocking the entrance to a location heh

Food for thought; my mod folder now weighs in at 5.89gb.

Sir. Akland
05-21-2006, 06:40 PM
My mod folder weighs in at 7.51 gigs. :p

Mobdawwg
05-21-2006, 06:41 PM
very nice :)

jmaker
05-21-2006, 07:07 PM
Why don't you guys come check it out tonight around 8PM eastern? That's when Tacmod ususally starts on TG's server. I guarantee you'll have a blast.

$kelet0r
05-21-2006, 07:37 PM
Awesome - seeing as PRMM is pretty poor this might be worth a look :)
good work guys

solodude23
05-21-2006, 10:44 PM
Pretty good mod, but the sounds are a turn-off. The Abrams Coax sounds nothing like the 7.62mm Coaxial Machinegun an Abrams has. Tanks main guns sound like Howitzers or something.....the TOW travel sound is odd....meh..etc...theres others but after that the rest are vanilla.

Effects are cool, my sounds werent all that high at the tie so I didnt expirience the bullet 'wizz' sounds. Balistics, coding, etc are better compared to Vanilla, etc. Keep up the good work.

smokeythebear
05-21-2006, 11:00 PM
Awesome - seeing as PRMM is pretty poor this might be worth a look :)
good work guys

Quit bashing PRMM all over the forums :hmm:

Anyway might try this out later tomorow

solodude23
05-22-2006, 12:06 AM
Awesome - seeing as PRMM is pretty poor this might be worth a look :)
good work guysNo offence to the mod, but PRMM includes most, nearly all of whats already in it, as well as ALOT more. I know that TacMod is in its earlier stages. I am jsut tired of this guy complaining about PRMM, when the only point he has made is that he dies alot.

[4TA]B|Pvt.Mickd
05-22-2006, 12:42 AM
yeah but prmm is 0.3 this is Tatcical mod is 1.1. gonna maybe try it out 2marra though, i like trying em out

imported_asch
05-22-2006, 01:02 AM
No offence to the mod, but PRMM includes most, nearly all of whats already in it, as well as ALOT more.
Yes... PRMM has taken some features directly from the tac mod. Both are great mods.